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Complete Platinum Walkthrough

The Blood of Dawnwalker — Step-by-Step Platinum Walkthrough

Every trophy in the order you'll earn it — one playthrough on Duelist: story first, then a save-and-reload at the finale for all six endings and a relaxed cleanup (lower the difficulty then if you like). Tick things off as you go; progress saves automatically.

5/10
Difficulty
40–60h
To platinum
1
Playthrough
47
Trophies
Duelist
Route
The plan. Start on Duelist (it's the only way to get Uphill Battle, and you can lower it later). Treat time as currency — only story beats, decisions and skill upgrades burn days, so explore, climb and fight freely. Open the map with the 11 towers, grind the three courts to their bosses, and leave side quests and companion questlines until after your first ending. Reach the finale well inside 30 days for In the Nick of Time, save before “A Deal with the Devil”, take the Turncoat, then reload for everything else. Exact collectible and tower spots are on the main guide.
Our real platinum run, trophy by trophy. This is the exact order the trophies popped on our save, 24 September to 11 October, about 60 hours, all on Duelist. It works in one playthrough with one manual save.
Phase 1 · Story missions only, on Duelist (20 trophies)
Main quests and the three courts. Levelled up with towers, nests and camps; no side quests.
  1. 24 Sep Balanced Diet
  2. 26 Sep Dead Man Talkin'
  3. 26 Sep A Dawnwalker is Born
  4. 26 Sep Absolutely Insatiable
  5. 26 Sep Shadow Roamer
  6. 27 Sep Big-City Living
  7. 27 Sep Bird's-Eye View
  8. 29 Sep Untouchable
  9. 29 Sep Feral Hunger
  10. 29 Sep Miser
  11. 29 Sep The Right Fist of the Knyaz
  12. 29 Sep Smuggler
  13. 30 Sep Selfish
  14. 30 Sep The Mad Khan
  15. 30 Sep Delivery Delay
  16. 1 Oct Throne of Thorns
  17. 1 Oct Antique Aficionado
  18. 1 Oct Realmwalker
  19. 1 Oct The Dark Mistress
  20. 1 Oct Gear of the Gods
Phase 2 · The first finale (5 trophies)
Manual save before the final quest, then the Turncoat ending: four trophies in 26 minutes. Reloaded and took the Folk Hero straight after.
  1. 1 Oct The Turncoat
  2. 1 Oct In the Nick of Time
  3. 2 Oct Uphill Battle
  4. 2 Oct The Blood of Dawnwalker
  5. 2 Oct The Folk Hero
Phase 3 · Companions and the remaining endings (10 trophies)
Reloaded the pre-finale save, did Crake, Anca and Lacra, made a new save, then took each remaining ending and reloaded after every one.
  1. 3 Oct The Manumit
  2. 3 Oct Tour Guide Training
  3. 5 Oct Sins of the Past
  4. 5 Oct Master of Arms
  5. 5 Oct Misery Loves Company
  6. 6 Oct The Knyazmaker
  7. 6 Oct The Patricide
  8. 6 Oct A Hero They Deserve
  9. 6 Oct Together Forever
  10. 6 Oct Capture the Flag
Phase 4 · Cleanup (12 trophies)
Side quests, the Arbiter gear, the skill-tree trophies and Level 50.
  1. 10 Oct The Unquenchable Thirst
  2. 10 Oct The Outcast
  3. 10 Oct The Tsarina's Favourite Human
  4. 10 Oct Arbiter's Blade
  5. 10 Oct Arbiter's Regalia
  6. 11 Oct Arch Warlock
  7. 11 Oct Creature of the Night
  8. 11 Oct Mastery
  9. 11 Oct Make It Rain
  10. 11 Oct Better Safe than Sorry
  11. 11 Oct Glass Ceiling
  12. 11 Oct Every Last Drop

Your Platinum Checklist

0 / 47 trophies
Progress saves automatically on this device.
Part 0

Before you start — the clock, saves & settings

Three minutes here saves you a second playthrough.

This game is built around a clock. Every day has 16 time segments and you get 30 days (480 segments) to finish the story. Exploring, climbing, looting and fighting cost nothing. Quests, big decisions, waiting and some objectives do. Every quest below lists its time cost so you can plan.

WhenWhat to doTarget
PrologueAll six main quests plus the prologue side quests (they vanish at the Blood Mass).Day 1–2
Early valley11 towers, location trophies, nests, camps and Ancient Circles. Leave Anca, Crake, Lacra, the Sanzhani and Vicho for after the first ending.By day ~8
Mid gameCourt Activities → Ambrus, then Bakir and Xanthe, plus max Infamy. Sell silver + fish before Infamy 9.Bosses by day ~20
FinaleManual save before A Deal with the Devil, then the Turncoat ending on Duelist.Day ~22 (limit 30)
CleanupReload, then the companion questlines, the other five endings, Level 50, Ultimate Perks and the legendary gear. Lowering the difficulty is optional.No clock pressure
Settings you must not touch: start on the Duelist preset and never change a single difficulty option until the Turncoat ending pops. Changing any slider turns the preset into ‘Custom’ and kills Uphill Battle.
Save discipline: there are 54 manual slots and no free autosave in the open world. Use a new slot every in-game day, one before each boss, and one you never overwrite right before the final quest. Quicksave before every fight on Duelist. There's no New Game+ and no free roam after the credits, so cleanup always happens by reloading a pre-finale save.
Never kill a quest-giver. Killing Crake, Lacra, Anca, Vicho, the Uriash elders or the silver trader locks their questlines and the trophies attached to them.
Part 1

Prologue — Laslea Glen, step by step

Six story quests plus ten side quests that disappear at the Blood Mass. The prologue has its own deadline, sunset on the day of the Blood Mass; the 30-day countdown is only revealed at its end.

