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A Watchful Collector

Gold

Gotham holds 674 collectibles in total, across six types. This is the most involved Platinum requirement alongside the side-activities Gold β€” but the single biggest time-saver is activating the Tower in each of the 9 districts (Batgirl hacks them): that pins almost every collectible in the district onto your map, so you're not searching blind.

  • 170 Batcave Trophies β€” pick-up pieces that build Batcave displays (14 story sets of 5, plus 10–20 per district)
  • 200 WayneTech Caches β€” WayneTech Chips for gadget upgrades
  • 121 Puzzle Boxes β€” Riddler & Cluemaster challenges
  • 50 Bat-Symbols β€” the one type towers don't reveal; collecting them builds a Batcave T-Rex
  • 30 Gold Bricks and 23 Red Bricks (cosmetic suit/vehicle colours)
🧱

This is too much power for one person.

Silver

There are 23 Red Bricks, and in this game they're purely cosmetic β€” each unlocks an alternate colour theme for your suits and vehicles, not a gameplay cheat. (The old stud-multiplier brick is gone; that's now the Exploration tree's two "Hyper Combo" skills, capping at Γ—4.) 14 are hidden inside story missions and 9 are simply bought from the Bat-Mite Shop once you have the studs. None are missable β€” replay any mission from the Batcomputer in Free Play to grab one you passed.

Story Mission Red Bricks (14)

#ThemeMissionHow to reach it
1NinjaPrologue β€” InfiltrationIn a secret room off the main path: after you build the ballista, follow the ledge to the right and solve the book-and-pressure-plate puzzle inside.
2NauticalChapter 1 β€” New BeginningsIn the Docks section β€” grapple up to the building on the left and drop in through its roof.
3Filthy RichChapter 1 β€” Carmine FalconeInside a vault; set the handwheel dial to 5-9-6 to open it.
4Toxic WasteChapter 1 β€” The Red Hood GangThrough a vent β€” clear the toxic waste with the Foam Sprayer, then the Batclaw.
5FelineChapter 2 β€” MimesIn a store: plug the loose wire into the monitor and win the cat-and-dog minigame.
6GothicChapter 2 β€” The PenguinBehind destructible crates; cut the glass and rotate the red umbrella on its podium.
7ArtistChapter 2 β€” FlügelheimSteer a cat through the vents to reach the scaffolding in the security room.
8ShowbizChapter 2 β€” JokerIn the building with the yellow flowerbeds β€” use cat control to reach the shelves.
9ClownChapter 3 β€” Two-FaceAfter the bomb goes off, hit all three targets on the strength-test machine with Robin's Birdarang.
10Power PlantChapter 3 β€” Kite ManBehind a door Robin can pry open; fire the Cable Launcher into the air vents to glide up to it.
11Flower PowerChapter 3 β€” Poison IvyIn the greenhouse β€” place the red and green flowers on their pedestals to burst the glass.
12Fire BreatherChapter 4 β€” FireflyIn the planetarium: turn the handwheels until Mars shows on the central planet to crack it open.
13Ice AgeChapter 4 β€” Mr. FreezeAfter the boss fight, hit the red panel targets with Nightwing's Electrorang to drop the brick.
14BatsChapter 6 β€” The League of Shadows ReturnsUse Nightwing's staff on the socket, then have Batgirl hack the garbage truck for cover.

Bat-Mite Shop Red Bricks (9)

#ThemeWhereCost
15ConstructionBat-Mite ShopBuy for 15,000 studs
16SportyBat-Mite ShopBuy for 20,000 studs
17FestiveBat-Mite ShopBuy for 25,000 studs
18FuturisticBat-Mite ShopBuy for 25,000 studs
19GlitchBat-Mite ShopBuy for 25,000 studs
20GroovyBat-Mite ShopBuy for 25,000 studs
21GCPDBat-Mite ShopBuy for 30,000 studs
22MagicBat-Mite ShopBuy for 35,000 studs
23BeautyBat-Mite ShopBuy for 50,000 studs
🧱
The nine shop bricks total 250,000 studs. With both Hyper Combo skills active (Γ—4) and a district cleared, that's a quick buy β€” grab them in one trip once you're rolling in studs.
Trophy

Quite the collection, Master Bruce.

Bronze

Batcave Trophies are small pick-up collectibles that combine into larger display pieces back in the Batcave (bonsai trees, surfboards, disco balls and the like). You just walk into them to collect β€” there's no carrying them anywhere. There are a lot: each of the 14 story missions hides a set of 5, and each of the 9 open-world districts holds roughly 10–20 more, for around 170 in total.

πŸ—ΊοΈ
Reveal them: unlock each district's Tower (Batgirl hacks it) and every Batcave Trophy in that district appears on your map as a trophy icon. Do the towers first and this becomes a checklist, not a hunt. Nothing is missable β€” replay story missions from the Batcomputer for any you skipped.
πŸ’ 

You have a name to maintain.

Bronze

WayneTech Caches are hidden both inside story chapters and across open-world Gotham. Each holds a WayneTech Chip β€” the currency you spend on gadget and weapon upgrades for Batman and his allies β€” and they feed the Gold A Watchful Collector trophy plus several district-completion bronzes. There are 200 in total, roughly five per story mission plus the open-world spread.

