The Blood of Dawnwalker — Step-by-Step Platinum Walkthrough
Every trophy in the order you'll earn it — one playthrough on Duelist: story first, then a save-and-reload at the finale for all six endings and a relaxed cleanup (lower the difficulty then if you like). Tick things off as you go; progress saves automatically.
- 24 Sep Balanced Diet
- 26 Sep Dead Man Talkin'
- 26 Sep A Dawnwalker is Born
- 26 Sep Absolutely Insatiable
- 26 Sep Shadow Roamer
- 27 Sep Big-City Living
- 27 Sep Bird's-Eye View
- 29 Sep Untouchable
- 29 Sep Feral Hunger
- 29 Sep Miser
- 29 Sep The Right Fist of the Knyaz
- 29 Sep Smuggler
- 30 Sep Selfish
- 30 Sep The Mad Khan
- 30 Sep Delivery Delay
- 1 Oct Throne of Thorns
- 1 Oct Antique Aficionado
- 1 Oct Realmwalker
- 1 Oct The Dark Mistress
- 1 Oct Gear of the Gods
- 1 Oct The Turncoat
- 1 Oct In the Nick of Time
- 2 Oct Uphill Battle
- 2 Oct The Blood of Dawnwalker
- 2 Oct The Folk Hero
- 3 Oct The Manumit
- 3 Oct Tour Guide Training
- 5 Oct Sins of the Past
- 5 Oct Master of Arms
- 5 Oct Misery Loves Company
- 6 Oct The Knyazmaker
- 6 Oct The Patricide
- 6 Oct A Hero They Deserve
- 6 Oct Together Forever
- 6 Oct Capture the Flag
- 10 Oct The Unquenchable Thirst
- 10 Oct The Outcast
- 10 Oct The Tsarina's Favourite Human
- 10 Oct Arbiter's Blade
- 10 Oct Arbiter's Regalia
- 11 Oct Arch Warlock
- 11 Oct Creature of the Night
- 11 Oct Mastery
- 11 Oct Make It Rain
- 11 Oct Better Safe than Sorry
- 11 Oct Glass Ceiling
- 11 Oct Every Last Drop
Your Platinum Checklist
Before you start — the clock, saves & settings
Three minutes here saves you a second playthrough.
This game is built around a clock. Every day has 16 time segments and you get 30 days (480 segments) to finish the story. Exploring, climbing, looting and fighting cost nothing. Quests, big decisions, waiting and some objectives do. Every quest below lists its time cost so you can plan.
| When | What to do | Target |
|---|---|---|
| Prologue | All six main quests plus the prologue side quests (they vanish at the Blood Mass). | Day 1–2 |
| Early valley | 11 towers, location trophies, nests, camps and Ancient Circles. Leave Anca, Crake, Lacra, the Sanzhani and Vicho for after the first ending. | By day ~8 |
| Mid game | Court Activities → Ambrus, then Bakir and Xanthe, plus max Infamy. Sell silver + fish before Infamy 9. | Bosses by day ~20 |
| Finale | Manual save before A Deal with the Devil, then the Turncoat ending on Duelist. | Day ~22 (limit 30) |
| Cleanup | Reload, then the companion questlines, the other five endings, Level 50, Ultimate Perks and the legendary gear. Lowering the difficulty is optional. | No clock pressure |
Prologue — Laslea Glen, step by step
Six story quests plus ten side quests that disappear at the Blood Mass. The prologue has its own deadline, sunset on the day of the Blood Mass; the 30-day countdown is only revealed at its end.
All Good Things
- Follow the bloody canyon through the tunnel and the icy crevasse until you find Lunka under attack.
- Beat the three soldiers: this teaches directional attacks, the omni-block and the parry.
- When Lunka turns, follow her down the canyon; the game teaches Shadowstep on the way.
- Walk into the church. It was all a dream; you wake up at home.
Withering Away
- Split logs in the yard, feed the stove, then pick up your sword from the wall.
