Legendary Arms, Adamantite & Tablet Shards
Eight trophies about gear and money: Aileen's eight Adamantite weapons, the twelve Legendary Arms of the Chamber of Arms, the Enigmatic Princess's Tablet Shard rewards at Oblivion Palace, and spending and earning gil.
Aileen and all 8 Adamantite
Start Forger of Wills with the gossiping girl near the Dilmagia entrance (the answers that fit her are “It's a tool of harm”, “A way to rebel against troubling times” and “Craft weapons that suit each of us well”). She then works on the airship deck: one Adamantite per weapon, one weapon per character. Upgrade the radar first: in Gaberada, take the hidden stairs on the west side behind the inn and talk to the man there for the Magi-tenna, then give it to Aileen after Lid comments on the radar.
| # | Adamantite | Details | From |
|---|---|---|---|
| 1 | Colosseum: Fledgling Battle 2 | Recommended level 27 (a Chimera). The Colosseum is on the west side of Grandshelt, the Royal Capital. | Chapter 4 |
| 2 | Colosseum: Brawler Battle 2 | Recommended level 41, two elite enemies. Brawler opens after you clear Fledgling. | Chapter 4+ |
| 3 | Colosseum: Brawler Battle 3 | Recommended level 43: an Ochu (about 510,000 HP) with Microchus. Kill the Microchus first. | Chapter 4+ |
| 4 | Merchant Ship | Buy it for 35,000 gil from a roaming merchant ship (hover over it in the airship, press Cross). Seen off south-east Gronoa, west of Olderion, south of the Sanctum of Tidus, between Zoldaad and Mysidia, east of the Kolobos Ruins and near Pharm. | Chapter 6 |
| 5 | Rugged Mountain Path | Brown chest near the start of the path, on the story route to the Gronoa Shrine. | Chapter 6 |
| 6 | Treasure radar, north Olderion | In the curved bay on the north side of the Olderion continent, south of the Aquapolis. Needs the radar upgrade from Gaberada; Lid's hot/cold comments guide you. | Chapter 6 |
| 7 | Oblivion Palace: 80 Tablet Shards | Fifth chest of the 3-Star Chamber. | Chapter 6 |
| 8 | Oblivion Palace: 89 Tablet Shards | First chest of the 4-Star Chamber. | Chapter 7 |
| Character | Aileen's weapon | Effect |
|---|---|---|
| Rain | Save the Vermillion | 20% less damage taken |
| Lasswell | Shisui | Hone Senses + Placidity for 5 turns |
| Fina | Elysium | Healing magic +20% |
| Lid | Mechabo Hammer SUPER | Overclock, acts first |
| Nichol | Codex Providentiae | Fluid Warfare for 3 turns, acts first |
| Jake | Caelum Renatum | Luck up, MP back on attacks |
| Sakura | Roselia | Concentrate + Sage's Eye |
| Archwitch Fina | Abyss | Debuffs and ailments last 2 turns longer |
All 12 Legendary Arms
Take each 'Ancient' item to its glowing pedestal in the Chamber of Arms (the mountains at Dirnado's north-west tip, north-west of the Mobliz Shipyard; airship) and win the two-stage level 50 trial. Pedestals give hints if you visit early. After all twelve, level 75 rematches give '+' versions; no trophy needs them.
| Ancient item | How to get it | Trial guardian | Becomes | For |
|---|---|---|---|---|
| Ancient Greatsword | Prize for the Colosseum's Fledgling Battle 3 (Chapter 4+) | Alpherg | Ragnarok | Rain |
| Ancient Katana | Chest in the Crystal Tower (Chapter 8), just west of the save point by the airship entrance to the Middle Reach | Aldhafera | Sasuke's Blade | Lasswell |
| Ancient Bow | After you get the airship, talk to Chloe in the item shop in the north of the Town of Felicitas, then again in the Chamber of Arms | Dabih | Artemis Bow | Fina |
| Ancient Hammer | Treasure-radar cache in a cove on the west coast of Dirnado. Needs the radar plus the High-Power Generator from a chest on Mt. Reizan's story path (Chapter 7) | Tegmine | Thor's Hammer | Lid |
| Ancient Tome | Bought from a roaming Merchant Trader ship for 45,000 gil (Chapter 8) | Elnath | Last Resort | Nichol |
| Ancient Firearm | Oblivion Palace at 76 Tablet Shards (3-Star Chamber) | Alhena | Arcturus | Jake |
| Ancient Rod | Try the locked Abandoned Cabin in north-east Pharm, then get the key from the man outside the inn in the north-west of the Town of Sian, go back and open the chest | Sheratan | Wizard's Rod | Sakura |
| Ancient Whip | Oblivion Palace at 84 Tablet Shards (3-Star Chamber) | Nunki | Fire Birch | Archwitch Fina |
| Ancient Cuirass | Prize for the Colosseum's Brawler Battle 5 | Sadalsuud | Tatenashi Armour | Armour |
| Ancient Garment | Treasure-radar cache in a cove on the east coast of Gronoa (radar upgrade from Gaberada, Chapter 6) | Vindemiatrix | Mirage Vest | Armour |
