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Silent Hill 2 · Trophy Guide

Memos, Photos & Glimpses

Three trophies: Archivist (68 memos), Pieces Unarranged (26 Strange Photos) and Echoes (26 Glimpses of the Past), each in a single playthrough. Below the trophies is the full list of all 120 items, area by area, with the exact spot for each.

Golden rules: areas lock behind you (no chapter select, no free roam after the credits), so clear each area before you leave. Glimpses have no in-game counter, so tick them off here. Watch the ⚠️ points of no return below each area heading.
Archivist trophy

Archivist

SilverFull guideCollapse

Collect all memos in a single playthrough.

TypeSilver
MissableYes

How to earn it

Find all 68 memos in one run. Nearly all are shared by New Game and New Game+; the one difference is #61, the Lost & Found Note (Lakeview Hotel) in NG, which becomes the Cryptic Letter (Bowl-O-Rama safe, code 1887) in NG+.

Tip

Areas lock behind you, so use the per-area list and check the stats screen at the end.

Pieces Unarranged trophy

Pieces Unarranged

SilverFull guideCollapse

Collect all the Strange Photos in a single playthrough.

TypeSilver
MissableYes

How to earn it

Find all 26 Strange Photos (the Polaroids) in one run. Eight or so are flagged highly missable because they sit right before a point of no return.

Tip

Heaven's Night, Moonlight Grove, the Reverie Theater, the Historical Society, the rotating cube in the Labyrinth and the Toluca Lake steps are where people miss them.

Echoes trophy

Echoes

GoldFull guideCollapse

Witness all glimpses of the past in a single playthrough.

TypeGold
MissableYes

How to earn it

Find all 26 Glimpses of the Past (objects that flash and make a sound, references to the 2001 original) in one run. There's no in-game counter, so tick them off as you go.

Tip

The rooftop glimpse in Brookhaven (#14) is the easiest to miss, because it disappears the moment you go into the next room.

Every collectible, area by area

In story order. M = Memo, P = Strange Photo, G = Glimpse of the Past. The Silent Hill Historical Society’s memos, the Labyrinth and Toluca Lake have few or none, so don’t worry if an area looks light.

