The Arkham Influence โ How It Works
Legacy of the Dark Knight borrows Rocksteady's Arkham combat DNA almost wholesale. Every encounter is a choreographed flow of attacks, counters, and gadget use. Enemy types telegraph their attacks visually โ learning these signals is the foundation of every combat trophy.
The yellow flash above an enemy's head is the counter prompt โ press Triangle/Y to counter. Missing the counter breaks your combo streak. The combat trophies below all require maintaining clean combo chains while managing enemy types intelligently.
Land a 40-hit combo without taking a single hit. This is the most skill-demanding trophy in the game. The combo counter resets to zero if you get hit, miss a counter, or stop attacking for more than ~3 seconds.
Hits Without Being Hit
Each punch, kick, counter, and gadget use counts as one hit. You need at least 10โ12 enemies in one encounter to reach 40. Counters count โ and they keep your combo alive between attack windows.
Best Location
- Chapter 5 โ Arkham Prison Yard: 15โ18 enemies spawn in waves, giving ample targets for a 40-hit chain
- Alternatively: Downtown Gotham villain hideout (Penguin's Iceberg Lounge) โ 14 enemies in the final room
- Avoid early chapters โ not enough enemies per encounter to reach 40 hits before the room clears
Strategy
- Counter every yellow flash before resuming your attack chain โ this is non-negotiable
- Weave gadget uses between punches โ each gadget use adds to the combo without breaking it
- Avoid armoured enemies until the end โ standard goons are easier to chain without interruption
- Don't chase enemies โ let them come to you so you're never out of target range
- Nightwing's electric attacks build combo fastest โ use him if available
Counter 10 attacks in a single combat encounter. This requires a room with at least 10 enemies who each attack at least once before you defeat them. Counters only count when the yellow flash appears and you press Triangle/Y at the right moment โ not standard attacks.
Best Location
- Chapter 2 โ Joker's Bank Heist room: 12 clown enemies, all aggressive attackers
- Any villain hideout final room โ high enemy count, all combat-active
- Avoid stealth sections โ enemies that die without attacking don't generate counter prompts
Strategy
- Deliberately don't kill enemies quickly โ let them build up their attack telegraphs
- Stand still and wait for yellow flashes rather than chasing enemies
- After 5 counters, some enemies shift to attack mode simultaneously โ watch all directions
- The counter prompt window is generous โ you have about 0.8 seconds to respond
Complete a full combat encounter using only stealth takedowns โ no direct combat, no gadgets, no counters. Every enemy must be eliminated silently from behind or above. The encounter ends when all enemies in the room are down.
Best Location
- Chapter 1 โ Falcone's Warehouse: The loading bay area has 5 enemies with wide patrol gaps, giving plenty of stealth windows
- Any stealth section with gargoyles/high vantage points โ drop takedowns are the safest stealth approach
- Gotham Heights Stealth AR Trial arena also works for this trophy if you use takedowns for all enemies
Strategy
- Always approach from behind โ the detection cone is a forward-facing arc, never behind
- Grapple to vantage points and drop-takedown from above for the safest approach
- If detected, immediately retreat to a hiding spot โ enemies lose you after 8 seconds
- Crouch (L3/LS) reduces detection range significantly โ use it at all times
- The encounter counts as complete when the last enemy falls โ the trophy pops immediately
Use 6 different gadgets in a single combat encounter. Each character has their own gadget set โ Batman, Batgirl, Robin, Nightwing, Catwoman, and Gordon each bring unique tools. To use 6 different gadgets in one fight, you need either a character swap mid-encounter or a character with 6+ gadgets available.
- Batman's full gadget list: Batarang, Explosive Gel, Grapple Strike, Smoke Pellet, Batclaw, Electric Charge = 6 gadgets available
- Use Batman in Chapter 6 (where all upgrades are available) for the most gadgets
- Sequence: Batarang โ Explosive Gel (on nearby wall) โ Grapple Strike (grab enemy) โ Smoke Pellet โ Batclaw (pull enemy) โ Electric Charge = trophy
- Each gadget use must hit or affect an enemy โ environmental Explosive Gel on a wall doesn't count unless an enemy is near it
- Best location: Chapter 5 prison yard or any villain hideout with 8+ enemies to ensure enough time to use all 6 gadgets
Defeat 1,000 enemies total across the entire game. This is fully cumulative and completes naturally through story + open-world play. The average enemy count per full story run is approximately 400โ500 โ you'll need some open-world crime encounters and villain hideouts to reach 1,000.
- Check your kill count in the Batcave terminal โ Statistics menu at any time
- Average kills per full story playthrough: ~450โ550 depending on how many side encounters you engage
- Stopping crimes and clearing villain hideouts adds ~200โ300 additional kills
- If still short after all content: Downtown Gotham crimes respawn continuously โ farm them for the remainder
- Co-op kills both count toward each player's individual total
The easiest trophy in the game โ open Photo Mode and save a photo. Press the dedicated Photo Mode button (Options menu โ Photo Mode, or the shortcut button shown in HUD) at any point during gameplay, frame your shot, and press save. Trophy pops immediately.
- Photo Mode can be opened during exploration, combat, or cutscenes
- The best shots are from the Batwing above Gotham at night โ the city lights are spectacular
- Saved photos go to your console's capture gallery โ no storage required beyond default space