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Complete Platinum Walkthrough

Silent Hill 2 — Step-by-Step Platinum Walkthrough

Both playthroughs in order, area by area: the puzzle codes, every memo, photo and glimpse at the moment you pass it, every boss, the missable trophies at the exact moment they appear, three endings from one save, then the New Game+ route for the special endings. Tick trophies off as you go; progress saves automatically.

3/10
Difficulty
20–30h
To platinum
2
Playthroughs
44
Trophies
20
Missable
The plan. Run 1 is the thorough one: radio off, every collectible, all the missable one-offs, lots of gun kills, and play for Maria, then reload your last save for Leave and In Water. Run 2 is New Game+: chainsaw only, under 10 hours, and the items for Rebirth, Dog and UFO. Per-item spots are on the collectibles page, and all endings are on the endings page.

Your Platinum Checklist

0 / 44 trophies
Progress saves automatically on this device.
Part 0

Before you start — settings, runs & saves

Five minutes here saves you a third playthrough.

Silent Hill 2 has no difficulty trophies: combat and puzzle difficulty are separate, and Light on both is fine for everything. The platinum takes two playthroughs. Endings are saved to your profile, not your save file, so one late save can give you several of them.

RunGoalKey trophies
Run 1Every memo, photo and glimpse; all the missable one-offs; guns for most kills; radio off.Archivist, Pieces Unarranged, Echoes, Radio Silence, James of All Trades
End of Run 1Play for Maria, save at the last nine-square save point, reload for Leave and In Water.Vicious Circle, Making Peace, Only Way Out
Run 2 (NG+)Chainsaw, no gun kills, under 10 hours, plus the items for Rebirth, Dog and UFO.Lumberjack, As Close as You Like, Faster Than Fog, I Saw That Town, the 3 NG+ endings
Radio Silence starts on Run 1: the radio switches on by itself when you pick up the Wooden Plank. Go straight into the inventory and switch it off, then never turn it back on. Turn on the visual radio indicator in Accessibility so you still see when enemies are close.
Save habits: save at every red-square save point, and keep a separate save at the last nine-square save point before the twin Pyramid Heads. There's no chapter select and no free roam after the credits, and every area locks once you leave, so clear each area before you move on.
Part 1

Run 1 · South Vale East

The opening and the first stretch of town. Radio off, plank kill, and 25 collectibles.

Start

The Observation Deck & Wiltse Road

Opening2 missable trophies
  1. After the opening cutscene, turn around and follow the road to the left to its end. James turns himself back and No Turning Back Now pops.
  2. Walk the trail down through the fog and past the graveyard (in NG+ this is where the chainsaw and the first Rebirth item are, see Part 11).
  3. The cutscene on Wiltse Road gives you the South Vale map and Enjoy Your Stay.
No Turning Back Now trophyTrophy · Bronze · Missable
No Turning Back Now — Right after the opening cutscene at the Observation Deck, turn around and follow the road to the left all the way to the end. James turns himself back around and the trophy pops.
Enjoy Your Stay trophyTrophy · Bronze
Enjoy Your Stay — Story: pops during the cutscene on Wiltse Road where James reaches the town and picks up the South Vale map. Unmissable.
Area

South Vale (East)

Town25 collectiblesPlank + radio
  1. Your first enemy gives you the Wooden Plank and the radio. Switch the radio off now (Radio Silence), and kill at least one enemy with the plank before the Steel Pipe replaces it later (James of All Trades).
  2. Explore properly: try every locked door (You Never Know… needs 50) and smash shop and car windows for supplies (Shattered needs 50). This area alone has more than enough of both.
  3. Follow the blood trails on Saul St. to the Motor Home, then Saul Street Apartments (the vent near Apartment 7 leads to the Tenant's Note).
  4. Sanders St.'s parking bay has a corpse with a code note; use it to progress to Neely's Bar.
  5. In Neely's Bar, grab the note on the counter and the Back Room Letter from the locked back room before climbing through the upper hatch. After that the storm comes in and the shops lock.
Crawling under the garage door early on, and the Neely's Bar hatch, are one-way.
📜 Collectibles here: 18 memos, 2 photos, 5 glimpses. Exact spot for each → ⚠️ Point of no return: crawling under the garage door early on, and climbing out of the upper hatch in Neely's Bar (the storm rolls in and the shops lock).
You Never Know... trophyTrophy · Bronze
You Never Know... — Try 50 locked doors (repeats of the same door count as you retry). It adds up over all playthroughs, and South Vale East alone has more than 50 locked shop and house doors.
Shattered trophyTrophy · Bronze
Shattered — Smash 50 windows (shop fronts, cars, the glass cases you break for loot) with a melee attack. It adds up over all playthroughs.
Part 2