Laslea Glen — the prologue (Day 1)
Main

All Good Things

Automatic~20 minTutorial
  1. Follow the bloody canyon through the tunnel and the icy crevasse until you find Lunka under attack.
  2. Beat the three soldiers: this teaches directional attacks, the omni-block and the parry.
  3. When Lunka turns, follow her down the canyon; the game teaches Shadowstep on the way.
  4. Walk into the church. It was all a dream; you wake up at home.
Nothing to miss here. Reward: the Minor Mending Ointment recipe.
Main

Withering Away

Coen's house1 segment (2 with the lesson)Fail: Esme dies
  1. Split logs in the yard, feed the stove, then pick up your sword from the wall.
  2. Go to Anca's house. She's out, so use Focus Mode: dry vegetable patch, empty water barrel.
  3. Follow the path to the river, find Anca, and follow her home.
  4. Buy the herbs: 50 denarii, 25 (she grumbles) or “can't afford it” (pay later). All three work.
  5. When the storm hits, choose whether to stay for a Latin lesson (see Page-Turner).
  6. Back home, brew the medicine: water that's hot but not boiling, and exactly three spoonfuls. Then tell Esme a story so she drinks it.
If you…What happens
Brew it rightEsme survives the Blood Mass. Brencis notices her, but she lives.
Get the mix wrongBrencis kills her at the Blood Mass. Permanent.
This is the only real ‘gotcha’ of the prologue. Hot, not boiling · three spoonfuls.
Side

Page-Turner (optional)

Anca's house1 segmentFail: start Sacred Covenant
  1. During the storm answer “Gladly – I've missed it too”.
  2. Latin quiz answers: Petronius → Fear, Lightning. Catullus → Kisses, Grains of sand (the red Catullus book is the flirtier option; same result).
  3. Gather all 11 herb bundles in the shed. Three of them are hidden behind the door.
  4. Keep gathering even when Anca screams, then go out and treat her back injury.
Worth it: it's the start of the Anca romance thread and only costs one segment.
Main

Like Father, Like Son

Coen's house1 segment
  1. Follow Pieter up the mountain path to the ruins; dodge his surprise attack.
  2. Spar with him: dodge his unblockable pierce and kick, perfect-block the fast left-right-left combo, then land two slashes.
  3. When he stops, answer “See you then”.
If you…What happens
“See you then”You keep the rest of the day free for the prologue side quests. Recommended.
“I'll wait with you”Skips straight to the Blood Mass and wastes segments.

Before you go to the Blood Mass, clear the village. These side quests fail forever once ‘Sacred Covenant’ starts, and each costs about one segment. They're free XP and a couple of good early items:

QuestStartShort versionReward
Live BaitYanna, outside your housePlace 4 rods at the marked river spots and bait them; stay calm with the soldier (or fight).250 XP
Someone Needs a LessonVasil, village roadChase and catch Vasil; talk it out, or fight (then accept or refuse Atanas's punishment).250 XP
Dead DropForgotten grave, Outcast's Burial GroundTrack the carved-tree symbols uphill to the fallen tree; dig out the stash.100 XP + Ring of Purging
DisturbedCrina, church cemeteryFollow the mud tracks to Kostel's shed and the trap door; beat Kostel; return the crucifix (or lie).250 XP, 25 denarii
Deep DownGavril's FarmFind Lazar's cart in the peat bogs northwest, drop into the hole, loot the sarcophagus, beat the Forgotten Guardian.250 XP + Mireleaf Bracers · pops Antique Aficionado
Enter NotUrsula, ruined houseEnter via the shed hayloft and roof hole; take the St. Jude figurine to Father Florin.100 XP
BlasphemyGremla's shedFocus Mode on the loom; question Alois, Otokar and Dana; accuse Premysl. “Maybe you're right…” gives the most XP.Up to 500 XP + Daylight Amulet
On the RunIorgu's houseTrack the pig from the bridge to Kuno's camp (“Knyaz Brencis does” avoids a fight), chase it, bring it home.250 XP, 50 denarii
If a Tree Falls in a Forest…Corpse under a tree, Northern FoothillsFollow the trail past a second soldier and down the cliff; loot the Uriash in uniform; report to Zdislav.Witch's Pendant
Bandit's Treasure Map: Laslea GlenOutlaw's Gorge hideoutKill three outlaws and their wolf, take the map, dig east of the house (a bear guards it).100 XP, 100 denarii, Polished Long Cleaver
bronze trophyTrophy · Bronze
Antique Aficionado — Discover ancient ruins — available as early as the prologue's ‘Deep Down’ quest, or during Xanthe's excavation court activities.
Main

Sacred Covenant

Laslea church, at sunset3 night segments
  1. Finish your side quests first, then go to the church at sunset (or talk to Pieter to skip ahead).
  2. Optionally talk to the villagers, then sit with Pieter and Esme.
What you see depends on earlier choices: Esme lives if the medicine was right, and Gremla or her tapestry hangs above the altar depending on Blasphemy.
Main

Bad Blood

Silver mines4–5 segments
  1. Follow the blood trail down the mine. Free Ludwig from the beam if you like; he dies either way.
  2. Help Kostel with his wound; the fall into the pit wakes the vampire in you.
  3. Squeeze out southwest, then learn Shadowstep to cross the gaps. Kill the five kobolds with your claws (better than the sword here).
  4. Learn Planeshift and wall-walk up the white path and across the ceiling, then climb out.
  5. Optional but worth it: follow the blood trail to the burning house, beat the soldier and the Vrakhiri Banneret, and convince Vladimir to flee. You get 250 XP and a shortcut, and save a segment.
  6. Reach the village and face Brencis. You're meant to lose; the story continues.
Show-off option: if you actually beat Brencis here, Realmwalker pops early. It's extremely hard and there's no penalty for losing.
Main

Smoke and Ashes

Anca's hut → Laslea8 segments
  1. Wake at Anca's; walk with her to the empty village and search your house (door, fire marks, Lunka's doll, cloth scrap, footprints). No bodies means your family was taken alive.
  2. Go back to Anca (1 segment) to learn Compel Soul, and use it on the dead soldier.
  3. It needs a catalyst: grab Brencis's Banner from the banner stand by the pile of bodies, then question the corpse again. Your family is at the castle and will be drained in 30 days.
  4. Clear the rubble at the village gate (7 segments; night falls). The prologue ends and the valley opens.
bronze trophyTrophy · Bronze
Dead Man Talkin' — Use the Compel Soul witchcraft ability for the first time — the game walks you through it during the main quest ‘Smoke and Ashes’. Story-required, can't be missed.
bronze trophyTrophy · Bronze
A Dawnwalker is Born — Finish the prologue and reach the open world during ‘Smoke and Ashes’. Automatic story unlock.
Part 2

Opening the valley — days 1 to 8

Towers, location trophies and the questlines in this region.

Our route: we did only the towers, nests and camps here and left every questline below (Crake, Anca, the Sanzhani, Vicho) until after the first ending. Nothing is lost by waiting, and it keeps the 30-day clock comfortable.

The valley is open and the 30-day clock is running. For the first few days, do housekeeping that costs almost no time and makes everything else faster.

