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Boss Guide

The Three Courts — Ambrus, Bakir & Xanthe

The main story is three boss questlines. Here's how to trigger each court, the quest chains and level gates, and how to win the fights — the three kills earn The Right Fist of the Knyaz, The Mad Khan and The Dark Mistress. Pairs with our full walkthrough.

The campaign is three courts. After the prologue, the main story is three boss questlines — Ambrus, Bakir and Xanthe — that you can tackle in any order. Each one opens by grinding that boss's Court Activities until enough “anger” builds to trigger their quest; you only need roughly 75% of a court's activities, not every last one. Defeat all three, then skip time to the next day to trigger the Infamy Edicts cutscene and unlock the finale, “A Deal with the Devil.”
Order & levelling. Start with Ambrus (open from Level 1), then push activities and open-world camps to reach ~Level 20 for Bakir and ~Level 25 for Xanthe. The court activities double as your XP and Infamy engine, so this phase feeds several trophy tracks at once. Save before each boss quest in case a choice locks you out.
Court 1

Ambrus

The Right Fist of the Knyaz trophy

The Right Fist of the Knyaz

Available from Level 1 — do this court first

Ambrus is the court you can start on immediately after the prologue. Grind his Court Activities until enough anger accumulates and his quest triggers.

Court activities that build the quest
  • Blood Transports
  • Prisoner Processing Camps
  • Leech Collectors
  • Prisoner Transports
  • Blood Cellars
  • Ambrus's Dungeons
The quest chain

Clearing roughly 75% of the above hands you “The Gilded Gauntlet”, which leads into “The Bittersweet Toast” — the duel where you kill Ambrus.

How to win the fight

It's a one-on-one duel, so it's all about the directional trade: read his swing direction, parry, and punish. Turn on Omniblock/Omniattack if you're still learning the timing, and keep Burning Blood up to chip him between parries.

bronze trophyTrophy · Bronze
The Right Fist of the Knyaz — Kill Ambrus in the duel.
Court 2

Bakir

The Mad Khan trophy

The Mad Khan

Around Level 20 — grind XP first

Bakir runs the games in the arena. You'll want to be around Level 20 before his court opens up properly, so bank levels from open-world camps and the other courts first.

Court activities that build the quest
  • Rebel Hunters
  • Payoff Transports
  • Distilleries
  • Pillories
The quest chain

Enough of his activities triggers “The Lunar Game”, which flows into “The Ring” — his arena fight during the games, where you kill Bakir.

How to win the fight

An arena bout with adds and crowd pressure. Use the space: swap to your Vampiric kit at night for burst, feed to top up health mid-fight, and bait Bakir's telegraphed attacks into parries rather than trading blindly.

bronze trophyTrophy · Bronze
The Mad Khan — Kill Bakir during the games.
Court 3

Xanthe

The Dark Mistress trophy

The Dark Mistress

Around Level 25 — the last court

Xanthe's court gates highest, around Level 25, so it's usually the last of the three. Her activities skew toward the vampire establishment and the valley's relics.

Court activities that build the quest
  • Blood Guard Recruiters
  • Ancient Digsites
  • Abducted Girls transports
  • Artifact Transports
  • Blood Guard Mentors
  • Gargoyle Manufacture
The quest chain

These build to “The Cycle of Love”, where you confront and neutralise Xanthe.

How to win the fight

By this point you should have Ultimate-tier perks online. Lean on Vampiric abilities (Shadowstep to reposition, Blood Surge for burst) and keep your directional defence tight — she hits hard, so parry over block.

bronze trophyTrophy · Bronze
The Dark Mistress — Neutralise the threat posed by Xanthe.
Combat

Fighting the courts — the basics

It's directional. Attacks and blocks come from four directions; match the enemy's direction to parry and counter. New players should switch on Omniblock/Omniattack to auto-aim swings and parries.

Two toolkits. By day, control range with Witchcraft hexes (Burning Blood) and swordmastery; by night, transform for Vampiric abilities and claws. Health regenerates at night, and feeding tops you up mid-fight.

Difficulty matters. The on-screen directional prompt disappears on the higher presets — on Story it stays on, so drop the difficulty if a boss is giving you trouble (only Uphill Battle forces a full Duelist run).

Then to the finale. With all three down, skip to the next day for the Edicts cutscene and “A Deal with the Devil.” From there, see our all-endings guide to grab every ending from one save.

Next up: the finale and every ending — see the all-endings guide, or the main trophy guide.