Combat & Weapons
The weapons and combat feats — the Pistol-3000 and the Axe, the seven-weapon killstreak, the trick headshots, and silencing the Widows. Most fit onto your collectible run; Creative Process must be a single playthrough.

Future Hardware
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Obtain the Pistol-3000.

Future Hardware
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Obtain the Pistol-3000, a special sci-fi sidearm found during the game. Picking it up unlocks this.
Tip
You'll want it anyway for the Flare-Gun/pistol trick-shot feats and for thinning enemies on your kill-heavy ending run.

Here's Simon!
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Obtain the Axe.

Here's Simon!
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Obtain the Axe ("Here's Simon!", a nod to The Shining). Find and pick up the axe melee weapon.
Tip
A strong melee option — handy for the Abandoned ending's killing spree and for the seven-weapon Creative Process.

Creative Process
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Kill at least one enemy with Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick in a single playthrough.

Creative Process
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Kill at least one enemy with each of: Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick — all in a SINGLE playthrough. Seven different weapon types, one run.
Tip
Plan it on your kill-heavy (Abandoned) run when you're fighting anyway. Keep a bottle and brick handy — thrown items count as kills too.

Long-Range Masonry
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Hit any enemy in the head with a brick from over 15 meters away.

Long-Range Masonry
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Throw a brick and hit an enemy in the head from over 15 metres away. A precision throw.
Tip
Line up a distant, slow enemy (a Widow) down a straight corridor, aim for the head, and lob from max range.

Pinpoint Inaccuracy
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Land a head shot on any enemy with the Flare Gun from over 10 meters away

Pinpoint Inaccuracy
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Land a Flare Gun headshot from over 10 metres away. Needs the Flare Gun and a bit of distance.
Tip
Back off from an enemy, aim high for the head and fire. Do it in a wide area so you have the 10 m of room.

Missing The Point Entirely
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Silence 30 Widows.

Missing The Point Entirely
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Silence 30 Widows — kill 30 of the Widow enemies over your playthroughs. They're a recurring foe, so this accrues as you fight.
Tip
Naturally done across your runs; if you're short, the kill-heavy Abandoned run tops it off fast.

Pull!
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Throw a bottle into the air, and shoot it with the pistol.

Pull!
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Throw a bottle into the air and shoot it with the pistol — skeet-shooting, Silent Hill style. Toss a bottle up and pop it mid-air.
Tip
Practise the timing in a safe room: throw straight up, then quick-aim the pistol and fire before it lands.