Rebel Wolves' ex-Witcher devs deliver a vampire RPG that scored an 83. A fair 5/10 platinum you can do in one playthrough — if you manage your saves around the four endings and the 30-day timer. Every trophy explained.
An ex-Witcher vampire RPG — and a save-smart platinum
The Blood of Dawnwalker is the debut RPG from Rebel Wolves, a studio led by ex-Witcher 3 developers — and it shows. You play Coen, a Dawnwalker caught between human and vampire, racing to save your family in the vampire-ruled valley of Vale Sangora. It launched to strong reviews (Metacritic 83, ~92% positive): sharp combat, a striking day/night system, a great score and a lived-in world, held back only by the rougher edges of a smaller-budget production.
For trophy hunters it's a treat: a 5/10 platinum in around 40–60 hours, and — crucially — doable in a single playthrough if you manage your saves. There's no New Game+, no chapter select and no free-roam after the story, so the whole platinum hinges on keeping manual saves (you get 54 slots) and reloading a pre-finale save to mop up the game's four mutually-exclusive endings.
The two big watch-outs: play on Duelist difficulty (needed for one gold), and rescue your family within 30 in-game days for the most missable trophy of the lot. Nail those, follow the route below, and Every Last Drop is a comfortable, story-first ride.
What we loved
Ex-Witcher pedigree — 83 Metacritic
Fair 5/10 platinum in one playthrough
Great day/night combat + atmosphere
All four endings reachable from one save
What frustrated us
Several missables (endings, 30-day timer, NPC quests)
No NG+, no chapter select, no post-story roam
One full ending must be on Duelist difficulty
Save management is mandatory, not optional
Watch the Platinum Journey
The whole platinum in 22 minutes
All 47 trophies and all six endings, played entirely on Duelist, plus the most important trophy in the game: selling one fish.
Plays from YouTube (youtube-nocookie.com) when you press play. Open on YouTube →
Platinum Roadmap
The road to Every Last Drop
One playthrough does it — but only with disciplined saves. Keep plenty of manual saves (54 slots; a new slot every in-game day is the pro move), because there's no NG+, no chapter select and no roaming after the credits. Start on Duelist, keep an eye on the 30-day family timer, and hold a master save before the finale.
1Start on Duelist difficulty and clear the prologue. You need one full ending on Duelist for Uphill Battle, and you must not change a single difficulty option until that ending. Finish the prologue ('Withering Away') to reach the open world.
2Play only the story missions, and level up with activities that barely move the clock. Climb all 11 towers, clear monster nests, camps and Ancient Circles, and buy Shapeshift and Mercurial Fervor for fast traversal. Leave every side quest and companion questline for later. That's how you stay well inside the 30-day timer. Avoid red-skull (over-levelled) areas.
3Do the court activities, beat the three bosses and max your Infamy. Roughly 75% of each court unlocks Ambrus (The Right Fist of the Knyaz), Bakir (The Mad Khan) and Xanthe (The Dark Mistress). Wreck transports and tear down flags as you go: the Turncoat deal needs peak Infamy (Throne of Thorns).
4Make a manual save before the final quest, then take The Turncoat on Duelist. It skips the final boss, and it pops The Turncoat, In the Nick of Time, Uphill Battle and The Blood of Dawnwalker together (all four came within 26 minutes on our run). Never overwrite that save.
5Reload and take the other five endings, one save at a time. Every ending, the secret ones included, ends the game, so it's always save → ending → reload. The difficulty and 30-day trophies are already yours, so lower the difficulty if you like (we stayed on Duelist). Our exact chain: Save A (before the final quest) → The Turncoat → load A → The Folk Hero → load A → finish Crake's and Lacra's questlines (Anca's too) → new save B before the final quest → The Knyazmaker → load B → The Patricide → load B → Together Forever → load → A Hero They Deserve → load → cleanup.
