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Silent Hill 2 · Trophy Guide

Story & Bosses

Sixteen story trophies, including every boss. None are missable: they pop in order as you play. Below are the milestones in order with real tactics for Pyramid Head, the Flesh Lip, the Abstract Daddy, Eddie, the twin Pyramid Heads and the final boss.

Boss weapons in brief: Pyramid Head (Blue Creek) is a 3-minute survival timer, so you don't need to kill him. Flesh Lip → shotgun. Abstract Daddy → rifle, then smash the 3 TVs, then shotgun. Eddie → listen for footsteps; rifle, then shotgun in the fog. Twin Pyramid Heads → one shared health bar; rifle. Final boss → rifle for the hovering phases, shotgun up close.
Enjoy Your Stay trophy

Enjoy Your Stay

BronzeFull guideCollapse

Reach Silent Hill.

TypeBronze
MissableNo

How to earn it

Story: pops during the cutscene on Wiltse Road where James reaches the town and picks up the South Vale map. Unmissable.

Tip

Before you walk down into town, turn back for No Turning Back Now: it's missable and it's your very first opportunity.

Nice and Cozy trophy

Nice and Cozy

BronzeFull guideCollapse

Reach Wood Side Apartments.

TypeBronze
MissableNo

How to earn it

Story: leave the east side of South Vale and enter Wood Side Apartments. Pops as you arrive.

Tip

Wood Side has the handgun (Apartment 217, in the red shopping cart), and the balloons for Let's NOT Party! are in Apartment 207.

Otherworldly trophy

Otherworldly

BronzeFull guideCollapse

Enter the Otherworld for the first time.

TypeBronze
MissableNo

How to earn it

Story: pops when you go through the red door in Apartment 201 at Wood Side Apartments.

Tip

Grabbing the handkerchief in Apartment 201 locks you out of the rest of Wood Side, so finish the balloons, both photos, the glimpse and the memos first.

Passed trophy

Passed

BronzeFull guideCollapse

Make your way out of Blue Creek Apartments.

TypeBronze
MissableNo

How to earn it

Story: survive the first Pyramid Head encounter in Blue Creek Apartments. It's a 3-minute survival fight and he can't be killed: keep your distance, dodge his swings, and chip at him with the handgun if you like. After one minute he speeds up and wrecks the barricades. The trophy pops when you leave the building.

Tip

The clock-puzzle rooms before this hold 2 photos and 2 glimpses. Entering the ‘S’ door room on 1F is the point of no return.

Uncanny trophy

Uncanny

BronzeFull guideCollapse

Meet Maria.

TypeBronze
MissableNo

How to earn it

Story: pops after the cutscene at the Rosewater Park docks where James meets Maria.

Tip

Rosewater Park's first nook on the right hides Strange Photo #7 on a stone bench, so grab it before you move on.

Admitted trophy

Admitted

BronzeFull guideCollapse

Reach Brookhaven Hospital.

TypeBronze
MissableNo

How to earn it

Story: head out of the west side of South Vale and walk into Brookhaven Hospital.

Tip

Three Strange Photos on the way (Heaven's Night, Moonlight Grove, Reverie Theater) are highly missable. Collect each before moving to the next building.

Nightmare Fuel trophy

Nightmare Fuel

BronzeFull guideCollapse

Defeat the Flesh Lip.

TypeBronze
MissableNo

How to earn it

Boss (Brookhaven Hospital, after the Laura scene). Phase 1: it hangs from the ceiling and drops through the tiles. Its cage blocks bullets, so shoot the arm it hangs from or its exposed sides, and pipe it when it drops. Phase 2: it stays on the ground and rushes you with its mechanical arms. Dodge a lot and shoot it with the shotgun (around 10–12 blasts on Standard); its back is armoured.

Tip

The shotgun is in the Women's Locker Room (first locker you open) earlier in the hospital.

Alone Again trophy

Alone Again

BronzeFull guideCollapse

Survive the chase in Brookhaven Hospital.

TypeBronze
MissableNo

How to earn it

Story: survive the Pyramid Head chase in the hospital's Otherworld section. Keep running, follow the only open route, and don't stop to fight.

Tip

The Otherworld hospital has 9 memos, 2 photos and a glimpse. Memo #46 on a stairway landing is highly missable.

Into the Abyss trophy

Into the Abyss

BronzeFull guideCollapse

Reach the end of the long staircase.

