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Mortal Shell II

Cold Symmetry's tar-soaked Soulslike returns β€” bigger, stranger and more open. Our full review, complete platinum roadmap, and every one of the 53 trophies explained.

8.4 PixelForge Score
Developer: Cold Symmetry  Β·  Genre: Soulslike Action-RPG
Platinum: 6/10 Β· 40–60h Β· 3 playthroughs Β· 0 online
Trophies: 1 Platinum trophy Β· 1 Gold trophy Β· 10 Silver trophy Β· 41 Bronze trophy
The Review

Sharper, weirder, and hungrier than the original

The first Mortal Shell was a lean, brilliant Soulslike that punched far above its budget. Mortal Shell II keeps everything that made it distinct β€” possessing hollow "Shells" with their own stats and memories, the panic-button Hardening mechanic that freezes you mid-swing to shrug off a blow β€” and pours it into a far larger, more interconnected world. Where the original funnelled you through a hub and four tar-black tendrils, the sequel opens up: eight Shells to find and bond with, sixteen weapons and sidearms to hunt down, and a map riddled with Beacons, dungeons and secrets.

Combat is still the star. Every weapon feels heavy and deliberate, Hardening remains one of the best "oh no" buttons in the genre, and the new sidearms β€” from the absurd Ballistazooka to the Lute you can literally play songs on β€” give the moment-to-moment fighting real personality. The ten major bosses range from grotesque set-pieces (the Hexapod lurking in the Withered Shoals) to pure skill checks (The Nameless Captive and its headspins), and the difficulty curve is fairer than the original's spiky start.

It isn't flawless. The bigger world occasionally dilutes the tension the first game held so tightly, the tar-on-tar art direction can make navigation a chore before you find the Map Fragments, and a couple of collectible and Bond trophies are gated behind glitches and a three-run Glimpse grind that will test completionists. But as a sequel it does exactly what a sequel should: more of a great thing, executed with confidence.

What we loved

  • Hardening + Shell-swapping combat is still class-leading
  • Sixteen wildly different weapons and sidearms
  • Ten memorable bosses, fairer difficulty curve
  • Grim, unmistakable tar aesthetic

What frustrated us

  • Three-playthrough Glimpse grind for the platinum
  • Two glitch-sensitive trophies to plan around
  • Navigation is rough until you find Map Fragments
  • Open world slightly dilutes the tension
Platinum Roadmap

The road to No Lifer

Do almost everything on run one, then treat NG+ and NG++ as Glimpse farms for the last Shell Bonds. Here's the clean order:

1
Playthrough 1 β€” story + collectibles. Beat all ten bosses and grab everything as you go: all 8 Shells, 8 Weapons, 6 Sidearms, every Tarstone, Map Fragment and Lute Track, and cleanse every Beacon. Bank the three missables (two in the tutorial) and fully bond Sester Genessa this run only.
2
Post-game cleanup. Mop up any collectibles in free-roam, do the Mango/Ascension secret and the Egon (Feed Me) errand, then interact with the Ova Siphon to start New Game+.
3
New Game+. Re-clear bosses and Beacons purely for Glimpses and bond 3 more Shells. Do not touch Genessa's Bond here β€” it glitches.
4
New Game++. Farm the last Glimpses and finish all eight Shells to max Bond for every Shell Memory. The platinum pops on the final one.
Deep-Dive Guides

Detailed trophy pages

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All 10 Boss Guides

Every major boss in order, where to find them, and how to beat them β€” plus the Peter's Perfect Parry skill trophy.

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Collectibles & Locations

Ova, all Tarstones, 11 Map Fragments, 5 Lute Tracks, Beacons, and every Shell, Weapon and Sidearm β€” with the glitch warnings.

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Progression & Skill Trophies

The NG+/NG++ Glimpse plan, Bond tiers, Tarforge, and the fiddly ones: Feed Me, Ascension, Tar Golem and more.

Every Trophy

All 53 trophies

Verified against the official list. Tap a deep-dive above for full strategies.

