Campaign & Story
The roguelite Campaign: three Acts on the road to the Galactic League Championship, the Champion difficulty run, the podium-streak trophies and Sebulba's twelve Tales of Podracing.
How a Campaign run works
| Details | |
|---|---|
| Acts | Act 1: The Qualifier (13 events) · Act 2: The Galactic League (18 events, 4 planets before Derven Acos) · Act 3: Kestar's Galactic League (22 events, 5 planets plus story podracing). Lose your tokens and you restart the current Act. |
| Map nodes | Standard races (finish anywhere but don't wreck out) · Eliminators (stay out of the drop zone) · Field Tests: Time Trial, Ramjet, Precision and Battling · Mystery Encounters (“?”) · Scrap Dealer (the credits icon, from Act 2) · Podracing events. Field Tests, Podracing Tests, Mystery Encounters and Scrap Dealers can never cost you crashes or tokens. |
| Crashes & tokens | Each race allows a set number of crashes; use them all and you wreck out and lose a league token. On Champion, crashes only refill by 3 at the start of each planet. |
| Tuning Points | Permanent currency: 1 for finishing any race, 4 for a top-3 Eliminator. Spend them on speeder unlocks and permanent stats (up to level 15 across six stats). |
| Credits & Hibi's Shop | Run currency. Hibi trades at the start of every planet: 4 Parts, stat packs and Ability Packs (2,500 credits; each one offers a choice of new abilities or upgrades). Restocks are random. |
| After the first clear | Champion difficulty unlocks, and you can replay Act 3 directly or restart the Campaign with all your Logbook progress. |
The three speeder types
You need a Gauntlet win with all three for I Can Fly Anything. Permanent stats bought with Tuning Points carry into every run.
| Speeder | Unlock | Handling | Special move | Where to put points |
|---|---|---|---|---|
| Landspeeder | Owned from the start | Big, stable and forgiving. The easiest to fly, and good enough to win everything with the right upgrades. | Drift | Spread points evenly, leaning on Cornering, Afterburner and Drift. |
| Speeder Bike | 10 Tuning Points (on the Vehicle Select screen at the start of a tour) | Small, twitchy and fragile, with the best acceleration. A wide turning circle unless you use its special move. | Kinetic Burst (tighter turns plus a speed burst as you straighten up) | Cornering and Resilience to tame it, or Afterburner and Drift to lean into its speed. |
| Skim Speeder | 20 Tuning Points (same screen) | Holds very high speed but corners wide, so it wants wide racing lines. The hardest to master. | Knife Edge (tilts for sharper cornering) | Drift and Cornering first, plus a couple of points in Afterburner for acceleration. |
Sebulba's Tales of Podracing
A Champion build that works
For Racer of Legend: on Champion you only get 3 crashes back per planet, so this build is about surviving the run, not top speed. Parts are random, so treat the list as a shopping list, not a checklist.
| Pick | |
|---|---|
| Speeder | Speeder Bike, with permanent points roughly Cornering 3 · Ramjet 4 · Battery 3 · Kinetic Burst 4 |
| Racer Style | Ramjet Rider (or Tenacious for an extra crash) |
| Favors | Mad Genius (+2 crashes) · Gadgeteer (extra part slots) · Victorious Loser (once upgraded, pays credits wherever you finish, so you can play it safe), or Unassuming Prodigy / High Roller if you're winning races |
| Parts to look for | Anything that keeps you Cooled and powers Ramjet: Surplus Cooling and Surplus Surging (permanent Cooled or Surging at 8+ Energy), Ramjet Cooling IV + Heat Reduction IV (together they keep you Cooled without needing high Energy), Enhanced Coolant IV, Shielding Ramjet, Ramjet Power IV, Ramjet Accelerator IV, Faster Attachments IV |
| Abilities | Vent upgraded to Supercooled or Corrosive (keeps Ramjet alive) · Overcharged Autopilot (gets you through hard sections without crashing) · Overtaking Surge (extra speed; swap for Auto-Scrubber once Surplus Cooling or Surplus Surging keeps you buffed) · Concussion Mine at level 3 or Ion Bolt's Concussive Bolt upgrade (keep chasers off you) |
What the key Parts do. Surplus Cooling alone keeps you permanently Cooled if you hold high Energy; Ramjet Cooling IV plus Heat Reduction IV gets you the same without the Energy requirement.
| Part | Effect |
|---|---|
| Surplus Cooling | Permanent Cooled while you hold 8+ Energy. |
| Surplus Surging | Permanent Surging while you hold 8+ Energy. |
| Ramjet Cooling IV | Speed-based Ramjet cooling 40% better. |
| Heat Reduction IV | Ramjet builds 30% less heat. |
| Enhanced Coolant IV | Cooled is 150% stronger. |
| Shielding Ramjet | Shielded while Ramjet is running. |
| Ramjet Power IV | Ramjet 50% more powerful. |
| Ramjet Accelerator IV | Ramjet 75% more powerful while Cooled. |
| Faster Attachments IV | Abilities recharge 200% faster. |

Impeding!
BronzeFull guideCollapse Join the Galactic League.

Impeding!
BronzeFull guideCollapseHow to earn it
Story. It pops as soon as you finish the very first event of the Campaign and officially sign up for the underground Galactic League.
Tip
Can't be missed.

Qualified!
BronzeFull guideCollapse Become a Qualified racer in the Galactic League.

Qualified!
BronzeFull guideCollapseHow to earn it
Story. Clear Act 1: The Qualifier. The Campaign is a roguelite: wreck out of your league tokens and you restart that Act from its first planet, but your Tuning Points and unlocks carry over, so every attempt makes the next one easier.
Tip
Can't be missed. Spend your first Tuning Points on vehicle stats; they're permanent.