South Vale (East) 18 memos · 2 photos · 5 glimpses
⚠️ Point of no return: crawling under the garage door early on, and climbing out of the upper hatch in Neely's Bar (the storm rolls in and the shops lock).
G #1The barricaded tunnel straight ahead just after the first locked door, before the fenced gate.
G #2The “Do Not Enter” sign on the barbed fence on Vachss Rd.
G #3The blood on the ground to the right of the garden gate, after your first enemy.
M #1Flower Shop Message — On a table inside the flower shop.
M #2Matchbook — Beside the corpse on Martin St.
M #3Martin Street Note — On the ground just north of that corpse.
M #4Big Jay's Note — On a table in Big Jay's Cafe.
M #5Record Store Note — On the counter of the Groovy Music store.
M #6Texan Cafe Flyer — On the ground in front of the Wood Side Apartments door, Katz St.
P #1“So many people here!” — In the corner behind the fence left of the Wood Side door, by the power pole and blue barrel.
G #4The blue dumpster right of the Wood Side Apartments door.
M #7Barrier Note — On the ground at the barricaded end of Katz St.
G #5The gap in the white barricade at the end of Katz St.
M #8Old Map — On the corpse outside the Motor Home gate, Saul St.
M #9Saul Street Note (1) — On the ground right in front of that corpse.
M #10Saul Street Note (2) — Further along the blood trail.
M #11Saul Street Note (3) — Outside the Motor Home, at the end of the blood trail.
M #12Motor Home Note — On the table inside the Motor Home.
P #2“I've been happy” — In the smashed shop window right of The Dance Company, Saul St.
M #13Small Note — Saul Street Apartments ground floor: on a table in the room past the shelf.
M #14Tenant's Note — Saul Street Apartments: on a table in the flat you reach through the vent near Apartment 7.
M #15Code Note — Beside the corpse at the truck in the Sanders St. parking bay.
M #16Sanders Street Note — On the other side of the same corpse.
M #17Neely's Bar Note — On the counter inside Neely's Bar.
M #18Back Room Letter — On the table in Neely's Bar's locked back room. Get it before you climb through the upper hatch.
Wood Side Apartments 3 memos · 2 photos · 1 glimpses
⚠️ Picking up the Handkerchief in Apartment 201 locks you out of the building.
M #19Administration Note — 1F: in the locker under the stairs, left of the reception desk.
P #3“Valentine's Day” — Apartment 102 (1F): on a trolley by the TV.
G #6Apartment 213 (2F): the scratched wall in the bedroom.
P #4“Career's humble beginnings” — Apartment 210 (2F): on the last window sill.
M #20Strange Note — 3F corridor: in a drawer before Apartment 310.
M #21Sinister Note — Apartment 312 (3F): on the wall.
Blue Creek Apartments 0 memos · 2 photos · 2 glimpses
⚠️ Going through the ‘S’ door on 1F is the point of no return.
G #7The broken TV stand right in front of you as you leave Apartment 110.
P #5“Forever together” — 1F stairwell: on the ground next to a barrel.
P #6“How the time flies” — The corrupted Apartment 212: on the bedroom floor.
G #8The corpse in the 1F stairwell, after you set the clock to 9:10:15.
South Vale (West) 3 memos · 5 photos · 2 glimpses
⚠️ Heaven's Night → Moonlight Grove → Reverie Theater each lock behind you.
P #7“So far from home” — Rosewater Park: on a stone bench in the first nook on the right.
M #22Bloody Note — The end of Nathan Ave., beside a corpse where the road stops.
G #9Pete's Bowl-O-Rama: the pizza on a bench at the back left (also Leftovers).
G #10The barred gate at the bottom of the stairs south of the Bowl-O-Rama.
P #8“made it!” — The garage behind Rosewater Park: on a red cabinet by the raised car (use the Garage Jack Lever).
M #23Reception Desk Note — Jack's Inn reception: on the notice board beside the safe (safe code 0451).
M #24Toolbox Memo — Jack's Inn Room 107: on the table. Break Room 108's window and smash through the inside wall.
P #9“Ready to kill it!” — Heaven's Night: on the dressing-room mirror. Highly missable.
P #10“Church entrance” — Moonlight Grove: by a fountain on the southern path. Highly missable.
P #11“Best Flavor!” — Reverie Theater: on a seat between the rows on the right. Highly missable.
Brookhaven Hospital 13 memos · 2 photos · 5 glimpses
⚠️ Glimpse #14 and Memo #37 on the rooftop are the classic misses.
M #25Key Locker Note — Reception notice board.
M #26Nurse's Memo — Exam Room 3 desk (break the window to get in).
M #27Staff Memo — 2F Nurses' Station window. It needs the generator running (Filled Fuel Can).
P #12“Her drawings” — Observation Room desk, reached through the L3 vent.
G #112F Laundry Room: the bin with the blue fabric.
M #28Evaluation Card, Patient #0050 — Director's Office counter.
M #29Evaluation Card, Patient #0090 — Director's Office counter.
M #30Evaluation Card, Patient #0130 — Director's Office counter.
M #31Interview Transcript — Room C1: behind the poster.
G #12Room M1: the bed at the end of the hallway.
M #32Scribbled Note — Medical Records floor, through the gap in L1's wall.
G #13Medical Records: the typewriter.
M #33X-Ray Memo — X-Ray Room bench (the Radiograph of a Pelvis is underneath).
P #13“At least she was there” — 1F Examination Room 1: in a drawer (opens after story progress).
M #34Keypad Combination Note — Doctors' Lounge notice board, through the Inner Ward door.
M #35Treatment Room Note — Treatment Room bench (Nurses' Station code 3578).
M #36Safe Note — Inside the safe, after you take the Rooftop Key.
G #14The rooftop catwalk. Highly missable: get it before you enter the next room.
M #37Page From A Diary — On the floor of the room as you come back in from the roof. Highly missable.