6Clean up → Platinum. The last flags, Vicho, Ocha and the Sanzhani, the Arbiter sword and armour, an Ultimate Perk in each tree (39 skill points each), the ability feats and Level 50. Every Last Drop pops with the last one.
What can actually be missed. Very little, if you follow the route above. Uphill Battle: start on Duelist and don't touch a difficulty option until your first ending. In the Nick of Time: reach that first ending within 30 in-game days (story missions only and you'll have plenty of room). Sins of the Past, Misery Loves Company and The Manumit lock if Anca, Lacra or Crake dies, so never kill non-hostile NPCs. The endings themselves aren't missable: there's no free roam after the credits, so you reload a manual save after each one, the two secret endings included.
Our real platinum run, trophy by trophy. This is the exact order the trophies popped on our save, 24 September to 11 October, about 60 hours, all on Duelist. It works in one playthrough with one manual save.
Phase 1 · Story missions only, on Duelist (20 trophies)
Main quests and the three courts. Levelled up with towers, nests and camps; no side quests.
24 Sep Balanced Diet
26 Sep Dead Man Talkin'
26 Sep A Dawnwalker is Born
26 Sep Absolutely Insatiable
26 Sep Shadow Roamer
27 Sep Big-City Living
27 Sep Bird's-Eye View
29 Sep Untouchable
29 Sep Feral Hunger
29 Sep Miser
29 Sep The Right Fist of the Knyaz
29 Sep Smuggler
30 Sep Selfish
30 Sep The Mad Khan
30 Sep Delivery Delay
1 Oct Throne of Thorns
1 Oct Antique Aficionado
1 Oct Realmwalker
1 Oct The Dark Mistress
1 Oct Gear of the Gods
Phase 2 · The first finale (5 trophies)
Manual save before the final quest, then the Turncoat ending: four trophies in 26 minutes. Reloaded and took the Folk Hero straight after.
1 Oct The Turncoat
1 Oct In the Nick of Time
2 Oct Uphill Battle
2 Oct The Blood of Dawnwalker
2 Oct The Folk Hero
Phase 3 · Companions and the remaining endings (10 trophies)
Reloaded the pre-finale save, did Crake, Anca and Lacra, made a new save, then took each remaining ending and reloaded after every one.
3 Oct The Manumit
3 Oct Tour Guide Training
5 Oct Sins of the Past
5 Oct Master of Arms
5 Oct Misery Loves Company
6 Oct The Knyazmaker
6 Oct The Patricide
6 Oct A Hero They Deserve
6 Oct Together Forever
6 Oct Capture the Flag
Phase 4 · Cleanup (12 trophies)
Side quests, the Arbiter gear, the skill-tree trophies and Level 50.
A handful of things the game barely explains — internalise these and both the platinum and the playthrough get a lot smoother.
⏳ Time is a resource, not a ticking clock
The 30-day timer only advances for story missions, major decisions and skill upgrades — exploring, fighting, looting and chatting cost zero time. Each day and night is split into 8 segments. So don’t panic-rush: unfog the map, grind levels and clear side content freely, and only “spend” days when you push the main story. That’s exactly how the sub-30-day rescue (In the Nick of Time) fits comfortably alongside everything else in a single run.
🌙 Two bodies, two toolkits
By day, Coen fights as a human — witchcraft hexes (like Burning Blood) and universal swordmastery to control range. By night, transform into a vampire for claws, fangs and Vampiric abilities (Shadowstep, Planeshift, Blood Surge). Health regenerates at night, but you must feed to keep Blood Hunger in check. Most of the fiddly trophies lean on the vampire kit — Shadowstep gets you up the towers, and night is when you drain NPCs for Feral Hunger.
🫁 Corruption — power with a price
Every time you feed, your Corruption rises, pushing Coen closer to a full vampire. That’s how you unlock the deepest Vampiric perks — you need Corruption level 15 for the Creature of the Night Ultimate — but it also brings unsettling visions and moments where you briefly lose control. Feed often: the downside is mostly flavour, the upside is trophies and power.
