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Endings Guide

The Blood of Dawnwalker — All 6 Endings

Every ending in Vale Sangora — the four you choose at the finale plus the two secret ones — with the exact requirements, dialogue choices and how to grab all six from a single save. Pairs with our full platinum walkthrough.

How endings work. The Blood of Dawnwalker has six endings — four you pick at the finale and two hidden ones you trigger by your actions. You can get every one in a single playthrough by making a manual save the moment the final quest “A Deal with the Devil” begins, then reloading it for each choice. There are 54 manual save slots, so use them freely. The two secret endings are triggered by locations rather than the final choice, and they stay available late in the game, so you can leave them until after the four main endings. They still end the game, so save right before each one and reload afterwards.
⚔ A DEAL WITH THE DEVIL ◆ make a manual save here — reload it for every ending FIGHT BRENCIS STRIKE A DEAL WALK AWAY · SECRET The Folk HeroAlone · “Enough. Time to end this.” The PatricideWith Lacra · finish her questline The KnyazmakerWith Crake · finish his questline The TurncoatMax Infamy · skips the boss Best ending to do on Duelist — it also earns Uphill Battle. Together ForeverSilts Tower door · late is fine A Hero They DeserveWest Briar Sloughs broken bridge Your FIRST ending also pops The Blood of Dawnwalker (finish the story) — and In the Nick of Time if you're still inside the 30-day timer. The two secret endings stay available late in the game.
All six endings from one save — PIXELFORGE
Setup

Before the finale

Two of the four fight endings are gated behind ally questlines, so do this groundwork during your run.

Finish Lacra's chain (for Patricide) and Crake's chain (for Knyazmaker) before you reach the final quest — you can't add an ally to the fight retroactively.

Push your Infamy to maximum (wreck vrakhiri transports, tear down Brencis's flags, raid the courts) so the Turncoat deal becomes available.

When “A Deal with the Devil” starts, make a manual save. This is the save you'll reload for each ending.

Plan ahead
Do your Duelist ending first while you're still on that difficulty (see below), then reload the save for the rest. Lowering the difficulty for the fight endings is optional; we stayed on Duelist the whole way.
Part 1

The four main endings

Chosen at the finale. Reload your pre-“Deal” save between each.

The Turncoat trophy

The Turncoat

Requires: maxed InfamySkips the final bossBest ending for Duelist
The betrayal path. Rather than fight Brencis, you cut a deal with him — hand over what he wants and he returns your family. Because it skips the final boss fight entirely, it's comfortably the easiest ending to clear, which makes it the one to do on Duelist for Uphill Battle. You need your Infamy maxed for Brencis to take the meeting, so wreck transports and tear down flags across your run. At the deal, choose “I just want my family back”, then “I'll do it.”
Turncoat ending: Brencis's offer
Brencis makes his offer in the finale. We answered That sounds... reasonable.
Turncoat ending: accept the deal
...then I'll do it. to take the deal and betray your allies.
Turncoat ending: Brencis's reaction
Brencis: “I had high hopes for you. A shame.”
Turncoat ending: mark the hideout for Brencis
The next choice on our Turncoat run: [mark hideout for Brencis].
The Blood of Dawnwalker title card after the Turncoat ending
The title card after the credits. No final boss on this path.
The Turncoat trophyTrophy · Silver
The Turncoat — Betray your allies and strike the deal with Brencis.
The Patricide trophy

The Patricide

Requires: Lacra's questline complete
Fight and kill Brencis with Lacra at your side. To make this option appear you must finish Lacra's full quest chain beforehand (it begins with “A Friend Like This” and ends with the mandrake — the same chain that earns Misery Loves Company). Reach the finale with Lacra's arc done and choose to face Brencis together.
The Patricide trophyTrophy · Silver
The Patricide — Defeat Brencis together with Lacra.
The Knyazmaker trophy

