Side Quests & the Oathbound
There are 20 side quests. Six of them have trophies, and most of the others reward an Amber you need for Ambersmith, so it's worth doing all of them. None of the trophy quests can be missed. Every quest can be started or finished after the credits, and dialogue choices change the outcome but never the reward. The only quest that can be missed, The Choir, happens in the Chapter 10 jail, gives only a consumable and has no trophy.
The Oathbound: all 7 Eternal Guardsmen
For We Wear the Same Colours. Each Guardsman drops a Mysterious Stone Pyramid and an Emblem. Seven Emblems give you the Mysterious Stone Slab, which opens the Oathbound wall in the Fortress Courtyard.
| # | Lantern | How to reach him | Emblem | Nearby loot |
|---|---|---|---|---|
| 1 | Valley of Ashes > Demolished Path (Ch.2) | From the ladder you kick down, go back down the plague vines; behind the group of three enemies take the path left. | Lucien Lafontaine | Perfectionism |
| 2 | The Battlefield > Onslaught Arch (Ch.3, after fast travel) | Back up the cliffs past the camp, left at the fork, and shoot the weak point on the wall. | Valen Duroc | Duellist's Focus |
| 3 | Caverns > Old Mine (Ch.4) | Crane crate to cross, climb the ladder, crate again to the top platform, follow the path to a cave. | Jean Pierre Polnaire | Perfectionism |
| 4 | Fallen Village > Marketplace (Ch.6) | Back through the carriage, left at the junction, along the Neptho-structure path to a cave. | Etienne Vauclair | Pure Transmutation Material, Legendary Catalyst Clot |
| 5 | Cursed Hollow > Deep Water (Ch.6) | Long straight before the church: past the shortcut building, on the right island round the hay bale. | Severin Susse | Life Diverted |
| 6 | City of Orphans > Shamble Street (needs Shield) | Shortcut gate toward the river, left to the ramp with two tall enemies, through the poison at its foot, then shoot a weak point in the house. | Adrien Cassell | – |
| 7 | Fortress > Courtyard (Ch.9) | Through the hallway under the hanging flag, left in the big room: the monster Guardsman (inspect the body). | Bastien Beaufort | Glass Soldier (drop) |
Monster Hunt: all 17 drawings
For The Book of Beasts. Each drawing is pinned to a wall, tree, pillar or cabinet. The quest completes on the 17th.
| # | Drawing of a… | Area | Where |
|---|---|---|---|
| 1 | Lancer | Tribunal Square | On the tree beside the Lantern. |
| 2 | Risen Soldier | Tribunal Square | On the wall round the corner of the burrow by the river. |
| 3 | Howler | Tribunal Square | Straight after the tunnel of burning wood: left, then right into a small dead end. |
| 4 | Volunteer | Tribunal Square | Building with boxes in the first room: up the ramp to the second floor, then left of it. |
| 5 | Eternal Guard | Tribunal Square | Leaving that building, go left toward the fire and left again, in an alcove on the right wall. |
| 6 | General Lothaire | Tribunal Square | After the tentacle-arm enemy, through the burning tunnel and left: on the boxes on the cart beside a chest. |
| 7 | Sapeur | Shamble Street | In the Neptho-wall building, drop down from the room with the two gunmen, get out of the poison fast, and it's in the next big room. |
| 8 | Slaughtermill | Shamble Street | After grappling across the courtyard, take the room on the right instead of the stairs: inside a cabinet. |
| 9 | Swarm Mother | Shamble Street | The building by the man tied to the woodpile: top floor, then right on the balcony in the corner. |