🔥 Infamy & Edicts — the nemesis system
The more chaos you cause, the higher your Infamy — and your nemesis Brencis answers with Edicts: more soldiers on the streets, even city curfews. But you want high Infamy for the platinum — Throne of Thorns needs peak Infamy, the Turncoat ending needs it maxed, and Smuggler’s silver trade opens at Infamy 4 — so lean into the trouble and just expect the valley to push back.
⚔️ Directional combat & the Duelist catch
Combat is directional: attacks and blocks come from four directions (up/down/left/right) and you match the enemy’s direction to parry or counter. New players can switch on Omniblock/Omniattack to auto-aim swings and parries. The four presets are Story, Fair, Challenging and Duelist — and the on-screen directional prompt disappears on the higher difficulties. Since Uphill Battle forces one ending on Duelist (no prompt), get comfortable reading attack directions first — and Untouchable’s five-in-a-row perfect blocks become far easier once you can.
Every Trophy
All 47 trophies — explained
Grouped by type, each with how to unlock it. Grouped by type. The 11 flagged as missable are the ones to plan for — mostly the endings, the 30-day timer and three NPC questlines.
The Platinum 1 trophy
Earn every other trophy.
Every Last Drop
Details
Collect every other trophy. Follow the roadmap above: story missions only until the first finale, a manual save before “A Deal with the Devil”, the Turncoat on Duelist, then reload for the other five endings and the cleanup. Our platinum took about 60 hours, everything on Duelist; the last two trophies to pop were Glass Ceiling (Level 50) and this one, two minutes apart. The full trophy-by-trophy order is in our walkthrough.
Story, Bosses & Endings 13 trophies
The main path and its six finales. The endings hinge on dialogue choices and set-up questlines, so keep a manual save before the final quest and reload it for each — see the warning above.
A Dawnwalker is Born
Details
Finish the prologue and reach the open world. It pops during ‘Smoke and Ashes’, the last prologue quest, so nobody misses it. Before it does, clear the prologue side quests: they vanish at the Blood Mass. The prologue has its own deadline (sunset on the day of the Blood Mass), and the 30-day countdown only appears once it's over. Esme's medicine on the way: hot water and three spoonfuls of herbs.
The Right Fist of the Knyaz
Details
Kill Ambrus in his duel. Push about 75% of his Court Activities to unlock ‘The Gilded Gauntlet’ (find the crucified peasant with his challenge in southern Maragir). Optional but worth it: ‘The Bittersweet Toast’ lets you poison him before the duel. When he's beaten you choose his fate, and it doesn't matter which: kill or drain, winning the duel pops the trophy. Draining him is the earliest way into Anachora for Realmwalker, so take whichever you need on a save. Attack patterns in our boss guide.
The Mad Khan
Details
Kill Bakir during his games. About 75% of his Court Activities leads to ‘The Lunar Game’ at Lunar Manor: meet Farkas outside and wait until the afternoon. Tips for the games: talk to the Porcupine first so you don't have to fight him, pick the left box in the trap-box riddle, and poison the Cockroach's liquor beforehand so he drops instantly. When Bakir falls, kill or drain him: the trophy pops either way. His feast dialogue and the fight are in our boss guide.
The Dark Mistress
Details
Neutralise Xanthe, the third court boss. Around 75% of her Court Activities triggers her quest. You can kill her or accept her deal (we answered “I'll invite you in.”): both outcomes pop the trophy. Drinking her blood also gives you Blood Surge, the ability you need for Make It Rain. Full fight notes in our boss guide.
Uphill Battle
MissableDetails
Complete one full ending on the Duelist difficulty preset. Only a single ending needs to be on Duelist, so start the game on Duelist and take The Turncoat ending there (it skips the final boss fight). Afterwards you can lower the difficulty if you want to; we stayed on Duelist for the whole platinum.
