Review 🏆 Platinum Guide PS5 Exclusive PS5 Pro Enhanced Metacritic 88

SAROS

Housemarque captures lightning in a bottle twice — a bullet-hell masterwork set beneath the eclipse of Carcosa

9.0 / 10
PIXELFORGE Score
DeveloperHousemarque
PublisherSony Interactive Entertainment
ReleasedApril 30, 2026
GenreRoguelite Action Shooter
Played~60 hours (Platinum)
Stars★★★★½

Come Back Stronger

Housemarque achieves an almost impossible feat with Saros — it captures lightning in a bottle twice. A spiritual successor to Returnal that doesn't just iterate but genuinely evolves, this is the Finnish studio at the absolute peak of their craft.

Carcosa and Arjun Devraj

You are Arjun Devraj, a Soltari Enforcer deployed to the alien planet of Carcosa — a world where something has gone catastrophically wrong with every expedition before yours. Thousands of people sent to establish a mining colony for the rare mineral Lucenite. None have reported back. Arjun and his team are sent to find out why. They quickly discover why, the hard way: Carcosa is caught beneath a permanent eclipse, and the eclipse drives everything on the planet — including people — towards madness and mutation.

The game's narrative draws from Robert W. Chambers's 1895 weird-fiction anthology The King in Yellow — Carcosa, the Yellow Shore, the King himself. It's a rich literary foundation that Housemarque uses as scaffolding for something genuinely unsettling. Arjun dies. He comes back. He doesn't know why. He loses pieces of himself with every cycle and finds new ones. Rahul Kohli's performance is the single best in a PlayStation game this year — grounded, funny when it needs to be, and emotionally devastating in the late acts without ever overplaying a note.

The Combat: Bullet Ballet, Perfected

Saros's combat is Returnal's bullet-hell DNA taken to its logical conclusion. You run through biomes — procedurally arranged rooms filled with alien fauna and corrupted Soltari soldiers — dodging storms of projectiles while firing back with a rotating arsenal of human and Carcosan weapons. Every weapon has an alt-fire mode activated by a half-pull of L2, and a Power Weapon charged by absorbing enemy fire with the new Soltari Shield. Mastering when to absorb, when to shoot, and when to unleash a Power blast is where the game's extraordinary skill ceiling lives.

"Like Housemarque's Returnal, Saros is a perfectly tuned bullet hell of astonishing kineticism. It pulls names and themes from the weird fiction of The King in Yellow — a Carcosa that shifts and breathes and resists understanding." — Slant Magazine

The active reload system — tap R2 at precisely the right moment to speed up reloads — adds a layer of rhythm to every weapon that makes sustained combat feel like music. The Parry system is new to this game: timing a block at the moment of a Carcosan projectile's impact staggers nearby enemies, opening windows for burst damage. Pulling off a Parry stagger on two enemies simultaneously is one of the most satisfying things you can do in a game this year.

Where Saros makes its biggest departure from Returnal is in its approach to permanent progression. The Passage — your safe hub between runs — houses the Armor Matrix, a branching upgrade tree where you permanently invest Halcyon (the game's inter-run currency) into passive bonuses: increased starting armor, faster ability cooldowns, wider shield absorption. Runs still end on death, but each one leaves Arjun measurably stronger. The terror of Returnal's zero-progress runs is gone. In its place is a steady curve of empowerment that, crucially, never removes the tension of individual encounters.

The Eclipse and Biome Systems

The game's defining environmental mechanic is the Eclipse. When the sun above Carcosa is eclipsed — which happens regularly, triggered by progression — the biomes mutate. New paths snake through terrain. Enemy projectile patterns shift, adding yellow corrupted bullets that chip away at your maximum armor rather than just your current health. Doors that were open close; paths that didn't exist open. The Eclipse forces you to treat each run as a genuinely new experience even when you know every enemy type by heart.

There are 7 main biomes across three acts, each ending with an Overlord boss fight. Nightmare Gates — seven hidden extra-hard challenge rooms — add an extra layer of content for players who want to test their absolute limits. And the Banyan Tree, a secret endgame dungeon, contains the most demanding encounters in the entire game, rewarding players who have truly mastered all of Saros's systems.

Progression, Carcosan Modifiers and Accessibility

Housemarque has built the most accessible version of their formula yet, without compromising the experience for veterans. Carcosan Modifiers let you add Protection effects (reduced incoming damage, faster reloads, longer Second Chance windows) or Trial effects (more aggressive enemies, removed safety nets) to calibrate the challenge level per run. These modifiers don't disable trophies — they simply make the game more or less difficult as you see fit. For the platinum grind, the Carcosan Cartographer trophy requires using Carcosan Modifiers on 33 successful runs, so you'll be engaging with this system extensively regardless.