- Go to Anca's house. She's out, so use Focus Mode: dry vegetable patch, empty water barrel.
- Follow the path to the river, find Anca, and follow her home.
- Buy the herbs: 50 denarii, 25 (she grumbles) or “can't afford it” (pay later). All three work.
- When the storm hits, choose whether to stay for a Latin lesson (see Page-Turner).
- Back home, brew the medicine: water that's hot but not boiling, and exactly three spoonfuls. Then tell Esme a story so she drinks it.
| If you… | What happens |
|---|---|
| Brew it right | Esme survives the Blood Mass. Brencis notices her, but she lives. |
| Get the mix wrong | Brencis kills her at the Blood Mass. Permanent. |
Page-Turner (optional)
- During the storm answer “Gladly – I've missed it too”.
- Latin quiz answers: Petronius → Fear, Lightning. Catullus → Kisses, Grains of sand (the red Catullus book is the flirtier option; same result).
- Gather all 11 herb bundles in the shed. Three of them are hidden behind the door.
- Keep gathering even when Anca screams, then go out and treat her back injury.
Like Father, Like Son
- Follow Pieter up the mountain path to the ruins; dodge his surprise attack.
- Spar with him: dodge his unblockable pierce and kick, perfect-block the fast left-right-left combo, then land two slashes.
- When he stops, answer “See you then”.
| If you… | What happens |
|---|---|
| “See you then” | You keep the rest of the day free for the prologue side quests. Recommended. |
| “I'll wait with you” | Skips straight to the Blood Mass and wastes segments. |
Before you go to the Blood Mass, clear the village. These side quests fail forever once ‘Sacred Covenant’ starts, and each costs about one segment. They're free XP and a couple of good early items:
| Quest | Start | Short version | Reward |
|---|---|---|---|
| Live Bait | Yanna, outside your house | Place 4 rods at the marked river spots and bait them; stay calm with the soldier (or fight). | 250 XP |
| Someone Needs a Lesson | Vasil, village road | Chase and catch Vasil; talk it out, or fight (then accept or refuse Atanas's punishment). | 250 XP |
| Dead Drop | Forgotten grave, Outcast's Burial Ground | Track the carved-tree symbols uphill to the fallen tree; dig out the stash. | 100 XP + Ring of Purging |
| Disturbed | Crina, church cemetery | Follow the mud tracks to Kostel's shed and the trap door; beat Kostel; return the crucifix (or lie). | 250 XP, 25 denarii |
| Deep Down | Gavril's Farm | Find Lazar's cart in the peat bogs northwest, drop into the hole, loot the sarcophagus, beat the Forgotten Guardian. | 250 XP + Mireleaf Bracers · pops Antique Aficionado |
| Enter Not | Ursula, ruined house | Enter via the shed hayloft and roof hole; take the St. Jude figurine to Father Florin. | 100 XP |
| Blasphemy | Gremla's shed | Focus Mode on the loom; question Alois, Otokar and Dana; accuse Premysl. “Maybe you're right…” gives the most XP. | Up to 500 XP + Daylight Amulet |
| On the Run | Iorgu's house | Track the pig from the bridge to Kuno's camp (“Knyaz Brencis does” avoids a fight), chase it, bring it home. | 250 XP, 50 denarii |
| If a Tree Falls in a Forest… | Corpse under a tree, Northern Foothills | Follow the trail past a second soldier and down the cliff; loot the Uriash in uniform; report to Zdislav. | Witch's Pendant |
| Bandit's Treasure Map: Laslea Glen | Outlaw's Gorge hideout | Kill three outlaws and their wolf, take the map, dig east of the house (a bear guards it). | 100 XP, 100 denarii, Polished Long Cleaver |
Trophy · BronzeSacred Covenant
- Finish your side quests first, then go to the church at sunset (or talk to Pieter to skip ahead).
- Optionally talk to the villagers, then sit with Pieter and Esme.
