Visions, Espers & Combat
Nine trophies built around the battle system: collecting all 26 Visions and all 9 Espers, mastering and awakening Visions, and the two long counters, 1,000 staggers and 400 Resonances.
All 26 Visions
Sanctum Visions: walk in, touch the crystal and answer three questions about that Vision's game. The answers don't matter. Will Crystallized needs all 26; none are missable.
| # | Vision | From | How | Where | Ch. |
|---|---|---|---|---|---|
| 1 | Tronn | Brave Exvius | Story | Rain's old house in the Town of Mitra (north-east Grandshelt), during the Chapter 1 story | 1 |
| 2 | Leah | Brave Exvius | Story | Same scene in Mitra; her Resonance heals, which makes her the best Resonance-farm Vision early on | 1 |
| 3 | Warrior of Light | Final Fantasy | Sanctum | Grandport island, just north-west of the Village of Kol | 1 |
| 4 | Cloud | Final Fantasy VII | Sanctum | Grandport island, just north-east of Siren's Tower (north-west of Marauder Cave) | 1 |
| 5 | Terra | Final Fantasy VI | Sanctum | Kolobos island, south-west of the Town of Felicitas, on the island's west side | 1 |
| 6 | Clive | Final Fantasy XVI | Sanctum | Grandshelt island, south-west of the Town of Mitra and just south of the Earth Shrine. Go back for it if you can't reach it the first time | 1–5 |
| 7 | Zidane | Final Fantasy IX | Sanctum | Dirnado, east of the Dwarven Forge and north of Dilmagia, on the path south towards Mt. Thunderclap | 2 |
| 8 | Noctis | Final Fantasy XV | Sanctum | Dirnado, just west of the Mobliz Shipyard (south of the Chamber of Arms) | 2 |
| 9 | Onion Knight | Final Fantasy III | Sanctum | Dirnado, south-west of the Dwarven Forge (west of Dilmagia), near the south-west coast | 2 |
| 10 | Firion | Final Fantasy II | Sanctum | Olderion, south-west of the Aquapolis and south of Waterfall Way, beside Ruby Cave | 3 |
| 11 | Tidus | Final Fantasy X | Sanctum | Olderion's west side, just west of the Secluded Dwelling | 3 |
| 12 | Squall | Final Fantasy VIII | Sanctum | Olderion's east side, south-east of Lake Dorr | 3 |
| 13 | Shantotto | Final Fantasy XI | Sanctum | Zoldaad, just east of Mozul Station, where the train first drops you | 4 |
| 14 | Cecil | Final Fantasy IV | Sanctum | Zoldaad, just north-west of the Rebel Hideout | 4 |
| 15 | Y'shtola | Final Fantasy XIV | Sanctum | Zoldaad's south-east, just south of the Weapons Factory | 4 |
| 16 | Bartz | Final Fantasy V | Sanctum | Mysidia, just north of the Magiapolis (east of the Tower of Mysidia); airship | 5 |
| 17 | Lightning | Final Fantasy XIII | Sanctum | Mysidia's south, east of the Nameless Ruins and south-west of the Village of Sunioo; airship | 5 |
| 18 | Vaan | Final Fantasy XII | Sanctum | Mysidia's west side, right next to Victoria's Shrine (west of the Tower of Mysidia); airship. At MR 9 he teaches Double Gil | 5 |
| 19 | Sephiroth | Final Fantasy VII | Boss fight | Whirlpool Hollow: the whirlpool in the sea beside the big bridge, north-west of Grandshelt, the Royal Capital. Land the airship on it. Level 45, 250,000 HP (full strategy below) | 5 |
| 20 | Camille | Brave Exvius | Sub quest: The Call from Beyond | Imperial Residences, Zoldaad: investigate the abandoned station in the south, question the Phantom Train passengers and find the false testimony | 5 |
| 21 | Wilhelm | Brave Exvius | Sub quest: O General! My General! | Zoldaad Castle Plaza, after Camille's quest: find the two camps, talk to Ozetta, visit the Weapons Factory, then the reporter at the inn | 5 |
| 22 | Aileen | Brave Exvius | Sub quest: Forger of Wills | Dilmagia: look for the rebellion's leader at the shipyard, gather news of Aileen in three regions, then answer her questions at the shipyard. Also recruits her as a blacksmith | 5 |
| 23 | Victoria | Brave Exvius | Sub quest: Victoria Revivified | Mysidia: the potion factory, Victoria's Shrine by the Tower of Mysidia, the black lizards on a nearby island, then scatter the vanishing powder from a high point. Her MR 7 passive gives +50% MRP | 5 |
| 24 | Amelia | Brave Exvius | Sub quest: Errand's End | Zoldaad (after Jake's Token Legacy): show her wanted poster to Shera at the castle, look for her in Olderion and Waterfall Way, then check the posters are gone | 5–6 |
| 25 | Charlotte | Brave Exvius | Sub quest: The Shield of the Weak | Grandport Harbour: ask around Grandshelt Castle three times, check the Kolobos Ruins, find 'Mother' in the Cavern of Swords (north-east of Siren's Tower), then meet Charlotte in Grandshelt | 7 |
| 26 | Ayaka | Brave Exvius | Sub quest: The Admirable Apprentice | Town of Sian (Pharm): visit the ley lines at Waterfall Way, the Infernal Hollow in Zoldaad's volcano and Mt. Thunderclap, then return to Ayaka. Her healing Resonance is the best for the Resonance farm | 7 |
How to beat Sephiroth
Getting there: make a manual save, fly the airship to Grandshelt and land on the whirlpool beside the big bridge, north-west of the Royal Capital. Touch the crystal and accept the challenge. He's level 45 with 250,000 HP and acts twice a turn; level 50 is comfortable. Status ailments don't work on him.
Phase 1 (100–75%): his stance parries and counters physical attacks, so use magic while it's up and switch back to physical when it drops. Lid's Mechamog Scan gives him a random weakness; hitting it makes him 'pressured', which means more damage taken but much easier to stagger. Heal and buff before you push him under 75%.
Phase 2 (below 75%): he turns immune for a turn and casts One-Winged Angel (heal, buff and charge Limit Bursts). Then he cycles elemental infusions, each with a weakness and a finisher: Fire (weak to Water), Ice (weak to Fire), Lightning (weak to Earth), Wind (weak to Ice). Light is always neutral and non-elemental attacks get countered. Between infusions Heartless Angel drops everyone to 1 HP: heal the whole party on your very next action.
Phase 3: another immune turn and Heartless Angel, then a short window before his final attack: heal first, then unload every Limit Burst and Resonance. Use Light if you lose track of his element.
Reward: the Sephiroth Vision (a physical attacker; Resonance True Octaslash, eight hits on all enemies; MR 5 makes Limit Bursts and Resonances always crit), 14,500 EXP and 12,000 gil.

