Memos, Photos & Glimpses
Three trophies: Archivist (68 memos), Pieces Unarranged (26 Strange Photos) and Echoes (26 Glimpses of the Past), each in a single playthrough. Below the trophies is the full list of all 120 items, area by area, with the exact spot for each.

Archivist
SilverFull guideCollapse
Collect all memos in a single playthrough.

Archivist
SilverFull guideCollapseHow to earn it
Find all 68 memos in one run. Nearly all are shared by New Game and New Game+; the one difference is #61, the Lost & Found Note (Lakeview Hotel) in NG, which becomes the Cryptic Letter (Bowl-O-Rama safe, code 1887) in NG+.
Tip
Areas lock behind you, so use the per-area list and check the stats screen at the end.

Pieces Unarranged
SilverFull guideCollapse
Collect all the Strange Photos in a single playthrough.

Pieces Unarranged
SilverFull guideCollapseHow to earn it
Find all 26 Strange Photos (the Polaroids) in one run. Eight or so are flagged highly missable because they sit right before a point of no return.
Tip
Heaven's Night, Moonlight Grove, the Reverie Theater, the Historical Society, the rotating cube in the Labyrinth and the Toluca Lake steps are where people miss them.

Echoes
GoldFull guideCollapse
Witness all glimpses of the past in a single playthrough.