Run 1 · Wood Side Apartments

Handgun, the balloon trophy and the coin puzzle. Nothing here comes back once you take the handkerchief.

Area

Wood Side Apartments

ApartmentsHandgunCoin puzzle
  1. Take the map at reception and the Administration Note from the locker under the stairs.
  2. Apartment 202: the flashlight (from the mannequin) and the Chute Courtyard Key in the drawer behind it.
  3. The 2F Hallway Key gets knocked back to reception during the courtyard scene. Apartment 108's gold-handled wardrobe drops the Golden Apple Handle.
  4. Apartment 217: the Handgun in the red shopping cart. Apartment 213: the 212 Key by the TV and Glimpse #6 (scratched bedroom wall). Apartment 210: Photo #4 on the last window sill.
  5. Apartment 207 — the balloons. Shoot all 11 balloons (“Welcome Home”) with the handgun only; one popped with the plank won't count. Save at reception first.
  6. Apartment 206's safe (opened with the Golden Apple Handle; the code depends on difficulty) holds the Coin [Man] and the Steel Key. Apartment 205 has the 2F Small Staircase Key.
  7. 3F: the Strange Note in a drawer before Apartment 310 and the Sinister Note on Apartment 312's wall. Take the vent to the laundry for the Canned Juice and drop it down the chute for the Coin [Woman]. The Coin [Snake] is in the baby stroller in the courtyard pool.
  8. Solve the coin puzzle at reception for the Apartment 201 Key. Only pick up the Handkerchief in 201 when everything else is done, because it locks Wood Side.
Nice and Cozy trophyTrophy · Bronze
Nice and Cozy — Story: leave the east side of South Vale and enter Wood Side Apartments. Pops as you arrive.
Let's NOT Party! trophyTrophy · Bronze · Missable
Let's NOT Party! — In Apartment 207 (Wood Side, 2F) there are 11 balloons spelling “Welcome Home” on the wall. Pick up the handgun first (Apartment 217, red shopping cart), then shoot every balloon.
Otherworldly trophyTrophy · Bronze
Otherworldly — Story: pops when you go through the red door in Apartment 201 at Wood Side Apartments.
📜 Collectibles here: 3 memos, 2 photos, 1 glimpse. Exact spot for each → ⚠️ Picking up the Handkerchief in Apartment 201 locks you out of the building.
Part 3

Run 1 · Blue Creek Apartments

The clock-hand puzzle, Angela's Knife, and the first Pyramid Head encounter.

