The Batcave โ€” Your Hub for Everything

The Batcave is the central hub for Legacy of the Dark Knight โ€” the place where you purchase upgrades, unlock suits and vehicles, store collectibles, and track your Platinum progress. Studs are the game's currency, earned from smashing everything in the environment and defeating enemies. With all five Stud Multiplier Red Bricks active (ร—3,840 combined), you'll accumulate enough Studs to buy everything within a few hours of normal play.

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Priority purchase order: 1) Brick Detector (Red Brick โ€” reveals all Red Brick locations), 2) Collectible Compass (Red Brick โ€” reveals WayneTech Caches), 3) All five Stud Multipliers, 4) All 5 Batcave Expansions, 5) All Character Skill Upgrades, 6) All Batsuits, 7) All Vehicles. This order maximises your Stud income early and unlocks exploration tools before you need them.
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"Holy Skill Upgrades, Batman!"

Silver

Unlock all Skill Upgrades for all six playable characters. Each character has a dedicated skill tree in the Batcave terminal โ€” 6โ€“8 upgrades per character, purchased with Studs. You must max every single character's tree completely. Total investment: approximately 180,000โ€“220,000 Studs without multipliers; with all multipliers active, achievable in 2โ€“3 hours of play.

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Batman โ€” 8 Upgrades

  • Triple Batarang (throw 3 simultaneously)
  • Explosive Gel Radius (larger blast area)
  • Grapple Range (longer hook distance)
  • Combo Extender (3-sec extra timer)
  • Detective Vision Range (wider scan)
  • Armor Upgrade I & II (HP increase)
  • Batglider Upgrade (faster glide speed)
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Robin / Nightwing โ€” 7 Upgrades

  • Electric Escrima I & II (damage boost)
  • Vault Reach (longer pole vault height)
  • Acrobatic Counter (counter while airborne)
  • Wing Ding Upgrade (wider projectile spread)
  • Armor Upgrade I & II
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Catwoman โ€” 7 Upgrades

  • Whip Range I & II (longer grapple reach)
  • Cat Claw Upgrade (faster melee speed)
  • Silent Movement (reduced detection range)
  • Bag o' Tricks (extra utility item slot)
  • Armor Upgrade I & II
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Batgirl โ€” 6 Upgrades

  • Hack Speed (faster terminal interactions)
  • Remote Hack (hack from range)
  • Stun Baton I & II (combat damage)
  • Gadget Bag (extra gadget slot)
  • Armor Upgrade I
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Jim Gordon โ€” 6 Upgrades

  • Police Pistol Upgrade (damage increase)
  • Scanner Range (wider object detection)
  • Backup Call (summon ally distraction)
  • Vest Upgrade I & II (HP increase)
  • Quick Cuffs (faster takedown speed)
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Talia al Ghul โ€” 6 Upgrades

  • Sword Strike I & II (melee damage)
  • Shadow Step (teleport short distance)
  • League Training I & II (combo boost)
  • Assassin's Focus (counter window wider)
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Talia al Ghul is unlocked as a playable character after completing the Prologue and returning to the Batcave the first time. She appears in the character select terminal and her upgrade tree must be fully purchased for this Silver trophy โ€” she's easy to overlook since she's only playable in the Prologue chapter.
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Dressed for Every Occasion

Silver

Unlock all Batsuits available in the Batcave wardrobe. There are 18 Batsuits total โ€” 16 purchased with Studs, 2 unlocked through gameplay milestones. They are purely cosmetic but every one must be acquired for this trophy.