  • Unlock each district's tower β€” every WayneTech Cache in that district then pins to your map. This is the single biggest time-saver.
  • Missed a story-mission cache? Replay the mission from the Batcave computer to clean it up β€” nothing is missable.
  • Some caches sit behind character-specific abilities (hacking, acrobatics, explosives) β€” flag them and return in Free Play once you have the right character.
  • You'll also find separate blue caches that aren't WayneTech Caches but are still worth opening β€” they drop thousands of studs.
🏎️

The whole garage.

Bronze

There are around 30 vehicles across the seven characters (different guides count 29–33). Here's the useful part: most can either be bought in the Batcave Garage with studs OR earned for free through caches, challenges and side quests β€” so you rarely need to pay if you're collecting everything anyway. Buying every purchasable vehicle runs about 666,000 studs, which is why the Exploration tree's Γ—4 stud multiplier matters.

Garage Vehicles β€” buy with studs, or earn free

VehicleGarage costFree alternative
Batman '661,000β€”
Batman & Robin50,000β€”
Batman V Superman45,000β€”
First Appearance Batmobile150,000Find the 6 escaped Zoo Animals
Kitty Car45,000Clear 6 Falcone Fortune missions
Redbird35,000Beat 12 AR Challenges
Nightbird35,000Open 130 WayneTech Caches
Sports Car (Talia)35,000Open 170 WayneTech Caches
Tumbler (Talia)35,000Open 190 WayneTech Caches
SWAT Van30,000Open 40 WayneTech Caches
Robinmobile30,000Unlock 4 Subwaynes
Batgirl's Van30,000Open 100 WayneTech Caches
Batman '66 (Batgirl)30,000Clear 5 Waylon Jones cases
Motorcycle (Batman)25,000Open 20 WayneTech Caches
GCPD Motorcycle25,000β€”

Story, Challenge & Default Vehicles

VehicleSourceHow to get it
Batman ForeverStoryReach Chapter 3
Batman: The Animated SeriesStoryReach Chapter 4
Tumbler (Batman)StoryReach Chapter 5
BatcycleChallengeComplete 8 AR Trials
BatpodChallengeComplete 4 AR Trials
WingcycleChallengeComplete 25 AR Training
CatmobileSide questComplete 2 Plantlife quests
The BatmanDefaultAvailable from the start
GCPD CruiserDefaultAvailable from the start
Motorcycle (Catwoman)DefaultAvailable from the start
RobincycleDefaultAvailable from the start
ScooterDefaultAvailable from the start
NightcycleDefaultAvailable from the start
Motorcycle (Talia)DefaultAvailable from the start
πŸ¦‡

Follow the signal.

Bronze

There are 50 Bat-Symbols hidden across Gotham, and collecting them all builds a LEGO Tyrannosaurus Rex in the Batcave (a nod to the classic Batcave dinosaur). Important: these are the one collectible the district Towers do NOT reveal β€” so unlike everything else, you genuinely have to hunt them. Scan rooftops, alleys and ledges as you traverse each district, and sweep on foot rather than by vehicle so you don't fly past them.

Gold

Building blocks.

Bronze

There are 30 Gold Bricks, which feed into unlocking your characters' skills. The bulk come from the story β€” you earn one for completing each main mission β€” and the rest from side content: Wanted posters, Cluemaster puzzles, and combat/traversal trials. Finish the campaign and clean up the side activities and these accumulate naturally.

🧩

Too Many Questions

Bronze

Too Many Questions asks you to solve all 121 puzzle boxes β€” 60 set by The Riddler, 60 by Cluemaster, plus the final Riddler-vs-Cluemaster box. They unlock once you've met Robin and appear across the city (activate each district's Tower to pin them to your map). Clearing them also pays out WayneTech Chips, exclusive outfits (Red Queen, Batman Serial, and the classic LEGO Batman: The Video Game suit) and a Gold Skill Brick.

How the puzzles work

Every box is the same puzzle. You're given a set of directional arrow tiles and a board with empty slots. Slot the arrows in, press the red button, and a little robot sets off from the start square and walks the board β€” turning to follow whichever arrow it steps on and going straight otherwise β€” until it (hopefully) reaches the checkered finish tile.

How to solve them fast

  1. Read the board before you place anything β€” find the robot's start, the checkered finish, and any walls or gaps it has to route around.
  2. Count your tiles. You're handed a fixed number of arrows and the puzzle is built to use them β€” if your route needs more, or leaves spares, it's wrong.
  3. Only place an arrow where the robot must turn. It walks in a straight line on its own, so blank squares are fine; you spend a tile at each corner, not along straights.
  4. Stuck? Trace it backwards from the checkered tile β€” work out the final approach, then the turn before it, and so on to the start.
  5. Test, then fix only the failure point. Press the button, watch exactly where the robot goes wrong, and change the single tile at that spot rather than resetting the whole board.
🧩
Riddler boxes tend to be the longer, trickier routes; Cluemaster's are usually shorter. Grab them as you clear each district β€” with towers active they're all on the map, so it's a steady tick-off rather than a hunt.