๐ŸŒ†

"Hopefully, because he's busy."

Gold

Complete every side activity in Gotham. This is the largest single post-story task and covers all crime encounters, AR Trial challenges, Puzzle Rooms, and world events across all seven of Gotham's districts. Use the map's activity filter to track what's remaining per district โ€” work district by district rather than bouncing randomly around the city.

๐Ÿ’ก
Map filter is your best friend. Open the map and use the category filter to show only one type of activity at a time โ€” e.g. only crimes, or only AR Trials. This prevents you from getting overwhelmed by icon density and lets you work systematically. Complete each category fully in one district before moving to the next.
  • Complete all 50+ crime encounters across all 7 Gotham districts
  • Complete all 12 AR Trial challenges (Bronze medal minimum required)
  • Complete all 15 Puzzle Rooms
  • Complete all world event alerts (glowing orange beacons on the map)
  • Defeat all 7 Gotham villain hideouts (purple skull icons on map)

Seven Districts โ€” What to Expect

Gotham is divided into seven explorable districts. Each has its own crime density, AR Trial challenges, and collectible spread. Districts become fully accessible progressively through story chapters โ€” Chapter 6 opens the final two districts.

๐Ÿ™๏ธ Downtown Gotham

12 crimes ยท 2 AR Trials ยท 3 Puzzle Rooms

Densest crime area. Start here post-story. Most crimes involve Joker's henchmen and Falcone's gang remnants. Highest Stud yield per district.

๐ŸŒ‰ The Narrows

8 crimes ยท 1 AR Trial ยท 2 Puzzle Rooms

Narrow streets make grapple traversal essential. Several crimes require Batgirl's hack to access locked buildings. Underground villain hideout here.

๐Ÿ›๏ธ Gotham Heights

7 crimes ยท 2 AR Trials ยท 2 Puzzle Rooms

Upscale district. Crimes are spread vertically โ€” use the Batglider to reach roof-level encounters. Features a two-phase villain hideout.

๐Ÿญ Industrial District

9 crimes ยท 2 AR Trials ยท 2 Puzzle Rooms

Largest district by area. Crime locations are scattered โ€” use the Batcycle for speed. Home to the game's hardest AR Trial challenge (moving target precision).

๐ŸŒฟ Robinson Park

6 crimes ยท 1 AR Trial ยท 2 Puzzle Rooms

Planted with Poison Ivy-themed environmental hazards that count as world events. Several crimes here involve Ivy's henchmen with unique plant-shield immunity.

๐Ÿšข Gotham Harbour

7 crimes ยท 2 AR Trials ยท 2 Puzzle Rooms

Partially on water โ€” the Batwing and Batboat are most useful here. Contains the game's only water-based crime encounters.

๐Ÿ—ผ Old Gotham

5 crimes ยท 2 AR Trials ยท 2 Puzzle Rooms

Smallest district. Opens fully in Chapter 6. Dense with historical references and Easter eggs. Easiest AR Trial in the game is here โ€” hover challenge.

๐Ÿšจ

Defender of Gotham โ€” Stop 50 Crimes

Bronze

Stop 50 crime encounters across all Gotham districts. Crimes appear as red siren icons on the map and minimap โ€” they respawn regularly, so you'll exceed 50 through normal play long before clearing every district. The trophy pops at exactly 50 stops โ€” well before full city completion.

  • Crimes come in three types: Muggings (quick melee), Break-ins (puzzle + combat), and Getaway Chases (vehicle pursuit)
  • Getaway chases require the Batmobile or Batcycle โ€” keep one equipped for quick response
  • Downtown Gotham has the highest crime respawn rate โ€” fastest 50-crime farming if needed
  • Some crimes require specific characters (e.g. a hack terminal crime needs Batgirl) โ€” return with the right character if locked out
  • Completing all crimes in a district fully (every type) contributes toward the Gold trophy โ€” track per-district progress in the map filter
๐ŸŽฏ

Puzzle Knight โ€” All 12 AR Trials

Bronze

Complete all 12 AR Trial challenges with at least a Bronze medal. AR Trials are Augmented Reality challenge scenarios that appear at specific rooftop and open-air locations across Gotham โ€” orange holographic portals. They range from traversal time trials to combat gauntlets to target-shooting exercises.

