Stealth & Survival
Hiding, distractions, crafting — and the two easy-to-fail challenge trophies: Reject The Help (no phone saves after Richard) and Save It For The Patients (no healing in two missions). Plan a run around those two.

From Scratch
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Create 20 new items by combining others.

From Scratch
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Combine items 20 times. Every Alcohol + Gauze, IV Fluid + Empty IV Bag and similar counts; if you're short near the end, craft everything you're holding right after the final manual save.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Isolating Experience
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Wait in a hiding spot for 60 seconds.

Isolating Experience
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Stay in a hiding spot for 60 seconds. Easiest in S Block room S01 of the Otherworld hospital: kill the enemy, get in the locker and wait.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Static Distractions
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Distract 10 Enemies with a radio in the world.

Static Distractions
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Distract 10 enemies with a radio. In Mr. Stewart's house, when the monster appears, flick the kitchen radio off and on repeatedly; each flick counts. Reload the autosave if it reaches you.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Lured Off Track
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Distract 20 Enemies with a bottle.

Lured Off Track
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Distract 20 enemies with a bottle. On Station Road, throw a bottle into the road and wait a few seconds (it pulls about three enemies), then reload the autosave and repeat.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Alarmingly Effective
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Successfully distract an enemy by setting off a car alarm.

Alarmingly Effective
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Set off a car alarm to distract an enemy. Right after the Dr. Glenn phone call on Station Road, throw the Bottle at the car in front.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Reject The Help
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After meeting Richard, do not use a phone to save the game.

Reject The Help
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After meeting Richard, never save on a phone for the rest of that run. It comes naturally on the no-save speedrun.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.

Save It For The Patients
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During the missions “Rounds” and “The Patient”, don’t use any healing items.

Save It For The Patients
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Use no healing items during the missions Rounds and The Patient (both played as Zoe). Zoe's sections are mostly stealth; reload the autosave if you get badly hurt.
Where it fits
Every trophy is marked where it pops in our chronological platinum walkthrough.