A Homecoming Soaked in Blood
Resident Evil Requiem is the rarest kind of sequel: one that honours three decades of history while feeling genuinely new. Capcom's ninth mainline entry splices the over-the-shoulder dread of the modern remakes onto the fixed-tension survival horror of the originals, and the seam barely shows. It is the best-reviewed mainline Resident Evil since RE4 — and it has earned every word.
You play Grace Ashcroft, an FBI technical analyst dragged back to the ruins of Raccoon City to investigate a fresh outbreak in the Wrenwood district. Grace is no super-soldier; she's brittle, frightened and brilliant, and the early hours lean hard into that vulnerability. Then the game pulls its masterstroke — switching, at key moments, to a familiar returning hero whose confident, combat-forward chapters play like a different game entirely. Requiem is two survival-horror philosophies in one box, and it lets each breathe.
The blood collector changes everything
Grace's signature tool is the blood collector, a device that harvests "microsamples" of infected blood from the environment and downed enemies, which you then refine into ammo, healing and upgrades. It reframes every encounter as a risk-reward equation: do you push deeper into a nest of zombies to bleed them dry, or back off and stay safe but starved? It's the best new survival-horror mechanic in years, and the whole economy — credits, the supply box, weapon upgrades, analysis-unlocked recipes — orbits it intelligently.
The journey is a greatest-hits tour that never feels like fan service for its own sake: the flooded care center, a return to the R.P.D., the descent into Umbrella's ARK facility, a white-knuckle highway set piece, and a final, genuinely affecting choice about a girl named Elpis. New horrors — the Licker β2, the lumbering Chunks, the singing horrors of the care center — sit comfortably beside a Super Tyrant that had us grinning ear to ear.
So why not a 10?
A handful of pacing wobbles keep it from perfection. The mid-game sags slightly as the two playstyles trade off, a couple of the returning-hero sections feel like they belong to a louder, action-ier game, and the inventory-management old guard may find the modern conveniences a touch too generous on Standard. These are quibbles against a near-flawless whole.
For trophy hunters, do not be fooled by the "easy platinum" reputation floating around. The list is not complex, but it is demanding: a full clear on the brutal Insanity difficulty, a complete run with no herbs or med injectors, a run where Grace never touches the blood collector, and a sub-four-hour speedrun. Stack what you can, but you are looking at three to four playthroughs and some real nerve. Our full guide below breaks down all 50 trophies, the smartest stacking order, and every collectible.
The Verdict — Pros
- Two survival-horror styles fused into one superb whole
- The blood collector is the best new horror mechanic in years
- A loving, spoiler-packed return to Raccoon City & the R.P.D.
- Grace is a vulnerable, compelling new lead
- Best-reviewed mainline RE since RE4
The Verdict — Cons
- Mid-game pacing dips as the two styles trade off
- Some action-hero sections clash with the dread
- Standard difficulty is a little too forgiving for purists
- Platinum's challenge runs are tougher than the list looks
Requiem — Full Roadmap
Step-by-Step Roadmap
Blind run on Standard (Modern)
Play naturally and soak up the story. Grab collectibles as you pass them — files, safes, BSAA containers and Mr. Raccoon memoriams — and learn the combat (parries, hatchet finishers, the blood collector). This unlocks the difficulty trophies up to Rising Agent and most one-off combat/system trophies.
The big stack: Speed Demon + Never Touch the Stuff + Minimalist
On a lower difficulty, run a tightly-optimised playthrough that stacks all three restriction trophies at once: finish in under four hours, use no healing, and have Grace never use the blood collector. With a guide and a known route this single run knocks out three of the hardest trophies together.
The Insanity run (Remarkable Agent)
The marquee challenge. Insanity has tougher enemies, scarcer resources and no auto-saves to lean on. Play it carefully and slowly — the opposite of Step 2 — using everything you've learned. This is its own dedicated playthrough.
Cleanup collectibles & the library
Mop up anything missed: every safe (No Safe is Safe), all BSAA containers (Crate Expectations), all files (Case Closed) and all Mr. Raccoon memoriams (You Little Rascal!). Then unlock and view every Model (Model Mania) and Concept Art (Curator) in the bonus library.
Grind out the counters → platinum
Tidy the cumulative trophies that carry across saves — 5,000 blood microsamples (Bloodlust), 200,000 credits (Credit Where Credit Is Due), 300 enemies (Seasoned Pro). When the last one pops, Requiem is yours.
Full Trophy List
⚠ Heads up: the story, boss and ending trophies below are marked Secret in-game and contain mild progression spoilers.