Echoes
GoldFull guideCollapseHow to earn it
Find all 26 Glimpses of the Past (objects that flash and make a sound, references to the 2001 original) in one run. There's no in-game counter, so tick them off as you go.
Tip
The rooftop glimpse in Brookhaven (#14) is the easiest to miss, because it disappears the moment you go into the next room.
Every collectible, area by area
In story order. M = Memo, P = Strange Photo, G = Glimpse of the Past. The Silent Hill Historical Society’s memos, the Labyrinth and Toluca Lake have few or none, so don’t worry if an area looks light.
| G #1 | The barricaded tunnel straight ahead just after the first locked door, before the fenced gate. |
| G #2 | The “Do Not Enter” sign on the barbed fence on Vachss Rd. |
| G #3 | The blood on the ground to the right of the garden gate, after your first enemy. |
| M #1 | Flower Shop Message — On a table inside the flower shop. |
| M #2 | Matchbook — Beside the corpse on Martin St. |
| M #3 | Martin Street Note — On the ground just north of that corpse. |
| M #4 | Big Jay's Note — On a table in Big Jay's Cafe. |
| M #5 | Record Store Note — On the counter of the Groovy Music store. |
| M #6 | Texan Cafe Flyer — On the ground in front of the Wood Side Apartments door, Katz St. |
| P #1 | “So many people here!” — In the corner behind the fence left of the Wood Side door, by the power pole and blue barrel. |
| G #4 | The blue dumpster right of the Wood Side Apartments door. |
| M #7 | Barrier Note — On the ground at the barricaded end of Katz St. |
| G #5 | The gap in the white barricade at the end of Katz St. |
| M #8 | Old Map — On the corpse outside the Motor Home gate, Saul St. |
| M #9 | Saul Street Note (1) — On the ground right in front of that corpse. |
| M #10 | Saul Street Note (2) — Further along the blood trail. |
| M #11 | Saul Street Note (3) — Outside the Motor Home, at the end of the blood trail. |
| M #12 | Motor Home Note — On the table inside the Motor Home. |
| P #2 | “I've been happy” — In the smashed shop window right of The Dance Company, Saul St. |
| M #13 | Small Note — Saul Street Apartments ground floor: on a table in the room past the shelf. |
| M #14 | Tenant's Note — Saul Street Apartments: on a table in the flat you reach through the vent near Apartment 7. |
| M #15 | Code Note — Beside the corpse at the truck in the Sanders St. parking bay. |
| M #16 | Sanders Street Note — On the other side of the same corpse. |
| M #17 | Neely's Bar Note — On the counter inside Neely's Bar. |
| M #18 | Back Room Letter — On the table in Neely's Bar's locked back room. Get it before you climb through the upper hatch. |
| M #19 | Administration Note — 1F: in the locker under the stairs, left of the reception desk. |
| P #3 | “Valentine's Day” — Apartment 102 (1F): on a trolley by the TV. |
| G #6 | Apartment 213 (2F): the scratched wall in the bedroom. |
| P #4 | “Career's humble beginnings” — Apartment 210 (2F): on the last window sill. |
| M #20 | Strange Note — 3F corridor: in a drawer before Apartment 310. |
| M #21 | Sinister Note — Apartment 312 (3F): on the wall. |
| G #7 | The broken TV stand right in front of you as you leave Apartment 110. |
| P #5 | “Forever together” — 1F stairwell: on the ground next to a barrel. |
| P #6 | “How the time flies” — The corrupted Apartment 212: on the bedroom floor. |
| G #8 | The corpse in the 1F stairwell, after you set the clock to 9:10:15. |
| P #7 | “So far from home” — Rosewater Park: on a stone bench in the first nook on the right. |
| M #22 | Bloody Note — The end of Nathan Ave., beside a corpse where the road stops. |
| G #9 | Pete's Bowl-O-Rama: the pizza on a bench at the back left (also Leftovers). |
| G #10 | The barred gate at the bottom of the stairs south of the Bowl-O-Rama. |
| P #8 | “made it!” — The garage behind Rosewater Park: on a red cabinet by the raised car (use the Garage Jack Lever). |
| M #23 | Reception Desk Note — Jack's Inn reception: on the notice board beside the safe (safe code 0451). |
| M #24 | Toolbox Memo — Jack's Inn Room 107: on the table. Break Room 108's window and smash through the inside wall. |
| P #9 | “Ready to kill it!” — Heaven's Night: on the dressing-room mirror. Highly missable. |
| P #10 | “Church entrance” — Moonlight Grove: by a fountain on the southern path. Highly missable. |
| P #11 | “Best Flavor!” — Reverie Theater: on a seat between the rows on the right. Highly missable. |
| M #25 | Key Locker Note — Reception notice board. |
| M #26 | Nurse's Memo — Exam Room 3 desk (break the window to get in). |
| M #27 | Staff Memo — 2F Nurses' Station window. It needs the generator running (Filled Fuel Can). |
| P #12 | “Her drawings” — Observation Room desk, reached through the L3 vent. |
| G #11 | 2F Laundry Room: the bin with the blue fabric. |
| M #28 | Evaluation Card, Patient #0050 — Director's Office counter. |
| M #29 | Evaluation Card, Patient #0090 — Director's Office counter. |
| M #30 | Evaluation Card, Patient #0130 — Director's Office counter. |
| M #31 | Interview Transcript — Room C1: behind the poster. |
| G #12 | Room M1: the bed at the end of the hallway. |
| M #32 | Scribbled Note — Medical Records floor, through the gap in L1's wall. |
| G #13 | Medical Records: the typewriter. |
| M #33 | X-Ray Memo — X-Ray Room bench (the Radiograph of a Pelvis is underneath). |
| P #13 | “At least she was there” — 1F Examination Room 1: in a drawer (opens after story progress). |
