Combat &
Gadgets
The combat and gadget challenge trophies — all repeatable, so none are missable. Each is a specific setup; the listed chapters are good, controlled places to do it.
Sleight of hand
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Disarm an enemy by shooting a weapon from their hand.
Sleight of hand
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You're trained on this during Chapter 3.
How to earn it
Shoot the weapon out of an enemy's hand. When an armed enemy is aiming at you, shoot their hand/weapon — it usually pops naturally during the Chapter 3 training section.
Positively shocking
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Make an enemy taser another enemy.
Positively shocking
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Use a grabbed enemy as a shield against a taser foe.
How to earn it
Make one enemy taser another. Keep a taser-wielding enemy and one other alive, then hold R2 to drag the non-taser enemy into the taser's blue aiming line. Chapter 8 (around Checkpoint 5) is a clean spot.
Short fuse
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Shoot at an enemy while he's throwing a grenade.
Short fuse
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Interrupt a grenade throw so it drops at the thrower's feet.
How to earn it
Shoot an enemy while they're throwing a grenade. Watch for the wind-up and shoot them mid-swing so it drops at their feet. Trigger slow-motion focus to make the timing trivial — Chapter 10 (Checkpoint 11) has grenadiers.
He'll live
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Knock out an enemy by shooting him in the legs.
He'll live
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A non-lethal takedown via leg shots.
How to earn it
Knock an enemy out with leg shots only. Shoot an enemy exclusively in the legs until they go down — the finishing shot must also be a leg shot, so don't tag the body or head.
Firestarter
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Push an enemy into a fire extinguisher.
Firestarter
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Shove an enemy into a wall-mounted extinguisher to set it off.
How to earn it
Push an enemy into a wall-mounted fire extinguisher. Hold R2 to shove them into it. There's one in the Chapter 8 laundry area (Checkpoint 5, back-left corner).
Damp squib
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Hack a grenade before it explodes.
Damp squib
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Use the Q-Watch to defuse a live grenade.
How to earn it
Hack a grenade before it detonates. After an enemy throws one, hold L1 for the Q-Watch and hack it with the prompted button before it blows. Chapter 10 (Checkpoint 11) is reliable.
Disarming personality
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Disarm an enemy with a laser.
Disarming personality
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Requires the Laser Strap gadget, unlocked in Chapter 9.
How to earn it
Disarm an armed enemy with the laser. Equip the Laser Strap gadget (unlocked Chapter 9) with blue batteries, then hold L1 and fire it at an armed enemy during a confrontation.