Challenge Runs
Four run-condition trophies. Radio Silence works on Run 1 if you switch the radio off right away. The other three stack into one New Game+ run with the chainsaw.

I Saw That Town
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Complete New Game Plus on any difficulty.

I Saw That Town
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After finishing once, start a new game with New Game+ switched on and finish it with any ending.
Tip
NG+ is where the chainsaw, the Rebirth, Dog, UFO, Bliss and Stillness endings, and the Cryptic Letter memo are, so combine it with the speed and no-guns trophies.

Radio Silence
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Complete the game without using the radio.

Radio Silence
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The radio turns itself on when you pick up the Wooden Plank in the first enemy scene. Straight away, open the inventory, select the radio and switch it off, then never turn it back on. Switching it off before the fight doesn't break the trophy.
Tip
Turn on the visual radio indicator in Accessibility so you still get warned about nearby enemies.

Faster Than Fog
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Finish the game in under 10 hours.

Faster Than Fog
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Finish a run in under 10 hours of in-game time. Cutscenes count; the pause menu stops the timer, but the inventory and map don't.
Tip
Easiest in NG+: you know the route and can skip cutscenes. Focused NG+ runs take 4–6 hours. The old trick of going past 24 hours to reset the clock was fixed in patch 1.06.

As Close as You Like
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Finish the game without killing enemies using ranged weapons.

As Close as You Like
GoldFull guideCollapseHow to earn it
Finish a run with no kills from the handgun, shotgun or rifle. Shooting puzzle objects is fine.
Tip
Do it in NG+ with the chainsaw from the ranch at the start. It one-shots normal enemies and handles the bosses in a few hits.
More Silent Hill 2 guides
Step-by-Step Walkthrough
Both playthroughs, area by area.
Story & Bosses
Every story milestone and all six boss fights, with real tactics for each.
All Endings
All 8 endings: Leave, Maria and In Water, the NG+ item hunts for Rebirth, Dog and UFO, plus Bliss and Stillness.
Memos, Photos & Glimpses
68 memos, 26 Strange Photos and 26 Glimpses of the Past, area by area.
Missable Secrets
The seven one-off secrets: balloons, Room 106, the pizza, the lake, bread, the chainsaw and the very first trophy.
Combat & Kill Counts
Stomps, gun and melee kills, locked doors, windows and James of All Trades.