A Hero They Deserve
Details
Reach the 'leave the valley' secret ending. It's available from right after the prologue until late in the game (we took it near the end of our run). Go to West Briar Sloughs and, at night, use Planeshift/Shadowstep to cross the broken bridge near Coward's Path Shrine, reach the gate and pick '[leave the valley forever]'. It ends the game, so make a manual save right before and reload it afterwards.
Together Forever
Details
Reach the 'stay with family' secret ending. Progress Xanthe's Court Activity 'Home Sweet Home', interact with the door atop Silts Tower and choose '[open the door]', then survive 4 combat loops and talk to your family on the 5th cycle. It ends the game like any other ending, so make a manual save right before and reload it afterwards. It's still available late: we took it after the four main endings.
The Turncoat
Details
Betray your allies for Brencis. Take this ending FIRST — it skips the final boss, ideal while on Duelist. Set-up: defeat all 3 bosses within 30 days at max Infamy, and progress Crake's questline to 'Where Loyalty Lies'. In the finale choose 'I just want my family back' then 'I'll do it', and interact with the hideout door at night.
The Patricide
Details
Defeat Brencis alongside Lacra. Set up by completing Lacra's full questline — A Friend Like This → Song of the Mountain → Hive and Seek → Our Rotten Roots → Midnight Reckoning — then reload the pre-finale save and side with Lacra to take Brencis down together.
The Knyazmaker
Details
Defeat Brencis alongside Crake. Requires Crake's full 7-quest chain — The Firebrand → Shadows in the Woods → Where Loyalty Lies → What Hunts the Night → What Moves the Dead → Who Pulls the Strings → Rise at Dawn — then side with Crake in the finale.
The Folk Hero
Details
Defeat Brencis alone. From your pre-finale save, get into Greifberg Castle without an ally (over the walls at night, the side gate, or Father Florin's way in) and pick “Enough. Time to end this.” when he offers his deal. With no help it's the hardest of the fight endings, so stock consumables and regen perks. We took it straight after the Turncoat by reloading save A. See our endings guide.
In the Nick of Time
MissableDetails
Rescue your family within 30 in-game days. The single most missable trophy — every in-game day spent exploring eats into it. Rush the three bosses and the main story, reaching the finale by ~day 22–30. Once your family is saved, the timer stops mattering for the rest of the platinum.
The Blood of Dawnwalker
Details
Finish the story with any ending. It pops the moment your first ending's sequence completes; for us that was the Turncoat on Duelist, together with The Turncoat, In the Nick of Time and Uphill Battle, all within 26 minutes. There's no free roam after the credits, which is why the manual save before ‘A Deal with the Devil’ matters.
Side Quests & Characters 8 trophies
Character questlines and set collections. Two of these also set up endings, and three lock permanently if the quest-giver dies — keep non-hostile NPCs alive.
Arbiter's Blade
Details
Restore St Mihai's sword through ‘Forge It Anew’. First get the Broken Sword: ‘Night Terrors’ (the well north of Svartrau cathedral, at night) or ‘A Monk and a Saint’ (monk Albertus in the Middens, from Infamy 4), then beat the Mihai boss in the crypt. The three shards are in a kobold cave in the Maragir Wealds (‘Do Not Disturb’), a cave marked with a white X (‘Hostile Takeover’), and an enemy camp in a St. Tyna's Grove cave, level 25+ (‘Executive Order’). Take everything to the Uriash Hermitage blacksmith in Briar Sloughs and survive the waves in the ritual room. Route in our walkthrough.
Arbiter's Regalia
Details
Complete the Arbiter's armour set via 'A Bulwark Against Darkness' — gather the 4 armour components and unlock the set's full potential.
The Large Lizard Moult cave
The Large Lizard Moult cave, between Briar Sloughs and the Maragir Wealds (our marker): where it is on the map.The Large Lizard Moult cave, between Briar Sloughs and the Maragir Wealds (our marker): the exact spot, zoomed in.