#AR TrialDistrictTips
1Rooftop Sprint
Grapple-traverse 20 buildings in 90 sec
DowntownStay in a tight circuit โ€” don't grapple across the district. Use the Batglider between grapple swings to maintain speed
2Combat Gauntlet I
Defeat 15 enemies using only gadgets
DowntownBatarang chain counts โ€” throw at first enemy to chain to group. Each throw resets the gadget-only counter
3Target Practice
Hit 30 targets with Batarangs in 60 sec
The NarrowsAim slightly ahead of moving targets. Static targets appear in rows โ€” fan throws hit multiple at once
4Stealth Circuit
Take down 8 enemies without being spotted
Gotham HeightsUse vantage points. Gargoyle drop-takedowns are the safest. Each enemy has a limited patrol cone
5Glider Precision
Pass through 15 ring gates while gliding
Gotham HeightsThe rings curve โ€” commit to the turn early. Don't attempt to steer sharply at the last moment
6Moving Target Run
Hit 20 moving targets within 45 sec
Industrial DistrictHardest AR Trial. Lead your throw by a full second. The pattern is consistent across attempts โ€” learn the trajectory after a few runs
7Combat Gauntlet II
Defeat 20 enemies without being hit
Industrial DistrictCounter every flashing yellow indicator before attacking. Don't initiate combos with more than 2 enemies in range
8Vehicle Sprint
Drive through 25 checkpoints in 2 min
Industrial DistrictUse the fastest Batmobile variant unlocked. Boost between checkpoints, brake only for tight corners
9Nature Trail
Navigate Robinson Park maze in 3 min
Robinson ParkFollow the yellow trail indicators from above using the Batglider โ€” the maze path is clear from height, confusing at ground level
10Harbour Patrol
Stop 5 Batboat getaway vehicles
Gotham HarbourBoost toward their stern โ€” ramming from the side counts as a stop. Keep boost charged at all times
11Aerial Combat
Defeat 10 enemies using only aerial attacks
Gotham HarbourJump before every attack โ€” aerial melee chains naturally. Don't land mid-combo
12Hover Circuit
Hover through 20 rings using the Batwing
Old GothamEasiest AR Trial in the game. Rings are wide and forgiving. Just maintain altitude and follow the path
๐Ÿงฉ

AR Trial Master โ€” All 15 Puzzle Rooms

Bronze

Complete all 15 Puzzle Rooms scattered across Gotham. Puzzle Rooms are closed doors marked with a green question mark icon on the map โ€” inside each one is a self-contained puzzle that uses the current chapter's available character abilities. They're the most inventive content in the open world.

  • Each Puzzle Room is self-contained โ€” you don't need to bring specific items, just the right character
  • 5 Puzzle Rooms require Batgirl's hack to open the entrance door
  • 4 Puzzle Rooms require Robin's pole vault to reach the entrance
  • 3 require Batman's Explosive Gel to destroy a cracked wall entrance
  • 3 are accessible to any character and open from the start
  • If you can't enter a Puzzle Room, check your active character โ€” swap at the Batcave if needed
  • Puzzle Room completion is tracked in the map โ€” completed rooms turn from green to gold on the icon
๐Ÿ’ก
Puzzle Room order recommendation: Do the 3 open-access rooms first during your story playthrough. Then return post-story to do the Batgirl rooms (4 in the Narrows and Industrial districts), Robin rooms (Downtown and Gotham Heights), and finally Batman rooms (Old Gotham).
๐Ÿ’€

Crime Doesn't Pay โ€” All 7 Hideouts

Bronze

Clear all 7 villain hideouts across Gotham (purple skull icons on the map). Each hideout is a multi-room combat gauntlet ending in a mini-boss fight against a named villain. These are the hardest open-world encounters in the game โ€” each mini-boss has a unique mechanic.

  • Penguin's Iceberg Lounge (Downtown) โ€” umbrella shield mechanic, must be disarmed first
  • Two-Face's Courthouse (Gotham Heights) โ€” coin flip determines attack type; watch for the golden flash
  • Scarecrow's Greenhouse (Robinson Park) โ€” fear gas clouds reduce visibility; stick to the light
  • Riddler's Underground Lair (The Narrows) โ€” puzzle lock that must be solved before damage can be dealt
  • Harley Quinn's Funhouse (Industrial District) โ€” projectile-heavy; Shield absorb using gadgets not available, pure dodge required
  • Killer Croc's Sewers (Gotham Harbour) โ€” underwater sections; use Batboat to chase Croc between phases
  • Ra's al Ghul's Temple (Old Gotham) โ€” final hideout, hardest encounter; three phases, each requiring a different character's special ability
๐Ÿ”

World's Greatest Detective

Bronze

Use Detective Vision to locate and find a hidden WayneTech Cache. Detective Vision is activated by holding L2/LT while unarmed โ€” it highlights nearby interactable objects, enemies through walls, and hidden caches in a blue-outlined x-ray view. Simply activate it while near any WayneTech Cache and interact with it while the vision is active.

  • The easiest opportunity is in Chapter 1 โ€” the Gotham docks section has a WayneTech Cache behind a crate cluster
  • Activate Detective Vision (hold L2/LT), locate the blue-glowing cache, and interact with it
  • Trophy pops the moment you collect the cache while Detective Vision is active
  • If you miss it in Chapter 1, any open-world WayneTech Cache collected while Detective Vision is on will work