Area

Blue Creek Apartments

The clock puzzlePyramid Head
  1. From Apartment 307, cross the balcony to 305 for the 306 Key; 304 has the Valve. Use it to drop the hanging radio in 307: that's the Hour Hand.
  2. Put the Hour Hand on the grandfather clock in Apartment 212 and set it to 9. The kitchen wall in 210 opens; search the toilet three times for the Minute Hand.
  3. Figurines for the seesaw in 210: the Pigeon (cabinet shelf in the corrupted 210), the Wooden Swan Head (the corner of 211's back room, look for its shadow) and the Malformed Figurine Part (smash the glass on 209's bathtub). Combine them into the Swan, then put the Swan in the second notch to balance it and take the Winged Key.
  4. The Apartment 109 cutscene gives you Angela's Knife. Inspecting it steers you toward In Water, so only look at it if that's the ending you're going for. The Key of Resilience is on the table there.
  5. Set the clock to 9:10 and solve the moth puzzle (582 on Light, 373 on Standard), then search the hole in 202's wall three times for the Second Hand.
  6. Set 9:10:15 and go through the S door on 1F. Glimpse #8 (the corpse in the 1F stairwell) is available at this point.
  7. Pyramid Head is a 3-minute survival. You don't need to kill him: keep your distance, dodge, and after the first minute he breaks the barricades, so keep moving.
Going through the S door is the point of no return for Blue Creek.
Passed trophyTrophy · Bronze
Passed — Story: survive the first Pyramid Head encounter in Blue Creek Apartments. It's a 3-minute survival fight and he can't be killed: keep your distance, dodge his swings, and chip at him with the handgun if you like. After one minute he speeds up and wrecks the barricades. The trophy pops when you leave the building.
📜 Collectibles here: 0 memos, 2 photos, 2 glimpses. Exact spot for each → ⚠️ Going through the ‘S’ door on 1F is the point of no return.
Part 4

Run 1 · South Vale West

Maria, the pizza, Jack's Inn and three photos that are very easy to miss.

Area

South Vale (West)

MariaSteel Pipe3 highly missable photos
  1. At Rosewater Park you meet Maria (Uncanny). Photo #7 is on the stone bench in the first nook on the right.
  2. Maria ending: from here on, talk to her at every optional prompt (the Historical Society door later, the dress in Jack's Inn's upstairs room, the Baldwin Mansion) and don't let her get hurt.
  3. Go west to Pete's Bowl-O-Rama: the pizza on the back-left bench gives Leftovers and Glimpse #9. Glimpse #10 is the barred gate at the bottom of the stairs south of it.
  4. Octantis Fuels: take the Garage Jack Lever from the green car, then raise the car in the garage behind Rosewater Park for Photo #8.
  5. Jack's Inn: the reception safe code is 0451 (Gate Key). For the Toolbox Memo, break Room 108's window and smash through into 107. Room 106's wall isn't damaged yet; come back after the hospital.
  6. You swap the Plank for the Steel Pipe around here, so make sure you've killed something with the plank first.
  7. Heaven's Night (dressing-room mirror, Photo #9) → Moonlight Grove (fountain on the southern path, Photo #10) → Reverie Theater (between the right-hand rows, Photo #11). Each one locks behind you.
Uncanny trophyTrophy · Bronze
Uncanny — Story: pops after the cutscene at the Rosewater Park docks where James meets Maria.
Leftovers trophyTrophy · Bronze · Missable
Leftovers — After Rosewater Park, head west to Pete's Bowl-O-Rama. The open pizza box is on a bench in the back left; inspect it.
📜 Collectibles here: 3 memos, 5 photos, 2 glimpses. Exact spot for each → ⚠️ Heaven's Night → Moonlight Grove → Reverie Theater each lock behind you.
Part 5

Run 1 · Brookhaven Hospital

The shotgun, the bracelet puzzle, the Flesh Lip, and the Otherworld chase.