| 10 | Shambling Civilians | Shamble Street | Left of the ramp up to the next burning tunnel, on a pillar by the stairs. |
| 11 | Remnant of the Iron Regiment | Shamble Street | Past the open area by the tower chest, on a pillar round the front-right corner of the building. |
| 12 | Sphinx | Shamble Street | Zipline down from the tower, then right past the sewer building, on a pillar. |
| 13 | Grenadier | Sewers | Open area on the left with a blob enemy on the ceiling: jump across, on the right wall. |
| 14 | Carrion | Sewers | Right path at the split (crouch, grapple) to the shortcut, then down the ladder into the poisoned lower sewer, on the right wall. |
| 15 | Unknown Monstrosity | Sewers | Through the Sewers Key door in the round room, grapple across, right to a dead end by a locked gate. |
| 16 | Abomination | Sewers | Where the tunnel splits left and right: on the left wall of the round tunnel. |
| 17 | Unknown Figure | Sewers | Outside where two enemies wait, at the water's edge round the corner to the right. |
The other 14 side quests
No trophies, but several give Ambers you need for Ambersmith.
| Quest | Reward | Where & how |
|---|---|---|
| The Emissary | Sands of Time | Seal in the poison carriage (Valley of Ashes > The Other Side, Ch.2); letter in the tunnel after the Slaughtermill; with the Shield, the hidden camp in that poison; finish at the red cloth past the train-car weak spot (Fortress > The Other Side). |
| The Scarecrow | Bountiful Harvest | Fallen Village > Fields (Ch.3): pendant under the big tree, letter in the hillside house, give both, then use the pillows in the barn loft. |
| Lullaby | Tomorrow's Promise | Fallen Village > Marketplace (Ch.3): empty crib, Weathered Key out back, Toy from the locked house across the river. |
| Homesick | Bottomless Well | Caverns > Last Sunlight (Ch.4): letter by the memory, Death Notice on the boat through the hole, return. |
| The Lost Boy | Wound that Heals | Vale of Wrath > Wolfsbane Field (Ch.5): note on the bench, Cellar Key in the cave past the miniboss, cellar chest. |
| In the Name of Art | Butcher's Carnage | Vale of Wrath > Under the Bridge (Ch.5): move the painting upstairs, Basement Key by the hilltop grave, letter in the basement. |
| Till Death | Tomorrow's Promise + Revenant's Return | Cursed Hollow (Ch.6): wreath after the Bride, Red Ribbon from the grave behind the church, place it, rest, return. |
| Sleeping Beauty | Distilled Transmutation Material | Cursed Hollow > Village Church (Ch.6): prayer at the island shrine, Headman's Key from the miniboss, spinning wheel upstairs. |
| The Shrike's Anthem | Tiny Whisker Gift | Outskirts > Island of Whispers (Ch.7): note by the shrine, then four burrows (boxed building, barn hole, attic, barn beams). |
| Bedtime Stories | 2 Tiny Whisker Gifts | City of Orphans > Tribunal Square (Ch.7): agree at the burrow up the stairs, book in the trapdoor basement. Choose to read the story for 2 gifts. |
| Misericorde | Remnant's Return | City of Orphans > Shamble Street (Ch.7): man on the woodpile, shoot the attic weak point from the top floor, return. |
| Mummy and Daddy | – | City of Orphans > Sewers (Ch.7): burrow behind the ladder gives Cheese. Don't shoot the undead in the cell past the gold vines, or the quest fails. |
| The Choir | Remnant's Return | Chapter 10 jail only, so it's missable, but it has no trophy. |
| The King of Smugglers | Butcher's Carnage | Cargo Manifest in the Vale of Wrath poison field; Harbour Residence Key from the ship-hold miniboss (Outskirts > Harbour); journal + chest upstairs in the residence. |