Disqualified!
BronzeFull guideCollapse Defeat Kestar Bool in the Stadium Showdown.

Disqualified!
BronzeFull guideCollapseHow to earn it
Story. Finish Act 2: The Galactic League by beating Kestar Bool in the Stadium Showdown, the Act's final event.
Tip
Can't be missed. Before you finish Act 2, read the Clandestine Aid warning on the Favors page: that Favor can only win a Gauntlet in Act 2.

Shade! Shade! Shade!
GoldFull guideCollapse Defeat Kestar Bool in the Galactic League Championship.

Shade! Shade! Shade!
GoldFull guideCollapseHow to earn it
Story. Beat Kestar Bool in the Galactic League Championship, the last event of Act 3: Kestar's Galactic League, on any difficulty. Your first full clear of the Campaign takes roughly 10 hours and also unlocks Champion difficulty.
Tip
Can't be missed. Any difficulty counts here, so play your first clear on whatever setting is comfortable.

That's How You Win Championships
BronzeFull guideCollapse Place 1st, 2nd, or 3rd in 6 Eliminator Races within a single Campaign tour.

That's How You Win Championships
BronzeFull guideCollapseHow to earn it
Finish on the podium (1st–3rd) in 6 Eliminator races in a single Campaign tour. You need a planet map whose route actually contains six Eliminators, so check the map before committing to a tour.
Tip
Play it on Cadet, and restart a tour if the map is short on Eliminators. One of Kestar Bool's Mystery Encounters turns half of all Standard races into Eliminators, which makes this much easier if it shows up.

Clean Sweep
SilverFull guideCollapse Place 1st, 2nd, or 3rd in all events within a single Campaign tour.

Clean Sweep
SilverFull guideCollapseHow to earn it
Finish 1st–3rd in every event of one Campaign tour: a podium in every Standard and Eliminator race, and a pass in every Field Test. Do it on Act 1, which is the shortest (13 events, against 18 in Act 2 and 22 in Act 3), on Cadet difficulty.
Tip
Route through Mystery Encounters whenever the map lets you: they aren't events you can fail, so every one you pick shortens the streak you have to keep alive. (Scrap Dealer nodes work the same way, but they only appear from Act 2.)

Risk, Reward
BronzeFull guideCollapse Place 1st in an event against other racers without crashing.

Risk, Reward
BronzeFull guideCollapseHow to earn it
Win any event against other racers without crashing once. Cadet difficulty and a defensive build (Autopilot or Shield) make it easy, and it often comes naturally in the early races.
Tip
If you clip a wall, close the game before you cross the line: you'll restart that same race when you reload, with nothing lost.

That's Got to Hurt!
BronzeFull guideCollapse Wreck out of an event.

That's Got to Hurt!
BronzeFull guideCollapseHow to earn it
Wreck out of an event: in a Standard or Eliminator race, use up every crash you're allowed. It costs you a league token, so do it early in a tour when you have tokens to spare.
Tip
It will very likely happen to you naturally on the first run.

Now This is Podracing!
BronzeFull guideCollapse Complete the first Tales of Podracing event.

Now This is Podracing!
BronzeFull guideCollapseHow to earn it
Complete the first Tales of Podracing event. From Act 2 you'll sometimes find Sebulba on a planet's hub when you're on foot; talk to him to race the first Tale. It also unlocks the Feet First Favor.
Tip
Talk to Sebulba every time you see him; his Tales also unlock new Abilities.

Hail to the Winner, Sebulba
SilverFull guideCollapse Complete all Tales of Podracing events.

Hail to the Winner, Sebulba
SilverFull guideCollapseHow to earn it
Complete all 12 Tales of Podracing. Each Tale has to be won, and some add a side objective, such as wrecking three opponents. Fail one and you have to wait until you bump into Sebulba again for another try, so they spread across several runs. Finishing all twelve unlocks the Old Greats Favor.
Tip
The 7th Tale unlocks the Ion Bolt ability, which you need for the Tech Expert trophy. Sebulba keeps appearing in the Act 2 and Act 3 hubs, so the Tales fall into place naturally during the Gauntlet grind; just talk to him every time you see him. How the Tales work is explained in the box at the top of this page.

Racer of Legend
SilverFull guideCollapse Defeat Kestar Bool in the Galactic League Championship on Champion difficulty.

Racer of Legend
SilverFull guideCollapseHow to earn it
Beat Kestar Bool in the Championship with the run set to Champion difficulty. It unlocks after your first full Campaign clear, and you only need to replay Act 3 on it, not the whole Campaign. Champion makes rivals faster and more aggressive, and, crucially, your crash allowance no longer refills after every race: you only get 3 crashes back at the start of each planet.
Tip
Build for survival, not speed: Tenacious (an extra crash) or Ramjet Rider as your Racer Style, and the Mad Genius Favor (two extra crashes) with Gadgeteer (extra part slots). Pick Field Tests, Podracing Tests, Mystery Encounters and Scrap Dealers on the map where you can, since they can't cost you crashes or tokens, and prefer Standard races over Eliminators: in a Standard race even 12th place still advances you as long as you don't wreck out. Plan for 5–10 hours: a run takes about five if your build comes together, and one early finisher needed around ten hours of attempts. Two safety nets: if a race goes wrong, close the game mid-race and you restart that race on reload (finishing a race saves instantly, so this only works before the line), and with PlayStation Plus you can turn off auto-sync and keep manual cloud backups. That same player rated the Overcharged Autopilot and Impact Surge upgrades together as close to unstoppable late in a run. A complete Champion build is in the table at the top of this page.
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