Area

Brookhaven Hospital

ShotgunBracelet puzzleFlesh Lip
  1. Reception: the Basement Key is in the office cabinet (287 on Light, 724 on Standard). In the basement, fill the Empty Fuel Can at the red hose and power the generator.
  2. Women's Locker Room: Shotgun in the first locker, and the Bent Needle from the teddy bear.
  3. Get the three bracelets: the Marked Bracelet (red book in Medical Records), the Bloodstained Bracelet (drain the pool with the Maintenance Key, which you get by using the medical tube on the pharmacy drain, then smash the crying-eye wall) and the Filthy Bracelet (Room D1 bed; the X-ray viewer code is 4 Right, 37 Left, 12 Right). The Nurses' Station code is 3578.
  4. Maria ending: check on Maria after the first bracelet, and again after the Rooftop Key.
  5. Put the bracelets on the mannequin hand in the Director's Office (92-45-71) for the storage-room key, then solve the bookshelf safe for the Rooftop Key.
  6. On the roof: Glimpse #14 on the catwalk and Memo #37 on the floor as you come back in. Both are highly missable.
  7. Flesh Lip: shoot the arm it hangs from, pipe the cage when it drops, then shotgun it once it's on the ground (about 10–12 blasts on Standard).
Admitted trophyTrophy · Bronze
Admitted — Story: head out of the west side of South Vale and walk into Brookhaven Hospital.
Nightmare Fuel trophyTrophy · Bronze
Nightmare Fuel — Boss (Brookhaven Hospital, after the Laura scene). Phase 1: it hangs from the ceiling and drops through the tiles. Its cage blocks bullets, so shoot the arm it hangs from or its exposed sides, and pipe it when it drops. Phase 2: it stays on the ground and rushes you with its mechanical arms. Dodge a lot and shoot it with the shotgun (around 10–12 blasts on Standard); its back is armoured.
📜 Collectibles here: 13 memos, 2 photos, 5 glimpses. Exact spot for each → ⚠️ Glimpse #14 and Memo #37 on the rooftop are the classic misses.
Area

Brookhaven Hospital (Otherworld)

Pyramid Head chase
  1. Sweep the rust-covered hospital for 9 memos, 2 photos and Glimpse #16 (the handprints in M5).
  2. Grab Memo #46 on the stairway landing before you move on. It's highly missable.
  3. Survive the Pyramid Head chase: keep running along the only open route.
Alone Again trophyTrophy · Bronze
Alone Again — Story: survive the Pyramid Head chase in the hospital's Otherworld section. Keep running, follow the only open route, and don't stop to fight.
📜 Collectibles here: 9 memos, 2 photos, 1 glimpse. Exact spot for each → ⚠️ Several one-way doors, and Memo #46 on the stairway landing is highly missable.
Part 6

Run 1 · Back to South Vale

The Otherworld town, the payphone, and the Room 106 secret you can only get now.

Area

South Vale (Otherworld) & West revisited

Room 106Payphone
  1. In the Otherworld town: the Note on a Map in the caravan with the save point, Glimpse #17 (your old map on Neely's Bar), and answer the ringing payphone by Martin St. for the Letter and the Wrench.
  2. Photo #16: break the driver's window of the car outside the Lucky Jade Restaurant at the end of Katz St. The tunnel you open with the Wrench is one-way.
  3. Back in the normal world: go to Jack's Inn Room 106 and inspect the damaged wall behind the bed.
  4. Take the Historical Society Key from the statue in Rosewater Park.
All Seems in Order trophyTrophy · Bronze · Missable
All Seems in Order — Only on your second visit to Jack's Inn (South Vale West, after Brookhaven Hospital) is the wall behind the bed in Room 106 damaged. Inspect it for the trophy.
📜 Collectibles here: 2 memos, 1 photo, 1 glimpse. Exact spot for each → ⚠️ Once you go through the tunnel you open with the Wrench, you can't come back.
Part 7

Run 1 · Historical Society & Toluca Prison

The endless staircase, the rifle, and the prison's 15 collectibles.

Area

Silent Hill Historical Society

The long stairs
  1. Photo #17 is behind cabinet glass in the second room on the left, by the locked door. Get it before the stairs.
  2. Maria ending: she'll talk to you at the entrance; take the chance.
  3. Walk all the way down the long staircase for Into the Abyss.
  4. Below: drop into the well and break the wall, then take the second right-hand door for the Spiral-writing Key. The bug room code uses the digits 2, 3 and 9 (the ones without blood), so there are six combinations to try.
Into the Abyss trophyTrophy · Bronze
Into the Abyss — Story: in the Silent Hill Historical Society, keep walking down the enormously long staircase at the back. The trophy pops at the bottom.
📜 Collectibles here: 0 memos, 1 photo, 0 glimpses. Exact spot for each → ⚠️ Heading down the long staircase at the back is the point of no return.
Area