Sins of the Past
MissableDetails
Finish Anca's questline: ‘Echoes of Silenced Bells’, ‘Between the Words’, ‘Where Old Devils Lie’ and ‘Stronger Than Achilles’, ending with her trip to the Font of Life. She's at the Crossroads Inn right after the prologue. We left her chain until after the first ending (reloading the pre-finale save) and it worked perfectly. Missable only if Anca dies, so never attack her.
Misery Loves Company
MissableDetails
Complete Lacra's questline (A Friend Like This → Song of the Mountain → Hive and Seek → Our Rotten Roots → Midnight Reckoning) to follow her to the mandrake. This also sets up the Patricide ending — two birds, one chain. Missable if Lacra dies.
The Manumit
MissableDetails
Learn all of Crake's secrets. Start with ‘The Firebrand’ and follow his chain, and finish the optional ‘Distant Shadows’ and ‘A Closer Look’ before his ending quest ‘Rise at Dawn’, or the trophy won't pop. In ‘Shadows in the Woods’ (rescue Sara within 2 days) say she's your sister and pay the guards 100 denarii. The same chain unlocks the Knyazmaker ending. Missable if Crake dies.
The Unquenchable Thirst
Details
Find out the truth about Vicho in two quests: ‘A Study in Crimson’ (at his house, or through Lacra) and then ‘The Good Samaritan’. The trophy pops at the end of the second. It's a short, self-contained chain; we did it during the final cleanup. Missable only if Vicho dies, so don't kill him.
The Outcast
Details
Help Ocha find her new destiny in ‘The Heart Wants What It Wants’. She sits at the corner table of the tavern in the middle of Svartrau City. The trophy unlocks whatever outcome you choose, so pick the answers you like. One of the quickest side-quest trophies; we did it in the cleanup phase, right after Vicho.
The Tsarina's Favourite Human
Details
Complete all 5 Sanzhani quests. ‘Good Home’ has to come first; after that ‘Come Hither’, ‘Burrow Sorrows’, ‘Pearly and Precious’ and ‘Tiny Dancer’ in any order. ‘Pearly and Precious’ also unlocks the Sanzhani vendor who sells the Silk Threads for the Arbiter's armour (6,500 denarii), so it feeds Arbiter's Regalia too.
Combat & Abilities 10 trophies
Combat feats and the three skill trees (Swordmastery, Witchcraft, Vampirism). Bank skill points — an Ultimate Perk costs 39 of them.
Better Safe than Sorry
Details
Behead an enemy with Artery Strike while they're hexed with Burning Blood. Unlock Artery Strike (and upgrade it from its manuals), build up 3 ability charges, then cast Burning Blood on a weakened enemy and follow straight up with Artery Strike while the hex is still ticking. Weak humans are the easiest targets. We got it in the skill-trophy sweep at the very end, shortly after Make It Rain.
Make It Rain
Details
Make an enemy explode with an Active Ability. The ability is Blood Surge, which you get by drinking Xanthe's blood (during or after her fight) or from the cathedral treasury. Use it as the killing blow on a weakened, non-boss enemy and they burst. Bosses don't count.
Absolutely Insatiable
Details
Have 3 Passive Abilities equipped at once. Shapeshift and Mercurial Fervour, the two skills you'll want first for traversal, both sit in passive slots, so you only need one more passive to finish this. It came for us on day two of play, before Svartrau.
Untouchable
Details
Land 5 Perfect Blocks in a row. Block at the last moment in the direction the attack comes from; one mistimed block resets the count. On Duelist you have to read the swing direction yourself (on Story a shield indicator shows the timing), and we got it on Duelist. If you're going for Uphill Battle, don't lower the difficulty for this.
Master of Arms
Details
Unlock an Ultimate Perk in the Swordmastery tree. Spend at least 35 skill points on Swordmastery perks (abilities don't count), then buy one of the tree's three Ultimate Perks for 4 more: 39 points in total. Manual-save before spending so you can reload and reallocate. You won't have enough points for all three trees until late, so this is cleanup work.
