The Spy Who Earned It
After more than a decade of perfecting the art of the elaborate assassination with Hitman, IO Interactive was always the right studio to make a James Bond game. 007 First Light is the proof โ a confident, stylish origin story that nails the one thing every other Bond game has fumbled: making you feel like Bond, not just play as him.
Let me get the headline out of the way first, because it's the thing I kept thinking the whole way through: this is the best James Bond game in a very long time, and quite possibly ever. IO has taken everything it learned building Agent 47's sprawling sandboxes and bent it toward a tighter, more cinematic, more human story โ and the result is the rare licensed game that feels like a labour of love rather than a contractual obligation.
A Bond origin, done right
First Light is, as the name suggests, a beginning. You play a young, cocky, not-yet-licensed Bond โ a Naval air crewman whose talent for getting out of trouble (and, just as often, into it) earns him a place in a newly revived Double-0 programme. It's a smart framing. We've seen Bond as the finished article a hundred times; watching him be reckless, make mistakes, and slowly earn the cold competence we associate with the character gives the whole thing a sense of growth that the films rarely bother with.
The story properly kicks into gear when a mission to bring in a rogue agent goes catastrophically wrong, leaving Bond tangled in a conspiracy that reaches deep into the State and threatens a full-blown coup. He's paired with Greenway, a reluctant mentor who spends most of the campaign visibly regretting the assignment, and the back-and-forth between the two carries the emotional weight. Series staples M, Q and Moneypenny all show up, but it's the new faces โ Greenway, and a genuinely memorable antagonist in the Pirate King Bawma โ who give the story its identity.
Silent or loud โ your call
Mechanically, this is where IO's pedigree shines. Every mission can be approached the way you'd approach a Hitman level: go silent, slipping through patrols with takedowns and disguises, or go loud and turn the whole thing into a gunfight. Social stealth is the star โ bluffing your way past guards, blending into a crowd, talking your way into a restricted wing โ and it makes the stealth feel like espionage rather than just crouch-walking behind crates.
The gadgets are the other half of the equation, and they're a joy. Q-branch toys let you hack cameras, crack safes, distract guards and improvise your way out of a blown cover, and the best moments come when a perfect plan falls apart and you have to gadget-and-gunfight your way back to safety. Combat itself โ both the unarmed brawling and the gunplay โ is meatier than I expected, with a satisfying chunk to the melee that makes a loud approach a legitimate choice rather than a punishment.
Spectacle and style
It also looks and sounds like a Bond film. The set-pieces are appropriately ridiculous in the best way, the locations are varied and gorgeous, and the whole thing is wrapped in the kind of orchestral swagger the series demands. There's a real confidence to the presentation โ IO clearly understood that half the job of a Bond game is the fantasy, the tuxedo, the one-liner, the slow walk away from an explosion, and First Light delivers all of it.
The rough edges
It's not flawless. The stealth AI occasionally has a moment of either genius or total blindness with no in-between, the loud-approach combat can get a little repetitive in the back third, and the pacing sags slightly in a mid-game stretch before the finale pulls it back together. None of it is enough to derail the experience, but it's the difference between a very good game and an all-timer.
Those niggles aside, First Light is a triumph โ and judging by the 2.7 million copies it sold in its first week, plenty of people agree. It's the foundation for what could become a genuinely great series, and on the strength of this debut, I cannot wait to see where IO takes 007 next.
The Good
- Genuinely makes you feel like Bond
- Brilliant social stealth and gadget play
- A fresh, well-told origin story
- Meaty combat that makes "loud" viable
- Film-grade presentation and score
The Bad
- Stealth AI is occasionally inconsistent
- Loud combat thins out late on
- A noticeable mid-game pacing dip
007 First Light โ Road to Platinum
First Light is a friendly platinum that rewards playing the way the game wants you to: experiment with both stealth and combat, poke around for collectibles, and replay a few missions for the cleaner-run trophies. Almost nothing is permanently missable thanks to mission select, so you can mop everything up after the credits.
The short version: play through the campaign on any difficulty, experimenting freely, then use mission select to clean up the silent-run, no-kill and gadget trophies, hoover up collectibles with a guide, and finish a single mission on the hardest difficulty for the last few. Below are the key trophies โ tap into the deep-dive guides for full walkthroughs.
| Trophy | Type | How to unlock |
|---|---|---|
| First Light | Platinum | Earn every other trophy. โ Guide |
| Licence Acquired | Gold | Complete the campaign and earn your 00 status. โ Story guide |
| No Time to Die | Silver | Complete the campaign without skipping a cutscene's consequences. โ Story guide |
| Ghost Protocol | Gold | Complete any mission without being detected. โ Stealth guide |
| Hidden in Plain Sight | Silver | Slip past a restricted zone using only social stealth and disguises. โ Stealth guide |
| For Your Eyes Only | Silver | Complete a mission without raising a single alarm or killing anyone. โ Stealth guide |
| Licence to Kill | Silver | Defeat 250 enemies across the campaign. โ Combat guide |
| Shaken, Not Stirred | Bronze | Win a fight using only hand-to-hand combat. โ Combat guide |
| Q Would Be Proud | Bronze | Get a takedown with every Q-branch gadget at least once. โ Gadget guide |
| Field Agent | Gold | Recover every classified dossier and piece of intel. โ Collectibles guide |
| Quartermaster | Silver | Unlock every Q-branch gadget upgrade. โ Collectibles guide |
| Double-0 Standard | Gold | Complete any mission on the hardest difficulty. โ Combat guide |
Detailed Trophy Pages
Story & Missions
Every campaign trophy, mission order, and the choices that matter on your road to 00 status.
Stealth & Infiltration
Ghost Protocol, no-kill and social-stealth trophies โ the cleanest routes through every mission.
Combat & Gadgets
Kill milestones, gadget takedowns, hand-to-hand challenges and the hardest-difficulty trophy.
Collectibles & Intel
Every dossier, intel drop and Q-branch upgrade location to mop up Field Agent and Quartermaster.