| M #34 | Keypad Combination Note — Doctors' Lounge notice board, through the Inner Ward door. |
| M #35 | Treatment Room Note — Treatment Room bench (Nurses' Station code 3578). |
| M #36 | Safe Note — Inside the safe, after you take the Rooftop Key. |
| G #14 | The rooftop catwalk. Highly missable: get it before you enter the next room. |
| M #37 | Page From A Diary — On the floor of the room as you come back in from the roof. Highly missable. |
| G #15 | Room I3: the blood-stained wall behind the door, after the cutscene. |
| M #38 | Evaluation Card, Patient #3141 — On a wheelchair in the Dayroom. |
| M #39 | The Procedure — X-Ray Room table (3F). |
| M #40 | Calendar Page — Room M3 floor, after smashing the wall. |
| M #41 | Patient's Note — Observation Room bed. |
| P #14 | “No one knows” — Room C5: bedside table. |
| M #42 | Manic Scribble — Director's Office bench. |
| M #43 | Nurse's Note — Room I7: small table. |
| G #16 | Room M5: the handprints on the east wall. |
| M #44 | Director's Note — The locked restroom floor. |
| M #45 | Dissociated Notice — Locker Room bench. |
| P #15 | “They mustn't know” — Pool area: on a bench. |
| M #46 | Ominous Note — The stairway landing. Highly missable. |
| M #47 | Note on a Map — In the caravan with the save point, on the right after the tunnel to the east side. |
| G #17 | Neely's Bar: your old map, lying on the bar. |
| M #48 | Letter — Answer the ringing payphone next to Martin St. (the Wrench is there too). |
| P #16 | “They're here” — The car outside the Lucky Jade Restaurant at the end of Katz St.: driver's seat. Break the window. |
| P #17 | “The new clock” — Second room on the left: behind the glass of one of the cabinets by the locked door. |
| M #49 | Gun Cabinet Notice — Armory, beside the gun cabinet. |
| M #50 | Family Photo — Death Row, Cell E4: on the bed. |
| P #18 | “Four months to go” — Death Row, Cell E13: on the shelf (through the broken wall in Cell E1). |
| M #51 | Guard's Letter — Block A 2F, next to a locked door. |
| G #18 | Canteen: on a dining table (right side). |
| G #19 | Cell A3: the shrine on the wall. |
| M #52 | Threatening Note — Block D, Cell D5: on the blood-covered wall. |
| M #53 | Paranoid Note — Cell C4 (Shiv Key): on the pipes after you crawl through the hole. |
| G #20 | Showers: the broken wall section with a tablet on a cloth. |
| M #54 | Crumpled Note — Changing Room bench. |
| M #55 | Prisoner's Letter — Visitation Room: taped to the glass of cubicle 7. |
| P #19 | “Old man's always prepared” — Administrative Section warehouse: on the desk. |
| M #56 | Unfinished Report — The room behind the Infirmary: on the desk. |
| G #21 | Near the Break Room: an object on the ground. |
| M #57 | Confession — Basement, Cell F6: on the wall. |
| P #20 | “Whole world ahead of us” — The octagonal bug room: climb the left ladder, it's in the next room. |
| G #22 | Rotten Area: take the west path from the Suspended Cage room and break the wall on the right. It's the noose. |
| P #21 | “Your Best Buddy!” — The rotating cube, third visit: turn it to the scratched-out symbol, go in and down the stairs. Highly missable. |
| P #22 | “Road trip!” — Go round the building to the right: on the ground behind some steps. Get it before the boat. |
| M #58 | Cleaning Staff Memo #1 — Utility Room (downstairs): on the table. |
| M #59 | Laura's Letter — Automatic after the Lake Shore Restaurant cutscene. |
| G #23 | The garden fountain: the broken object at the back. |
| M #60 | Receptionist Memo — The check-in desk counter (1F). |
| M #61 | Lost & Found Note — Lost & Found, through the broken wall in Cafe Toluca. New Game only (NG+ counts the Cryptic Letter instead). |
| P #23 | “aftermath…” — Room 104: bedside table. |
| M #62 | Door Photo — Hidden Room 205: on or around the bed (open it with the Reading Room bookshelf puzzle). |
| M #63 | Stain Photo — Hidden Room 205: on or around the bed. |
| M #64 | Gate Photo — Hidden Room 205: on or around the bed. |
| G #24 | Room 212: the suitcase on the floor. |
| M #65 | Cleaning Staff Note #2 — Conference Room (3F): the fireplace. |
| M #66 | Cleaning Staff Note #3 — Room 107: right as you walk in. |
| P #24 | “Better leave…” — Venus Tears bar: on the drinks shelf behind the counter. |
| G #25 | Employee Section pantry: on a shelf. |
| M #67 | Keypad Numbers Memo — Manager's Office: from the gemstone puzzle box. |
| P #25 | “Still can't get it right” — Room 302 bathroom: push the trolley out of the way. |
| G #26 | The Reading Room couch (after pushing the trolley to the Room 304 hallway). |
| M #68 | Burned Note — Manager's Office desk (Employee Section, through the basement). |
| P #26 | “SHAPE FORCES THE MIND” — On the catwalk: take the stairs up and go round to the right. |
More Silent Hill 2 guides
Step-by-Step Walkthrough
Both playthroughs, area by area.
Story & Bosses
Every story milestone and all six boss fights, with real tactics for each.
All Endings
All 8 endings: Leave, Maria and In Water, the NG+ item hunts for Rebirth, Dog and UFO, plus Bliss and Stillness.
Missable Secrets
The seven one-off secrets: balloons, Room 106, the pizza, the lake, bread, the chainsaw and the very first trophy.
Combat & Kill Counts
Stomps, gun and melee kills, locked doors, windows and James of All Trades.
Challenge Runs
New Game+, no radio, under 10 hours and no gun kills.