Combat & Gadgets
For when you decide to go loud. These trophies cover gunplay, hand-to-hand combat, Q-branch gadgets and the lone hardest-difficulty challenge. They're easy to grind during a second pass once stealth is out of the way — bring the upgraded gadgets you unlocked on your first run.
Double-0 Standard
GoldComplete any single mission on the hardest difficulty. You do not need a full hard-mode playthrough — pick the shortest mission you're comfortable with, play patiently, and use cover and gadgets liberally. This is the toughest trophy in the game but very manageable on a short level.
Licence to Kill
SilverDefeat 250 enemies across the campaign. This accumulates naturally over a full playthrough plus your cleanup runs; if you're short, replay a combat-heavy mission loud.
Q Would Be Proud
BronzeScore a takedown with every Q-branch gadget at least once. Work through your gadget list one at a time on an easy mission — the tranquiliser, the hacking tool's overload, the explosive, and so on.
Shaken, Not Stirred
BronzeWin a complete fight using only hand-to-hand combat — no firearms. Find a small group of unarmed or lightly-armed guards and take them down with melee only.
Make It Count
BronzeGet 25 gadget eliminations. Stacks while you work on Q Would Be Proud; favour gadget kills over bullets during a loud run.
Bond, James Bond
SilverClear a room of 6 or more enemies without taking damage. Use a doorway as a choke point, lead with a gadget to thin the group, and pick the rest off from cover.