First skill buys: Shapeshift (bat and mist traversal, which makes towers and Shadow Roamer trivial) and Mercurial Fervor (powers your vampire kit).
Towers & locations

Climb all 11 towers. Each one clears the fog and drops fast-travel points and activities on the map. Shadowstep or Planeshift up the walls instead of looking for stairs.

bronze trophyTrophy · Bronze
Bird's-Eye View — Climb all 11 towers across the map — use Shadowstep and Planeshift at night to scale them, and each climb reveals nearby map points of interest. Full list in our tower-locations guide.
bronze trophyTrophy · Bronze
Big-City Living — Visit Svartrau City for the first time — travel to the central city and it registers automatically.
bronze trophyTrophy · Bronze
Tour Guide Training — Visit all 8 villages/settlements — each is its own map marker, so just travel to each to register it.
bronze trophyTrophy · Bronze
Shadow Roamer — Travel 1,000 m total using Shadowstep, Planeshift or wolf-form Shapeshift. Shapeshift covers ground fastest; this racks up naturally as you explore.

While you roam, destroy Vrakhiri transports (the blood-cart convoys, unmarked until you're about 100 m away) and tear down Brencis's 5 flags. Both feed your Infamy.

bronze trophyTrophy · Bronze
Delivery Delay — Destroy 8 of the 10 Vrakhiri Transports (enemy supply groups). They appear during certain Court Activities and stay unmarked until you're close, so watch for them as you roam.
bronze trophyTrophy · Bronze
Capture the Flag — Tear down all 5 of Brencis's banners across Vale Sangora — exact positions are in our collectibles guide.
Start these questlines early (timers and slow chains)
Companion

The Firebrand (Crake 1/13)

Briar Sloughs · Vladimir's hut → Mert's mill4 segmentsMert hangs after 4 days
  1. Search Vladimir's hut and find the arrowheads hidden in a flour sack.
  2. Go to the mill. At night, answer the soldiers “I need to piss” to walk past; by day, Renna tells you about the manumits.
  3. Get into Stoneward Post and speak to the overseer Friedo, then to Mert in the cells.
  4. Tell Friedo “I'll return later” (Mert stays safe) or “I'll get you out now” (starts the rescue ‘Under Watchful Eyes’).
If you…What happens
Finish within 4 daysMert lives and the chain continues with ‘Shadows in the Woods’.
Leave it too longMert is hanged; question his body with Compel Soul using his wedding ring as the catalyst. The chain still continues.
If you handed over your weapons at the post and a fight breaks out, ‘Taking Back What's Mine’ triggers: climb the ladder north of the gate and loot your gear from the room above it.
Companion

Echoes of Silenced Bells (Anca 1/5)

Village gates → St. Tyna's convent8 segments
  1. Meet Anca at the old inn, then go through the fog to the convent (1 segment).
  2. Check the body, open the gates and defeat the undead nun.
  3. Find the monastery map in the refectory, then secure the library passage one of three ways: signal from the bell tower to clear the soldiers, bring them St. Tyna's necklace (the ‘Most Precious Thing’ side quest), or ring the church bell to move the nuns (3 segments).
  4. Push the library bookcase into the catacombs and fight through to Leonica: dodge her spells sideways, dodge the stake clouds backwards twice, and kill the nuns she raises while they're still getting up.
  5. Decide what happens to Leonica's notes: destroy them, or let Anca finish the ritual. This shapes your relationship with her.
This quest is also where you can get the Relic of St. Tyna, one of the two relic options for the Arbiter's armour (Part 6).
Companion

Good Home (Sanzhani 1/5)

Svartrau Outskirts · east of Sandy Gorge Shrine2–8 segmentsMust be first
  1. Follow the glowing mushroom rings east of Sandy Gorge Shrine to a burrow and talk to Heile.
  2. Search the house with the blood cross in Oghasti, then the Wooden Palace and the coal-burner camp to the west.
  3. Follow the marked trees northeast to Tonis at his campfire. Offer him a drink (faster) and convince him to go back.
Good Home unlocks the other four Sanzhani quests. They're covered in Part 5.
Companion

A Study in Crimson (Vicho 1/2)

Vicho's Emporium, Svartrau (night, balcony door)4 segments
  1. Meet Vicho downstairs, then come back after sunset with at least 4 segments left.
  2. Follow him over the rooftops to the jeweller's house: Devora upstairs, Eli in the basement, the Jeweller's Key and the silver.
  3. Deal with the guards (talk or fight), get the key from the doctor's shed and take the Property Deed from his house.
  4. Enter the warehouse through the third-floor balcony and kill Doctor Simeon in his mutated form.
  5. Tell Vicho the truth or stay silent. If you tell him, you can stop him from taking his own life.
Afterwards, Vicho becomes a Witchcraft vendor and his upper floor holds Vicho's Cross, a Legendary amulet for Gear of the Gods.
Part 3

Combat & vampirism feats

Nine easy trophies to get while you level.

Knock these out on trash mobs and roadside camps while you level. None are missable, but setting them up deliberately beats waiting for them to happen.

Combat is directional: attacks and blocks come from four directions and you match the enemy's to parry. For Untouchable, pick a slow single enemy and chain five perfect blocks.

bronze trophyTrophy · Bronze
Untouchable — Land 5 perfect blocks in a row. On Duelist, read the enemy's swing direction; on Story a shield indicator shows the timing. (Don't drop difficulty if you're on an Uphill Battle run.)
bronze trophyTrophy · Bronze
Better Safe than Sorry — Behead an enemy with Artery Strike while they're hexed with Burning Blood. Unlock/upgrade Artery Strike from its manuals, build 3 ability charges, then apply Burning Blood and follow with Artery Strike.
bronze trophyTrophy · Bronze
Absolutely Insatiable — Have 3 passive abilities equipped at once. Mercurial Fervour and Shapeshift take passive slots — unlock one more passive to hit three.
bronze trophyTrophy · Bronze
Balanced Diet — Drink blood to heal 10 times (only counts while you're missing health). Use Voracious Bite in combat, or bite animals at night, to build the count.
bronze trophyTrophy · Bronze
Feral Hunger — At night with health critically low (one segment or less), lose control and drain an NPC outside combat — keep talking to innkeepers/tavern NPCs until the involuntary drain triggers. Don't unlock the Closing Wounds perk first: it heals you back to a full health segment and makes the drain very unlikely.
Feed freely. Every drink raises Corruption, and you need Corruption 15 for the Creature of the Night Ultimate later. The downsides are mostly cosmetic.
Part 4

The three courts — Ambrus, Bakir & Xanthe

How to make each boss angry, every activity by name, and the boss quests step by step with the choices that matter.

The story is three boss questlines you can do in any order. Each boss gets angry as you clear his or her Court Activities (every activity costs about 3 segments). You need roughly 75% of a court's activities before the boss quest arrives. Check the anger meter in the Court menu. The usual order is Ambrus → Bakir → Xanthe.

