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Final Fantasy Resonance · Walkthrough

Chapter Walkthrough

Our chapter-by-chapter route through Final Fantasy Resonance: where to go, every story boss with its weakness, the dungeon puzzles, and everything you can collect in each chapter, including every Tablet Shard in order. Nothing in the game is missable, so use this to collect as you go and save yourself the post-game backtracking.

Chapters: 1. Tailing the Truth · 2. Eternal Blue · 3. Wardens of the Aquapolis · 4. Banner Oath · 5. Scars of Time · 6. Tranquility · 7. Reckoning · 8. Beyond Hope

Chapter 1: Tailing the Truth

Kingdom of Grandshelt. Rain and Lasswell's story begins, Fina joins, and you leave on a ship from Grandport. Recommended to collect: the three early Sanctums and the Marauder.

Rain in Final Fantasy Resonance
Rain and the party set out across Grandshelt. (Official screenshot.)

The route

  1. Earth Shrine: before climbing the big staircase, go east underneath it for the Nodachi; north-east to the save point, then the final chamber.
  2. Town of Mitra: enter Rain's old house (blue roof) and check the inner door: the scene gives you the Leah and Tronn Visions. Equip them under Equipment & Abilities.
  3. Grandshelt Castle under attack: fight through with Charlotte; Hell's Rider is on the 2nd floor, then a throne-room fight with Umbra you're meant to lose.
  4. Village of Kol: rest at the inn; next morning the stablehand lends you a chocobo for the desert. A whirlpool in the desert starts the optional Antlion fight.
  5. Felicitas, then the Kolobos Ruins: climb the linked staircases; on the 2nd floor a Tablet Shard is behind the fallen pillar, and the boss is on the 3rd.
  6. Grandport and Siren's Tower: the sailor won't sail until Siren is gone. In the tower take the north path to the big staircase, west at the first fork to the lift, and the north-east passage for the Monk's Prayer Beads (Charm protection). Climb to the green portal.
Boss: Belmodar  ·  Earth Shrine
Weak to Fire: use it to build stagger.
Boss: Hell's Rider  ·  Grandshelt Castle
Inflicts Poison: bring Antidote Herbs.
Boss: The Hunger  ·  Kolobos Ruins
Weak to Light. It revives once and calls in extra enemies, so keep healing through phase 2.
Boss: Siren  ·  Siren's Tower
Level 11, weak to Lightning (equip Tronn). She uses Charm and heavy attacks: heal and cure Charm. She becomes your first Esper.

Don't miss

Tablet Shards in Chapter 1 (12)

#AreaSpot
1Grandshelt, the Royal CapitalCommercial District (east path from the main entrance), left of the weapon and item stalls among crates.
2Village of KolLeft side of the pool in the south-west of the village.
3Town of FelicitasFrom the entrance cross the wooden bridge east; just right of the stone wall ahead.
4Town of FelicitasCross the bridge west, turn left at the torch onto a hidden path and climb the ladder; behind the wall on the left.
5Kolobos RuinsSecond area, down the entry steps, behind two grey-green cylinders.
6Kolobos RuinsAfter the bridge collapses and the fight, climb the ladder and the next stairs; behind a fallen stone pillar just below.
7Grandport HarbourSouth of the item shop, down the wooden pier, behind barrels on the right.
8Grandport HarbourJust west of the weapon and armour shop, at the foot of a tree.
9Cavern of SwordsBehind the stalagmite at the end of the cave.
10Siren's TowerPast the fountain, up the right-hand stairs, on the edge of the ledge.
11Siren's TowerTop of the first area's staircases, before the room, at the end of the right ledge.
12Siren's TowerNext room, up the stairs and left, at the end of a visible ledge.

Chapter 2: Eternal Blue

Dirnado, the Continent of Wind. Lid joins, and Mechabo's questline starts at the Dwarven Forge.

