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Silent Hill: Townfall · Chronological Walkthrough

Platinum Walkthrough

This is our Silent Hill: Townfall platinum walkthrough: the exact route we used for the platinum, chapter by chapter, with every collectible location shown on our own screenshots, every puzzle answer (with a video of the solve) and each trophy where it pops. It's two playthroughs: a fast one with no saves, then a New Game+ run that picks up all 85 discoveries, 15 postcards, 19 CRTV signals, 13 phone numbers, 7 resource containers, the guide-dog coins and the strange items, and finishes four endings from one save.

Roadmap

  1. Playthrough 1 (New Game): Story difficulty, Hinted puzzles. Never save manually and finish in under 4 hours. Ignore collectibles. You get the Abandoned ending plus Fleeting Visit and Reject The Help.
  2. Playthrough 2 (New Game+): collect everything, hit the single-run challenges, make one manual save right before the finale and load it for the Sci-Fi, Dog, Justice and Forever endings.
  3. Start NG+ again just to pick up the Pistol-3000 from the garage near the Axe. Platinum.

Puzzle difficulty doesn't affect any trophy. All puzzle answers are also on one page: Silent Hill Townfall all puzzle solutions.

How the ending points work

The three main endings come from a hidden score. Every discovery (document or clue) is +1, every enemy Simon kills is −2 (Zoe's kills and the crawling enemies don't count), every revive −4 and every mistake with Zoe in the Surgery −3.

On the 100% run, with every discovery and no revives or surgery mistakes, keep your Simon kills in the high twenties (heal only with First Aid Kits, and reload the autosave whenever you slip). That keeps you safely in Justice, and the five extra kills during the final boss then drop you into Forever. The details for every ending are on the endings page.

The sub-4-hour timer: reloading a checkpoint keeps the clock running. Quitting to the main menu first and then loading resets the time to when that checkpoint was made.

Playthrough 1: speedrun, no manual saves

New Game, Story difficulty, Hinted puzzles. Answer the save phone each time the story asks, dial 100, and back out without saving.

Cold OpenEscapeA ConnectionSearching for ZoeZoe: RoundsJourney to MedicalZoe: The PatientMany Into OneBegin Again / Missing PartsCEG HQRichard: Getting Inside / Another AttemptFix This / Trying AgainEraserReturning

Cold Open St. Amelia Shorefront

East Shore Road

Main Street → Town Square

Escape A Different Place

Tunnels

Haldane Hotel

A Connection St. Amelia Shorefront

Zoe's house

Peters Newsagents (2)

Zoe's house

Searching for Zoe St. Amelia Shorefront

Shorefront Family Clinic (6)

Pharmacy (7)

St. Amelia Park → Farrow Street

Jess's house

Clinic (6)

Zoe: Rounds St. Amelia Shorefront

Community Gardens

Mr. Stewart's house

Church Avenue → Station Road (18)

St. Amelia Medical Centre (19)

Journey to Medical St. Amelia Shorefront (Different)

Town Square → Merchant Lane (10)

Commercial Road → Flemington Street

Station Apartments B → A

Zoe: The Patient Medical Centre

Surgery

Victoria / Chapman wards

Basement → Surgery

Many Into One A Different Place

Blood Transfusion Machine Foyer

S / W Blocks

D / P Blocks

Foyer → the transfusion

Begin Again / Missing Parts Clara Woods

Bridge Burn Road → Atlas Square

CEG Lockers

South Braes #5 → Atlas Computers → South Braes #5

North Braes #6 → Upper Braes #5

CEG Lockers → the gate

CEG HQ Inside CEG HQ

Ground floor

Richard: Getting Inside / Another Attempt CEG HQ (Grounds)

Access road & generator

Floors 2-5

Fix This / Trying Again CEG HQ (Different)

The silo

SWDP

Eraser Clara Woods (Different)

Access road

Returning St. Amelia Shorefront

East Shore Road

Playthrough 2: New Game+, 100% and four endings

New Game+, Story difficulty, Hinted puzzles. Every badge marked 📍 is a collectible, with our screenshot of where it is. The full list by type is on the collectibles page.

Cold OpenEscapeA ConnectionSearching for ZoeZoe: RoundsJourney to MedicalZoe: The PatientMany Into OneBegin AgainMissing PartsCEG HQRichardFix This / Trying AgainFrom the manual save

Cold Open St. Amelia Shorefront

East Shore Road

Town Square

Escape A Different Place

Haldane Hotel

A Connection St. Amelia Shorefront

Town Square

Zoe's house

Peters Newsagents (2)

Zoe's house

Searching for Zoe St. Amelia Shorefront

Zoe's house → Clinic

Main Street → Pharmacy (7)

Park → Farrow Street

Jess's house

Zoe: Rounds St. Amelia Shorefront

Zoe's house

Community Gardens → Mr. Stewart's house

Station Road (18)

Medical Centre grounds

Journey to Medical St. Amelia Shorefront (Different)

Town Square → Haldane Hotel

Merchant Lane → Flemington Street

Station Apartments B

Station Apartments A

Zoe: The Patient Medical Centre

Surgery & wards

Many Into One A Different Place

Surgery → foyer

W / S / P Blocks

Begin Again Clara Woods

East Shore Road

Bridge Burn Road

Missing Parts Clara Woods

Atlas Square

CEG Lockers

South Braes #5

North Braes #6 → Overpass → Upper Braes #5

Laundrette → Apartment Block #1

CEG HQ Inside CEG HQ

Ground floor

Richard CEG HQ (Grounds)

Maintenance building & visitor centre

Floors 3-5

Fix This / Trying Again CEG HQ (Different)

Floor 2 → silo

SWDP

From the manual save Endings

Sci-Fi

Dog → Justice → Forever

Pistol-3000

FAQ

How many playthroughs does the Silent Hill Townfall platinum need?

Two, plus a few minutes of a third: a no-save run under 4 hours, a New Game+ 100% run that collects four endings from one manual save, and a fresh NG+ start for the Pistol-3000.

Is anything missable?

Collectibles can all be picked up on NG+, but some are blocked by scenes (the Harbour Notice disappears if you walk past the van first) and the challenge trophies (no healing as Zoe, no saves after meeting Richard, under 4 hours) fail for the whole run if you break them.

Does puzzle difficulty matter?

No. We used Hinted; the answers on this page are for that setting.