Ambrus — the Right Fist of the Knyaz

Ambrus's court: Blood Transports (Bloody Business, Roadside Surprise), the Prisoner Processing Camp (Under Watchful Eyes), Leech Collectors (Bounty of the Mire, Wetland Helpers, Unsavoury Solutions), Prisoner Transports (Lucky Crossing, Fate's Mercy), Blood Cellars (Seeing Red, Uninvited, Trouble Brewing) and Dungeons (Judge and Executioner, Evil and Convenience, Twists and Turns).

Boss

The Gilded Gauntlet + The Bittersweet Toast

Southern Maragir~12 segments totalLevel 15+
  1. Find the crucified peasant with Ambrus's duel challenge in southern Maragir.
  2. Optional but recommended: meet Iulian Codrin at his hunting lodge (1 segment) to start ‘The Bittersweet Toast’. It poisons Ambrus before the duel.
  3. Follow Iulian, read Vera's house and track her through the swamp to recover the ritual scroll. Optionally kill the Pale Ravager for its gland: dodge its spit sideways and its slam backwards.
  4. Brew the poison with the salamander skins, adding the gland in secret if you want Iulian to live. Light the five pillars with Astral Communion, beating the skeletons after pillar 3 and the witch after pillar 5.
  5. Make Iulian finish the brew and cast the hex. You now have 3 days to show up to the duel.
  6. Ring the bell at night (2 segments) and fight Ambrus.
If you…What happens
Let Ambrus drink the poisonHe weakens all fight, and can even die to the poison alone.
Drink it yourself tooBoth of you are poisoned; yours lasts about 10 segments after the quest.
Drain Ambrus at the endYou learn Scarlet Shield, get pulled into Anachora (Realmwalker), and his soul can help you against Brencis.
Kill him outrightNo ability and no ally.
Ambrus's moves: spinning shadowstep plus overhead slash → dodge back; leaning shadowstep plus upward slice → dodge sideways; the advancing figure-8 spin → dodge several times in a row. Perfect-block, riposte, then claw. When he raises Scarlet Shield (grey diamond), stop attacking, because hits heal him. At the second break he glows red and teleports; turtle up.
bronze trophyTrophy · Bronze
The Right Fist of the Knyaz — Defeat Ambrus in his duel — the first of the three main bosses. Full patterns in our boss guide; beating the trio drives your Infamy toward Throne of Thorns.
bronze trophyTrophy · Bronze
Realmwalker — Enter Anachora for the first time. Earliest reliable way: drain Ambrus at the end of ‘The Gilded Gauntlet’ — his blood drags you into Anachora. Otherwise it's guaranteed in phase 2 of the final Brencis fight.
Bakir — the Mad Khan (Level 20+)

Bakir's court: Headhunters (Matter of Honour, Silent to the Grave, Smoke Them Out), Payoff Transports (Curious Shipment, Fool's Gold), Distilleries (Ends and Means, Coercion and Duress, Offshoot) and Pillories (Out of Love, Familiar Face — rescue Vasil in Parlita, Old Hand). When the meter is full, clear one more activity and his servant Farkas finds you.

Boss

The Lunar Game + The Ring

Lunar Manor6 segments (+1–3)Level 20+
  1. Meet Farkas outside Lunar Manor and wait until the afternoon.
  2. The games: talk to the Porcupine first so you don't have to fight him; in the trap-box riddle pick the left one; poison the Cockroach's liquor earlier so he drops instantly.
  3. Get through the maze, take a coin from the competitors' bodies, and confront Bakir in his treasure room. The right dialogue gets him alone, away from his guards.
  4. Beat Bakir with sword and Swordmastery: side-step his blood-line attacks and the bird projectiles.
  5. ‘The Ring’: take the purple-gem ring from the small chest on the treasury's north shelf. Don't give it to Farkas; show it to Anca instead for an Epic Quick Fighter's Ring.
If you…What happens
Kill BakirYou loot Bakir's Armour, a Legendary chestpiece (useful for Gear of the Gods).
Drain himYou learn Shadowstorm, and he can be invited in as an ally.
Take the treasure deal insteadYou fight him again later at Greifberg Castle.
Duelist tip: quicksave between every stage of the games, because one mistake can cost you the whole run of fights.
bronze trophyTrophy · Bronze
The Mad Khan — Defeat Bakir during the games — the second main boss. Tactics in our boss guide.
Xanthe — the Dark Mistress (Level 25+)

Xanthe's court: Blood Guard Recruiters (Taste of Power, Just a Bit More, Come Home), Ancient Digsites (Unsealed Secrets, Malevolent Presence, Bloodied Dagger), Abducted Girls transports (Fair Maiden, Chosen One), Artefact Transports (Past Glory, When Two Dogs…), Blood Guard Mentors (Unquenchable Thirst, Teach with Pain, Loophole), the Gargoyle Manufacture (Home Sweet Home in Silts Tower) and the Cathedral Ritual (A Dubious Gift).

Night Terrors and A Dubious Gift lock each other out. Inspecting the well north of the cathedral at night starts Night Terrors and closes A Dubious Gift (the ‘Cathedral Ritual’ activity). Both routes still lead to St. Mihai's sword, so either is fine for the platinum.
Boss

The Cycle of Love

Howling Keep (south)4 segmentsLevel 25+
  1. Two soldiers bring you Xanthe's Lantern. Go to Howling Keep in the south, clear the entrance and place the lantern on the statue.
  2. Mansion puzzle: carry the blue lanterns to the statues to make the red vines vanish, one room at a time.
  3. Get the Key to the Kennels from underground, free Chariklea, and face Xanthe in the Kennels.
  4. Grab the Relic of St. Dasius while you're in the keep. It's the guaranteed relic for the Arbiter's armour.
If you…What happens
Drain herYou learn Blood Surge, needed for Make It Rain. She can join you against Brencis.
Spare her and take her dealHer supernatural guards leave the castle finale. You can still get Blood Surge from the phial in the cathedral treasury.
Either wayThe Dark Mistress pops.
Xanthe's fight: dodge her ground AoEs, and block the red tentacles, which only come from three directions. It has three health bars. Twice, as she passes a red marker, she summons blood orbs; smash them before they heal her.
bronze trophyTrophy · Bronze
The Dark Mistress — Neutralise Xanthe, the third main boss. Beating her (and drinking her blood) also grants the Blood Surge used for Make It Rain — see the boss guide.
bronze trophyTrophy · Bronze
Make It Rain — Trigger the Blood Surge active ability on a non-boss enemy for the explosion effect. You get Blood Surge by consuming Xanthe's blood (during/after her fight) or from the cathedral treasury.
Part 5

The valley's people — every companion questline

The chains behind 7 trophies and three endings, with the exact dialogue that keeps them on track.

Side quests we found on the map

An Available Quest pin (“A new story starts here”) marks each side-quest giver. These are the ones we picked up, zoomed out and in. Scan the map for these icons after each story beat, because new ones keep appearing.

