Review Platinum trophy Platinum Guide PS5 / Xbox Series / PC

007 FIRST LIGHT

IO Interactive finally makes a James Bond game that feels like being Bond โ€” a slick stealth-action origin story with the studio's Hitman DNA running through every mission.

8.7/ 10
PIXELFORGE Score
DeveloperIO Interactive
Released27 May 2026
PlatformsPS5 ยท Xbox Series ยท PC (Switch 2 later)
GenreStealth action-adventure
PlayersSingle-player

The Spy Who Earned It

After more than a decade of perfecting the art of the elaborate assassination with Hitman, IO Interactive was always the right studio to make a James Bond game. 007 First Light is the proof โ€” a confident, stylish origin story that nails the one thing every other Bond game has fumbled: making you feel like Bond, not just play as him.

Let me get the headline out of the way first, because it's the thing I kept thinking the whole way through: this is the best James Bond game in a very long time, and quite possibly ever. IO has taken everything it learned building Agent 47's sprawling sandboxes and bent it toward a tighter, more cinematic, more human story โ€” and the result is the rare licensed game that feels like a labour of love rather than a contractual obligation.

A Bond origin, done right

First Light is, as the name suggests, a beginning. You play a young, cocky, not-yet-licensed Bond โ€” a Naval air crewman whose talent for getting out of trouble (and, just as often, into it) earns him a place in a newly revived Double-0 programme. It's a smart framing. We've seen Bond as the finished article a hundred times; watching him be reckless, make mistakes, and slowly earn the cold competence we associate with the character gives the whole thing a sense of growth that the films rarely bother with.

The story properly kicks into gear when a mission to bring in a rogue agent goes catastrophically wrong, leaving Bond tangled in a conspiracy that reaches deep into the State and threatens a full-blown coup. He's paired with Greenway, a reluctant mentor who spends most of the campaign visibly regretting the assignment, and the back-and-forth between the two carries the emotional weight. Series staples M, Q and Moneypenny all show up, but it's the new faces โ€” Greenway, and a genuinely memorable antagonist in the Pirate King Bawma โ€” who give the story its identity.

Silent or loud โ€” your call

Mechanically, this is where IO's pedigree shines. Every mission can be approached the way you'd approach a Hitman level: go silent, slipping through patrols with takedowns and disguises, or go loud and turn the whole thing into a gunfight. Social stealth is the star โ€” bluffing your way past guards, blending into a crowd, talking your way into a restricted wing โ€” and it makes the stealth feel like espionage rather than just crouch-walking behind crates.

The gadgets are the other half of the equation, and they're a joy. Q-branch toys let you hack cameras, crack safes, distract guards and improvise your way out of a blown cover, and the best moments come when a perfect plan falls apart and you have to gadget-and-gunfight your way back to safety. Combat itself โ€” both the unarmed brawling and the gunplay โ€” is meatier than I expected, with a satisfying chunk to the melee that makes a loud approach a legitimate choice rather than a punishment.

Spectacle and style

It also looks and sounds like a Bond film. The set-pieces are appropriately ridiculous in the best way, the locations are varied and gorgeous, and the whole thing is wrapped in the kind of orchestral swagger the series demands. There's a real confidence to the presentation โ€” IO clearly understood that half the job of a Bond game is the fantasy, the tuxedo, the one-liner, the slow walk away from an explosion, and First Light delivers all of it.

"It's the rare licensed game that feels like a labour of love rather than a contractual obligation โ€” the first Bond game in years that actually understands what makes Bond, Bond."

The rough edges

It's not flawless. The stealth AI occasionally has a moment of either genius or total blindness with no in-between, the loud-approach combat can get a little repetitive in the back third, and the pacing sags slightly in a mid-game stretch before the finale pulls it back together. None of it is enough to derail the experience, but it's the difference between a very good game and an all-timer.

Those niggles aside, First Light is a triumph โ€” and judging by the 2.7 million copies it sold in its first week, plenty of people agree. It's the foundation for what could become a genuinely great series, and on the strength of this debut, I cannot wait to see where IO takes 007 next.

The Good

  • Genuinely makes you feel like Bond
  • Brilliant social stealth and gadget play
  • A fresh, well-told origin story
  • Meaty combat that makes "loud" viable
  • Film-grade presentation and score

The Bad

  • Stealth AI is occasionally inconsistent
  • Loud combat thins out late on
  • A noticeable mid-game pacing dip

007 First Light โ€” Road to Platinum

First Light is a friendly platinum that rewards playing the way the game wants you to: experiment with both stealth and combat, poke around for collectibles, and replay a few missions for the cleaner-run trophies. Almost nothing is permanently missable thanks to mission select, so you can mop everything up after the credits.

4/10
Difficulty
30โ€“40h
To platinum
1.5
Playthroughs
52
Trophies
Low
Missables

The short version: play through the campaign on any difficulty, experimenting freely, then use mission select to clean up the silent-run, no-kill and gadget trophies, hoover up collectibles with a guide, and finish a single mission on the hardest difficulty for the last few. Below are the key trophies โ€” tap into the deep-dive guides for full walkthroughs.

TrophyTypeHow to unlock
First LightPlatinumEarn every other trophy. โ†’ Guide
Licence AcquiredGoldComplete the campaign and earn your 00 status. โ†’ Story guide
No Time to DieSilverComplete the campaign without skipping a cutscene's consequences. โ†’ Story guide
Ghost ProtocolGoldComplete any mission without being detected. โ†’ Stealth guide
Hidden in Plain SightSilverSlip past a restricted zone using only social stealth and disguises. โ†’ Stealth guide
For Your Eyes OnlySilverComplete a mission without raising a single alarm or killing anyone. โ†’ Stealth guide
Licence to KillSilverDefeat 250 enemies across the campaign. โ†’ Combat guide
Shaken, Not StirredBronzeWin a fight using only hand-to-hand combat. โ†’ Combat guide
Q Would Be ProudBronzeGet a takedown with every Q-branch gadget at least once. โ†’ Gadget guide
Field AgentGoldRecover every classified dossier and piece of intel. โ†’ Collectibles guide
QuartermasterSilverUnlock every Q-branch gadget upgrade. โ†’ Collectibles guide
Double-0 StandardGoldComplete any mission on the hardest difficulty. โ†’ Combat guide

Detailed Trophy Pages