Gotham holds 674 collectibles in total, across six types. This is the most involved Platinum requirement alongside the side-activities Gold β but the single biggest time-saver is activating the Tower in each of the 9 districts (Batgirl hacks them): that pins almost every collectible in the district onto your map, so you're not searching blind.
- 170 Batcave Trophies β pick-up pieces that build Batcave displays (14 story sets of 5, plus 10β20 per district)
- 200 WayneTech Caches β WayneTech Chips for gadget upgrades
- 121 Puzzle Boxes β Riddler & Cluemaster challenges
- 50 Bat-Symbols β the one type towers don't reveal; collecting them builds a Batcave T-Rex
- 30 Gold Bricks and 23 Red Bricks (cosmetic suit/vehicle colours)
There are 23 Red Bricks, and in this game they're purely cosmetic β each unlocks an alternate colour theme for your suits and vehicles, not a gameplay cheat. (The old stud-multiplier brick is gone; that's now the Exploration tree's two "Hyper Combo" skills, capping at Γ4.) 14 are hidden inside story missions and 9 are simply bought from the Bat-Mite Shop once you have the studs. None are missable β replay any mission from the Batcomputer in Free Play to grab one you passed.
Story Mission Red Bricks (14)
| # | Theme | Mission | How to reach it |
|---|---|---|---|
| 1 | Ninja | Prologue β Infiltration | In a secret room off the main path: after you build the ballista, follow the ledge to the right and solve the book-and-pressure-plate puzzle inside. |
| 2 | Nautical | Chapter 1 β New Beginnings | In the Docks section β grapple up to the building on the left and drop in through its roof. |
| 3 | Filthy Rich | Chapter 1 β Carmine Falcone | Inside a vault; set the handwheel dial to 5-9-6 to open it. |
| 4 | Toxic Waste | Chapter 1 β The Red Hood Gang | Through a vent β clear the toxic waste with the Foam Sprayer, then the Batclaw. |
| 5 | Feline | Chapter 2 β Mimes | In a store: plug the loose wire into the monitor and win the cat-and-dog minigame. |
| 6 | Gothic | Chapter 2 β The Penguin | Behind destructible crates; cut the glass and rotate the red umbrella on its podium. |
| 7 | Artist | Chapter 2 β Flügelheim | Steer a cat through the vents to reach the scaffolding in the security room. |
| 8 | Showbiz | Chapter 2 β Joker | In the building with the yellow flowerbeds β use cat control to reach the shelves. |
| 9 | Clown | Chapter 3 β Two-Face | After the bomb goes off, hit all three targets on the strength-test machine with Robin's Birdarang. |
| 10 | Power Plant | Chapter 3 β Kite Man | Behind a door Robin can pry open; fire the Cable Launcher into the air vents to glide up to it. |
| 11 | Flower Power | Chapter 3 β Poison Ivy | In the greenhouse β place the red and green flowers on their pedestals to burst the glass. |
| 12 | Fire Breather | Chapter 4 β Firefly | In the planetarium: turn the handwheels until Mars shows on the central planet to crack it open. |
| 13 | Ice Age | Chapter 4 β Mr. Freeze | After the boss fight, hit the red panel targets with Nightwing's Electrorang to drop the brick. |
| 14 | Bats | Chapter 6 β The League of Shadows Returns | Use Nightwing's staff on the socket, then have Batgirl hack the garbage truck for cover. |
Bat-Mite Shop Red Bricks (9)
| # | Theme | Where | Cost |
|---|---|---|---|
| 15 | Construction | Bat-Mite Shop | Buy for 15,000 studs |
| 16 | Sporty | Bat-Mite Shop | Buy for 20,000 studs |
| 17 | Festive | Bat-Mite Shop | Buy for 25,000 studs |
| 18 | Futuristic | Bat-Mite Shop | Buy for 25,000 studs |
| 19 | Glitch | Bat-Mite Shop | Buy for 25,000 studs |
| 20 | Groovy | Bat-Mite Shop | Buy for 25,000 studs |
| 21 | GCPD | Bat-Mite Shop | Buy for 30,000 studs |
| 22 | Magic | Bat-Mite Shop | Buy for 35,000 studs |
| 23 | Beauty | Bat-Mite Shop | Buy for 50,000 studs |
Batcave Trophies are small pick-up collectibles that combine into larger display pieces back in the Batcave (bonsai trees, surfboards, disco balls and the like). You just walk into them to collect β there's no carrying them anywhere. There are a lot: each of the 14 story missions hides a set of 5, and each of the 9 open-world districts holds roughly 10β20 more, for around 170 in total.
WayneTech Caches are hidden both inside story chapters and across open-world Gotham. Each holds a WayneTech Chip β the currency you spend on gadget and weapon upgrades for Batman and his allies β and they feed the Gold A Watchful Collector trophy plus several district-completion bronzes. There are 200 in total, roughly five per story mission plus the open-world spread.