Available Quest pin, Svartrau City, by The Silts
Available Quest: Svartrau City, by The Silts.
Available Quest pin zoomed in, Svartrau City, by The Silts
Zoomed in.
Available Quest pin, Boar's Back, towards Rockfall
Available Quest: Boar's Back, towards Rockfall.
Available Quest pin zoomed in, Boar's Back, towards Rockfall
Zoomed in.
Available Quest pin, Briar Sloughs / Maragir Wealds
Available Quest: Briar Sloughs / Maragir Wealds.
Available Quest pin zoomed in, Briar Sloughs / Maragir Wealds
Zoomed in.
Available Quest pin, Svartrau Outskirts, near St. Tyng's Grove
Available Quest: Svartrau Outskirts, near St. Tyng's Grove.
Available Quest pin zoomed in, Svartrau Outskirts, near St. Tyng's Grove
Zoomed in.
Available Quest pin, Briar Sloughs
Available Quest: Briar Sloughs.
Available Quest pin zoomed in, Briar Sloughs
Zoomed in.
Available Quest pin, Rockfall
Available Quest: Rockfall.
Available Quest pin zoomed in, Rockfall
Zoomed in.
Available Quest pin, St. Tyng's Grove
Available Quest: St. Tyng's Grove.
Available Quest pin zoomed in, St. Tyng's Grove
Zoomed in.

Follow the lights

Follow the lights quest pin
“Follow the lights”: lights appear over the mushroom fairy rings and lead you somewhere. Follow them at night.
Follow the lights zoomed in
The fairy-ring trail, zoomed in.

These character chains are where most of the missable trophies are. Do them between court activities. Several have waiting periods (“come back tomorrow”) that cost nothing if you spend the time on courts.

Crake & the manumits (13 quests → The Manumit + Knyazmaker)
Crake 2

Shadows in the Woods

Stoneward Post → southRescue within 2 days1,000 XP
  1. Head south from Stoneward Post to the small bridge, then southeast to the collapsed cabin.
  2. Save Sara: say she's your sister and bribe the guards with 100 denarii for a peaceful exit (anything else means a fight).
  3. Follow her to the manumit camp and win Crake's trust. Your Infamy changes how he greets you.
Crake 3

Where Loyalty Lies

Svartrau plaza (daytime)5 segmentsNeeds Infamy 4 ‘Notorious’
  1. Raise Infamy to Level 4, then meet Sara in the plaza by day and follow her to the manumit hideout. Remember this place: the Turncoat ending needs it.
  2. Look for the missing scouts: find the pink-fronted house in Neustadt and follow the blood trail in Focus Mode west through the city gate and north into the slums.
  3. Enter the locked house through the rooftop hole, inspect the two bodies and the wounded man, then beat the soldiers who arrive.
Vladimir now drinks in the hideout basement: ‘Old Friends, New Friends’ (3 segments, 250 XP) is a fistfight and a good laugh. It fails 2 days after you start ‘Rise at Dawn’, so do it earlier.
Crake 4

What Hunts the Night

St. Teotim's Church, night~8 segments
  1. Meet Crake and Sara at the church at night, inspect the bloodstains, the wing and the belltower doors.
  2. Kill the winged monster. Its wing is damaged, so it only uses ground slashes.
  3. Escort Crake through the Middens, Shadowstep through the blocked gate, and wait in the shack until morning.
Dialogue that unlocks Crake's optional quests later: “Don't you want to talk about Sara?”, “You sure? You look upset”, “I know what it's like to lose someone”, “Maybe we could talk about them, instead”.
Crake 5

What Moves the Dead

Svartrau City4–6 segments
  1. Inspect all 4 spots on the woodcut, then ask around about Silas; the woman with the dog knows most.
  2. Get into the locked house by the stone arch (pay or threaten the owner), check the wall square, chimney and floorboards, and move the basement shelf into the secret passage.
  3. In the crypt, follow the blood trail to Crake, kill the hellhounds and the murohn, and walk him out. Pick up Crake's Sword in the crypt.
  4. Offer to walk him back to the hideout, then answer “Let me help” → “Quite bad” → “Sure”. This guarantees the optional quest you need for The Manumit.
Crake 6

Who Pulls the Strings

Silts Tower (Aurelius's Tower)7 segments1,000 XP + Life Lock
  1. Go to Silts Tower, down the flying gargoyle at the entrance (block its directional swipes like scythe hits) and climb to the third floor.
  2. Beat the miniboss and take Silas's Book from the pedestal, then show it to Marat at the hideout.
While you're in the tower: the top-floor door is ‘Home Sweet Home’ (the Together Forever ending, and the Flask of Quicksilver for the Arbiter's armour). See Parts 6 and 8 before you open it.
Crake 7–8

Distant Shadows → A Closer Look

Tantari (day) → woods south of Svartrau3 + 1 segmentsMissable
  1. Go to Tantari by day and find Ascar's hut (listen for bees in Focus Mode). Watch through the window, then tail him unseen: behind the cart by the hives (optionally use the bee smoker for 25 coins), behind the barrels, the second cart, then a tree when soldiers show up. Stepping in or not ends the same way.
  2. Report to Marat. When Drogos appears, answer “I'll go talk to him”, or the chain stops here.
  3. Find Marat alone in the forest south of Svartrau. Pick, in order: “May I join you, then?” → “I'm worried about you. What's wrong?” → “I know what this is about.” → “Ascar is your father.” → “Why?” → “Hey. Nothing you say can change the way I see you.”
A Closer Look fails if you wait 16 segments without talking to Marat. Go straight there.
bronze trophyTrophy · Bronze
The Manumit — MISSABLE — In Crake's questline, finish the optional ‘Distant Shadows’ and ‘A Closer Look’ before his ending quest ‘Rise at Dawn’. Start the chain with ‘The Firebrand’.
Rise at Dawn is the Knyazmaker ending. Starting it fails every unfinished quest. Leave it for the ending phase (Part 8) and save first.
Lacra (7 quests → Misery Loves Company + Patricide)
Lacra 1

A Friend Like This

Alley, NE edge of Svartrau below the walls3 segments
  1. Scan the alley in Focus Mode and check the broken roof tile, then wait for night.
  2. Follow the rooftop damage southwest, drop down, climb the steps and fight the vrakhir inside.
  3. Talk rather than fight: “Gladly. But we will actually talk” → “What happened? Your side of the story” → “You're one of his soldiers” → “Brencis is our common enemy”.
Lacra 2