Toluca Prison

Rifle15 collectibles
  1. Take the Rifle from the Armory and kill something with it (James of All Trades), then clear the cell blocks: Death Row, Blocks A–D, the showers, the canteen, the visitation room and the basement.
  2. Cell E13's photo is reached through the broken wall in Cell E1; Cell C4 needs the Shiv Key.
  3. Taking the execution lever locks the prison, so make sure all 9 memos, 2 photos and 4 glimpses are done first.
James of All Trades trophyTrophy · Silver · Missable
James of All Trades — Get at least one kill with each of the five standard weapons in one run: the Wooden Plank (the first enemy), the Handgun (Wood Side Apartments), the Steel Pipe (South Vale West, it replaces the plank), the Shotgun (Brookhaven Hospital) and the Rifle (Toluca Prison).
📜 Collectibles here: 9 memos, 2 photos, 4 glimpses. Exact spot for each → ⚠️ Taking the execution lever locks the rest of the prison.
Part 8

Run 1 · The Labyrinth

Two big bosses, and one of the most-missed photos.

Area

The Labyrinth

Abstract DaddyEddie
  1. Maria ending: check on her whenever you pass her cell.
  2. Octagonal bug room: climb the left ladder; Photo #20 is in the next room. Glimpse #22 (the noose) is in the Rotten Area: take the west path from the Suspended Cage room and break the right-hand wall.
  3. Abstract Daddy: rifle it from range, smash the three TVs around the maze, then shotgun it once it's slowed down.
  4. At the rotating cube's third visit, turn it to the scratched-out symbol and go down for Photo #21. It's gone once you enter the Ruined Area.
  5. Walk into His room (the octagon) for Inner Sanctum.
  6. Eddie: listen for his footsteps between the carcasses, rifle or handgun him, switch to the shotgun in the fog phase, and finish him once the conveyor slows him down.
Unforgivable trophyTrophy · Bronze
Unforgivable — Boss (Labyrinth). Phase 1: it lunges to grab you and uses stunning sound waves; the rifle from range works best. Between phases: find and smash three TVs around the maze, avoid it and pick up ammo on the way. Phase 2: it's slow, so dodge the lunges and unload the shotgun up close.
Inner Sanctum trophyTrophy · Bronze
Inner Sanctum — Story: pops when you walk into Pyramid Head's octagonal room in the Labyrinth.
A Human Being trophyTrophy · Bronze
A Human Being — Boss (end of the Labyrinth, meat-locker arena). Phase 1: he darts between the hanging carcasses. Listen for his footsteps (headphones help) and shoot with the rifle or handgun. Phase 2: he bursts pipes to fill the room with fog, so switch to the shotgun and punish him after his melee attacks. Phase 3: the conveyor starts and he slows down; finish him with the gun or the pipe.
📜 Collectibles here: 0 memos, 2 photos, 1 glimpse. Exact spot for each → ⚠️ Photo #21 goes away once you enter the Ruined Area.
Part 9

Run 1 · Toluca Lake & the Lakeview Hotel

The lake trophy, the bread, the bookshelf, and the apple that matters for the endings.

Area

Toluca Lake

Boat10-minute trophy
  1. Before you board: go round the building to the right for Photo #22 behind some steps.
  2. Get in the boat and don't row for 10 minutes to get Scourge of Toluca Lake. Then row toward the light and walk up through the garden.
Scourge of Toluca Lake trophyTrophy · Bronze · Missable
Scourge of Toluca Lake — After beating Eddie you get a rowing boat. Instead of rowing to the light, just sit on the lake for 10 minutes. You don't have to row; idling counts.
Glimmer of Hope trophyTrophy · Bronze
Glimmer of Hope — Story: row across Toluca Lake and walk up through the garden to the Lakeview Hotel.
📜 Collectibles here: 0 memos, 1 photo, 0 glimpses. Exact spot for each → ⚠️ Boarding the boat ends this area.
Area