Bad Blood
- Follow the blood trail down the mine. Free Ludwig from the beam if you like; he dies either way.
- Help Kostel with his wound; the fall into the pit wakes the vampire in you.
- Squeeze out southwest, then learn Shadowstep to cross the gaps. Kill the five kobolds with your claws (better than the sword here).
- Learn Planeshift and wall-walk up the white path and across the ceiling, then climb out.
- Optional but worth it: follow the blood trail to the burning house, beat the soldier and the Vrakhiri Banneret, and convince Vladimir to flee. You get 250 XP and a shortcut, and save a segment.
- Reach the village and face Brencis. You're meant to lose; the story continues.
Smoke and Ashes
- Wake at Anca's; walk with her to the empty village and search your house (door, fire marks, Lunka's doll, cloth scrap, footprints). No bodies means your family was taken alive.
- Go back to Anca (1 segment) to learn Compel Soul, and use it on the dead soldier.
- It needs a catalyst: grab Brencis's Banner from the banner stand by the pile of bodies, then question the corpse again. Your family is at the castle and will be drained in 30 days.
- Clear the rubble at the village gate (7 segments; night falls). The prologue ends and the valley opens.
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Trophy · BronzeOpening the valley — days 1 to 8
Towers, location trophies and the questlines in this region.
The valley is open and the 30-day clock is running. For the first few days, do housekeeping that costs almost no time and makes everything else faster.
Climb all 11 towers. Each one clears the fog and drops fast-travel points and activities on the map. Shadowstep or Planeshift up the walls instead of looking for stairs.
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Trophy · BronzeWhile you roam, destroy Vrakhiri transports (the blood-cart convoys, unmarked until you're about 100 m away) and tear down Brencis's 5 flags. Both feed your Infamy.
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Trophy · BronzeThe Firebrand (Crake 1/13)
- Search Vladimir's hut and find the arrowheads hidden in a flour sack.
- Go to the mill. At night, answer the soldiers “I need to piss” to walk past; by day, Renna tells you about the manumits.
- Get into Stoneward Post and speak to the overseer Friedo, then to Mert in the cells.
- Tell Friedo “I'll return later” (Mert stays safe) or “I'll get you out now” (starts the rescue ‘Under Watchful Eyes’).
| If you… | What happens |
|---|---|
| Finish within 4 days | Mert lives and the chain continues with ‘Shadows in the Woods’. |
| Leave it too long | Mert is hanged; question his body with Compel Soul using his wedding ring as the catalyst. The chain still continues. |
Echoes of Silenced Bells (Anca 1/5)
- Meet Anca at the old inn, then go through the fog to the convent (1 segment).
- Check the body, open the gates and defeat the undead nun.
- Find the monastery map in the refectory, then secure the library passage one of three ways: signal from the bell tower to clear the soldiers, bring them St. Tyna's necklace (the ‘Most Precious Thing’ side quest), or ring the church bell to move the nuns (3 segments).
- Push the library bookcase into the catacombs and fight through to Leonica: dodge her spells sideways, dodge the stake clouds backwards twice, and kill the nuns she raises while they're still getting up.
- Decide what happens to Leonica's notes: destroy them, or let Anca finish the ritual. This shapes your relationship with her.
Good Home (Sanzhani 1/5)
- Follow the glowing mushroom rings east of Sandy Gorge Shrine to a burrow and talk to Heile.
- Search the house with the blood cross in Oghasti, then the Wooden Palace and the coal-burner camp to the west.
- Follow the marked trees northeast to Tonis at his campfire. Offer him a drink (faster) and convince him to go back.
A Study in Crimson (Vicho 1/2)
- Meet Vicho downstairs, then come back after sunset with at least 4 segments left.
- Follow him over the rooftops to the jeweller's house: Devora upstairs, Eli in the basement, the Jeweller's Key and the silver.
- Deal with the guards (talk or fight), get the key from the doctor's shed and take the Property Deed from his house.