Song of the Mountain

Uriash village · Crown Rock at night4 segmentsDon't fight the village
  1. Find where Isbrand is by travelling to the Uriash village, then meet Lacra at Crown Rock at night.
  2. Climb the mountain following the windchimes (Focus Mode) and use Planeshift on the walls.
  3. When the guards stop you, keep it peaceful: “Lacra, calm down” / “Nobody needs to die”.
If you…What happens
Stay peacefulThe village survives, with its vendors and the side quest A Mother's Plea.
FightYou have to kill the whole village. You lose A Mother's Plea and the good outcome of Ocha's trophy quest.
Lacra 3

Hive and Seek

Caves below the Uriash village4 segments1,000 XP + Legendary chest
  1. Follow Lacra down into the kobold caves, fight through the corrupted kobolds and let the talking ones guide you to Isbrand.
  2. Take the secret tunnel to ambush Chonk (just a big, tanky kobold).
  3. When the kobolds want to eat Isbrand: “Calm down and think for a moment” → “You can't all eat at once” → “You will lose your bond if you eat it”.
  4. Loot Isbrand's Plate, a Legendary chestpiece, from the nearby chest.
Lacra 4

Our Rotten Roots

Westridge Outpost Tower, night4 segmentsWait 1 day first
  1. Wait one full day, then meet Lacra at the fort at night and platform through with Planeshift and Shadowstep.
  2. Beat the witch miniboss in the mansion courtyard. The left path (memories) is optional lore.
  3. On the sandstorm platform, beat Isbrand, the Broken Shade. He fights like a standard vampire. You earn Piercing Shriek.
Lacra 5

The Night of Horrors

Southern swamp shrine6–7 segmentsMissable trophy
  1. Wait another day, talk to Lacra, then follow the wisps from the roadside shrine in the southern swamp.
  2. Fight tatzelwurms, hellhounds and undead, and platform to the sarcophagus and the hidden cave.
  3. Eat the mandrake when offered. It gives the Mandrake Ward perk (cheat death once a night) and this is the only way to get it. The romance scene is optional and gives Mesmerise.
bronze trophyTrophy · Bronze
Misery Loves Company — MISSABLE — In Lacra's questline, complete the optional ‘The Night of Horrors’ before her ending quest ‘Midnight Reckoning’. Her chain starts with ‘A Friend Like This’ (a note near Svartrau's northeast wall).
Side

A Mother's Plea (bonus)

Uriash village elder3 segments
  1. After Song of the Mountain, ask the elder about her request and touch the handprints on the sacred obelisk.
  2. Find Ocha in the Altenmarkt tavern in Svartrau. She throws you out, so win the fistfight, then help her (this starts Ocha's trophy quest below).
Midnight Reckoning is the Patricide ending. Keep it for Part 8.
Anca (5 quests → Sins of the Past)
Anca 2

Between the Words

Crossroads Inn3–4 segments1,000 XP
  1. Study the forbidden books with Anca (2 segments). The tea is optional.
  2. Take the blank book “Sancti Mihai Historia Vera” and hold it near a candle: the heat reveals invisible ink about St. Mihai's sword. Anca sends you to the monk Albertus.
Anca 3

Where Old Devils Lie

Crossroads Inn4 segments + a day's wait
  1. Give Anca a day to research, then solve Enolf's riddle by inspecting the two map locations.
  2. Come back before noon with at least 6 segments left, then go with her northeast along the river, through the cave, into the Font of Life ruins via the fallen column.
  3. Fight the group in the main chamber (don't touch the red vines), then inspect the mortar, the broken pot and the painting.
Anca 4

Stronger Than Achilles

The ruins, straight after6 segments
  1. Put your hand in the idol's mouth and choose [keep still], beat the miniboss, and open the stone door with Anca.
  2. Use Astral Communion on the inscribed pillar and survive the statue waves, then decide at the Font.
If you…What happens
Drink from the FontFont of Life perk: passive health regen in daylight. Only available here.
Let Anca drinkOnly changes the epilogue.
Destroy itAncient Greaves, Legendary trousers.
bronze trophyTrophy · Bronze
Sins of the Past — MISSABLE — Complete all of Anca's quests — ‘Echoes of Silenced Bells’, ‘Between the Words’, ‘Where Old Devils Lie’, ‘Stronger Than Achilles’. Available right after the prologue at the Crossroads Inn.
Vicho, Ocha & the Sanzhani
Vicho 2

The Good Samaritan

Svartrau medic (daytime)1–2 segments
  1. After A Study in Crimson, take the medicaments from the medic to the farm south of Svartrau.
  2. Search the farm, deal with the two wolves in the south field, and inspect the body. The trophy pops right there.
bronze trophyTrophy · Bronze
The Unquenchable Thirst — MISSABLE — Complete Vicho's quests: ‘A Study in Crimson’ (at his house or via Lacra), then ‘The Good Samaritan’. Pops after the second.
Ocha

The Heart Wants What It Wants

West-side tavern, Svartrau4 segments
  1. Talk to Ocha, then break into Andrei's hideout (north Svartrau) at night and take Andrei's Ring from the desk chest.
  2. Free the pigs to distract the guard and cast the spell at Andrei's window (or just kill him, which Ocha dislikes).
  3. Meet her by the river outside the city. Catching three crayfish together is optional.
Both endings (she stays or goes home) give the trophy, as long as you didn't massacre the Uriash village.
bronze trophyTrophy · Bronze
The Outcast — MISSABLE — Complete ‘The Heart Wants What It Wants’ by speaking to Ocha at the corner table of the tavern in the middle of Svartrau City — unlocks regardless of the outcome.
Sanzhani 2–5

The other Sanzhani jobs

After Good Home~7 segments total
  1. Come Hither: north of Verda Marsh Guardpost Shrine. Follow the sound to the burrow and kill the murohn.
  2. Burrow Sorrows: north of Boarback Trail Shrine. Clear the kobold burrow, take the charm, and loot Fear of the Wilds (Legendary amulet) from the chest.
  3. Pearly and Precious: south of Small Bridge Shrine. Track the bandits and kill them. This unlocks the Sanzhana vendor who sells Silk Threads (6,500) for the Arbiter's armour.
  4. Tiny Dancer: a marked building in central Svartrau. Take the Storekeep's Letter, ‘play’ the lute for the Merchant's Key, free the caged sanzhana, then loot Coat of Darkened Scales (Legendary chest) and the silver under the floorboards.
bronze trophyTrophy · Bronze
The Tsarina's Favourite Human — MISSABLE — Complete all 5 Sanzhani quests — ‘Good Home’ (must be first), then ‘Come Hither’, ‘Burrow Sorrows’, ‘Pearly and Precious’ and ‘Tiny Dancer’.
Part 6

St. Mihai's sword, the Arbiter's armour & legendary gear

Three trophies that chain together. Start collecting the materials mid-game.