Lakeview Hotel

BookshelfMirror appleRoom 312
  1. Collect as you go: the Utility Room memo, Laura's Letter (after the restaurant scene), the reception counter memo, the Lost & Found Note through the broken wall in Cafe Toluca (NG only) and the garden-fountain glimpse.
  2. Reading Room bookshelf (to match the painting), top left to bottom right: Revelations: A New Understanding → The One Who Soared → Stalwart to the End → Pride Before the Fall (Light/Standard). Hidden Room 205 has memos #62–64.
  3. The mirror puzzle takes an apple: Ripe Apple for the Maria ending, Rotten Apple for In Water.
  4. Employee Section: the pantry glimpse, then the bread in the Kitchen (through the Freezer Room vent). The Venus Tears bar shelf has Photo #24.
  5. Walk into Room 312 for Truly Special. Using the Pump Valve in the Venus Tears kitchen is the hotel's point of no return.
It's Bread trophyTrophy · Bronze · Missable
It's Bread — Lakeview Hotel, Employee Section: in the Kitchen (reached through the Freezer Room vent) there's a tray of bread on a table. Interact with it.
Truly Special trophyTrophy · Bronze
Truly Special — Story: pops when you enter Room 312 in the Lakeview Hotel.
📜 Collectibles here: 10 memos, 2 photos, 3 glimpses. Exact spot for each → ⚠️ Using the Pump Valve in the Venus Tears kitchen is the point of no return.
Part 10

Run 1 · The finale & three endings

One save, three endings, and the collectible trophies wrapping up.

Finale

Lakeview Hotel (Otherworld) & the finale

Nine-square saveEndings
  1. Grab Photo #25 (Room 302 bathroom, move the trolley), Glimpse #26 (Reading Room couch), the Burned Note (Manager's Office) and Photo #26 (the catwalk, up the stairs and round to the right).
  2. Make a manual save at the nine-square save point and keep it. Every standard ending is replayed from here.
  3. Twin Pyramid Heads: they share one health bar, so rifle whichever is closer and dodge the spear thrusts and throws.
  4. The long hallway conversation: let it play in full for Leave and In Water, walk through without listening for Maria.
  5. Pick an egg door: Scarlet Egg for Maria, Rust-Coloured Egg for Leave and In Water.
  6. Final boss: rifle during the hovering phases, shotgun once she's on the ground, and finish her after her third roar.
If you…What happens
Play for Maria firstThe final boss is lying in a bed if it worked. That's Vicious Circle.
Reload: inspect Mary's Photo & Letter, heal upLeave: Making Peace.
Reload: look at Angela's Knife, drop to low healthIn Water: Only Way Out. If Leave plays instead, lower your health further and try again.
Obsolete trophyTrophy · Bronze
Obsolete — Boss (Lakeview Hotel Otherworld): the two Pyramid Heads. They share one health bar, so hit whichever is closer. They thrust and throw their spears; keep your distance and use the rifle (about 22–24 shots) or play safe with the pipe (about 22 hits on Standard). There are supplies in the corners.
That Part of Me trophyTrophy · Bronze