The route

  1. Dilmagia: talk to the marked residents, then meet Lid at the shipyard; she joins.
  2. Mt. Thunderclap: pay Lid 1,000 gil for the shorter route or take the long one (a Tablet Shard on each). Ramuh's upper entrance is reached later by going south past the Sanctum of Zidane.
  3. Dwarven Forge: talk to Borin. Mobliz Shipyard: win the opening fight, take the west lift up and hit the glowing switch in the fenced room to power the central lift, then the north-east switch. In the escape Lid opens the south-east control room: pull lever 16 only.
  4. Wind Shrine: hit the switch by the entrance and follow the stairs and platforms down; grab the supplies at the big staircase and save before the last chamber.
  5. After the Mobliz events, go back to the Forge and talk to Verun for Arise, Mechabo! (2 Dynamo Stones from the Ipooh bears outside).
Boss: Liquid Thunder  ·  Mt. Thunderclap
Weak to Earth.
Boss: Mom Bomb  ·  Dwarven Forge
At low HP it splits into four Great Bombs: kill them all.
Boss: Adrastea  ·  Mobliz Shipyard
Weak to Water or Lightning.
Boss: Aether  ·  Wind Shrine
Weak to Ice.

Don't miss

Tablet Shards in Chapter 2 (15)

#AreaSpot
13Dilmagia, the MachinopolisFirst side area on the left after entering (NPC and a closed gate with electric lights), in the corner.
14DilmagiaSecond junction of the main street (notice board west, shops east), behind a stack of wooden crates.
15Dilmagia ShipyardUp the first stairs, then the stairs left of the main platform; end of that path beside a ladder.
16Dilmagia ShipyardUp the first stairs, then down the stairs right of the main platform; next to the third metal girder.
17Mt. ThunderclapOn the harder route (don't pay Lid 1,000 gil), in plain sight just past the yellowish tree used for the Elven Maven sub quest.
18Mt. ThunderclapOn the easier route (pay Lid 1,000 gil), up the long ladder and along the path, beside a tree. You can teleport back and take the other route.
19Mt. Thunderclap (upper entrance)The Ramuh route: down the small stone ramp, hidden behind rocks.
20Dwarven ForgeSouth-west corner of the main area: cross a wooden bridge and go south to the end of the path.
21Dwarven ForgeNorth-west of the main area, down the steps towards the Mom Bomb fight, at the south end of the path.
22Mobliz ShipyardHead west in the first area, behind crates.
23Mobliz ShipyardFirst lift up, east through a gap in the fence into the generator area, down the ladder in the south-east corner, then west.
24Mobliz ShipyardAfter the second lift go north; just before the fenced area with another lift, behind a shipping container.
25Wind ShrineFirst room, behind the right-hand pillar (instead of taking the lift with four green crystals).
26Wind ShrineA few lifts later, at a lift on top of a staircase, in the gap between the stairs and the right railing.
27Wind ShrineFrom the previous shard go south and take the next crystal lift; left side of that platform.

Chapter 3: Wardens of the Aquapolis

Olderion Federation. Nichol joins, the city floods, and the Water Shrine has the game's first real puzzle dungeon.

The route

  1. Olderion: talk to three marked residents. Cave of Waters: Nichol joins; glowing switches move the boats, take the north route.
  2. Back in Olderion, visit the marked water spots and Old Town, then Lake Dorr. Rest at the Olderion inn to trigger the flood.
  3. Waterfall Way (west), the Altar of the Water Maiden, the Town of Amore.
  4. Water Shrine: boat to the first switch (optional: boat north through the waterfall for Scale Mail and a Magicite Shard). Back at the entrance take the south-east ladder down, go east and hit the switch, push the crate, then hit switches Left, Right, Left for a hidden room with the R'lyeh Text. Go west then north to the water controls: lower the water, boat to the box, push it up, raise the water again, boat to the big central switch, and save before the boss.
  5. Finish the story in Olderion and take the ship to Zoldaad.
Boss: Wave Lopros
Weak to Ice.
Boss: Water Dragon
Weak to Lightning.
Boss: Leviathan
Weak to Lightning; keep HP high for its big attacks.
Boss: Alluvion
Weak to Lightning.