- Enter the warehouse through the third-floor balcony and kill Doctor Simeon in his mutated form.
- Tell Vicho the truth or stay silent. If you tell him, you can stop him from taking his own life.
Combat & vampirism feats
Nine easy trophies to get while you level.
Knock these out on trash mobs and roadside camps while you level. None are missable, but setting them up deliberately beats waiting for them to happen.
Combat is directional: attacks and blocks come from four directions and you match the enemy's to parry. For Untouchable, pick a slow single enemy and chain five perfect blocks.
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Trophy · BronzeThe three courts — Ambrus, Bakir & Xanthe
How to make each boss angry, every activity by name, and the boss quests step by step with the choices that matter.
The story is three boss questlines you can do in any order. Each boss gets angry as you clear his or her Court Activities (every activity costs about 3 segments). You need roughly 75% of a court's activities before the boss quest arrives. Check the anger meter in the Court menu. The usual order is Ambrus → Bakir → Xanthe.
Ambrus's court: Blood Transports (Bloody Business, Roadside Surprise), the Prisoner Processing Camp (Under Watchful Eyes), Leech Collectors (Bounty of the Mire, Wetland Helpers, Unsavoury Solutions), Prisoner Transports (Lucky Crossing, Fate's Mercy), Blood Cellars (Seeing Red, Uninvited, Trouble Brewing) and Dungeons (Judge and Executioner, Evil and Convenience, Twists and Turns).
The Gilded Gauntlet + The Bittersweet Toast
- Find the crucified peasant with Ambrus's duel challenge in southern Maragir.
- Optional but recommended: meet Iulian Codrin at his hunting lodge (1 segment) to start ‘The Bittersweet Toast’. It poisons Ambrus before the duel.
- Follow Iulian, read Vera's house and track her through the swamp to recover the ritual scroll. Optionally kill the Pale Ravager for its gland: dodge its spit sideways and its slam backwards.
- Brew the poison with the salamander skins, adding the gland in secret if you want Iulian to live. Light the five pillars with Astral Communion, beating the skeletons after pillar 3 and the witch after pillar 5.
- Make Iulian finish the brew and cast the hex. You now have 3 days to show up to the duel.
- Ring the bell at night (2 segments) and fight Ambrus.
| If you… | What happens |
|---|---|
| Let Ambrus drink the poison | He weakens all fight, and can even die to the poison alone. |
| Drink it yourself too | Both of you are poisoned; yours lasts about 10 segments after the quest. |
| Drain Ambrus at the end | You learn Scarlet Shield, get pulled into Anachora (Realmwalker), and his soul can help you against Brencis. |
| Kill him outright | No ability and no ally. |
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Trophy · BronzeBakir's court: Headhunters (Matter of Honour, Silent to the Grave, Smoke Them Out), Payoff Transports (Curious Shipment, Fool's Gold), Distilleries (Ends and Means, Coercion and Duress, Offshoot) and Pillories (Out of Love, Familiar Face — rescue Vasil in Parlita, Old Hand). When the meter is full, clear one more activity and his servant Farkas finds you.
The Lunar Game + The Ring
- Meet Farkas outside Lunar Manor and wait until the afternoon.
- The games: talk to the Porcupine first so you don't have to fight him; in the trap-box riddle pick the left one; poison the Cockroach's liquor earlier so he drops instantly.
- Get through the maze, take a coin from the competitors' bodies, and confront Bakir in his treasure room. The right dialogue gets him alone, away from his guards.
- Beat Bakir with sword and Swordmastery: side-step his blood-line attacks and the bird projectiles.