All 9 Espers
Fina and Archwitch Fina summon Espers. All except Carbuncle have to be beaten first. The Sovereigns of the Planet needs all nine.
| Esper | Element | Where and how | Fight |
|---|---|---|---|
| Siren | Wind | Story: the top of Siren's Tower at the end of the Chapter 1 quest Tailing the Truth. | Lv 11, weak to Lightning |
| Ramuh | Lightning | Mt. Thunderclap, Dirnado (Chapter 2). Use the upper entrance: after leaving the dungeon, follow the path south past the Sanctum of Zidane and loop back. Inside, interact with the gravestone-like monument past the save point; any answer to his riddle starts the fight. | Lv 20, weak to Earth |
| Carbuncle | – | Ruby Cave, Olderion (from early Chapter 3). No fight: read the tablet, then pick up three Ruby Fragments in order on the world map: (1) just south-east of Rukh Cave between a big and a small round pool; (2) on the straight east coast south-west of the Sanctum of Squall, roughly due east of the Cave of Waters, beside two grassy-topped hills; (3) just west of the seven waterfalls, due west of Olderion: cross two wooden bridges and climb the small grassy cliff. Return to the tablet. | No battle |
| Titan | Earth | The Sealing Stone in the desert between Siren's Tower and the Village of Kol on Grandport island. Break it with Lid's Gaia Hammer, the prize for the Colosseum's Fledgling Battle 5 (Chapter 4). No airship needed. | Lv 30, weak to Wind, immune to Earth |
| Ifrit | Fire | The smoking volcano in the south of the Zoldaad continent, west of the Sanctum of Y'shtola. Fly the airship into the crater (Chapter 5+). | Lv 33, weak to Water, immune to Fire |
| Shiva | Ice | The snowstorm on the small western island of Mysidia (west of Jotunn Cave). Land the airship and walk into the vortex (Chapter 5+). You can decline and return later. | Lv 35, weak to Fire, absorbs Ice |
| Leviathan | Water | Nichol's substory Nichol's Duty in Olderion (Chapter 5): Lake Dorr, a sahagin south-east of Olderion, another near the Cave of Waters, then back to Lake Dorr for Leviathan's trial. | Around Lv 23 |
| Odin | – | Sub quest Iron Splitter (Chapter 6). Fina must first learn Holy (story, after the Research Centre Ruins) to clear the miasma. Start at the tablet in the Bladerain Stele cave (east Gronoa); after the Town of Duggle, head towards the Gronoa Shrine, go south at the signposted crossroads and follow the miasma path north to the second tablet and Odin. Take the Broken Sword Blade to the Nameless Ruins (south of Mysidia): second save point, NPC in the room to the north. | Lv 45, weak to Lightning |
| Bahamut | – | Chapter 7, once you have the other eight. Board the airship (Square while flying), watch the scene with both Finas about the 'Lord of the Heavens', talk to Evan at the wheel and choose to go. | Lv 50, no weaknesses, lots of status ailments: bring Ribbons or Esuna |
Staggers and Resonances
The yellow bar under an enemy's HP is its stagger gauge. Stagger every enemy in one turn for a Sweeping Stagger: after the bonus turn, a character with a Vision performs a Resonance. For the last part of Resonance Rapid Fire, equip Leah or Ayaka (healing Resonances), leave one weak enemy alive, stagger it, heal it so it survives, and Defend through the turns in between.