A Few Caverns in Carcosa

The story trades clarity for intrigue — don't expect clean answers. Some players will find the narrative's deliberately cryptic structure satisfying. Others will reach the credits feeling like they played 30 hours for a half-formed resolution. The lack of deeper built-for-purpose accessibility settings for players with visual impairment or hearing disabilities is a genuine gap for a first-party PlayStation title in 2026. And the game's similarity to Returnal means anyone who bounced off that game hard is unlikely to find a different experience here — the improvements are evolution, not revolution.

These are minor complaints against an overwhelming package. Saros is Housemarque at their creative peak, fully resourced by PlayStation, delivering one of the year's essential experiences.

Combat & Bullet-Hell Design9.5 / 10
Performance — Rahul Kohli as Arjun9.5 / 10
Visuals & Unreal Engine 59.5 / 10
Progression & Loop Design9.0 / 10
Biome Variety & Boss Fights8.5 / 10
Narrative Clarity7.0 / 10
Accessibility Options7.0 / 10

What Works

  • Bullet-hell combat refined to perfection — the best Housemarque have ever made
  • Rahul Kohli's performance is career-defining
  • Eclipse mechanic keeps every run genuinely fresh
  • Permanent progression removes Returnal's most frustrating friction
  • Carcosan Modifiers make the game accessible without simplifying it
  • Nightmare Gates and Banyan Tree reward mastery with content
  • PS5 Pro enhancements are among the best on the platform
  • No missable trophies — the Platinum is fair and achievable

What Doesn't

  • Narrative deliberately obscures too much — resolution feels incomplete
  • Still exists in Returnal's shadow for better and worse
  • Carcosan Cartographer trophy requires 33 Modifier runs — a genuine grind
  • Lacks deeper built-for-purpose accessibility settings
  • Not on PC (at launch)

The Sun Is Forever — Full Platinum Roadmap

1Platinum
2Gold
16Silver
26Bronze

Difficulty: 7/10 — Estimated Time: 20–25+ hours — Missable Trophies: None — Online Required: No — Minimum Playthroughs: 1 (continuous runs)

Saros's Platinum is one of the most well-designed trophy lists in recent memory for a roguelite. Nothing is missable, nothing is locked behind difficulty or randomness, and the list rewards genuine mastery of the game rather than busywork. The most demanding trophy — Untouchable — requires completing a full biome without taking direct damage. The biggest grind — Carcosan Cartographer — needs 33 successful Modifier runs. Everything else accumulates naturally over around 20–25 hours of play.

💡
Start Carcosan Modifiers immediately. The Carcosan Cartographer trophy (33 successful Modifier runs) is your biggest time investment. Activate at least one Carcosan Modifier from the very first run and maintain the habit — you'll reach 33 naturally if you start from Hour 1 rather than leaving it for the end.

Step-by-Step Roadmap

STEP 1

🌑 Play Through All Three Acts — Story Trophies (10–15 Hours)

Progress through Acts 1, 2, and 3, defeating all 8 biome Overlords. The vast majority of trophies unlock naturally through this process. Keep a Carcosan Modifier active on every run.

  • Defeat all 8 Overlords: Prophet, Bastion, Rhabdom, Legion, Architect, Shepherd, Priestess, King
  • Talk to every NPC at The Passage after each run — required for several story trophies
  • Use Second Chance when it triggers — required for Second Chance trophy
  • Let yourself die at least once — required for Fatal Triptych (die 3 times in one cycle)
  • Complete the Let Go epilogue objectives and defeat the King for the true ending
STEP 2

⚔️ Weapon Arsenal & Kill Milestones (Ongoing)

Unlock every Main and Power Weapon and defeat 25 enemies with each — required for Full Arsenal (Gold). Track progress in the weapon log. Also work toward the 1,995 enemy kills for 1,995 (Gold).

  • Equip new weapons the moment they appear in a run — don't default to favourites
  • The 1,995 kills accumulate across all runs — don't rush it
  • Also track: Handcannon kills (7 in 5 sec), OverDrive kills (30 in one cycle), Shield absorb (2,021 projectiles)
STEP 3

🌀 Nightmare Gates & Banyan Tree (5–8 Hours)

Enter and complete all 7 Nightmare Gates at least once — required for Nightmare Strands (Silver). Then complete every encounter inside the Banyan Tree for Shattered Glass (Silver). Both require strong permanent upgrades — do these after fully investing in the Armor Matrix.

  • Nightmare Gates appear as red portal doors in biomes — they're harder versions of standard rooms
  • Each of the 7 gates has a unique encounter type — you need to complete each type at least once
  • The Banyan Tree opens after completing Act 3 — it's a self-contained dungeon separate from the biomes
  • Use Protection Modifiers for Nightmare Gate runs — the challenge is real
STEP 4

🎯 Combat Challenge Trophies (2–5 Hours)

Mop up remaining combat-specific trophies. Most require specific conditions in combat — none are missable, as the game world resets each run giving you infinite attempts.