TrophyGradeHow to unlock
No LiferPlatinumEarn every other Mortal Shell II trophy to unlock the platinum.
You're More Than a WeaponBronzeClaim your first Shell, Weapon and Sidearm — it happens naturally in the opening hours as the game hands you the basics.
Mid Summer?BronzeReach and enter the Festival area on the main story path.
Home at LastBronzeReach Marrowkeep, the game's hub. Story-unmissable — it's where the merchant Merrick sells weapon-location maps and NPCs settle in.
Haunting TimesBronzeWatch your first Shell Memory — raise a Shell's Bond Level by spending Glimpses at the Shellkeeper to unlock its memory cutscene.
Deep CutsBronzeUnlock the Axe and Dagger in the Shrine of Trials dungeon northwest of Mushroom Village (you'll need the Chapel Key from the burning-pyre area).
Big BoiBronzeUnlock the Great Martyr's Blade in the Martyr's Prison dungeon northeast of Gloomshade Grove — clear the four enemies in the locked room to reach it.
Just the TipBronzeUnlock the Black Needle at Sester's Gate Beacon by defeating the Twin Sesters & Stray Sesters boss pair.
Like ClockworkBronzeUnlock the Clockwork Scythe in the Chamber of Becoming (southeast of The Silent Steps Beacon) — beat Sariel the Endless and smash the four tombstones in the final room.
Stop - Hammer TimeBronzeUnlock the Obsidian Hammer in the Obsidianite Mines (Deserted Slums, southwest) by defeating the Prophet of Profane Infinities miniboss.
Dual WieldingBronzeUnlock the Axatana in the tower northeast of The Silent Steps Beacon, reached through the Bone Gate — it's tucked behind an enemy.
Cut You Down to SizeBronzeUnlock the Veteran's Battle Axe in The King's Crypt dungeon northwest of Shattered Beacon — on a body after you drop down a long hole.
SpikedBronzeUnlock the Caged Hystrix sidearm in the Chamber of Becoming, after beating Sariel the Endless twice and breaking his tombstones.
Old PainlessBronzeUnlock the Triarch Repeater in Blackwell Cavern — on the ground in the first lit-up area partway through.
Beautiful BabyBronzeUnlock the Cursed Child in the Revered Beacon dungeon — attack the central pillar to kill the golden light beam, then grab it.
SpearedBronzeUnlock the Ballistazooka in Sentry's Grave after defeating the Subjugated Guardian miniboss.
Chop ChopBronzeUnlock the Salvaged Trebuchaxe in the Ravaged Hideout (opens after you beat the Bloodcursed Lithopod) — on a body in the final room.
Old SchoolBronzeUnlock the Forgotten Crossbow in the Flooded Village (arc-opened doorway northwest of Blackridge Pass) — grab the Damp Key underground, then unlock the building holding it.
Bring My Ova Back to MeSilverCollect all Ova — you earn them by cleansing Beacons across the world (196 in total).
Heavy MetalSilverPlay all five Lute tracks. Equip the Lute, hold L2, press Square, and cycle songs with the Down button.
Ultimate KarenBronzeDefeat Magdalena, the Lady of the Woods in the Glutted Mire. Parry her strikes for healing ripostes and Harden through the heavy swings; roll the unblockables.
Meat's Back on the Menu, Boys!BronzeDefeat The Lost Child in the Sanguine Caverns. Punish after its lunges and Harden to tank the surprise hits.
HeadcaseBronzeDefeat The Nameless Captive in the Prisoner's Domain — parry its normal strings and dodge the spinning headspin attacks.
Nightmare FuelBronzeDefeat Sir Isaac, the Scholar-Prince in the Faded Citadel. Bait his combos, Harden mid-string, and riposte the recovery.
Something in the deep...BronzeDefeat the Hexapod in the Withered Shoals — dodge its multi-limb sweeps and punish between flurries.
Praise him!BronzeDefeat The Monolith. Read its slow wind-ups, Harden the hits you can't avoid, and chip it down safely.
It burnssssssssssBronzeDefeat Droeg, the Conquerer in the Conquered Temple — stay out of the fire/AoE and punish after his big swings.
Giga ChadBronzeDefeat the Malborn Offspring. Play patient: parry the normals, dodge the unblockables, punish the openings.
Lost Your HeadBronzeDefeat Orrem, the Reclaimed — punish the long recovery on its heavy attacks and Harden when you're caught out.
It's over now?BronzeDefeat Zmey, the Unbidden — the final boss, which only unlocks after you've beaten five of the six main bosses. Manage stamina, Harden the unblockables, riposte every gap.
SesterBronzeUnlock the Sester Genessa Shell: beat Sester Secundus in Revenant Graves for Sester's Censer, then trade it to Sester Genessa in Marrowkeep.
Forever Alone?BronzeUnlock the Tiel Shell southeast of Widow's Overlook Beacon — interact with the grave in the marked search area.
Down with the ThicknessBronzeUnlock the Lazlo Shell by beating Vellen, High Lord of Mammon (underground, west of High Lords Courtyard Beacon), then interacting with the body.
Vengeance is MineBronzeUnlock the Eredrim Shell by defeating The Warden miniboss at the Citadel of Penance, then interacting with the body.
The AlchemistBronzeUnlock the Sariel Shell by beating the Sariel miniboss twice — once on the stone platform, then in the Chamber of Becoming (destroy the four tombstones so he can't revive).
ArrivalBronzeUnlock the Proxima Shell in the Shattered Beacon dungeon northeast of Blackridge Pass — interact with the body at the back.
My BretherBronzeUnlock the Smert Shell southwest of Outskirts of Nochte Beacon — make three blood offerings in the stone circles, then interact with the body by the statue.
HeartlessBronzeUnlock the Gragu Shell: get the Heart of Vatra from the Temple of Vatra, then give it to Gragu at the One-Legged Wolf Tavern.
Peter's Perfect ParryBronzePerfect-Guard every one of The Nameless Captive's headspin attacks in a single fight while wearing the Untarnished Seal.
StonedSilverFind all Tarstones — pickups scattered across the regions. Buy Merrick's maps in Marrowkeep to help track the stragglers.
Decked OutSilverReach the maximum bonding tier (Tier 4) for any one Shell by spending Glimpses at the Shellkeeper.
Over 9000SilverMax out any single Weapon at the Tarforge using upgrade materials.
Feed MeBronzeCause the NPC Egon to pass away — the lethal outcome of his side questline, so follow his story to its grim end rather than helping him.
So Fresh, So CleanBronzeCleanse every Beacon in the game — this also feeds the Ova count for Bring My Ova Back to Me, so the two finish together.
No, You Still Can't WinBronzeTake the Tar Golem (the tutorial boss) down to minimum health. Parry its normal attacks and dodge the unblockable ground smashes — it's a scripted 'loss', but chunk it down for the trophy.
Sat NavSilverFind all 11 Map Fragments — each is marked by a crow symbol; look for the crow (Ruk) perched on a nearby statue.
Seeking the PastSilverWatch all 40 Shell Memories (8 Shells × 5 each) — unlock them by raising each Shell's Bond Level with Glimpses at the Shellkeeper.
Shell SeekerSilverUnlock all 8 Shells (playable bodies). Most are boss/miniboss rewards or hidden bodies — none are missable, so mop up in free-roam.
Guns. Lots of GunsSilverUnlock all 8 Sidearms. They're collectible-style pickups and miniboss rewards across the world — none missable.
Lord of WarSilverUnlock all 8 melee Weapons. None are missable — you can gather them in free-roam after the final boss; Merrick's maps in Marrowkeep mark each one.
AscensionBronzeDiscover the secret of the Mango: in the Sanguine Caverns grab Mether's Flesh from the Pulsing Caves, use it at the cup by the large fish near Outskirts of Nochte Beacon, then enter the Mango Sanctuary and interact with the giant mango.
This is Not an AchievementGoldComplete Mortal Shell II by beating the final boss, Zmey. Story-unmissable.
Bag HolderBronzeA tongue-in-cheek secret trophy — the reward for a specific hidden, deliberately-pointless interaction rather than any feat of skill.
FAQ

