Combat & Kill Counts
Five trophies that add up over every playthrough (so they pop naturally over two runs) plus James of All Trades, which needs all five weapons in one run.

Merciless
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Finish off 50 enemies with a stomp attack.

Merciless
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Press R2 on an enemy that's on the ground. Sometimes James stomps instead of swinging, and the stomp has to be the killing blow. It adds up over all playthroughs.
Tip
The counter is known to be unreliable. Make stomps easy by shooting enemies in the legs or knocking them down with a melee hit, then stand at their head and press R2. The small bugs die to a single stomp. A common farm is in Blue Creek Apartments: save, grab the ammo in the crib to spawn a bug, stomp it and reload.

No Big Deal
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Kill 75 enemies with ranged weapons.

No Big Deal
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Get 75 kills with the handgun, shotgun or rifle. It adds up over all playthroughs and comes naturally on Run 1 if you shoot most enemies.
Tip
Get it on Run 1, because Run 2 is the no-guns run for As Close as You Like.

Blunt Force Trauma
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Kill 75 enemies with melee weapons.

Blunt Force Trauma
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Get 75 kills with the plank, steel pipe or chainsaw. It adds up over all playthroughs.
Tip
Your New Game+ no-guns run with the chainsaw covers almost all of it.

You Never Know...
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Try to open locked doors 50 times.

You Never Know...
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Try 50 locked doors (repeats of the same door count as you retry). It adds up over all playthroughs, and South Vale East alone has more than 50 locked shop and house doors.
Tip
Try every door as you explore Run 1 and it pops on its own early on.

Shattered
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Destroy 50 windows.

Shattered
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Smash 50 windows (shop fronts, cars, the glass cases you break for loot) with a melee attack. It adds up over all playthroughs.
Tip
South Vale East has well over 50, and smashing car windows for supplies does most of the work.

James of All Trades
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Kill at least one enemy with Wooden Plank, Steel Pipe, Handgun, Shotgun and Rifle in a single playthrough.

James of All Trades
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Get at least one kill with each of the five standard weapons in one run: the Wooden Plank (the first enemy), the Handgun (Wood Side Apartments), the Steel Pipe (South Vale West, it replaces the plank), the Shotgun (Brookhaven Hospital) and the Rifle (Toluca Prison).
Tip
Missable per run: once the pipe replaces the plank you can't go back, so make sure you've killed something with the plank before then.
More Silent Hill 2 guides
Step-by-Step Walkthrough
Both playthroughs, area by area.
Story & Bosses
Every story milestone and all six boss fights, with real tactics for each.
All Endings
All 8 endings: Leave, Maria and In Water, the NG+ item hunts for Rebirth, Dog and UFO, plus Bliss and Stillness.
Memos, Photos & Glimpses
68 memos, 26 Strange Photos and 26 Glimpses of the Past, area by area.
Missable Secrets
The seven one-off secrets: balloons, Room 106, the pizza, the lake, bread, the chainsaw and the very first trophy.
Challenge Runs
New Game+, no radio, under 10 hours and no gun kills.