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Silent Hill: Townfall · Endings Guide

All Endings

Silent Hill: Townfall has five endings: three main ones (Justice, Forever, Abandoned) decided by a hidden points score, and two joke endings (Dog and Sci-Fi) that need items only found on New Game+. Each gives a trophy. Below is exactly how the score works and the order we used to get four of them from one manual save.

Ending trophies

For St. Amelia trophy icon
For St. Amelia Gold
Reach the “Justice” ending.
Here To Stay trophy icon
Here To Stay Gold
Reach the “Forever” ending.
Just Making Things Worse trophy icon
Just Making Things Worse Gold
Reach the “Abandoned” ending.
Let's Talk This Out trophy icon
Let's Talk This Out Silver
Reach the “Dog” ending.
Sci-fi-lent Hill trophy icon
Sci-fi-lent Hill Silver
Reach the “Sci-Fi” ending.

How the ending points work

ActionPoints
Each discovery (document or clue, 85 in total)+1
Each enemy killed as Simon (Zoe's kills and the crawling enemies don't count)−2
Each revive (dying and coming back with a Filled IV Bag)−4
Each mistake with Zoe in the Surgery−3
EndingScore at the end
Justice20 or more
Forever1 to 19
Abandoned0 or less

Example: all 85 discoveries and 28 counting kills is 85 − 56 = 29: Justice, with a 9-point cushion. Killing the five enemies that spawn in the final boss fight (−10) and leaving the last document behind (−1) drops that to 18: Forever. That's why the 100% run in our walkthrough keeps Simon's kills in the high twenties and heals only with First Aid Kits.

The fastest order

  1. Playthrough 1 (no-save speedrun): you only pick up the few discoveries the story forces on you, while still killing what's in your way, so the score ends at 0 or below and you get Abandoned.
  2. Playthrough 2 (New Game+, 100%): collect the three coins, three Strange Books and the Strange Access Card on the way. After the Clamp Release Procedure prints in the SWDP control room, make one manual save and never overwrite it.
  3. From that save: Sci-Fi → reload → Dog → reload → Justice → reload → Forever.

Sci-Fi ending (Sci-fi-lent Hill)

You need all three Strange Books and the Strange Access Card, which only appear on New Game+:

Silent Hill Townfall Strange Access Card location
The Strange Access Card, on the drawers behind the hotel symbol door.

After the clamp release, go down the north shutter ladders to the red 4-way junction and turn right. Before touching the door at the end, use the card panel on the left with the Strange Access Card, then open the door. The ending plays straight away, no boss.

Dog ending (Let's Talk This Out)

Put one coin in each of the three guide-dog collection boxes:

Silent Hill Townfall Gold Coin location room 793
The Gold Coin on the console in SWDP basement room 793.

With the last coin in, you're locked into the Dog ending whatever your score, so just beat The Weight quickly. After the boss, go down to the coast and follow it east: the Crew Patch (the 85th discovery) is on the ground behind the far stairs. Grab it for Thorough Inspection.

Justice ending (For St. Amelia)

Reload the manual save. At the red junction don't use the card panel and don't visit the guide dog; carry on to the boss. During the fight, don't kill any of the five normal enemies that spawn (reload the autosave if you do). Pick up the Crew Patch behind the coast stairs again and finish: with a clean 100% run you're well above 20 points.

Forever ending (Here To Stay)

Reload once more and do the same, but this time kill all five enemies that spawn during the boss fight (finish them while The Weight is staggered), and leave the Crew Patch where it is. That moves the score into the 1 to 19 window.

Abandoned ending (Just Making Things Worse)

The no-save speedrun gives it naturally. If you missed it there, load the manual save, craft Filled IV Bags (Alcohol + Empty IV Bag; six is plenty) and let the enemies kill you so each one is used as a revive (−4 each), then kill the boss-fight enemies too. That pushes even a 100% file to 0 or below.

Every collectible that feeds the score is on the collectibles page, with our screenshots.