| Ancient Cloak | Bought from a roaming Merchant Trader ship for 40,000 gil (Chapter 8) | Shaula | Lordly Robes | Armour |
| Ancient Accessory | Chest in Quarry Cave, Zoldaad, south-west of the Rebel Hideout (airship) | Brachium | Gold Hairpin | Accessory |
Merchant Traders are ships that sail the world map: hover over one in the airship and press Cross. If you can't afford something yet, it comes back.
Oblivion Palace and the Enigmatic Princess
Oblivion Palace is just south-east of Grandport Harbour (open from Chapter 1). Hand in Tablet Shards to unlock chests in four chambers.
| Chamber | Shards | Key rewards |
|---|---|---|
| 1-Star Chamber | 3–28 | 3 shards: Vitality Charm (Princess's Reward). 9 and 24: Magicite Shards. First memory at 28. |
| 2-Star Chamber | 32–60 | 40: Magicite. Second memory at 60 (Memento). |
| 3-Star Chamber | 64–84 | 64: Magicite Cryst. 76: Ancient Firearm. 80: Adamantite. 84: Ancient Whip. |
| 4-Star Chamber | 89, 94, 99 | 89: Adamantite (the last one any trophy needs). 99: Lightbringer and the end of her story. |
All 99 Tablet Shards
Shards are gold sparkles. Here they are in story order; you can skip any ten.
| # | Ch. | Area | Exact spot |
|---|---|---|---|
| 1 | 1 | Grandshelt, the Royal Capital | Commercial District (east path from the main entrance), left of the weapon and item stalls among crates. |
| 2 | 1 | Village of Kol | Left side of the pool in the south-west of the village. |
| 3 | 1 | Town of Felicitas | From the entrance cross the wooden bridge east; just right of the stone wall ahead. |
| 4 | 1 | Town of Felicitas | Cross the bridge west, turn left at the torch onto a hidden path and climb the ladder; behind the wall on the left. |
| 5 | 1 | Kolobos Ruins | Second area, down the entry steps, behind two grey-green cylinders. |
| 6 | 1 | Kolobos Ruins | After the bridge collapses and the fight, climb the ladder and the next stairs; behind a fallen stone pillar just below. |
| 7 | 1 | Grandport Harbour | South of the item shop, down the wooden pier, behind barrels on the right. |
| 8 | 1 | Grandport Harbour | Just west of the weapon and armour shop, at the foot of a tree. |
| 9 | 1 | Cavern of Swords | Behind the stalagmite at the end of the cave. |
| 10 | 1 | Siren's Tower | Past the fountain, up the right-hand stairs, on the edge of the ledge. |
| 11 | 1 | Siren's Tower | Top of the first area's staircases, before the room, at the end of the right ledge. |
| 12 | 1 | Siren's Tower | Next room, up the stairs and left, at the end of a visible ledge. |
| 13 | 2 | Dilmagia, the Machinopolis | First side area on the left after entering (NPC and a closed gate with electric lights), in the corner. |
| 14 | 2 | Dilmagia | Second junction of the main street (notice board west, shops east), behind a stack of wooden crates. |
| 15 | 2 | Dilmagia Shipyard | Up the first stairs, then the stairs left of the main platform; end of that path beside a ladder. |
| 16 | 2 | Dilmagia Shipyard | Up the first stairs, then down the stairs right of the main platform; next to the third metal girder. |
| 17 | 2 | Mt. Thunderclap | On the harder route (don't pay Lid 1,000 gil), in plain sight just past the yellowish tree used for the Elven Maven sub quest. |
| 18 | 2 | Mt. Thunderclap | On the easier route (pay Lid 1,000 gil), up the long ladder and along the path, beside a tree. You can teleport back and take the other route. |
| 19 | 2 | Mt. Thunderclap (upper entrance) | The Ramuh route: down the small stone ramp, hidden behind rocks. |
| 20 | 2 | Dwarven Forge | South-west corner of the main area: cross a wooden bridge and go south to the end of the path. |
| 21 | 2 | Dwarven Forge | North-west of the main area, down the steps towards the Mom Bomb fight, at the south end of the path. |
| 22 | 2 | Mobliz Shipyard | Head west in the first area, behind crates. |
| 23 | 2 | Mobliz Shipyard | First lift up, east through a gap in the fence into the generator area, down the ladder in the south-east corner, then west. |
| 24 | 2 | Mobliz Shipyard | After the second lift go north; just before the fenced area with another lift, behind a shipping container. |
| 25 | 2 | Wind Shrine | First room, behind the right-hand pillar (instead of taking the lift with four green crystals). |
| 26 | 2 | Wind Shrine | A few lifts later, at a lift on top of a staircase, in the gap between the stairs and the right railing. |
