Builds, Parts & Abilities
Everything you bolt onto your speeder: the 60-second Surge, Afterburner and Ramjet feats, Legendary and Faulty Parts, the two shops, and the nine Abilities.
All 9 Abilities
You need to use every one for Many Special Treasures. Abilities run on Battery energy. Get them from Ability Packs (2,500 credits at Hibi's Shop), from a Racer Style's starting loadout, or from Sebulba's Tales. Each one upgrades to level 3, and some upgrades change how they work (Overcharged Autopilot, Overtaking Surge, Impact Surge).
| Ability | What it does |
|---|---|
| Autopilot | The speeder flies itself for 10 seconds and Ramjet heats up more slowly. The Overcharged upgrade also keeps you Overcharged while it runs. |
| Concussion Mine | Drops a proximity charge that leaves nearby racers Concussed and with a System Malfunction. |
| Ion Bolt | Locks onto the nearest racer and Disrupts them. Unlocked by Sebulba's 7th Tale of Podracing. |
| Ion Blast | Crash Ability: when you crash it Disrupts everyone nearby, and you get a big speed boost on reset for each racer it hit. |
| Shield | Shielded for 10 seconds: much less damage from other racers and from hitting the scenery. |
| Shockwave | Blasts nearby racers away and gives them a System Malfunction. |
| Status Scrubber | Clears negative status effects, and refunds one Battery energy if it cleared anything. |
| Surge | Surging for 10 seconds (ends if you hit something); every overtake extends it. |
| Vent | Applies Cooled and dumps Ramjet heat. |
Parts for the timed status trophies
The three 40–60 second status trophies are all about stacking Parts that grant the same status. Parts are random, so grab any of these when Hibi or the Scrap Dealer offers them; the level shown is where the figure applies. All three can pop late, at the start of the next event or when the tour ends.
Speed is Dangerous, Embrace it Anyway
Anything that grants Surging. The three “permanent” ones (Surplus Surging, Critical Surging, Critical Hope) do most of the work.
| Part | Effect |
|---|---|
| Aerial Surge | Surging whenever you're airborne. |
| Critical Hope | Surging, Shielded and Cooled while you're down to your last crash. |
| Critical Surging | Surging while you're down to your last crash. |
| Jolted Boost III | 30s of Surging after you've been Concussed. |
| Power Cascade III | 20s of Surging and Overcharged on every takedown. |
| Recovery Surge | 30s of Surging after a crash. |
| Surging Alarm III | 20s of Surging when you start redlining. |
| Surging Inlets III | 20s of Surging after 5s in someone's slipstream. |
| Surplus Surging | Permanent Surging while you hold 8+ Energy. |
| Faster Attachments IV | Abilities recharge 200% faster. |
The Most Dangerous Racing in the Galaxy
Parts that grant Overcharged, or Cooling Overcharge plus as many Cooled sources as you can find. Thermal Inverter in lava is the shortcut.
| Part | Effect |
|---|---|
| Thermal Inverter | Overcharged while you're burning (and burning doesn't wreck you). |
| Cooling Overcharge | Overcharged for as long as you're Cooled. |
| Charging Coils | 30s of Overcharged from a Perfect Start. |
| Charging Repulsors II | 10s of Overcharged every time you land. |
| Overcharged Injector | 10s of Overcharged when you hit 350 speed. |
| Overcharged Systems | 10s of Overcharged when you suffer a System Malfunction. |
| Overcharging Propellant | 10s of Overcharged each time you fire Ramjet. |
| Power Cascade III | 20s of Surging and Overcharged on every takedown. |
| Coolant Cycler III | 15s of Cooled after you empty the Afterburner. |
| Cooling Actuator IV | 30s of Cooled on every takedown. |
| Cooling Aerofoils | Cooled whenever you're airborne. |
| Cooling Dampers IV | 20s of Cooled on every Perfect Landing. |
| Enhanced Coolant IV | Cooled is 150% stronger. |
| Extended Cooling III | Cooled lasts 15s longer. |
| Phase-Change Radiators III | 20s of Cooled when you start redlining. |
| Subzero Cooling | Cooled is twice as strong while you're Frozen. |
| Surplus Cooling | Permanent Cooled while you hold 8+ Energy. |
| Critical Hope | Surging, Shielded and Cooled while you're down to your last crash. |
Very Fast, Very Dangerous
Afterburner fuel Parts, then Fuel Coolant or Fuel Vortexer with matching Cooled or Surging sources.
| Part | Effect |
|---|---|
| Afterburner Efficiency IV | Afterburner burns 200% longer. |
| Underbody Intakes III | Afterburner uses no fuel while you're airborne. |
| Reconstituted Fuel III | Afterburner refills completely when you land. |
| Surging Fuel | Afterburner refills completely when you start Surging. |
| Expanding Fuel Tank | Each redline grows the Afterburner tank by 10%. |
| Fuel Coolant IV | Afterburner burns 300% longer while Cooled. |
| Fuel Vortexer IV | Afterburner burns 300% longer while Surging. |
| Faster Attachments IV | Abilities recharge 200% faster. |
| Coolant Cycler III | 15s of Cooled after you empty the Afterburner. |
| Cooling Actuator IV | 30s of Cooled on every takedown. |
| Cooling Aerofoils | Cooled whenever you're airborne. |
| Cooling Dampers IV | 20s of Cooled on every Perfect Landing. |
| Enhanced Coolant IV | Cooled is 150% stronger. |
| Extended Cooling III | Cooled lasts 15s longer. |
| Phase-Change Radiators III | 20s of Cooled when you start redlining. |
| Subzero Cooling | Cooled is twice as strong while you're Frozen. |
| Surplus Cooling | Permanent Cooled while you hold 8+ Energy. |
| Aerial Surge | Surging whenever you're airborne. |
| Critical Hope | Surging, Shielded and Cooled while you're down to your last crash. |
| Critical Surging | Surging while you're down to your last crash. |
| Jolted Boost III | 30s of Surging after you've been Concussed. |
| Power Cascade III | 20s of Surging and Overcharged on every takedown. |
| Recovery Surge | 30s of Surging after a crash. |
| Surging Alarm III | 20s of Surging when you start redlining. |
| Surging Inlets III | 20s of Surging after 5s in someone's slipstream. |
| Surplus Surging | Permanent Surging while you hold 8+ Energy. |