Side

St. Mihai's sword — Night Terrors / A Monk and a Saint

Svartrau cathedral1–8 segments1,000 XP
  1. Route A: at night, inspect the well in the courtyard north of the cathedral, drop in and read the note by the body (Night Terrors). Then climb into the cathedral from the roof, study the fresco on the scaffolding to learn St. Mihai's symbol, and open the second grave from the right.
  2. Route B: at Infamy 4 a letter sends you to the monk Albertus in the Middens, west of Svartrau. Speak to the clergy, read the cathedral chronicle at the pulpit, then open the right grave.
  3. In the crypt, beat the Mihai boss and take the Broken Sword of St. Mihai.
Trophy chain

Forge It Anew

Uriash Hermitage Shrine blacksmith (Briar Sloughs)~14 segments
  1. Shard 1 ‘Do Not Disturb’: Maragir Wealds. Follow the yellow marks into a kobold cave; it's on a broken altar.
  2. Shard 2 ‘Hostile Takeover’: the cave marked with a white X. Kill the boss and take it from the nest.
  3. Shard 3 ‘Executive Order’: a cave in St. Tyna's Grove. Follow the yellow clues to an enemy camp (level 25+) and take it from the tent.
  4. Give the smith the three shards and the Broken Sword, then go to the cave northwest, touch the red orb in the ritual room and survive the waves.
bronze trophyTrophy · Bronze
Arbiter's Blade — Complete the ‘Forge It Anew’ chain: finish ‘Night Terrors’ and ‘A Monk and a Saint’ to get the Broken Sword + 3 Sword Shards, take them to the Briar Sloughs blacksmith, then temper the sword in a cave for the legendary greatsword.
Trophy chain

A Bulwark Against Darkness

Letter after Infamy 4 · same blacksmith5 segments + materials
  1. Relic of a Saint: St. Tyna's (Echoes of Silenced Bells) or St. Dasius's (guaranteed at Howling Keep in The Cycle of Love).
  2. Bundle of Silk Threads: buy it from the Sanzhana vendor for 6,500 after Pearly and Precious.
  3. Flask of Quicksilver: top floor of Silts Tower, after Home Sweet Home (gargoyle and puzzles).
  4. Large Lizard Moult: the cave directly south of the Witchcraft vendor, between Briar Sloughs and Maragir Wealds.
  5. Bring everything to the Uriash Hermitage smith, start the ritual and beat the waves.

The Large Lizard Moult cave

Large Lizard Moult cave location for the Arbiter's armour (map overview)
The Large Lizard Moult cave, between Briar Sloughs and the Maragir Wealds (our marker): where it is on the map.
Large Lizard Moult cave location for the Arbiter's armour (zoomed in)
The Large Lizard Moult cave, between Briar Sloughs and the Maragir Wealds (our marker): the exact spot, zoomed in.
bronze trophyTrophy · Bronze
Arbiter's Regalia — Complete ‘A Bulwark Against Darkness’ (after Infamy Level 4). Gather Large Lizard Moult (cave south of the Witchcraft vendor), an Amulet Relic (St. Tyna or St. Dasius), Flask of Quicksilver (top of Silts Tower after ‘Home Sweet Home’) and Silk Threads (6,500 coins from the Sanzhani Merchant after ‘Pearly and Precious’), then return to the Briar Sloughs blacksmith.

Gear of the Gods needs 8 legendary pieces at once: head, chest, hands, legs, feet, two rings and an amulet. Legendary sources from this walkthrough: the Arbiter's set (4 armour pieces); chests Isbrand's Plate, Coat of Darkened Scales and Bakir's Armour; the Ancient Greaves legs; the amulets Vicho's Cross and Fear of the Wilds. Blacksmiths can upgrade rarity, which is the easy way to finish the rings.

bronze trophyTrophy · Bronze
Gear of the Gods — Equip all 8 legendary (gold-rarity) gear slots at once. The Arbiter's Blade and Regalia cover most; fill the rest with 2 legendary rings and a legendary amulet from drops/locations.
Part 7

Beating the clock & maxing Infamy

The two gold/timer trophies and the two city trophies that lock at Infamy 9.

Two things have to happen inside the 30 days, and two shops close when Infamy maxes out, so plan around both.

Do these before Infamy Level 9 (the Svartrau gates shut): sell a Dried Fish back to the market Food Vendor (Selfish), and sell 1,000 denarii of silver to the only silver trader, who needs Infamy 4+ (Smuggler). The ‘Trouble with Silver’ lady in a Svartrau alley sells you a brooch for 50 to resell.
bronze trophyTrophy · Bronze
Selfish — MISSABLE — Sell a Dried Fish to the fishmonger (the ‘Food Vendor’ in Svartrau City market) — buy one and resell it immediately. Must be done before Infamy Level 9 locks the city.
bronze trophyTrophy · Bronze
Smuggler — MISSABLE — Cumulatively earn 1,000 denarii selling SILVER items to the sole silver trader in Svartrau City (needs Infamy ‘Notorious’/Level 4+). Do it before Infamy Level 9 seals the city gates.
gold trophyTrophy · Gold
In the Nick of Time — MISSABLE — Reach any of the four main endings within 30 in-game days. Main quests only need ~7–10 days, so prioritise the story and you'll have a big buffer.
bronze trophyTrophy · Bronze
Throne of Thorns — Reach Infamy Level 9 (max) — builds automatically through Court Activities and defeating the three main bosses (Ambrus, Bakir, Xanthe).
Part 8

The endings — one save, all six

The save plan, the castle, the Brencis fight and the exact dialogue for every ending.

Once all three bosses are down, skip to the next day. The Infamy Edicts cutscene plays and Brencis sends his message: ‘A Deal with the Devil’. Make a manual save right here and never overwrite it. Every ending below comes from this save (or the saves before ‘Rise at Dawn’ / ‘Midnight Reckoning’).