Arch Warlock
Details
Unlock an Ultimate Perk in the Witchcraft tree. Same rule as Swordmastery: at least 35 points in Witchcraft perks, then 4 for an Ultimate, 39 in total. Save before spending and reload to reallocate. Ours came at the very end, three minutes before Creature of the Night.
Creature of the Night
Details
Unlock an Ultimate Perk in the Vampirism tree. This tree works differently: there's no 35-point requirement, but you need Corruption level 15 (the maximum), which you raise by drinking blood in fights or through consumables. Once Corruption is maxed, buy the Ultimate.
Mastery
Details
Fully upgrade any single Ability (Swordmastery, Witchcraft or Vampirism) to its final rank by acquiring it repeatedly. It comes naturally when you invest in one favourite ability; for us it popped during the Ultimate Perk sweep.
Dead Man Talkin'
Details
Speak with a dead person using Compel Soul. The game teaches you the Compel Soul witchcraft ability during the main quest ‘Smoke and Ashes’ and makes you use it, so this pops in the prologue and can't be missed. It was our second trophy of the run.
Feral Hunger
Details
Lose control and drain someone outside of combat. At night, drop your health to critically low (one segment or less), then keep talking to an innkeeper or tavern NPC until Coen loses control and feeds. Don't unlock the Closing Wounds perk before this: it heals you back up to a full health segment, which makes the loss of control very unlikely. Draining a human also raises your Corruption.
Vampirism & Leveling 4 trophies
Progression milestones — these build up naturally over the platinum.
Glass Ceiling
Details
Reach Level 50, the maximum. The story gets you into the 30s and 40s; the rest comes from side quests, Court Activities, monster nests, camps and the endings. It was our second-to-last trophy, a couple of minutes before the platinum.
Shadow Roamer
Details
Travel 1,000 metres using Vampiric Abilities: Shadowstep, Planeshift or wolf-form Shapeshift. It's cumulative, and Shapeshift covers ground fastest. Use them to climb the towers at night and it pops on its own; ours came early, before we even reached Svartrau.
Balanced Diet
Details
Drink blood 10 times from animals, humans or monsters. It only counts while you're missing health, so use Voracious Bite in fights when you're hurt, or bite animals at night. It was the very first trophy of our run.
Gear of the Gods
Details
Fill all 8 equipment slots with Legendary items at once. The Arbiter's Blade and the Arbiter's armour cover most of the slots; add two legendary rings and a legendary amulet from drops and loot. We actually had a full legendary set before the first finale (it popped right after Xanthe), so it doesn't have to wait for the end.
Exploration & World 8 trophies
Map, collectibles and points of interest. Do the towers first — they unfog the world and mark everything else.
Bird's-Eye View
Details
Climb all 11 towers and scout their regions: Church, Briar Sloughs, Maragir Wealds, St. Tryna's Grove, Market, Cathedral, Neustadt, Boar's Back, Rockfalls, Silts and Tantari. Do them at night and use Shadowstep to teleport up the walls. Knock these out early — they unfog the map and reveal the flags, camps and activities.
Capture the Flag
Details
Tear down all 5 of Brencis's banners. They all hang at the gates of Svartrau, so one loop round the city walls clears the lot: the West Gate, Dragosti Gate, South Gate, North-East Gate and North-West Gate. Walk up to each banner and pull it down. Map pins for every gate, zoomed out and in, are in our collectibles guide.
Tour Guide Training
Details
Visit all 8 of Vale Sangora's villages and settlements. Each is its own map marker and registers as soon as you arrive, so fast travel between shrines and pass through each one. Check the map for unvisited ones; ours popped during the companion-quest phase.
Antique Aficionado
Details
Discover Ancient Ruins. Available as early as the prologue quest ‘Deep Down’, or during Xanthe's excavation Court Activities. Most players get it without trying.