That Part of Me — Final boss (Lakeview Hotel). Phase 1: she hovers, turns into moth swarms and grabs with tentacles; the rifle is ideal (about 10 hits). Phase 2: she drops from the ceiling (watch for sparks above); use the shotgun or handgun (6–8 blasts). Phase 3: fast leg strikes on the ground. Shoot from range or blast up close, and land the final blow after her third roar.
Vicious Circle trophyTrophy · Silver · Missable
Vicious Circle — Maria. Stay close to her all game: talk to her at every optional prompt (the Historical Society door, the dress in the Jack's Inn upstairs room, Baldwin Mansion), check on her twice in Brookhaven (after the first bracelet and after the Rooftop Key), and check on her often in the Labyrinth. Don't let her take much damage. Put the Ripe Apple (not the Rotten one) on the mirror-puzzle plate in Lakeview Hotel, and don't inspect Mary's Photo, Mary's Letter or Angela's Knife. Skip the full hallway conversation and take the Scarlet Egg door.
Making Peace trophyTrophy · Silver · Missable
Making Peace — Leave (the ‘good’ ending). Across the run: keep your health high, inspect Mary's Photo and Mary's Letter in your inventory several times (5–7), don't inspect Angela's Knife, and near the end listen to the whole conversation in the long hallway. Take the Rust-Coloured Egg door.
Only Way Out trophyTrophy · Silver · Missable
Only Way Out — In Water, the ending that's hardest to steer. Inspect Angela's Knife five or more times, stay on low or critical health for long stretches (especially the last 10+ minutes and into the final fight, so don't heal before it), put the Rotten Apple in the mirror puzzle, listen to the full hallway conversation and take the Rust-Coloured Egg door. Don't inspect Mary's items.
Archivist trophyTrophy · Silver · Missable
Archivist — Find all 68 memos in one run. Nearly all are shared by New Game and New Game+; the one difference is #61, the Lost & Found Note (Lakeview Hotel) in NG, which becomes the Cryptic Letter (Bowl-O-Rama safe, code 1887) in NG+.
Pieces Unarranged trophyTrophy · Silver · Missable
Pieces Unarranged — Find all 26 Strange Photos (the Polaroids) in one run. Eight or so are flagged highly missable because they sit right before a point of no return.
Echoes trophyTrophy · Gold · Missable
Echoes — Find all 26 Glimpses of the Past (objects that flash and make a sound, references to the 2001 original) in one run. There's no in-game counter, so tick them off as you go.
Radio Silence trophyTrophy · Silver · Missable
Radio Silence — The radio turns itself on when you pick up the Wooden Plank in the first enemy scene. Straight away, open the inventory, select the radio and switch it off, then never turn it back on. Switching it off before the fight doesn't break the trophy.
No Big Deal trophyTrophy · Bronze
No Big Deal — Get 75 kills with the handgun, shotgun or rifle. It adds up over all playthroughs and comes naturally on Run 1 if you shoot most enemies.
Part 11