Mortal Shell II platinum β€” quick answers

Is Mortal Shell II hard to platinum?

Answer
Not especially by Soulslike standards β€” we rate it 6/10. There is no difficulty setting to grind and only one real skill trophy (Peter's Perfect Parry). The length is what gets you: the platinum needs three playthroughs (Story, NG+ and NG++) purely to farm enough Glimpses to bond all eight Shells.

How long does the platinum take?

Answer
Around 40–60 hours. A first playthrough with all collectibles is roughly 30–40 hours; the two extra runs are fast because you keep your gear and are only chasing Glimpses and the last Shell Memories.

Why do you need New Game+ and ++?

Answer
Maxing a Shell's Bond costs 27 Glimpses, and there are eight Shells β€” 216 Glimpses in total. One playthrough only yields enough for about three Shells, so you need three runs to finish Seeking the Past (all 40 Shell Memories).

What are the missable trophies?

Answer
Three: Mid Summer? and No, You Still Can't Win are both in the tutorial (NG+ skips it), and Peter's Perfect Parry is far easier on your first, weaker run. Two more are glitch-sensitive β€” grab the Temple of Vatra Tarstone before you first leave the area, and fully bond Sester Genessa in your first playthrough only.

How many bosses, Shells and weapons are there?

Answer
Ten major bosses (plus dozens of minor ones), eight Shells, eight melee Weapons and six Sidearms β€” and the platinum wants you to unlock every one of them.

Frequently Asked Questions

How long does it take to platinum Pragmata?
Roughly 30–50 hours for the full platinum, depending on your pace and how much you use guides.
How hard is the Pragmata platinum?
PIXELFORGE rates it 6/10 for difficulty β€” see the roadmap for where the tougher trophies sit.
Are there missable trophies in Pragmata?
The only trophy guides flag as missable is 'You're Not Getting Away That Easy' β€” defeating a Sweeper bot, a rare enemy that flees when engaged. It isn't permanently missable, though: Sweepers keep respawning at several sites, so you always get another shot.
Do you need to play online for the Pragmata platinum?
No β€” the entire platinum can be earned solo and offline.
How many trophies does Pragmata have?
36 trophies in total, including the platinum.