- ‘The Ring’: take the purple-gem ring from the small chest on the treasury's north shelf. Don't give it to Farkas; show it to Anca instead for an Epic Quick Fighter's Ring.
| If you… | What happens |
|---|---|
| Kill Bakir | You loot Bakir's Armour, a Legendary chestpiece (useful for Gear of the Gods). |
| Drain him | You learn Shadowstorm, and he can be invited in as an ally. |
| Take the treasure deal instead | You fight him again later at Greifberg Castle. |
Trophy · BronzeXanthe's court: Blood Guard Recruiters (Taste of Power, Just a Bit More, Come Home), Ancient Digsites (Unsealed Secrets, Malevolent Presence, Bloodied Dagger), Abducted Girls transports (Fair Maiden, Chosen One), Artefact Transports (Past Glory, When Two Dogs…), Blood Guard Mentors (Unquenchable Thirst, Teach with Pain, Loophole), the Gargoyle Manufacture (Home Sweet Home in Silts Tower) and the Cathedral Ritual (A Dubious Gift).
The Cycle of Love
- Two soldiers bring you Xanthe's Lantern. Go to Howling Keep in the south, clear the entrance and place the lantern on the statue.
- Mansion puzzle: carry the blue lanterns to the statues to make the red vines vanish, one room at a time.
- Get the Key to the Kennels from underground, free Chariklea, and face Xanthe in the Kennels.
- Grab the Relic of St. Dasius while you're in the keep. It's the guaranteed relic for the Arbiter's armour.
| If you… | What happens |
|---|---|
| Drain her | You learn Blood Surge, needed for Make It Rain. She can join you against Brencis. |
| Spare her and take her deal | Her supernatural guards leave the castle finale. You can still get Blood Surge from the phial in the cathedral treasury. |
| Either way | The Dark Mistress pops. |
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Trophy · BronzeThe valley's people — every companion questline
The chains behind 7 trophies and three endings, with the exact dialogue that keeps them on track.
Side quests we found on the map
An Available Quest pin (“A new story starts here”) marks each side-quest giver. These are the ones we picked up, zoomed out and in. Scan the map for these icons after each story beat, because new ones keep appearing.














Follow the lights
These character chains are where most of the missable trophies are. Do them between court activities. Several have waiting periods (“come back tomorrow”) that cost nothing if you spend the time on courts.
Shadows in the Woods
- Head south from Stoneward Post to the small bridge, then southeast to the collapsed cabin.
- Save Sara: say she's your sister and bribe the guards with 100 denarii for a peaceful exit (anything else means a fight).
- Follow her to the manumit camp and win Crake's trust. Your Infamy changes how he greets you.
Where Loyalty Lies
- Raise Infamy to Level 4, then meet Sara in the plaza by day and follow her to the manumit hideout. Remember this place: the Turncoat ending needs it.
- Look for the missing scouts: find the pink-fronted house in Neustadt and follow the blood trail in Focus Mode west through the city gate and north into the slums.
- Enter the locked house through the rooftop hole, inspect the two bodies and the wounded man, then beat the soldiers who arrive.
What Hunts the Night
- Meet Crake and Sara at the church at night, inspect the bloodstains, the wing and the belltower doors.
- Kill the winged monster. Its wing is damaged, so it only uses ground slashes.
- Escort Crake through the Middens, Shadowstep through the blocked gate, and wait in the shack until morning.
What Moves the Dead
- Inspect all 4 spots on the woodcut, then ask around about Silas; the woman with the dog knows most.
- Get into the locked house by the stone arch (pay or threaten the owner), check the wall square, chimney and floorboards, and move the basement shelf into the secret passage.
- In the crypt, follow the blood trail to Crake, kill the hellhounds and the murohn, and walk him out. Pick up Crake's Sword in the crypt.
- Offer to walk him back to the hideout, then answer “Let me help” → “Quite bad” → “Sure”. This guarantees the optional quest you need for The Manumit.
Who Pulls the Strings
- Go to Silts Tower, down the flying gargoyle at the entrance (block its directional swipes like scythe hits) and climb to the third floor.
- Beat the miniboss and take Silas's Book from the pedestal, then show it to Marat at the hideout.