Ending

The Turncoat — do this first, on Duelist

Shrike's Crag, nightNo final boss
  1. Make sure you've reached the manumit hideout (Crake chain up to ‘Where Loyalty Lies’).
  2. Light the signal fire at the tower brazier on Shrike's Crag at night.
  3. Answer “I just want my family back” → “That sounds reasonable” → “I'll do it” → “It is what it is”. Any sword option starts a fight instead.
  4. Fight the undead alongside Brencis to reach Pieter, then mark the hideout door at night.
  5. Play the epilogue to the credits. The trophies pop at the end, not at the choice.
silver trophyTrophy · Silver
The Turncoat — MISSABLE — An ending. You must already know where the manumit hideout is (Crake's questline up to ‘Where Loyalty Lies’). In ‘A Deal with the Devil’ at Shrike's Crag pick “I just want my family back” → “That sounds reasonable” → “I'll do it” → “It is what it is”, save Pieter, then mark the hideout door at night. Skips the Brencis fight — ideal for the Duelist run. The trophy pops after the credits.
gold trophyTrophy · Gold
Uphill Battle — MISSABLE — Finish the game (saving the people of Laslea) on the Duelist difficulty preset without ever changing a difficulty setting — any tweak turns it into ‘Custom’ and voids the trophy. Start on Duelist and never touch the sliders.
gold trophyTrophy · Gold
The Blood of Dawnwalker — Finish the story with any ending — pops the moment your first ending sequence completes.
Now reload your pre-finale save. Uphill Battle is already yours, so you can lower the difficulty if you want the fight endings to go quicker (we stayed on Duelist).
Getting into Greifberg Castle

There are four ways in: Planeshift up the walls at night (starts ‘A Lone Wolf's Hunt’), the Side Gate Key from the miniboss Gheorghe, Father Florin's secret knock (‘In the Name of the Father’: the house north of Svartrau's West Gate, drop into the ruins and hear his offer), or marching in with an ally (Lacra or Crake). Inside you meet a gargoyle in the courtyard, then whichever of Ambrus, Xanthe or Bakir you didn't finish for good. Xanthe's library needs you to find three corruption shafts behind the red banners.

Brencis, phase 1: blockable sword and claw strikes, unblockable ranged attacks; Burning Blood stuns him briefly. Phase 2 (Anachora): dodge the scream sideways, watch the tentacle swipes, and expect an unavoidable grab at each health checkpoint. Bosses you drained return as phantoms, and help you if you invited them in. Bring your best consumables and regen perks (Closing Wounds, Font of Life).
Ending

The three fight endings

From the pre-finale saveAny difficulty
  1. The Folk Hero: get into the castle alone (walls, side gate or Florin) and beat Brencis with no ally. Picking a sword option at the Shrike's Crag parley also leads here.
  2. The Patricide: finish Lacra's chain including The Night of Horrors, start Midnight Reckoning at Westridge Outpost Tower, and in the throne room answer “Just draw your blade, Brencis.”
  3. The Knyazmaker: finish Crake's chain including A Closer Look, wait two days after ‘Who Pulls the Strings’, tell Marat “I'm ready to march on Brencis's castle” (Rise at Dawn: rope down the cliff, the gargoyle, crank the outer gate), then in ‘Fall Before Dusk’ answer “Try, then, you bald f***”. Saving Catalin keeps Crake alive.
Both ally endings fail every unfinished quest when they start. Keep a save before each.
Our save chain, ending by ending: Save A (before the final quest) → The Turncoat → load A → The Folk Hero → load A → finish Crake's and Lacra's questlines (Anca's too) → new save B before the final quest → The Knyazmaker → load B → The Patricide → load B → Together Forever → load → A Hero They Deserve → load → cleanup.
silver trophyTrophy · Silver
The Folk Hero — Defeat Brencis entirely solo in the final battle — no ally assistance.
silver trophyTrophy · Silver
The Patricide — MISSABLE — An ending. Complete Lacra's questline (‘A Friend Like This’ → ‘Midnight Reckoning’), then defeat Brencis alongside her in the final battle.
silver trophyTrophy · Silver
The Knyazmaker — MISSABLE — An ending. Complete Crake's questline (‘The Firebrand’ → ‘Rise at Dawn’), then beat Brencis with him as your ally.
Ending

The two secret endings

Anytime after the prologueSave first
  1. Together Forever: at the top of Silts Tower, open the door (‘Home Sweet Home’, 4 segments). Inside you have no vampire powers. Rescue your mother (4 specters), then your siblings (3 specters), then beat the Keeper of Nightmares (parry, or Burning Blood to ground it). Do the full cycle four times and talk to your family. Save before the 4th boss, and lower the difficulty if the loops are too much.
  2. To leave the dream instead, inspect the well during the loop, go through the cave and church, then help the priest remember his sermon (Alin → Esme → Coen in Focus Mode) to escape the dream and claim the Astrologer's Ring.
  3. A Hero They Deserve: at night in Briar Sloughs, on the west side of the map, find the broken bridge with the open gate. Planeshift and Shadowstep up the canyon walls to it and choose [leave the valley forever].
bronze trophyTrophy · Bronze
Together Forever — MISSABLE — An ending. In Silts Tower (far south), interact with the top-floor door and choose ‘[open the door]’; clear two enemy groups + a gargoyle boss, repeat the cycle 4 times, then speak to the family on the 5th cycle to trigger it.
bronze trophyTrophy · Bronze
A Hero They Deserve — On the west side of the map in Briar Sloughs, find the broken bridge with an open gate at night; use Planeshift and Shadowstep to climb the canyon walls to it, then pick ‘[leave the valley forever]’.
Part 9

Max out & mop up

Level 50, the three Ultimate Perks, Mastery and the money trophy.

Reload a pre-finale save and keep playing past day 30. The valley stays open and there's no clock pressure. Clear every remaining activity and side quest for XP.

Skill-point maths: about 160–170 points exist in total, and each Ultimate Perk needs 35 points in that tree's perks + 4 for the Ultimate. You can't afford all three, so manual-save, buy one Ultimate, let the trophy pop, reload and do the next. You need each perk's manual before you can buy it. Vampirism is different: it needs Corruption 15 instead of the 35 points.
silver trophyTrophy · Silver
Glass Ceiling — Reach character level 50 (max). The story alone won't get you there — keep going past the 30-day mark and clear side content.
bronze trophyTrophy · Bronze
Master of Arms — MISSABLE — Spend at least 35 skill points on Swordmastery PERKS (not Abilities), then buy one of the tree's three Ultimate Perks with 4 more points. Manual-save and reload to allocate efficiently.
bronze trophyTrophy · Bronze
Arch Warlock — MISSABLE — Spend 35+ points on Witchcraft perks, then unlock one Ultimate Perk (4 more points). Same save-and-reload planning trick.
bronze trophyTrophy · Bronze
Creature of the Night — MISSABLE — Reach Corruption level 15 (max) by drinking blood (combat or consumables), then unlock an Ultimate Perk in the Vampirism tree (no 35-point requirement here).
bronze trophyTrophy · Bronze
Mastery — MISSABLE — Fully upgrade any single Ability (Swordmastery, Witchcraft or Vampirism) to max through repeated acquisition.
bronze trophyTrophy · Bronze
Miser — Hold 5,000 denarii at once — sell vendor trash and old gear as you go and this comes naturally.
With every trophy above ticked, Every Last Drop — the platinum — is yours.
Every Last Drop platinum trophy
Every Last Drop · Platinum
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