Run 2 · New Game+ — the special endings

Chainsaw, no guns, under 10 hours, and every NG+ ending item on one route.

Start a New Game+. This is the no-guns run, so only use the chainsaw and pipe on enemies, and keep it under 10 hours by skipping cutscenes and going straight for objectives. Pick up the NG+ items as you pass them:

NG+

NG+ item route (in the order you pass them)

Chainsaw runUnder 10hNo gun kills
  1. Graveyard (right after the start): Book of Crimson Ceremony, by the lone grave under the tree on the shore. Rebirth item 1/4.
  2. Silent Hill Ranch: the chainsaw in the log pile opposite the ranch sign (Lumberjack).
  3. Wiltse Rd. green car: chainsaw the window for the Key of Sorrow (only there once you've seen In Water; for Stillness).
  4. Neely St.: Broken Key Part 1 in The Pet Center back room, and the Blue Gem from the Jewelers' left window next door.
  5. Katz St.: Broken Key Part 2 in the dog house through the gate. Combine the parts into the Dog Key.
  6. Saul Street Apartments roof: use the Blue Gem on the eye graffiti on the vent (UFO 1/4).
  7. Pete's Bowl-O-Rama safe, code 1887: the Cryptic Letter (the NG+ version of memo #61) and the Rusted Key (Bliss).
  8. Rosewater Park pier: Blue Gem (UFO 2/4). Baldwin Mansion entrance table: White Chrism (Rebirth 2/4).
  9. Brookhaven gazebo: open the small chest with the Rusted Key for the White Claudia (Bliss).
  10. Historical Society main room, the wall crevice on the right: Obsidian Goblet (Rebirth 3/4).
  11. Just after crossing Toluca Lake: Blue Gem (UFO 3/4).
  12. Lakeview Hotel: save first, then take the Book of Lost Memories from the Lost & Found (Rebirth 4/4). The Manager's Office safe (Key of Sorrow + code 314) has the Toluca Postcard (Stillness).
  13. Save before Room 312. From that save: use the Blue Gem in 312 (UFO 4/4, Tinfoil Hat); reload, drink the White Claudia in 312 before the tape (Bliss); reload, open the Observation Room with the Dog Key (The Goodest Boi).
If you…What happens
Finish the run carrying all four ritual itemsRebirth: Defy Even Death. With Leave, Maria, In Water and Dog, that completes Party Like It's 2001.
Examine the Toluca Postcard and finishStillness, the remake-only ending (no trophy).
Finishing this run also gets you I Saw That Town, As Close as You Like and, if you stayed on pace, Faster Than Fog. The pause menu stops the timer; the inventory and map don't.
Lumberjack trophyTrophy · Bronze · Missable
Lumberjack — New Game+ only. Right at the start of NG+, past the graveyard, you'll hear a chainsaw near the Silent Hill Ranch. It's stuck in the log pile opposite the ranch sign.
Tinfoil Hat trophyTrophy · Silver · Missable
Tinfoil Hat — UFO (New Game+ only). Smash the left window of the Jewelers next to the Pet Center for the Blue Gem, then use it at all four spots: 1) the Saul Street Apartments roof (the eye graffiti on the vent), 2) the Rosewater Park pier where you met Maria, 3) just after you cross Toluca Lake by boat, and 4) Room 312.
The Goodest Boi trophyTrophy · Silver · Missable
The Goodest Boi — Dog (New Game+ only). Get Broken Key Part 1 from the back room of The Pet Center (Neely St., South Vale East) and Broken Key Part 2 from the dog house through the gate on Katz Street. Combine them into the Dog Key and open the Observation Room near Room 312 in Lakeview Hotel. The ending plays straight away.
Defy Even Death trophyTrophy · Silver · Missable
Defy Even Death — Rebirth (New Game+ only). Have all four ritual items in your inventory, then finish the game: Book of Crimson Ceremony (graveyard by the lake near the start, by the lone grave under the tree), White Chrism (table outside the Baldwin Mansion entrance), Obsidian Goblet (a wall crevice on the right in the Historical Society main room) and Book of Lost Memories (the Lakeview Hotel Lost & Found, where it replaces the NG note).
Party Like It's 2001 trophyTrophy · Gold
Party Like It's 2001 — Pops when you've seen Leave, Maria, In Water, Rebirth and Dog. Endings are saved to your profile, not to a save slot, so reloading counts.
I Saw That Town trophyTrophy · Silver
I Saw That Town — After finishing once, start a new game with New Game+ switched on and finish it with any ending.
As Close as You Like trophyTrophy · Gold · Missable
As Close as You Like — Finish a run with no kills from the handgun, shotgun or rifle. Shooting puzzle objects is fine.
Faster Than Fog trophyTrophy · Silver · Missable
Faster Than Fog — Finish a run in under 10 hours of in-game time. Cutscenes count; the pause menu stops the timer, but the inventory and map don't.
Blunt Force Trauma trophyTrophy · Bronze
Blunt Force Trauma — Get 75 kills with the plank, steel pipe or chainsaw. It adds up over all playthroughs.
Part 12

Cleanup & platinum

The one counter that can lag behind.

Whatever's left adds up over playthroughs. Check the trophy list:

Cleanup

Cleanup

Counters
  1. Merciless (50 stomp kills) has an unreliable counter. Stomp every downed enemy on both runs. If you're short, the Blue Creek bug farm (grab the ammo in the crib to spawn a bug, stomp it, reload) finishes it quickly.
  2. If Party Like It's 2001 is stuck at 4/5, replay whichever classic ending didn't register from your late save.
  3. You Made Me Happy pops once everything is in.
Merciless trophyTrophy · Bronze
Merciless — Press R2 on an enemy that's on the ground. Sometimes James stomps instead of swinging, and the stomp has to be the killing blow. It adds up over all playthroughs.
You Made Me Happy platinum trophy
You Made Me Happy · Platinum
That's the platinum. Want the trophy-by-trophy detail? Go back to the Silent Hill 2 guide or browse our full guide library.