Distant Shadows → A Closer Look
- Go to Tantari by day and find Ascar's hut (listen for bees in Focus Mode). Watch through the window, then tail him unseen: behind the cart by the hives (optionally use the bee smoker for 25 coins), behind the barrels, the second cart, then a tree when soldiers show up. Stepping in or not ends the same way.
- Report to Marat. When Drogos appears, answer “I'll go talk to him”, or the chain stops here.
- Find Marat alone in the forest south of Svartrau. Pick, in order: “May I join you, then?” → “I'm worried about you. What's wrong?” → “I know what this is about.” → “Ascar is your father.” → “Why?” → “Hey. Nothing you say can change the way I see you.”
Trophy · BronzeA Friend Like This
- Scan the alley in Focus Mode and check the broken roof tile, then wait for night.
- Follow the rooftop damage southwest, drop down, climb the steps and fight the vrakhir inside.
- Talk rather than fight: “Gladly. But we will actually talk” → “What happened? Your side of the story” → “You're one of his soldiers” → “Brencis is our common enemy”.
Song of the Mountain
- Find where Isbrand is by travelling to the Uriash village, then meet Lacra at Crown Rock at night.
- Climb the mountain following the windchimes (Focus Mode) and use Planeshift on the walls.
- When the guards stop you, keep it peaceful: “Lacra, calm down” / “Nobody needs to die”.
| If you… | What happens |
|---|---|
| Stay peaceful | The village survives, with its vendors and the side quest A Mother's Plea. |
| Fight | You have to kill the whole village. You lose A Mother's Plea and the good outcome of Ocha's trophy quest. |
Hive and Seek
- Follow Lacra down into the kobold caves, fight through the corrupted kobolds and let the talking ones guide you to Isbrand.
- Take the secret tunnel to ambush Chonk (just a big, tanky kobold).
- When the kobolds want to eat Isbrand: “Calm down and think for a moment” → “You can't all eat at once” → “You will lose your bond if you eat it”.
- Loot Isbrand's Plate, a Legendary chestpiece, from the nearby chest.
Our Rotten Roots
- Wait one full day, then meet Lacra at the fort at night and platform through with Planeshift and Shadowstep.
- Beat the witch miniboss in the mansion courtyard. The left path (memories) is optional lore.
- On the sandstorm platform, beat Isbrand, the Broken Shade. He fights like a standard vampire. You earn Piercing Shriek.
The Night of Horrors
- Wait another day, talk to Lacra, then follow the wisps from the roadside shrine in the southern swamp.
- Fight tatzelwurms, hellhounds and undead, and platform to the sarcophagus and the hidden cave.
- Eat the mandrake when offered. It gives the Mandrake Ward perk (cheat death once a night) and this is the only way to get it. The romance scene is optional and gives Mesmerise.
Trophy · BronzeA Mother's Plea (bonus)
- After Song of the Mountain, ask the elder about her request and touch the handprints on the sacred obelisk.
- Find Ocha in the Altenmarkt tavern in Svartrau. She throws you out, so win the fistfight, then help her (this starts Ocha's trophy quest below).
Between the Words
- Study the forbidden books with Anca (2 segments). The tea is optional.
- Take the blank book “Sancti Mihai Historia Vera” and hold it near a candle: the heat reveals invisible ink about St. Mihai's sword. Anca sends you to the monk Albertus.
Where Old Devils Lie
- Give Anca a day to research, then solve Enolf's riddle by inspecting the two map locations.
- Come back before noon with at least 6 segments left, then go with her northeast along the river, through the cave, into the Font of Life ruins via the fallen column.
- Fight the group in the main chamber (don't touch the red vines), then inspect the mortar, the broken pot and the painting.
Stronger Than Achilles
- Put your hand in the idol's mouth and choose [keep still], beat the miniboss, and open the stone door with Anca.