The trophies

The First Step Towards Mastery
BronzeFull guideCollapse Reach max Mastery Rank for a vision for the first time.

The First Step Towards Mastery
BronzeFull guideCollapseHow to earn it
Raise any Vision to the maximum Mastery Rank (MR 9) on one character. MR rises with MRP, earned from battles, and each rank gives stat boosts and abilities. It's slow at first and much faster later on.
Tip
MR is tracked per character: Cloud at MR 9 on Rain starts again at MR 0 if you move him to Lasswell. Plan who keeps which Vision.

Awakened Light
BronzeFull guideCollapse Awaken a vision to its limit for the first time.

Awakened Light
BronzeFull guideCollapseHow to earn it
Awaken one Vision to 3 stars. Visit a Moogle of Light (almost every town, and on the airship) and upgrade in order: 1 star costs a Magicite Shard, 2 stars a Magicite, 3 stars a Magicite Cryst. Crysts first appear in Chapter 5.
Tip
Magicite comes from chests, Cave Masters, sub quests and some Colosseum fights, and the Colosseum sells every type late in the game. There's enough to awaken every Vision, so spend it as you get it.

Visions Assemble
SilverFull guideCollapse Obtain 10 visions.

Visions Assemble
SilverFull guideCollapseHow to earn it
Own 10 Visions. You'll have this by around Chapter 3: two come with the story in Chapter 1 and the rest are shrine Visions you collect along the way.
Tip
Every shrine works the same way: go into the Sanctum, touch the crystal and answer three questions about that Vision's game. Wrong answers don't matter.

Will Crystallized
GoldFull guideCollapse Obtain all visions.

Will Crystallized
GoldFull guideCollapseHow to earn it
Collect all 26 Visions: 16 Sanctums, Leah and Tronn from the story, Sephiroth from a fight in Whirlpool Hollow (level 45, 250,000 HP), and 7 from sub quests. None are missable, and every one is listed with its location on our Visions page.
Tip
The sub quest Visions (Camille, Wilhelm, Aileen, Victoria, Amelia, Charlotte, Ayaka) are the ones people miss: check every town's quest givers from Chapter 5 on.

Vision Connoisseur
SilverFull guideCollapse Reach max MR with 8 visions.

Vision Connoisseur
SilverFull guideCollapseHow to earn it
Get 8 different Visions to MR 9. It comes naturally during the story if you rotate: whenever a Vision reaches MR 9, swap it for one you haven't mastered yet.
Tip
Awakening stars are shared across the party, MR isn't. A Vision mastered on one character counts once.

Esper's Covenant
BronzeFull guideCollapse Gain help from 3 espers.

Esper's Covenant
BronzeFull guideCollapseHow to earn it
Have 3 Espers join. Siren comes with the story in Chapter 1, Ramuh is on Mt. Thunderclap in Chapter 2, and Carbuncle's riddle in Ruby Cave opens in Chapter 3.
Tip
Carbuncle is the only Esper without a fight: just collect the three Ruby Fragments in order.

The Sovereigns of the Planet
SilverFull guideCollapse Gain help from all espers.

The Sovereigns of the Planet
SilverFull guideCollapseHow to earn it
Get all 9 Espers: Siren, Ramuh, Carbuncle, Titan, Ifrit, Shiva, Leviathan, Odin and Bahamut. Fina (and Archwitch Fina) summon them. Every step is on our Espers list; Bahamut needs the other eight first and is challenged from the airship in Chapter 7.
Tip
Grab them as you go: Espers are a big help in the mid-game and matter less in the endgame.

Keep Them on Their Toes
SilverFull guideCollapse Stagger enemies 1000 times.

Keep Them on Their Toes
SilverFull guideCollapseHow to earn it
Stagger enemies 1,000 times. The yellow bar under an enemy's HP is its stagger gauge: hit weaknesses or use stagger-focused skills (the ones with a bullet mark) to empty it. It pops on its own, usually around Chapter 4.
Tip
Players report the counter can break if you continue from a demo save, so if it's suspiciously late, start fresh.

Resonance Rapid Fire
GoldFull guideCollapse Use Resonances 400 times.

Resonance Rapid Fire
GoldFull guideCollapseHow to earn it
Use 400 Resonances. Stagger every enemy in the same turn for a Sweeping Stagger; at the end of the bonus turn a character with a Vision performs a Resonance (an attack, heal or buff). The story gives most of these, the rest is a short grind.
Tip
Fast farm: equip a Vision with a healing Resonance (Leah or Ayaka), leave one easy-to-stagger enemy alive, stagger it, heal it with the Resonance so it doesn't die, Defend through the other turns, repeat.
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