| 27 | 2 | Wind Shrine | From the previous shard go south and take the next crystal lift; left side of that platform. |
| 28 | 3 | Olderion, the Aquapolis | Right at the entrance, beside the boat-tour NPC, just right of the central platform. |
| 29 | 3 | Olderion | Due north of the entrance at the pool with two statues, next to the bench behind the left statue. |
| 30 | 3 | Olderion | From the statues go north-east past the giant water wheel; on a stone bridge behind the plant pot. |
| 31 | 3 | Olderion | Back at the statue pool, up the steps to the north, behind the tree. |
| 32 | 3 | Cave of Waters | After the boat maze on the story path, just left of the dock on the far side. |
| 33 | 3 | Cave of Waters | After the long boat maze, through a door, in front of the waterfall (save point and ladder room). |
| 34 | 3 | Cave of Waters | When the story brings you back, a hidden path opens in the room left of the entrance; climb a couple of ladders. |
| 35 | 3 | Waterfall Way | Second room (the one after the save point on a revisit), up the stairs and east, beside a ladder. |
| 36 | 3 | Waterfall Way | The big waterfall room with stone platforms, on one of the platforms. |
| 37 | 3 | Waterfall Way | Same room, north over the wooden bridges, on a rock between the waterfalls. |
| 38 | 3 | Town of Amore | South of the weapon and item shops, next to a well on a small grassy island. |
| 39 | 3 | Town of Amore | North of the item shop, before the long bridge, by a tree on the right. |
| 40 | 3 | Water Shrine | Round central platform with four cross-shaped paths: down the north stairs once the water is lowered. |
| 41 | 3 | Water Shrine | Area with several water-level crystals: take the boat north-east past the balcony with the friendly Viridian Pot; on a ledge to the right. |
| 42 | 3 | Water Shrine | After lowering the water further, at the bottom of a long ladder, just to its left. |
| 43 | 4 | Mozul Station | South-west corner of the station. |
| 44 | 4 | Capital Station | Beside the eastern staircase (enter from the south on the world map and you spawn next to it). |
| 45 | 4 | Zoldaad, Castle Plaza | Directly east of the tram stop. |
| 46 | 4 | Zoldaad, Residential District | South-east corner. |
| 47 | 4 | Zoldaad, Slums | Just east of where you arrive, next to barrels. |
| 48 | 4 | Zoldaad, Underground Tunnel | East to a metal walkway, down the stairs, back west down a small ramp and south: corner of the room. |
| 49 | 4 | Zoldaad, Underground Tunnel | Further in, south past the Pot's room towards a metal bridge: a hidden entrance under the bridge leads up to a room on the right. |
| 50 | 4 | Rebel Hideout | Jake's room (rock door with two red-and-white flags) in the north-west: walk behind it along a hidden path to the crates on its left, climb the ladder, a few steps south-west. |
| 51 | 4 | Rebel Hideout | North-east area: facing the exit to the conference room, up the stairs on the right, behind a metal pillar by the railing. |
| 52 | 4 | Weapons Factory | Lava-floor area: all the way west, up the stairs and across the platforms to a crystal switch; press it, cross the girder that rises, turn left. |
| 53 | 4 | Weapons Factory | Lava area: climb the long ladder by the save point to the three-switch platform, turn the left switch three times; straight north from the ladder, second left. |
| 54 | 4 | Dungeon | With the Master Key, go south to the second block of cells: first cell on the right. |
| 55 | 4 | Dungeon | With the Master Key, back in the room where you were locked up: the newly opened cell on the west side. |
| 56 | 4 | Zoldaad Castle | Behind the left of the two horse statues by the throne-room stairs. |
| 57 | 4 | Zoldaad Castle | Up the throne-room stairs, right-hand hallway, first door: south-east corner. |
| 58 | 4 | Grandshelt Colosseum | Leave Grandshelt by the west exit; all the way west along the starting path. |
| 59 | 5 | Mysidia, the Magiapolis | From the main entrance down the right-hand stairs to the teleport crystal, tucked in a corner behind an NPC. |
| 60 | 5 | Mysidia (Storefront) | Directly south of the weapon shop, next to two crates. |
| 61 | 5 | Mysidia | West past the item shop into the blue teleporter; in the fountain area, by the second pillar on the right. |
| 62 | 5 | Arcane Library | Ground floor: through the blue portal, south-west of the entrance room among the writing desks (left side). |