G #15Room I3: the blood-stained wall behind the door, after the cutscene.
Brookhaven Hospital (Otherworld) 9 memos · 2 photos · 1 glimpses
⚠️ Several one-way doors, and Memo #46 on the stairway landing is highly missable.
M #38Evaluation Card, Patient #3141 — On a wheelchair in the Dayroom.
M #39The Procedure — X-Ray Room table (3F).
M #40Calendar Page — Room M3 floor, after smashing the wall.
M #41Patient's Note — Observation Room bed.
P #14“No one knows” — Room C5: bedside table.
M #42Manic Scribble — Director's Office bench.
M #43Nurse's Note — Room I7: small table.
G #16Room M5: the handprints on the east wall.
M #44Director's Note — The locked restroom floor.
M #45Dissociated Notice — Locker Room bench.
P #15“They mustn't know” — Pool area: on a bench.
M #46Ominous Note — The stairway landing. Highly missable.
South Vale (Otherworld) 2 memos · 1 photos · 1 glimpses
⚠️ Once you go through the tunnel you open with the Wrench, you can't come back.
M #47Note on a Map — In the caravan with the save point, on the right after the tunnel to the east side.
G #17Neely's Bar: your old map, lying on the bar.
M #48Letter — Answer the ringing payphone next to Martin St. (the Wrench is there too).
P #16“They're here” — The car outside the Lucky Jade Restaurant at the end of Katz St.: driver's seat. Break the window.
Silent Hill Historical Society 0 memos · 1 photos · 0 glimpses
⚠️ Heading down the long staircase at the back is the point of no return.
P #17“The new clock” — Second room on the left: behind the glass of one of the cabinets by the locked door.
Toluca Prison 9 memos · 2 photos · 4 glimpses
⚠️ Taking the execution lever locks the rest of the prison.
M #49Gun Cabinet Notice — Armory, beside the gun cabinet.
M #50Family Photo — Death Row, Cell E4: on the bed.
P #18“Four months to go” — Death Row, Cell E13: on the shelf (through the broken wall in Cell E1).
M #51Guard's Letter — Block A 2F, next to a locked door.
G #18Canteen: on a dining table (right side).
G #19Cell A3: the shrine on the wall.
M #52Threatening Note — Block D, Cell D5: on the blood-covered wall.
M #53Paranoid Note — Cell C4 (Shiv Key): on the pipes after you crawl through the hole.
G #20Showers: the broken wall section with a tablet on a cloth.
M #54Crumpled Note — Changing Room bench.
M #55Prisoner's Letter — Visitation Room: taped to the glass of cubicle 7.
P #19“Old man's always prepared” — Administrative Section warehouse: on the desk.
M #56Unfinished Report — The room behind the Infirmary: on the desk.
G #21Near the Break Room: an object on the ground.
M #57Confession — Basement, Cell F6: on the wall.
Labyrinth 0 memos · 2 photos · 1 glimpses
⚠️ Photo #21 goes away once you enter the Ruined Area.
P #20“Whole world ahead of us” — The octagonal bug room: climb the left ladder, it's in the next room.
G #22Rotten Area: take the west path from the Suspended Cage room and break the wall on the right. It's the noose.
P #21“Your Best Buddy!” — The rotating cube, third visit: turn it to the scratched-out symbol, go in and down the stairs. Highly missable.
Toluca Lake 0 memos · 1 photos · 0 glimpses
⚠️ Boarding the boat ends this area.
P #22“Road trip!” — Go round the building to the right: on the ground behind some steps. Get it before the boat.
Lakeview Hotel 10 memos · 2 photos · 3 glimpses
⚠️ Using the Pump Valve in the Venus Tears kitchen is the point of no return.
M #58Cleaning Staff Memo #1 — Utility Room (downstairs): on the table.
M #59Laura's Letter — Automatic after the Lake Shore Restaurant cutscene.
G #23The garden fountain: the broken object at the back.
M #60Receptionist Memo — The check-in desk counter (1F).
M #61Lost & Found Note — Lost & Found, through the broken wall in Cafe Toluca. New Game only (NG+ counts the Cryptic Letter instead).
P #23“aftermath…” — Room 104: bedside table.
M #62Door Photo — Hidden Room 205: on or around the bed (open it with the Reading Room bookshelf puzzle).
M #63Stain Photo — Hidden Room 205: on or around the bed.
M #64Gate Photo — Hidden Room 205: on or around the bed.
G #24Room 212: the suitcase on the floor.
M #65Cleaning Staff Note #2 — Conference Room (3F): the fireplace.
M #66Cleaning Staff Note #3 — Room 107: right as you walk in.
P #24“Better leave…” — Venus Tears bar: on the drinks shelf behind the counter.
G #25Employee Section pantry: on a shelf.
M #67Keypad Numbers Memo — Manager's Office: from the gemstone puzzle box.
Lakeview Hotel (Otherworld) 1 memos · 2 photos · 1 glimpses
⚠️ Final stretch. Save at the nine-square save point.
P #25“Still can't get it right” — Room 302 bathroom: push the trolley out of the way.
G #26The Reading Room couch (after pushing the trolley to the Room 304 hallway).
M #68Burned Note — Manager's Office desk (Employee Section, through the basement).
P #26“SHAPE FORCES THE MIND” — On the catwalk: take the stairs up and go round to the right.
New Game+: memo #61 becomes the Cryptic Letter, in the Pete’s Bowl-O-Rama safe (code 1887, South Vale West), instead of the Lost & Found Note.

More Silent Hill 2 guides

Step-by-Step Walkthrough

Both playthroughs, area by area.

Story & Bosses

Every story milestone and all six boss fights, with real tactics for each.

All Endings

All 8 endings: Leave, Maria and In Water, the NG+ item hunts for Rebirth, Dog and UFO, plus Bliss and Stillness.

Missable Secrets

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Combat & Kill Counts

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Challenge Runs

New Game+, no radio, under 10 hours and no gun kills.