We Wear the Same Colours
GoldFull guideCollapse Complete the Oathbound quest.

We Wear the Same Colours
GoldFull guideCollapseHow to earn it
Complete The Oathbound, a quest that spans the whole game. Seven optional Eternal Guardsmen are hidden across seven regions. Each one drops a Mysterious Stone Pyramid and a soldier's Emblem. Once you have all seven Emblems you receive the Mysterious Stone Slab, which opens a hidden wall in the Fortress. The seven are listed in story order in the table on this page. The sixth needs the Shield (Chapter 8) to cross poison, and the seventh is the monster Guardsman in the Fortress Courtyard (Chapter 9). To finish, go to the far side of the Fortress Courtyard room where you fought the monster Guardsman, use the wall marked with the Oathbound symbol, and pick up the note on the table inside.
Tip
Look in the chest behind each Guardsman too: several hold Ambers (Duellist's Focus, Perfectionism x2, Life Diverted). The secret room's two chests hold an Empty Ferrofluid Flask and a Quintessential Blade Material.

A Bitter Cure
BronzeFull guideCollapse Complete the Laudanum quest.

A Bitter Cure
BronzeFull guideCollapseHow to earn it
Complete Laudanum (Chapter 7, the Outskirts). 1. At Island of Whispers, after the children speak to you again, walk down the street toward the shortcut weak spot and knock on the brown door on the right. 2. Round the left side of the building, a second door lets you agree or refuse to help the children. This choice is final. Agreeing gives you a Poison-Filled Bottle. 3. From Market Square, go through the poisoned area to the house, drop through the hole in the upstairs floor and take the Laudanum (poisoned if you agreed). 4. Hand it in at the brown door, rest at a Lantern, come back and go upstairs or downstairs depending on your choice to finish.
Tip
Either choice earns the trophy and the Potent Concoction Amber. You can also get Potent Concoction elsewhere, so the choice is purely story.

Blood and Wine
BronzeFull guideCollapse Complete the Curious Case of Seamus Diggory quest.

Blood and Wine
BronzeFull guideCollapseHow to earn it
Complete The Curious Case of Seamus Diggory (Chapter 6, Cursed Hollow > Silent Cannons). 1. Cross the river platforms. Where the cannon enemy stands, go right to a wall-run, then talk to Seamus through the house window and take the Empty Bottle. 2. In the miniboss area, use the bottle on the pig lying on the ground for the Blood-Filled Bottle. 3. In the shack with animals hanging from the ceiling, take the Bottle of Wine from a barrel. 4. Back at the window, give Seamus either one. The reward is the same.
Tip
Rewards a Ferrofluid Flask Power Upgrade. The dog miniboss behind the house with three notes drops Warrior's Fury, and an exploding chest past Seamus's shack has Indestructible Shell.

Hand in the Jar
BronzeFull guideCollapse Complete the Deserter quest.

Hand in the Jar
BronzeFull guideCollapseHow to earn it
Complete The Deserter (Chapter 5, Vale of Wrath > Under the Bridge). 1. Cross the bridge and pick up the Wanted Notice in the shack. 2. After leaving the basement from the In the Name of Art quest, turn right and use the two grapple points. Kill the Eternal Guardsman there for the Beekeeper's Hut Key, open the hut and read the Deserter's Diary. 3. The Beekeeper's Note outside warns that hives marked with red Xs are dangerous. Search only the square hives for the three Anubis Figurine parts: the square hive furthest from the hut; the square hive on the right of the group by the body-covered road, before the wooden walls; and, in the town, through the first house on the right and out the back, the square hive to the left of a group of three.
Tip
Rewards a duplicate Bountiful Harvest (upgrades it). The chest at the back of the hut has another Perfectionism Amber.

Aggressive Reconnaissance
BronzeFull guideCollapse Complete the Unheard Farewell quest.

Aggressive Reconnaissance
BronzeFull guideCollapseHow to earn it
Complete An Unheard Farewell (Chapter 2, Valley of Ashes). 1. At Guidepost, in the open area after the first Grenadier, talk to the adjutant in the carriage window and agree to help. 2. Leaving the cave after the lift (The Climb), this step updates by itself when you reach the top of the ladder. 3. After climbing the cliff, at the second spot where you shoot Nephtoglobin points to free the lift, ride it back down to the central platform. You have to jump off while it's moving. Burn the wall of gold vines opposite the way you came, kill the miniboss and take the note Letter to all Commanding Officers of the Line Infantry. 4. Climb to the top, kick the ladder down near the first Lantern (Demolished Path) and report to the adjutant. Any answer gives the same reward.
Tip
Rewards the Sleight of Hand Amber (faster reloads and weapon swaps). An Epic Catalyst Clot lies on the ground next to the carriage.

The Book of Beasts
BronzeFull guideCollapse Complete the Monster Hunt quest.

The Book of Beasts
BronzeFull guideCollapseHow to earn it
Complete Monster Hunt (Chapter 7, City of Orphans): collect 17 drawings pinned around Tribunal Square, Shamble Street and the Sewers. The first, Drawing of a Lancer, is on the tree right next to the Tribunal Square Lantern. Every drawing's exact spot is in the table on this page. You'll pick up most of them on the main path if you check walls and pillars. The last three are in the Sewers, behind the Sewers Key door.
Tip
This quest rewards the first Quintessential Transmutation Material. Don't spend it until you have the Shield (Chapter 8): Shield at level 5 earns Transmutation Artifex and enables the missable Abyssal Eviction.
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