The Spy Who Earned It
After more than a decade of perfecting the art of the elaborate assassination with Hitman, IO Interactive was always the right studio to make a James Bond game. 007 First Light is the proof โ a confident, stylish origin story that nails the one thing every other Bond game has fumbled: making you feel like Bond, not just play as him.
Let me get the headline out of the way first, because it's the thing I kept thinking the whole way through: this is the best James Bond game in a very long time, and quite possibly ever. IO has taken everything it learned building Agent 47's sprawling sandboxes and bent it toward a tighter, more cinematic, more human story โ and the result is the rare licensed game that feels like a labour of love rather than a contractual obligation.
A Bond origin, done right
First Light is, as the name suggests, a beginning. You play a young, cocky, not-yet-licensed Bond โ a Naval air crewman whose talent for getting out of trouble (and, just as often, into it) earns him a place in a newly revived Double-0 programme. It's a smart framing. We've seen Bond as the finished article a hundred times; watching him be reckless, make mistakes, and slowly earn the cold competence we associate with the character gives the whole thing a sense of growth that the films rarely bother with.
The story properly kicks into gear when a mission to bring in a rogue agent goes catastrophically wrong, leaving Bond tangled in a conspiracy that reaches deep into the State and threatens a full-blown coup. He's paired with Greenway, a reluctant mentor who spends most of the campaign visibly regretting the assignment, and the back-and-forth between the two carries the emotional weight. Series staples M, Q and Moneypenny all show up, but it's the new faces โ Greenway, and a genuinely memorable antagonist in the Pirate King Bawma โ who give the story its identity.
Silent or loud โ your call
Mechanically, this is where IO's pedigree shines. Every mission can be approached the way you'd approach a Hitman level: go silent, slipping through patrols with takedowns and disguises, or go loud and turn the whole thing into a gunfight. Social stealth is the star โ bluffing your way past guards, blending into a crowd, talking your way into a restricted wing โ and it makes the stealth feel like espionage rather than just crouch-walking behind crates.
The gadgets are the other half of the equation, and they're a joy. Q-branch toys let you hack cameras, crack safes, distract guards and improvise your way out of a blown cover, and the best moments come when a perfect plan falls apart and you have to gadget-and-gunfight your way back to safety. Combat itself โ both the unarmed brawling and the gunplay โ is meatier than I expected, with a satisfying chunk to the melee that makes a loud approach a legitimate choice rather than a punishment.
Spectacle and style
It also looks and sounds like a Bond film. The set-pieces are appropriately ridiculous in the best way, the locations are varied and gorgeous, and the whole thing is wrapped in the kind of orchestral swagger the series demands. There's a real confidence to the presentation โ IO clearly understood that half the job of a Bond game is the fantasy, the tuxedo, the one-liner, the slow walk away from an explosion, and First Light delivers all of it.
The rough edges
It's not flawless. The stealth AI occasionally has a moment of either genius or total blindness with no in-between, the loud-approach combat can get a little repetitive in the back third, and the pacing sags slightly in a mid-game stretch before the finale pulls it back together. None of it is enough to derail the experience, but it's the difference between a very good game and an all-timer.
Those niggles aside, First Light is a triumph โ and judging by the 2.7 million copies it sold in its first week, plenty of people agree. It's the foundation for what could become a genuinely great series, and on the strength of this debut, I cannot wait to see where IO takes 007 next.
The Good
- Genuinely makes you feel like Bond
- Brilliant social stealth and gadget play
- A fresh, well-told origin story
- Meaty combat that makes "loud" viable
- Film-grade presentation and score
The Bad
- Stealth AI is occasionally inconsistent
- Loud combat thins out late on
- A noticeable mid-game pacing dip
007 First Light โ Road to Platinum
First Light is a friendly platinum that rewards playing the way the game wants you to: experiment with both stealth and combat, poke around for collectibles, and replay a few missions for the cleaner-run trophies. Almost nothing is permanently missable thanks to mission select, so you can mop everything up after the credits.
The short version: play through the campaign on any difficulty, experimenting freely, then use mission select to clean up the silent-run, no-kill and gadget trophies, hoover up collectibles with a guide, and finish a single mission on the hardest difficulty for the last few. Below is the full 38-trophy list โ tap any row or the deep-dive guides for full walkthroughs.
| Trophy | Type | How to unlock |
|---|---|---|
| The name's Bond. James Bond | Platinum | Collect all other trophies. |
| A collector's habit | Gold | Find all 92 collectibles across the game. |
| The readiness is all | Gold | Beat tier 3 of an Escalation in TacSim. |
| Trigger Mortis | Silver | Escape the ambush alive. |
| You only live twice | Silver | Defeat the assassin. |
| No time to die | Silver | Escape by helicopter. |
| You know my name | Silver | Defeat Damien Webb. |
| The writing is on the wall | Silver | Catch Isola. |
| The world is not enough | Silver | Collect all 10 postcards. |
| For your eyes only | Silver | Unlock all 23 MI6 files. |
| Recovered assets | Silver | Collect all 14 mementos. |
| Casino Royale | Silver | Collect all 36 playing cards. |
| What if...? | Silver | Complete an Operation in TacSim. |
| A change of pace | Silver | Complete an Escalation in TacSim. |
| Keep moving forward | Silver | Achieve clearance level 3. |
| A legacy of spycraft | Silver | Discover all 9 legacy items. |
| Icebreaker | Bronze | Survive the helicopter crash. |
| From Malta with love | Bronze | Complete your training as a recruit in Malta. |
| Shaken not stirred | Bronze | Complete your first assignment at the nightclub. |
| I expect you to die | Bronze | Survive the explosion at the hotel in Slovakia. |
| Skyfall | Silver | Jump out of a plane in Slovakia. |
| Win, lose or die | Bronze | Win the auction. |
| Nobody lives forever | Bronze | Find 009's body. |
| A hard man to kill | Bronze | Survive an assassination attempt. |
| Agent under fire | Bronze | Escape in the bin lorry. |
| All time high | Bronze | Infiltrate Nicholas Webb's penthouse. |
| Double or die | Bronze | Save Theresa Lorca. |
| Solo | Bronze | Leave MI6 as a rogue agent. |
| For king and country | Gold | Defend MI6. |
| Soft landing | Bronze | Tackle an enemy over a ledge. |
| Sleight of hand | Bronze | Disarm an enemy by shooting a weapon from their hand. |
| Positively shocking | Bronze | Make an enemy taser another enemy. |
| Short fuse | Bronze | Shoot at an enemy while he's throwing a grenade. |
| He'll live | Bronze | Knock out an enemy by shooting him in the legs. |
| Firestarter | Bronze | Push an enemy into a fire extinguisher. |
| Damp squib | Bronze | Hack a grenade before it explodes. |
| Disarming personality | Bronze | Disarm an enemy with a laser. |
| Always have an exit plan | Bronze | Use a gadget to escape a confrontation. |
Detailed Trophy Pages
Story & Missions
Every campaign trophy, mission order, and the choices that matter on your road to 00 status.
Stealth & Infiltration
Ghost Protocol, no-kill and social-stealth trophies โ the cleanest routes through every mission.
Combat & Gadgets
Kill milestones, gadget takedowns, hand-to-hand challenges and the hardest-difficulty trophy.
Collectibles & Intel
Every dossier, intel drop and Q-branch upgrade location to mop up Field Agent and Quartermaster.
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