Classic Dark Knight

Default suit โ€” unlocked from start

Batman Begins

Nolan's 2005 design โ€” purchase Studs

Dark Knight Rises

Nolan's 2012 armoured suit โ€” Studs

Batman '66

Adam West's TV suit โ€” Studs

Burton '89

Michael Keaton's original โ€” Studs

Batman Returns

Keaton's Returns variant โ€” Studs

Batman Forever

Val Kilmer's neon design โ€” Studs

Batman & Robin

Clooney's infamous suit โ€” Studs

Knightfall Suit

Jean-Paul Valley design โ€” Studs

Animated Series

BTAS grey/black design โ€” Studs

Arkham Asylum

Rocksteady's first design โ€” Studs

Arkham City

Rocksteady's second โ€” Studs

Arkham Knight

Mech-enhanced suit โ€” Studs

The Batman (2022)

Reeves film design โ€” Studs

Kingdom Come

Alex Ross armoured design โ€” Studs

Stealth Suit

All-black variant โ€” Studs

Legacy Suit

Milestone unlock โ€” complete all 6 chapters

Collector's Suit

Milestone unlock โ€” collect all 24 Batcave Trophies

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Every Batmobile Ever Made

Silver

Unlock all vehicles in the Batcave garage โ€” Batmobiles, Batcycles, air vehicles, and watercraft. There are 14 vehicles total: 11 purchased with Studs, 3 unlocked through story completion milestones. All are cosmetic variants with identical performance stats except the Tumbler (faster straight-line speed) and Batwing (higher altitude ceiling).

  • Batmobiles (7): Classic TV (1966), Burton '89, Batman Forever, Batman & Robin, Nolan Tumbler, Arkham Knight, The Batman (2022)
  • Batcycles (3): Classic, Batpod (Nolan), Legacy Cycle โ€” Legacy Cycle unlocks after completing Chapter 6
  • Air vehicles (2): Batwing, Bat-Drone โ€” Bat-Drone unlocks after completing all 5 Batcave Expansions
  • Watercraft (2): Batboat Classic, Batboat Modern โ€” both purchased with Studs
  • All 14 must be in your garage for the Silver trophy โ€” check the vehicle log in the Batcave terminal
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The Tumbler is the best vehicle for Platinum purposes. Its straight-line speed makes crime getaway chases trivial and it handles the Industrial District AR Trial vehicle sprint most comfortably. Unlock and use it from Chapter 4 onward whenever you need ground travel speed.
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Home Improvement โ€” All 5 Expansions

Bronze

Complete all 5 Batcave Expansions โ€” structural upgrades to the Batcave itself that unlock new areas, functionality, and vehicle storage. Each expansion has a Stud cost and a story chapter prerequisite. Complete them in order as they become available.

1

Vehicle Bay Expansion

Unlocks after Prologue. Adds 4 additional vehicle storage slots and the vehicle customisation terminal. Required before any vehicle purchases can be made. Cost: 5,000 Studs.

2

Trophy Room

Unlocks after Chapter 1. Adds the Trophy Room display area where Batcave Trophies are placed. Required for the Trophy Room bronze trophy. Cost: 10,000 Studs.

3

Advanced Technology Lab

Unlocks after Chapter 3. Expands the Batcave's central area and adds the skill upgrade terminal for all characters. Required before any skill upgrades can be purchased. Cost: 25,000 Studs.

4

Wardrobe Wing

Unlocks after Chapter 5. Opens the full Batsuit wardrobe โ€” until this expansion, only the default suit and one alternate are available. Cost: 40,000 Studs.

5

Aerial Platform

Unlocks after completing all 6 chapters. Adds the rooftop launch platform and unlocks the Bat-Drone vehicle. The trophy pops when this expansion is completed. Cost: 60,000 Studs.

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Trophy Room & Interior Decorator

BronzeBronze

Trophy Room requires collecting and displaying all 24 Batcave Trophies in the Trophy Room. See the Collectibles page for all locations. Once all 24 are physically brought to the Batcave and placed on their pedestals, the trophy pops automatically.

Interior Decorator is the simplest trophy in the entire Platinum โ€” place any prop in the Batcave for the first time. Interact with the Decoration Terminal in the Batcave (unlocked with Expansion 2) and place any item. Trophy pops immediately on placement. Takes 10 seconds.

  • The Decoration Terminal is on the left wall of the Trophy Room after Expansion 2 is purchased
  • You receive your first free prop (a small Batman statue) automatically when the Decoration Terminal is first unlocked โ€” just place it
  • Additional props are purchased with Studs or found as collectibles in Gotham
  • The Batcave's dรฉcor is purely cosmetic โ€” there's no trophy for filling the entire space