Story & Progression
Every story-beat trophy across the Otherworld and St. Amelia, plus New Game Plus and the sub-4-hour speedrun. All are mandatory except the timed run — follow the main missions and they pop in order.

Welcome To St. Amelia
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Escape the Otherworld and return to the town square.

Welcome To St. Amelia
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Story, unmissable. Escape the Otherworld Haldane Hotel (bathroom date lock 18/01/1996, Room 204 Key on the front door) and leave through the foyer to get back to the town square.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Resignation
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At the Shorefront Family Clinic, show Zoe you understand.

Resignation
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Story, unmissable. Solve the scales in Z. Ellis's room at the Shorefront Family Clinic: Broken Stethoscope left, Prescription Dosage Error Note middle, Zoe's Lanyard right. Scales puzzle solution.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

A Long Night Ahead
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Report to Dr. Glenn at the Medical Centre.

A Long Night Ahead
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Story, unmissable. After calling Dr. Glenn (496 0556, extensions 3-2-2-1), go round the hospital to the Ambulance Service Building, press the gate button in the office and walk in through the Medical Centre's main entrance.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

The Patient
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Tend to the Patient.

The Patient
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Story, unmissable. Finish the Surgery: monitor readings, X-rays, the three infusion pumps, then bring up the Medical Intubation Kit (call 5353 for the lift) and intubate. All Surgery solutions.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Many Into One
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Accept the transfusion in the Alternate Medical Centre.

Many Into One
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Story, unmissable. Collect the blood bags in the Otherworld hospital, slot them clockwise from the phone (Watson, Clark, McEwan), solve the Ordell dial and open the far door with the Room 204 Key.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Key To The Castle
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Unlock the path to CEG Tower.

Key To The Castle
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Story, unmissable. Get the three Mechanical Parts from CEG lockers 17, 204 and 94 (barcodes from South, North and Upper Braes), combine them and insert the device left of the gate at the east end of Atlas Way. All locker codes.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Find Yourself
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Make it back to the office on the 10th Floor.

Find Yourself
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Story, unmissable. Repair the boardroom projector on floor 5 and load the slides in the order D, F, B, C, E, A, then ride up to floor 10. Projector slides solution.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Can't Change Things
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Exhaust the options in the Alternate Facility.

Can't Change Things
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Story, unmissable. Finish the SWDP section: console commands, the patched pipe puzzle, Valve F and the clamp release console, then go through the door at the red junction.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Eraser
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Defeat the Weight.

Eraser
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Story boss: beat The Weight on the access road. Shoot it until it staggers, then win the QTE to pull out a spear; three times. Two shotgun blasts and a flare, reloading while it burns, works well. Boss tips.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Reliving A Nightmare
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Complete New Game Plus (any difficulty).

Reliving A Nightmare
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Finish a New Game+ run on any difficulty. Our 100% run is on NG+, so it pops with the first ending from the final manual save.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Fleeting Visit
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Finish the game in under 4 hours.

Fleeting Visit
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Finish a run in under 4 hours. Do it on the first playthrough on Story difficulty with Hinted puzzles, ignoring collectibles. Reloading a checkpoint keeps the clock running; quitting to the main menu first and then loading resets it to the checkpoint's time.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.