- Use Astral Communion on the inscribed pillar and survive the statue waves, then decide at the Font.
| If you… | What happens |
|---|---|
| Drink from the Font | Font of Life perk: passive health regen in daylight. Only available here. |
| Let Anca drink | Only changes the epilogue. |
| Destroy it | Ancient Greaves, Legendary trousers. |
Trophy · BronzeThe Good Samaritan
- After A Study in Crimson, take the medicaments from the medic to the farm south of Svartrau.
- Search the farm, deal with the two wolves in the south field, and inspect the body. The trophy pops right there.
Trophy · BronzeThe Heart Wants What It Wants
- Talk to Ocha, then break into Andrei's hideout (north Svartrau) at night and take Andrei's Ring from the desk chest.
- Free the pigs to distract the guard and cast the spell at Andrei's window (or just kill him, which Ocha dislikes).
- Meet her by the river outside the city. Catching three crayfish together is optional.
Trophy · BronzeThe other Sanzhani jobs
- Come Hither: north of Verda Marsh Guardpost Shrine. Follow the sound to the burrow and kill the murohn.
- Burrow Sorrows: north of Boarback Trail Shrine. Clear the kobold burrow, take the charm, and loot Fear of the Wilds (Legendary amulet) from the chest.
- Pearly and Precious: south of Small Bridge Shrine. Track the bandits and kill them. This unlocks the Sanzhana vendor who sells Silk Threads (6,500) for the Arbiter's armour.
- Tiny Dancer: a marked building in central Svartrau. Take the Storekeep's Letter, ‘play’ the lute for the Merchant's Key, free the caged sanzhana, then loot Coat of Darkened Scales (Legendary chest) and the silver under the floorboards.
Trophy · BronzeSt. Mihai's sword, the Arbiter's armour & legendary gear
Three trophies that chain together. Start collecting the materials mid-game.
St. Mihai's sword — Night Terrors / A Monk and a Saint
- Route A: at night, inspect the well in the courtyard north of the cathedral, drop in and read the note by the body (Night Terrors). Then climb into the cathedral from the roof, study the fresco on the scaffolding to learn St. Mihai's symbol, and open the second grave from the right.
- Route B: at Infamy 4 a letter sends you to the monk Albertus in the Middens, west of Svartrau. Speak to the clergy, read the cathedral chronicle at the pulpit, then open the right grave.
- In the crypt, beat the Mihai boss and take the Broken Sword of St. Mihai.
Forge It Anew
- Shard 1 ‘Do Not Disturb’: Maragir Wealds. Follow the yellow marks into a kobold cave; it's on a broken altar.
- Shard 2 ‘Hostile Takeover’: the cave marked with a white X. Kill the boss and take it from the nest.
- Shard 3 ‘Executive Order’: a cave in St. Tyna's Grove. Follow the yellow clues to an enemy camp (level 25+) and take it from the tent.
- Give the smith the three shards and the Broken Sword, then go to the cave northwest, touch the red orb in the ritual room and survive the waves.
Trophy · BronzeA Bulwark Against Darkness
- Relic of a Saint: St. Tyna's (Echoes of Silenced Bells) or St. Dasius's (guaranteed at Howling Keep in The Cycle of Love).
- Bundle of Silk Threads: buy it from the Sanzhana vendor for 6,500 after Pearly and Precious.
- Flask of Quicksilver: top floor of Silts Tower, after Home Sweet Home (gargoyle and puzzles).
- Large Lizard Moult: the cave directly south of the Witchcraft vendor, between Briar Sloughs and Maragir Wealds.
- Bring everything to the Uriash Hermitage smith, start the ritual and beat the waves.
The Large Lizard Moult cave
Trophy · BronzeGear of the Gods needs 8 legendary pieces at once: head, chest, hands, legs, feet, two rings and an amulet. Legendary sources from this walkthrough: the Arbiter's set (4 armour pieces); chests Isbrand's Plate, Coat of Darkened Scales and Bakir's Armour; the Ancient Greaves legs; the amulets Vicho's Cross and Fear of the Wilds. Blacksmiths can upgrade rarity, which is the easy way to finish the rings.