  • Untouchable — complete a biome with no direct damage; choose the easiest biome (Ancient Depths) and use Protection Modifiers
  • Vincible — complete a biome without using the Shield; aggressive positioning is key
  • War Within — reach maximum Corruption and survive; stop cleansing and let yellow damage stack
  • Catch and Release — absorb 3 Power bars then kill with Power Weapon
  • Stagger Duet — Parry-stagger 2 enemies simultaneously; crowd them near a wall
STEP 5

📊 Milestone Cleanup — Carcosan Cartographer & Resources

Finish any remaining milestone trophies: Carcosan Cartographer (33 Modifier runs), Halcyon (collect 70), Integrity Augments (collect 20), Alpha encounters (defeat 10), and Shield absorb (2,021 projectiles).

  • All milestones carry across runs — just keep playing and using Modifiers
  • Alpha hostiles are named elites with unique appearances — they appear more frequently on Eclipse runs
  • Shield absorption counts any blocked projectile — use the Shield constantly for the 2,021 absorb trophy
DONE

☀️ The Sun Is Forever — Platinum Unlocked

At ~34% Platinum rate on PSN, this is one of the more achievable Platinums in the roguelite genre. Saros earns that — it's a Platinum that teaches you everything the game has to offer rather than gating it behind arbitrary RNG or brutal difficulty.

Full Trophy List

TrophyGradeHow to Unlock
🏆The Sun Is ForeverPlatinumObtain every other trophy in Saros
🥇Full ArsenalGoldUnlock all Main and Power Weapons and kill 25 enemies with each. → Guide
🥇1,995GoldDispatch 1,995 regular hostiles across all runs. → Guide
🥈ProphetSilverDefeat the Overlord of the Shattered Rise — first major boss. → Boss guide
🥉BastionBronzeDefeat the Overlord of the Ancient Depths. → Boss guide
🥉RhabdomBronzeDefeat the Overlord of the Shattered Descent. → Boss guide
🥉LegionBronzeDefeat the Overlord of the Blighted Marsh. → Boss guide
🥈ArchitectSilverDefeat the Overlord of the Desecrated Fortress. → Boss guide
🥈ShepherdSilverDefeat the Overlord of the Acolyte's Haven. → Boss guide
🥈PriestessSilverDefeat the Overlord of the Cathedral. → Boss guide
🥈KingSilverDefeat the Overlord of the Yellow Shore — penultimate boss. → Boss guide
🥈Let GoSilverComplete all Epilogue requirements and defeat the King — true ending. → Guide
🥈Never Let GoSilverComplete Act 1. → Guide
🥈Into YellowSilverComplete Act 2. → Guide
🥈The Blazing ThroneSilverComplete Act 3. → Guide
🥈Nightmare StrandsSilverEnter and complete all 7 Nightmare Gates at least once. → Guide
🥈Shattered GlassSilverComplete every encounter inside the Banyan Tree. → Guide
🥈Carcosan CartographerSilver ⏱ GrindUse Carcosan Modifiers on 33 successful runs — start from run 1. → Guide
🥈UntouchableSilverComplete a full biome without direct damage or losing Adrenaline — hardest non-story trophy. → Guide
🥈VincibleSilverComplete a biome without using the Shield at all. → Guide
🥈War WithinSilverReach maximum Corruption level and survive. Stop cleansing — let yellow damage accumulate. → Guide
🥉Strange Is the NightBronzeEnter the Banyan Tree for the first time. → Guide
🥉Catch and ReleaseBronzeAbsorb 3 Power bars with the Shield, then kill an enemy with a Power Weapon. → Guide
🥉Stagger DuetBronzeParry-stagger 2 enemies simultaneously with one Parry. → Guide
🥉OverDriveBronzeDispatch 30 hostiles using OverDrive during a single cycle. → Guide
🥉Spread the LoveBronzeDamage 7 hostiles within 5 seconds with Handcannons. → Guide
🥉Aerial AceBronzeDispatch a shielded hostile with a mid-air melee attack. → Guide
🥉Second ChanceBronzeUse Second Chance for the first time — unlocks very naturally. → Guide
🥉Fatal TriptychBronzeDie 3 times during a single cycle. Just let it happen early on. → Guide
🥉CollectorBronzeCollect 20 Integrity Augments across runs. → Guide
🥉Halcyon DaysBronzeCollect 70 Halcyon (inter-run currency) total. → Guide
🥉Alpha StrikeBronzeEncounter and defeat 10 Alpha hostiles (named elite enemies). → Guide
🥉AbsorbedBronzeAbsorb 2,021 projectiles total with the Shield across all runs. → Guide
🥉Master CraftsmanBronzeUnlock and use all Traits and Variants of any single weapon. → Guide
🥉+ 11 More Bronze TrophiesBronzeStory milestones, Passage NPC conversations, and combat-specific challenges. All unlock naturally through gameplay. → Story guide

Deep-Dive Guides