TypeBronze
MissableNo

How to earn it

Story: in the Silent Hill Historical Society, keep walking down the enormously long staircase at the back. The trophy pops at the bottom.

Tip

Strange Photo #17 sits behind the glass of a cabinet in the second room on the left. It's gone once you start down the stairs.

Unforgivable trophy

Unforgivable

BronzeFull guideCollapse

Defeat the Abstract Daddy.

TypeBronze
MissableNo

How to earn it

Boss (Labyrinth). Phase 1: it lunges to grab you and uses stunning sound waves; the rifle from range works best. Between phases: find and smash three TVs around the maze, avoid it and pick up ammo on the way. Phase 2: it's slow, so dodge the lunges and unload the shotgun up close.

Tip

Don't waste bullets on it while you're hunting the TVs. Breaking them is what moves the fight on.

Inner Sanctum trophy

Inner Sanctum

BronzeFull guideCollapse

Find His room.

TypeBronze
MissableNo

How to earn it

Story: pops when you walk into Pyramid Head's octagonal room in the Labyrinth.

Tip

The Labyrinth has only 2 photos and 1 glimpse, but Photo #21 (rotating cube, third visit) disappears once you enter the Ruined Area.

A Human Being trophy

A Human Being

BronzeFull guideCollapse

Kill Eddie.

TypeBronze
MissableNo

How to earn it

Boss (end of the Labyrinth, meat-locker arena). Phase 1: he darts between the hanging carcasses. Listen for his footsteps (headphones help) and shoot with the rifle or handgun. Phase 2: he bursts pipes to fill the room with fog, so switch to the shotgun and punish him after his melee attacks. Phase 3: the conveyor starts and he slows down; finish him with the gun or the pipe.

Tip

Save before the arena. Eddie's gun hurts, so take corners rather than trading shots in the open.

Glimmer of Hope trophy

Glimmer of Hope

BronzeFull guideCollapse

Reach the Lakeview Hotel.

TypeBronze
MissableNo

How to earn it

Story: row across Toluca Lake and walk up through the garden to the Lakeview Hotel.

Tip

Before rowing to the hotel, sit on the lake for Scourge of Toluca Lake, and grab Strange Photo #22 behind some steps before you board the boat.

Truly Special trophy

Truly Special

BronzeFull guideCollapse

Reach Room 312.

TypeBronze
MissableNo

How to earn it

Story: pops when you enter Room 312 in the Lakeview Hotel.

Tip

In New Game+, Room 312 is where the Bliss (drink the White Claudia before the tape) and UFO (fourth Blue Gem use) endings come together, so save before you go in.

Obsolete trophy

Obsolete

BronzeFull guideCollapse

Destroy what you don't need.

TypeBronze
MissableNo

How to earn it

Boss (Lakeview Hotel Otherworld): the two Pyramid Heads. They share one health bar, so hit whichever is closer. They thrust and throw their spears; keep your distance and use the rifle (about 22–24 shots) or play safe with the pipe (about 22 hits on Standard). There are supplies in the corners.

Tip

This comes right after the final nine-square save point. Make a manual save there, because every standard ending is replayed from it.

That Part of Me trophy

That Part of Me

BronzeFull guideCollapse

Defeat Her.

TypeBronze
MissableNo

How to earn it

Final boss (Lakeview Hotel). Phase 1: she hovers, turns into moth swarms and grabs with tentacles; the rifle is ideal (about 10 hits). Phase 2: she drops from the ceiling (watch for sparks above); use the shotgun or handgun (6–8 blasts). Phase 3: fast leg strikes on the ground. Shoot from range or blast up close, and land the final blow after her third roar.

Tip

If she's lying in a bed when you arrive, you're on the Maria ending; standing at the window means Leave or In Water.

More Silent Hill 2 guides

Step-by-Step Walkthrough

Both playthroughs, area by area.

All Endings

All 8 endings: Leave, Maria and In Water, the NG+ item hunts for Rebirth, Dog and UFO, plus Bliss and Stillness.

Memos, Photos & Glimpses

68 memos, 26 Strange Photos and 26 Glimpses of the Past, area by area.

Missable Secrets

The seven one-off secrets: balloons, Room 106, the pizza, the lake, bread, the chainsaw and the very first trophy.

Combat & Kill Counts

Stomps, gun and melee kills, locked doors, windows and James of All Trades.

Challenge Runs

New Game+, no radio, under 10 hours and no gun kills.