- Unlock each district's tower β every WayneTech Cache in that district then pins to your map. This is the single biggest time-saver.
- Missed a story-mission cache? Replay the mission from the Batcave computer to clean it up β nothing is missable.
- Some caches sit behind character-specific abilities (hacking, acrobatics, explosives) β flag them and return in Free Play once you have the right character.
- You'll also find separate blue caches that aren't WayneTech Caches but are still worth opening β they drop thousands of studs.
There are around 30 vehicles across the seven characters (different guides count 29β33). Here's the useful part: most can either be bought in the Batcave Garage with studs OR earned for free through caches, challenges and side quests β so you rarely need to pay if you're collecting everything anyway. Buying every purchasable vehicle runs about 666,000 studs, which is why the Exploration tree's Γ4 stud multiplier matters.
Garage Vehicles β buy with studs, or earn free
| Vehicle | Garage cost | Free alternative |
|---|---|---|
| Batman '66 | 1,000 | β |
| Batman & Robin | 50,000 | β |
| Batman V Superman | 45,000 | β |
| First Appearance Batmobile | 150,000 | Find the 6 escaped Zoo Animals |
| Kitty Car | 45,000 | Clear 6 Falcone Fortune missions |
| Redbird | 35,000 | Beat 12 AR Challenges |
| Nightbird | 35,000 | Open 130 WayneTech Caches |
| Sports Car (Talia) | 35,000 | Open 170 WayneTech Caches |
| Tumbler (Talia) | 35,000 | Open 190 WayneTech Caches |
| SWAT Van | 30,000 | Open 40 WayneTech Caches |
| Robinmobile | 30,000 | Unlock 4 Subwaynes |
| Batgirl's Van | 30,000 | Open 100 WayneTech Caches |
| Batman '66 (Batgirl) | 30,000 | Clear 5 Waylon Jones cases |
| Motorcycle (Batman) | 25,000 | Open 20 WayneTech Caches |
| GCPD Motorcycle | 25,000 | β |
Story, Challenge & Default Vehicles
| Vehicle | Source | How to get it |
|---|---|---|
| Batman Forever | Story | Reach Chapter 3 |
| Batman: The Animated Series | Story | Reach Chapter 4 |
| Tumbler (Batman) | Story | Reach Chapter 5 |
| Batcycle | Challenge | Complete 8 AR Trials |
| Batpod | Challenge | Complete 4 AR Trials |
| Wingcycle | Challenge | Complete 25 AR Training |
| Catmobile | Side quest | Complete 2 Plantlife quests |
| The Batman | Default | Available from the start |
| GCPD Cruiser | Default | Available from the start |
| Motorcycle (Catwoman) | Default | Available from the start |
| Robincycle | Default | Available from the start |
| Scooter | Default | Available from the start |
| Nightcycle | Default | Available from the start |
| Motorcycle (Talia) | Default | Available from the start |
There are 50 Bat-Symbols hidden across Gotham, and collecting them all builds a LEGO Tyrannosaurus Rex in the Batcave (a nod to the classic Batcave dinosaur). Important: these are the one collectible the district Towers do NOT reveal β so unlike everything else, you genuinely have to hunt them. Scan rooftops, alleys and ledges as you traverse each district, and sweep on foot rather than by vehicle so you don't fly past them.
There are 30 Gold Bricks, which feed into unlocking your characters' skills. The bulk come from the story β you earn one for completing each main mission β and the rest from side content: Wanted posters, Cluemaster puzzles, and combat/traversal trials. Finish the campaign and clean up the side activities and these accumulate naturally.
Too Many Questions asks you to solve all 121 puzzle boxes β 60 set by The Riddler, 60 by Cluemaster, plus the final Riddler-vs-Cluemaster box. They unlock once you've met Robin and appear across the city (activate each district's Tower to pin them to your map). Clearing them also pays out WayneTech Chips, exclusive outfits (Red Queen, Batman Serial, and the classic LEGO Batman: The Video Game suit) and a Gold Skill Brick.
How the puzzles work
Every box is the same puzzle. You're given a set of directional arrow tiles and a board with empty slots. Slot the arrows in, press the red button, and a little robot sets off from the start square and walks the board β turning to follow whichever arrow it steps on and going straight otherwise β until it (hopefully) reaches the checkered finish tile.
How to solve them fast
- Read the board before you place anything β find the robot's start, the checkered finish, and any walls or gaps it has to route around.
- Count your tiles. You're handed a fixed number of arrows and the puzzle is built to use them β if your route needs more, or leaves spares, it's wrong.
- Only place an arrow where the robot must turn. It walks in a straight line on its own, so blank squares are fine; you spend a tile at each corner, not along straights.
- Stuck? Trace it backwards from the checkered tile β work out the final approach, then the turn before it, and so on to the start.
- Test, then fix only the failure point. Press the button, watch exactly where the robot goes wrong, and change the single tile at that spot rather than resetting the whole board.