| 63 | 5 | Village of Sunioo | At the entrance, a couple of steps up, between a bench and a pot. |
| 64 | 5 | Village of Sunioo | Far north-east of the village, beside a snowman outside an igloo. |
| 65 | 5 | Nameless Ruins | First room, as far west as you can go, beside a fallen pillar. |
| 66 | 5 | Nameless Ruins | Second area, just south of the save point down some stairs, beside a fallen chandelier. |
| 67 | 5 | Arcane Library | Only after the Nameless Ruins: final room with the second save point, climb the ladder just east and walk all the way round the balcony to the west. |
| 68 | 5 | Fina's Psyche (part 1) | Just left of the big padlocked gate, under a chain. |
| 69 | 5 | Fina's Psyche (part 1) | West of the gate, inside the westernmost tent, among crates in the top-right corner. |
| 70 | 5 | Fina's Psyche (part 1) | Far end of the third area west of the gate (after the first padlock opens), in a clearing. |
| 71 | 5 | Tower of Mysidia | Top of the main entrance, up the stairs behind the large crystal. |
| 72 | 5 | Tower of Mysidia | Further up the spiral staircase, on a landing. |
| 73 | 5 | Tower of Mysidia | Further up, on a landing on the story path before the Azure Pot. |
| 74 | 5 | Tower of Mysidia | On a snowdrift on the story path after the Azure Pot. |
| 75 | 5 | Fina's Psyche (part 2) | Over the bridge into the next area, north to a small army camp, behind supplies in the bottom-right corner. (You can re-enter Fina's Psyche later through a magic book in the Tower of Mysidia.) |
| 76 | 6 | Gaberada, the Undertown | Right side of the house at the north-west end of town. |
| 77 | 6 | Research Centre Ruins | Level 1 card route (west of the entrance room), room with desks and a green teleporter. |
| 78 | 6 | Research Centre Ruins | Level 1 route, room where you switch on three consoles, on top of the shelves in the south-east corner. |
| 79 | 6 | Research Centre Ruins | Level 2 card route (east), the room full of green teleporters: after them climb the long ladder; on the gantry to the right. |
| 80 | 6 | Rugged Mountain Path | Just west of the first save point, under a dead tree. |
| 81 | 6 | Rugged Mountain Path | East of the second save point and down a ramp, in the corner. |
| 82 | 6 | Town of Duggle | North of town, just east of the weapon/item shop entrance, half-hidden behind the waterfall. |
| 83 | 6 | Gronoa Shrine | Leaving the first room, at the south end of the landing before either staircase. |
| 84 | 6 | Gronoa Shrine | Down the west stairs, all the way south, then the east path: on a staircase blocked by a fallen pillar. |
| 85 | 6 | Gronoa Shrine | Down the long ladder on the story path, west and up a parallel ladder, then south, against another broken pillar. |
| 86 | 6 | Sanctissimus Shrine | From the second save point go north to the long room with a tombstone; behind the north stairs go east into a hidden room under the torch, up the stairs, and climb the ladder by the Violet Pot. |
| 87 | 6 | Sanctissimus Shrine | From the third save point climb to the crystal-lift room; after the third lift, grab it before taking the fourth. |
| 88 | 7 | Town of Sian | East past the item shop, under a blossom tree. |
| 89 | 7 | Mt. Reizan | From the first save point, at the ramp crossroads (one up, one down), take the path down. |
| 90 | 7 | Mt. Reizan | Further along the story path, by two pine trees on a platform between two wooden bridges. |
| 91 | 7 | Lake Ryusei | West side, under a tree. |
| 92 | 7 | Forest Path | North of the first save point, on a bend in the story path. |
| 93 | 7 | Forest Path | South-west of the second save point, at a dead end. |
| 94 | 7 | Wandering Lands | On the story path, after the left turn at the first fork past the save point. |
| 95 | 7 | Wandering Lands | Further along the story path, right beside you among stones after a cutscene. |
| 96 | 8 | Crystal Tower | Following the main path from the entrance, take the right at the first fork. |
| 97 | 8 | Crystal Tower | After that, left at the next fork, then the next right. |
| 98 | 8 | Crystal Tower | Where see-through bridges appear as you approach: from the third solid platform go straight north, then west along the bridge. |
| 99 | 8 | Dragon's Maw | Near the end of the dungeon, where you fight the Rogue Magitek Armour (Pharm's southern tip, recommended level 55; open from Chapter 5). |
The trophies

