Stealth & Survival
Hiding, distractions, crafting — and the two easy-to-fail challenge trophies: Reject The Help (no phone saves after Richard) and Save It For The Patients (no healing in two missions). Plan a run around those two.

From Scratch
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Create 20 new items by combining others.

From Scratch
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Create 20 new items by combining others at the crafting/combine screen. Merge components (e.g. tape + item) into new tools 20 times.
Tip
Combine liberally throughout the run — you'll craft healing, throwables and tools anyway, so 20 comes naturally.

Isolating Experience
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Wait in a hiding spot for 60 seconds.

Isolating Experience
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Wait in a hiding spot for 60 seconds. Duck into a locker/hiding place (ideally with an enemy nearby) and simply stay put for a full minute.
Tip
Do it early when an enemy is patrolling — hide and put the controller down for a minute.

Static Distractions
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Distract 10 Enemies with a radio in the world.

Static Distractions
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Distract 10 enemies with a radio placed in the world. Drop/activate a radio to lure enemies to the sound, ten times total.
Tip
Radios are a core stealth tool — use them to slip past patrols and the count builds on its own.

Lured Off Track
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Distract 20 Enemies with a bottle.

Lured Off Track
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Distract 20 enemies with a thrown bottle. Throw bottles to pull enemies off your path, 20 times.
Tip
Cheap and plentiful — lob bottles to reposition enemies whenever you're sneaking; also overlaps with Lured Off Track's throws.

Alarmingly Effective
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Successfully distract an enemy by setting off a car alarm.

Alarmingly Effective
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Distract an enemy by setting off a car alarm. Trigger a parked car's alarm (hit/interact with it) to draw an enemy to it.
Tip
One-off — find a car in the town streets, set off the alarm while an enemy is in range, done.

Reject The Help
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After meeting Richard, do not use a phone to save the game.

Reject The Help
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Gold — after meeting Richard, do not use a phone to save the game for the rest of that run. Once you've met Richard, avoid every phone save point until the end.
Tip
Missable! From the Richard meeting onward, rely on auto-saves/checkpoints only — do a run where you consciously never touch a save phone.

Save It For The Patients
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During the missions “Rounds” and “The Patient”, don’t use any healing items.

Save It For The Patients
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During the missions "Rounds" and "The Patient", don't use any healing items. Get through both of those specific missions without healing.
Tip
Missable and mission-specific — go in at full health, play carefully/stealthily through Rounds and The Patient, and save your heals for after.