Big-City Living
Details
Visit Svartrau, the valley's main city, for the first time. You reach it during the main story and the trophy pops as soon as you enter. While you're there, its three towers (Cathedral, Market and Neustadt) and the five banners at its gates count towards Bird's-Eye View and Capture the Flag.
Realmwalker
Details
Enter Anachora for the first time. The earliest reliable way is to drain Ambrus instead of killing him at the end of ‘The Gilded Gauntlet’: his blood drags you into Anachora (it still pops The Right Fist of the Knyaz). Otherwise it's guaranteed in phase 2 of the final Brencis fight.
Throne of Thorns
Details
Reach Infamy level 9, the maximum. Infamy climbs with Court Activities, beating the three court bosses, wrecking vrakhiri transports and tearing down Brencis's banners. You need it maxed anyway for the Turncoat deal, so it pops on the way to your first ending (ours came the same evening as our first finale). Sell your silver and fish before Infamy 9.
Delivery Delay
Details
Destroy 8 of the 10 vrakhiri transports. These enemy convoys appear during certain Court Activities and move along the roads, unmarked until you're close, so watch the map pins (“Intercept the transport”) for Ambrus's, Bakir's and Xanthe's convoys and ambush them. They also raise your Infamy. Where we caught each one is in our collectibles guide.
Economy & Odds 3 trophies
Quick money and market trophies.
Selfish
Details
Sell a fish to a fishmonger. The fishmonger stands in the Svartrau city market — she's there during the day: loot or buy a fish, sell it to her, and it pops in seconds. Missable: she's the only fishmonger in the game and disappears once your Infamy reaches level 9.
The Food Vendor pin in the Svartrau Outskirts.Another food vendor inside Svartrau, by the Cathedral district.The fishmonger's stall at the market.Selling Raw Fish to the fishmonger pops Selfish instantly.
Smuggler
Details
Earn 1,000 denarii selling silver. There's only one silver trader in the game, in Svartrau city, and he needs Infamy level 4 (‘Notorious’) before he'll deal with you; offload silver goods to smuggler contacts until you've banked 1,000 denarii from those sales.
A Silver Trader in Altenmarkt, Svartrau: “one of the few places where you can sell illegal silver.”The trader in person: look for Talk with Silver Trader.
Miser
Details
Hold 5,000 denarii at once. It's your current purse, not lifetime earnings, so sell vendor trash and old gear and hold off big purchases for a moment. Selling silver (for Smuggler) gets you there fast; ours popped early in the run.
FAQ
The Blood of Dawnwalker platinum — quick answers
Is The Blood of Dawnwalker's platinum hard?
No — it's a fair 5/10 and there's nothing online. The challenge is organisation, not skill: you're juggling four mutually-exclusive endings, a 30-in-game-day family timer, and one ending that must be on Duelist difficulty. Manage your saves and it's a smooth ~40–60 hours.
How many playthroughs do I need?
Just one — if you keep a manual save before the final quest and reload it for all four endings. There's no New Game+ and no chapter select, so those saves are what make it a single-playthrough platinum.
What are the missable trophies?
Only five, and only if you slip up: Uphill Battle (change a difficulty option before your first ending), In the Nick of Time (reach that ending after day 30) and three NPC questlines (Sins of the Past, Misery Loves Company and The Manumit) that lock if the quest-giver dies. The six endings aren't missable as long as you keep a manual save before the final quest, and the two secret endings stay available late in the game.
Do I have to play the whole game on the hardest difficulty?
No. Only ONE full ending needs to be on Duelist (for Uphill Battle). Start on Duelist, take the Turncoat ending there, then lowering the difficulty for the rest is optional (we stayed on Duelist the whole way).
What's the 30-day timer about?
'In the Nick of Time' needs you to rescue your family within 30 in-game days — the most missable trophy. Prioritise the main story and reach an ending by around day 22–30. You can still finish everything else after the timer; only the rescue itself is time-limited.