The Blood of Dawnwalker — Collectibles & World Locations
Every collectible with exact counts and the trophy it unlocks — 5 flags, 8 villages, 10 transports and the Ancient Circles — plus the full world-map breakdown for XP and 100%. Pairs with our tower locations and full walkthrough.
The four collectible trophies
Plus a fifth — the 11 towers — which has its own locations page.

Capture the Flag
5 BannersBrencis has planted 5 banners around Vale Sangora. Tear all five down — they're easy to spot once you've scouted the towers, and each one also nudges your Infamy up, which you want for the Turncoat ending and Throne of Thorns.
Trophy · Bronze
Tour Guide Training
8 VillagesThere are 8 villages/settlements in the valley. You only need to visit each one — step inside and it's ticked. Most you'll pass through following the main story and side quests, so this usually completes on its own by the endgame.
Trophy · Bronze
Delivery Delay
8 of 10 transportsThe vrakhiri transports are blood-cart convoys that travel the roads — there are 10 in total and you need to destroy 8. Ambush them on the move (they don't wait around), and like the flags they feed your Infamy as you go.
Trophy · Bronze
Antique Aficionado
13 Ancient CirclesScattered across the valley are Ancient Circles (13 in all) — the ruins this trophy wants you to discover. Reveal them by scouting the towers, then simply visit to log them.
Trophy · BronzeEvery other world location
Not required for individual trophies, but they're your main XP engine — clearing them powers you toward Glass Ceiling (Level 50) and the Ultimate Perks, and they round out 100% map completion.
The 111 shrines double as fast-travel points, so grabbing them as you explore makes crossing the valley far quicker for the rest of your run.
Clean up efficiently
Towers first, always. Scouting reveals flags, transports, ruins and camps on the map — hunting blind is a waste of time.
Lean into Infamy. Flags and transports raise it, and you want peak Infamy for Throne of Thorns, the Turncoat ending and the silver trade (Smuggler) — so clear them freely.
Save the grind for after the timer. Villages and ruins complete naturally during the story; the big XP sweep (lairs, camps) is best done once the 30-day clock has expired and there's no pressure.