| Trophy | Grade | How to Unlock | |
|---|---|---|---|
| 🏆 | Requiem | Platinum | Obtain all other trophies. |
| 🥉 | Déjà vu | Bronze Secret | Encounter the outbreak in Wrenwood. → Story guide |
| 🥉 | Descent Into Darkness | Bronze Secret | Reach the basement of the care center. → Story guide |
| 🥉 | It's Been a Long Night | Bronze Secret | Reach the courtyard of the care center. → Story guide |
| 🥉 | A Harsh Reality | Bronze Secret | Escape the care center. → Story guide |
| 🥉 | Going Down? | Bronze Secret | Reach the ground using the suspended platform. → Story guide |
| 🥉 | The Hero Returns | Bronze Secret | Arrive at the R.P.D. → Story guide |
| 🥉 | I Remember That, Too | Bronze Secret | Defeat the Super Tyrant. → Story guide |
| 🥉 | Umbrella's Legacy | Bronze Secret | Find ARK. → Story guide |
| 🥉 | The Final Mission | Bronze Secret | Begin exploring ARK's lower levels. → Story guide |
| 🥉 | Hope and Requiem | Bronze Secret | Choose to release Elpis at the final decision. → Story guide |
| 🥉 | Rookie Agent | Bronze | Finish the story on Casual difficulty or higher. → Difficulty guide |
| 🥉 | Rising Agent | Bronze | Finish the story on Standard (Modern) or higher. → Difficulty guide |
| 🥈 | Resolute Agent | Silver | Finish the story on Standard (Classic) or higher. → Difficulty guide |
| 🥇 | Remarkable Agent | Gold | Beat the game on Insanity difficulty. → Difficulty guide |
| 🥈 | Speed Demon | Silver | Release Elpis within four hours. → Difficulty guide |
| 🥇 | Never Touch the Stuff | Gold | Finish the story without using herbs or med injectors. → Difficulty guide |
| 🥇 | Minimalist | Gold | Finish the story without Grace using the blood collector. → Difficulty guide |
| 🥉 | Fatal Dose | Bronze | Defeat a zombie using the hemolytic injector. → Combat guide |
| 🥉 | Bring Out the Big Guns | Bronze Secret | Stun the Girl with a Requiem shot. → Combat guide |
| 🥉 | Untouchable | Bronze | Parry an enemy attack. → Combat guide |
| 🥉 | Can I Borrow This? | Bronze | Throw a weapon dropped by an enemy. → Combat guide |
| 🥉 | Chop Chop | Bronze | Defeat three zombies with a hatchet finishing attack. → Combat guide |
| 🥉 | Bang For Your Buck | Bronze | Defeat three or more enemies with a single Requiem shot. → Combat guide |
| 🥉 | Cat Got Your Tongue? | Bronze | Cut the tongue off a Licker β2 with the hatchet. → Combat guide |
| 🥉 | Order Up! | Bronze Secret | Defeat the chef in the care center. → Combat guide |
| 🥉 | Deadly Duet | Bronze Secret | Defeat the two singers. → Combat guide |
| 🥉 | Grace and Goliath | Bronze Secret | Defeat a Chunk as Grace. → Combat guide |
| 🥉 | Internal Dispute | Bronze | Make a zombie attack another zombie in the hospital wards. → Combat guide |
| 🥉 | Seasoned Pro | Bronze | Defeat 300 enemies. → Combat guide |
| 🥉 | Not Today, Buds! | Bronze Secret | Destroy all the Plant 43 seedlings. → Combat guide |
| 🥉 | Road Rage | Bronze Secret | Stop one of Victor's attacks on the highway. → Combat guide |
| 🥉 | Out of Sight, Out of Mind | Bronze | Store an item in the item box as Grace. → Systems guide |
| 🥉 | The Ol' Fashioned Way | Bronze | Save at a typewriter using an ink ribbon. → Systems guide |
| 🥉 | Like Mother, Like Daughter | Bronze | Unlock a drawer with a lockpick. → Systems guide |
| 🥉 | Science! | Bronze | Unlock a crafting recipe using analysis. → Systems guide |
| 🥉 | The Power of Blood | Bronze | Craft an item using the blood collector. → Systems guide |
| 🥉 | Blood! More Blood! | Bronze | Use 300 microsamples of infected blood. → Systems guide |
| 🥉 | Retail Therapy | Bronze | Purchase an item from the supply box. → Systems guide |
| 🥉 | Tailor Made | Bronze | Upgrade a weapon. → Systems guide |
| 🥉 | Master Craftsman | Bronze Secret | Craft every possible item with Leon. → Systems guide |
| 🥈 | Bloodlust | Silver | Collect 5,000 microsamples of infected blood. → Systems guide |
| 🥈 | Credit Where Credit Is Due | Silver | Earn 200,000 Credits. → Systems guide |
| 🥉 | The Hunt Begins | Bronze | Destroy one Mr. Raccoon memoriam. → Collectibles guide |
| 🥉 | No Safe is Safe | Bronze | Open every safe in the main story. → Collectibles guide |
| 🥉 | Crate Expectations | Bronze | Open all BSAA containers. → Collectibles guide |
| 🥉 | Case Closed | Bronze | Read all the files in the main story. → Collectibles guide |
| 🥉 | You Little Rascal! | Bronze | Destroy every Mr. Raccoon memoriam. → Collectibles guide |
| 🥈 | Model Mania | Silver | View all models in the library. → Collectibles guide |
| 🥈 | Curator | Silver | View all concept art in the library. → Collectibles guide |
Detailed Trophy Pages
Story & Endings
Every story-progression trophy from Wrenwood to ARK, plus the Elpis ending choice.
Difficulty & Challenge Runs
Insanity, the no-healing run, the no-blood-collector run and the sub-4-hour speedrun — with the smartest stacking order.
Combat & Enemies
Parries, hatchet finishers, Requiem multi-kills and every boss and special-enemy trophy.
Systems, Blood & Crafting
The blood collector, crafting, upgrades, credits and the 5,000-microsample grind.
Collectibles
All safes, BSAA containers, files, Mr. Raccoon memoriams, models and concept art.
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