Speed is Dangerous, Embrace it Anyway
BronzeFull guideCollapse Gain Surge for 60 s continuously.

Speed is Dangerous, Embrace it Anyway
BronzeFull guideCollapseHow to earn it
Stay Surging for 60 seconds without a break. Surge is an ability that boosts your speed and is topped up by overtaking (the Impact upgrade also refills it on takedowns and collisions). Start with Slipstreamer or Clean Racer, which come with Surge, and add Parts that grant Surging. The Surging Autopilot upgrade also keeps you Surging for as long as Autopilot runs.
Tip
The strongest Parts give permanent Surge while a condition holds: Critical Surging and Critical Hope (while on your last crash) and Surplus Surging (at 8+ Energy). This trophy and its Overcharged and Afterburner cousins sometimes pop late, at the start of the next event or at the end of the tour.

The Most Dangerous Racing in the Galaxy
BronzeFull guideCollapse Remain Overcharged for 40 s continuously.

The Most Dangerous Racing in the Galaxy
BronzeFull guideCollapseHow to earn it
Stay Overcharged for 40 seconds without a break. The Overcharged Autopilot upgrade keeps you Overcharged while Autopilot runs, and activating abilities extends it; Tenacious starts with Autopilot. Stack Parts that grant Overcharged, such as Power Cascade, Charging Repulsors or Overcharging Propellant.
Tip
Easy shortcut: the Thermal Inverter Part makes you Overcharged while you're burning, and burning doesn't wreck you. Find a lava section and sit in it for 40 seconds. The pop can be delayed until the next event.

Very Fast, Very Dangerous
BronzeFull guideCollapse Use Afterburner for 60 s continuously.

Very Fast, Very Dangerous
BronzeFull guideCollapseHow to earn it
Keep the Afterburner (your basic boost) firing for 60 seconds straight. Use the Afterburner Racer Style, which makes it last longer, and add fuel Parts: Afterburner Efficiency, Reconstituted Fuel (refills on landing), Underbody Intakes (no fuel used while airborne), Surging Fuel, and the Fuel Coolant or Fuel Vortexer pair (much longer burns while Cooled or Surging).
Tip
Being Cooled or Surging multiplies how long the Afterburner lasts, so stacking Cooled sources (Critical Hope, Surplus Cooling, Cooling Dampers on perfect landings) gets you there. The pop can be delayed.

Hibi's Speedies
BronzeFull guideCollapse Exceed 650 km/h in any Speeder.

Hibi's Speedies
BronzeFull guideCollapseHow to earn it
Go faster than 650 km/h in any speeder. It usually happens on its own once you start chaining Ramjet with Surge on a long straight.
Tip
If not, add Ramjet Power Parts and fire Ramjet while Surging.

The Real Soul of Racing
BronzeFull guideCollapse Increase 2 Upgrades to maximum level within a single tour.

The Real Soul of Racing
BronzeFull guideCollapseHow to earn it
Raise 2 Upgrades (vehicle stats like Cornering, Afterburner or Resilience) to the maximum level of 10 within a single tour.
Tip
Put all your starting stat points into the same two stats when the tour begins (that gets both to level 7), then buy or win only Upgrade Packs for those two.

Punch it, Shade!
BronzeFull guideCollapse Use Ramjet for 60 s continuously.

Punch it, Shade!
BronzeFull guideCollapseHow to earn it
Keep Ramjet running for 60 seconds. No build is needed: play any Ramjet Field Test node, where you're scored on distance with Ramjet active and it lasts almost indefinitely.
Tip
Comes naturally the first time you pick a Ramjet Field Test.