Princess's Reward
BronzeFull guideCollapse Receive a reward at Oblivion Palace for the first time.

Princess's Reward
BronzeFull guideCollapseHow to earn it
Hand in 3 Tablet Shards to the Enigmatic Princess at Oblivion Palace (Kingdom of Grandshelt, just south-east of Grandport Harbour, open from Chapter 1) and open the first reward chest.
Tip
Tablet Shards are sparkles on the world map and in dungeons. Pick them up as you go; there are 99 and you need 89.

Memento
BronzeFull guideCollapse Help the enigmatic princess regain her second memory.

Memento
BronzeFull guideCollapseHow to earn it
Turn in 60 Tablet Shards to the Enigmatic Princess and she recovers her second memory. You don't have to open the chests in her treasure rooms to trigger it.
Tip
Keep going past 60: 76 shards give the Ancient Firearm, 80 an Adamantite, 84 the Ancient Whip and 89 the last Adamantite.

Gil Comes and Goes
BronzeFull guideCollapse Spend a total of 100,000 gil.

Gil Comes and Goes
BronzeFull guideCollapseHow to earn it
Spend 100,000 gil in total at weapon, armour, item and accessory shops. Buying new gear in each town gets you there naturally.
Tip
Shortcut: when you're holding 100,000 gil, make a manual save, spend it all, and reload.

Making Lid Proud
BronzeFull guideCollapse Gain a total of 1,000,000 gil.

Making Lid Proud
BronzeFull guideCollapseHow to earn it
Earn 1,000,000 gil in total. It's cumulative, so you never need a million at once, and battles plus treasure get you most of the way.
Tip
Fastest top-ups: King Gil Snappers on the Dragon's Maw island, Vaan's Double Gil ability at MR 9, or save, sell everything, and reload.

The Weapon that Suits the User
BronzeFull guideCollapse Have Aileen craft a weapon for the first time.

The Weapon that Suits the User
BronzeFull guideCollapseHow to earn it
Have Aileen craft her first weapon. Recruit her with the sub quest Forger of Wills in Dilmagia, the Machinopolis (from the gossiping girl near the entrance), then give her one Adamantite on the airship deck.
Tip
Your first Adamantite is the Colosseum's Fledgling Battle 2, open from Chapter 4.

The Weaponsmith
SilverFull guideCollapse Have Aileen craft weapons for all party members.

The Weaponsmith
SilverFull guideCollapseHow to earn it
Have Aileen craft a weapon for all 8 party members, one Adamantite each. All eight Adamantite are listed on our gear page: three from the Colosseum, two from Oblivion Palace, one from a Merchant Ship, one with the treasure radar and one in the Rugged Mountain Path.
Tip
These are some of the best weapons in the game, usually better than the Legendary Arms, so craft them before the late Cave Masters and Ultima Weapon.

Ancient Artifact
BronzeFull guideCollapse Obtain one of the Twelve Legendary Arms for the first time.

Ancient Artifact
BronzeFull guideCollapseHow to earn it
Obtain your first Legendary Arm. Find one of the 'Ancient' items, take it to its glowing pedestal in the Chamber of Arms and win the two-stage level 50 trial. The easiest first one is the Ancient Greatsword from the Colosseum's Fledgling Battle 3.
Tip
The Chamber is in the mountains at Dirnado's north-west tip, north-west of the Mobliz Shipyard; land there with the airship.

Legendary Arms
SilverFull guideCollapse Obtain all Twelve Legendary Arms.

Legendary Arms
SilverFull guideCollapseHow to earn it
Complete all 12 trials in the Chamber of Arms. Each Arm starts as an 'Ancient' item you find somewhere in the world (two from Oblivion Palace, two from the Colosseum, two from Merchant Traders, two with the treasure radar and four from chests and NPCs). The full list with every trial enemy is on our gear page.
Tip
Three can't appear before Chapter 8 (Cloak, Tome, Katana) and the Hammer needs the Mt. Reizan generator from Chapter 7, so don't hunt for them early.
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