Trophy · BronzeBeating the clock & maxing Infamy
The two gold/timer trophies and the two city trophies that lock at Infamy 9.
Two things have to happen inside the 30 days, and two shops close when Infamy maxes out, so plan around both.
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Trophy · BronzeThe endings — one save, all six
The save plan, the castle, the Brencis fight and the exact dialogue for every ending.
Once all three bosses are down, skip to the next day. The Infamy Edicts cutscene plays and Brencis sends his message: ‘A Deal with the Devil’. Make a manual save right here and never overwrite it. Every ending below comes from this save (or the saves before ‘Rise at Dawn’ / ‘Midnight Reckoning’).
The Turncoat — do this first, on Duelist
- Make sure you've reached the manumit hideout (Crake chain up to ‘Where Loyalty Lies’).
- Light the signal fire at the tower brazier on Shrike's Crag at night.
- Answer “I just want my family back” → “That sounds reasonable” → “I'll do it” → “It is what it is”. Any sword option starts a fight instead.
- Fight the undead alongside Brencis to reach Pieter, then mark the hideout door at night.
- Play the epilogue to the credits. The trophies pop at the end, not at the choice.
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Trophy · Gold
Trophy · GoldThere are four ways in: Planeshift up the walls at night (starts ‘A Lone Wolf's Hunt’), the Side Gate Key from the miniboss Gheorghe, Father Florin's secret knock (‘In the Name of the Father’: the house north of Svartrau's West Gate, drop into the ruins and hear his offer), or marching in with an ally (Lacra or Crake). Inside you meet a gargoyle in the courtyard, then whichever of Ambrus, Xanthe or Bakir you didn't finish for good. Xanthe's library needs you to find three corruption shafts behind the red banners.
The three fight endings
- The Folk Hero: get into the castle alone (walls, side gate or Florin) and beat Brencis with no ally. Picking a sword option at the Shrike's Crag parley also leads here.
- The Patricide: finish Lacra's chain including The Night of Horrors, start Midnight Reckoning at Westridge Outpost Tower, and in the throne room answer “Just draw your blade, Brencis.”
- The Knyazmaker: finish Crake's chain including A Closer Look, wait two days after ‘Who Pulls the Strings’, tell Marat “I'm ready to march on Brencis's castle” (Rise at Dawn: rope down the cliff, the gargoyle, crank the outer gate), then in ‘Fall Before Dusk’ answer “Try, then, you bald f***”. Saving Catalin keeps Crake alive.
Trophy · Silver
Trophy · Silver
Trophy · SilverThe two secret endings
- Together Forever: at the top of Silts Tower, open the door (‘Home Sweet Home’, 4 segments). Inside you have no vampire powers. Rescue your mother (4 specters), then your siblings (3 specters), then beat the Keeper of Nightmares (parry, or Burning Blood to ground it). Do the full cycle four times and talk to your family. Save before the 4th boss, and lower the difficulty if the loops are too much.
- To leave the dream instead, inspect the well during the loop, go through the cave and church, then help the priest remember his sermon (Alin → Esme → Coen in Focus Mode) to escape the dream and claim the Astrologer's Ring.
- A Hero They Deserve: at night in Briar Sloughs, on the west side of the map, find the broken bridge with the open gate. Planeshift and Shadowstep up the canyon walls to it and choose [leave the valley forever].
Trophy · Bronze
Trophy · BronzeMax out & mop up
Level 50, the three Ultimate Perks, Mastery and the money trophy.
Reload a pre-finale save and keep playing past day 30. The valley stays open and there's no clock pressure. Clear every remaining activity and side quest for XP.
Trophy · Silver
Trophy · Bronze
Trophy · Bronze
Trophy · Bronze
Trophy · Bronze
Trophy · Bronze