The Fastest Ever Built
BronzeFull guideCollapse Have 4 Legendary Parts installed simultaneously.

The Fastest Ever Built
BronzeFull guideCollapseHow to earn it
Have 4 Legendary Parts (the gold, level-4 Parts) installed at once. They come from the Scrap Dealer node (it always stocks three), occasionally from Mystery Encounters, and from Hibi's Shop, where you can upgrade a level-3 Part you already have equipped to Legendary.
Tip
The Scrap Dealer's three are Faulty Legendaries, so one visit plus one Hibi upgrade covers this, and also gives you three of the four Faulty Parts Hunk of Junk needs.

Let's Build a Real Racer
BronzeFull guideCollapse Customize a vehicle.

Let's Build a Real Racer
BronzeFull guideCollapseHow to earn it
Customise a vehicle: change any skin or livery. You can do it when choosing a vehicle at the start of a tour, or by walking up to your speeder on a planet's hub.
Tip
Can't be missed.

Risk, No Reward
BronzeFull guideCollapse Blow up by overheating your Ramjet.

Risk, No Reward
BronzeFull guideCollapseHow to earn it
Blow yourself up by overheating the Ramjet. Once it's active, a heat bar fills into the red redline zone; keep holding it past the end of the redline and your speeder explodes.
Tip
Make sure Auto-Deactivate Ramjet is switched off in Accessibility first, or the game will save you from yourself.

Hunk of Junk
BronzeFull guideCollapse Place 1st in an event with at least 4 Faulty Parts installed.

Hunk of Junk
BronzeFull guideCollapseHow to earn it
Win an event with at least 4 Faulty Parts installed. Faulty Parts carry a downside; you get them from Critical Malfunctions during races, some Mystery Encounters, and most reliably the Scrap Dealer.
Tip
Collect four, then win a Standard or Eliminator race on Cadet.

Start Your Engines!
BronzeFull guideCollapse Successfully complete 4 Pre-Race Checks.

Start Your Engines!
BronzeFull guideCollapseHow to earn it
Complete 4 Pre-Race Checks: the timed button prompts at the start of a race that activate your loadout. They only appear once you have at least 3 Abilities (Crash Abilities don't count).
Tip
Turn on Simple Pre-Race Checks in the Accessibility settings, which shortens the prompts. Lower-level abilities also mean fewer inputs.

Treasures, Treasures!
BronzeFull guideCollapse Buy every available Part at the Scrap Dealer within a single visit.

Treasures, Treasures!
BronzeFull guideCollapseHow to earn it
Buy every Part on offer at a Scrap Dealer in a single visit. The Scrap Dealer (the credits icon on the map, from Act 2) sells three Faulty Legendary Parts at 1,000 credits each, so bring 3,000.
Tip
If your slots are already taken by Faulty Parts you can't replace, the Scrap Dealer can also repair those for 2,000 credits each.

Might as Well Buy a New Speeder
BronzeFull guideCollapse Buy every available Part at Hibi's Shop within a single visit.

Might as Well Buy a New Speeder
BronzeFull guideCollapseHow to earn it
Buy all 4 Parts in Hibi's Shop in one visit (she trades at the start of every planet). You need the credits, and you can't have Faulty Parts blocking slots, because Faulty Parts can't be overwritten.
Tip
Clear any Faulty Parts at a Scrap Dealer first, and run the Smuggler's Hope Favor, which makes one of Hibi's Parts cheaper.

Many Special Treasures
BronzeFull guideCollapse Use every Ability.

Many Special Treasures
BronzeFull guideCollapseHow to earn it
Use every Ability at least once, at any level. There are nine: Concussion Mine, Vent, Shockwave, Status Scrubber, Ion Bolt, Ion Blast, Shield, Autopilot and Surge. They come from Ability Packs once unlocked, from Racer Styles that start with them, and from Sebulba's Tales of Podracing. Ability Packs cost 2,500 credits at Hibi's Shop and sometimes drop as event rewards; every Ability can be upgraded to level 3. What each one does is in the Abilities table above.
Tip
Each Ability Pack offers a choice, so always take an ability you haven't used yet over an upgrade until you've tried all nine. Ion Bolt only enters the pool after Sebulba's 7th Tale, so it's usually the last one.

Record-Setting Pit Droid Team
BronzeFull guideCollapse Upgrade an Ability to its maximum level.

Record-Setting Pit Droid Team
BronzeFull guideCollapseHow to earn it
Upgrade any Ability to its maximum level (3). Pick up Ability Packs while that ability is already equipped; two upgrades max it out.
Tip
Comes naturally.

Four Arms Would Be Useful
BronzeFull guideCollapse Equip 4 Abilities simultaneously.

Four Arms Would Be Useful
BronzeFull guideCollapseHow to earn it
Equip 4 Abilities at the same time (you can carry four plus one Crash Ability, which doesn't count).
Tip
Take new abilities rather than upgrades from Ability Packs until all four slots are full.
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