The Knyazmaker

Requires: Crake's questline complete
The mirror of Patricide — kill Brencis with Crake instead. This needs Crake's seven-quest chain finished (from “The Firebrand” onward — the chain behind The Manumit). With Crake's arc complete, pick him as your ally for the final confrontation.
The Knyazmaker trophyTrophy · Silver
The Knyazmaker — Defeat Brencis together with Crake.
The Folk Hero trophy

The Folk Hero

No ally requiredHardest of the fight endings
Face Brencis alone and take all the glory. You don't need either questline for this — just decline any ally and finish the fight solo. When prompted, choose “Enough. Time to end this.” Because there's no help, this is the toughest of the four to actually win, so lower the difficulty for it if you need to.
Folk Hero ending dialogue choice
To fight Brencis alone, pick Enough. Time to end this.
The Folk Hero trophyTrophy · Silver
The Folk Hero — Defeat Brencis on your own.
Part 2

The two secret endings

Triggered by where you go, not what you pick — plan saves that can still reach these spots.

Together Forever trophy

Together Forever

Secret endingTrigger before the finaleAvailable late
A hidden ending where Coen simply stays with his family. It isn't a dialogue choice at the end — you trigger it earlier by taking the door inside the Silts Tower and clearing the combat loops behind it. Those fights are tough, so lower the difficulty if you're struggling (we did them on Duelist). It's still available late in the game; we took it after the four main endings. It ends the game, so save right before and reload afterwards.
Together Forever trophyTrophy · Bronze
Together Forever — Stay with your family — the secret ending.
A Hero They Deserve trophy

A Hero They Deserve

Secret endingLocation-triggered
The other hidden ending: rather than confront Brencis at all, Coen escapes Vale Sangora and walks away from the whole mess. Reach the broken bridge in West Briar Sloughs, near the Coward's Path Shrine, to leave the valley. Like Together Forever, it's triggered by getting to a specific spot and it ends the game, so make a manual save right before and reload it afterwards. It's still available late in the game.
A Hero They Deserve escape gate (map overview)
The gate out of the valley, past the broken bridge in West Briar Sloughs: where it is on the map.
A Hero They Deserve escape gate (zoomed in)
The gate out of the valley, past the broken bridge in West Briar Sloughs: the exact spot, zoomed in.
A Hero They Deserve trophyTrophy · Bronze
A Hero They Deserve — Escape Vale Sangora — the secret ending.
Part 3

The Duelist ending — Uphill Battle

The one trophy that forces a difficulty.

Uphill Battle wants you to complete a full ending — saving the people of Laslea — on Duelist. Since the Turncoat ending skips the final boss, it's by far the easiest way to satisfy this on the hardest difficulty. Do it first, on your Duelist run; lowering the difficulty afterwards is up to you.

Uphill Battle trophyTrophy · Gold
Uphill Battle — Finish the game saving Laslea on Duelist difficulty.
The Blood of Dawnwalker trophyTrophy · Gold
The Blood of Dawnwalker — Finish the story — pops on reaching any ending.
In the Nick of Time trophyTrophy · Gold
In the Nick of Time — If you reach an ending before the 30-day timer expires, this gold pops here too.
Recommended

The fastest all-endings route

One save, six endings: the order we used.

1. Play the story on Duelist: main quests, the three courts and max Infamy. Leave the companion questlines for later.

2. At “A Deal with the Devil”, make a manual save. Take the Turncoat ending → Turncoat, Uphill Battle, The Blood of Dawnwalker and In the Nick of Time (inside 30 days).

3. Load that save and take The Folk Hero (alone). Lower the difficulty first if you like.

4. Load it again, finish Crake's and Lacra's questlines (do Anca's at the same time), then make a new manual save before the final quest. Take The Knyazmaker (with Crake), load the new save, take The Patricide (with Lacra), and load it again.

5. From that same save, the secret endings: Together Forever (Home Sweet Home, Silts Tower door), load back, then A Hero They Deserve (West Briar Sloughs broken bridge), load back. Then do all the side quests and the rest of the cleanup.

That's all six endings and five trophies knocked out from essentially one finale save.
Need the rest? Head back to the main trophy guide or the chronological walkthrough.