Don't miss

Tablet Shards in Chapter 3 (15)

#AreaSpot
28Olderion, the AquapolisRight at the entrance, beside the boat-tour NPC, just right of the central platform.
29OlderionDue north of the entrance at the pool with two statues, next to the bench behind the left statue.
30OlderionFrom the statues go north-east past the giant water wheel; on a stone bridge behind the plant pot.
31OlderionBack at the statue pool, up the steps to the north, behind the tree.
32Cave of WatersAfter the boat maze on the story path, just left of the dock on the far side.
33Cave of WatersAfter the long boat maze, through a door, in front of the waterfall (save point and ladder room).
34Cave of WatersWhen the story brings you back, a hidden path opens in the room left of the entrance; climb a couple of ladders.
35Waterfall WaySecond room (the one after the save point on a revisit), up the stairs and east, beside a ladder.
36Waterfall WayThe big waterfall room with stone platforms, on one of the platforms.
37Waterfall WaySame room, north over the wooden bridges, on a rock between the waterfalls.
38Town of AmoreSouth of the weapon and item shops, next to a well on a small grassy island.
39Town of AmoreNorth of the item shop, before the long bridge, by a tree on the right.
40Water ShrineRound central platform with four cross-shaped paths: down the north stairs once the water is lowered.
41Water ShrineArea with several water-level crystals: take the boat north-east past the balcony with the friendly Viridian Pot; on a ledge to the right.
42Water ShrineAfter lowering the water further, at the bottom of a long ladder, just to its left.

Chapter 4: Banner Oath

Zoldaad Empire Territory. Jake joins, you infiltrate the castle, and the chapter ends with the airship. The Grandshelt Colosseum reopens.

The route

  1. Mozul Station by train, then the Imperial Capital; follow Jake through the tunnels to the Rebel Hideout and rest.
  2. Weapons Factory: lose the scripted fight with Ignis, then west, up the ramp and hit switch 1; down the ladder for the lower switch, up two ladders to the walkway, east to the next switch and extend the bridge; drop the ladder for a shortcut, hit the north-west switch, then climb by the save point and work the last switches until the path joins.
  3. Zoldaad Castle: you're captured. Escape the cell, central stairs, north then west; beat the guard with the Dungeon Key and open the cells. In the main castle go west for a required fight, then upstairs to the captain's room (upper right) for the Throne Room Key; talking works instead of fighting.
  4. After Emperor Sosa, the optional Kaiser Sword is to the left of the throne. The chapter ends aboard the Enterprise.
Boss: Ignis  ·  Weapons Factory
First a scripted loss; the real fight is weak to Water.
Boss: Emperor Sosa  ·  Throne room
Weak to Water.
Boss: Lazarov  ·  Aboard the Enterprise
Weak to Earth. He summons Test Subjects No. 9 and No. 999 and The Hunger v5 (weak to Light): juggle targets.

Don't miss

Tablet Shards in Chapter 4 (16)

#AreaSpot
43Mozul StationSouth-west corner of the station.
44Capital StationBeside the eastern staircase (enter from the south on the world map and you spawn next to it).
45Zoldaad, Castle PlazaDirectly east of the tram stop.
46Zoldaad, Residential DistrictSouth-east corner.
47Zoldaad, SlumsJust east of where you arrive, next to barrels.
48Zoldaad, Underground TunnelEast to a metal walkway, down the stairs, back west down a small ramp and south: corner of the room.
49Zoldaad, Underground TunnelFurther in, south past the Pot's room towards a metal bridge: a hidden entrance under the bridge leads up to a room on the right.
50Rebel HideoutJake's room (rock door with two red-and-white flags) in the north-west: walk behind it along a hidden path to the crates on its left, climb the ladder, a few steps south-west.
51Rebel HideoutNorth-east area: facing the exit to the conference room, up the stairs on the right, behind a metal pillar by the railing.
52Weapons FactoryLava-floor area: all the way west, up the stairs and across the platforms to a crystal switch; press it, cross the girder that rises, turn left.
53Weapons FactoryLava area: climb the long ladder by the save point to the three-switch platform, turn the left switch three times; straight north from the ladder, second left.
54DungeonWith the Master Key, go south to the second block of cells: first cell on the right.
55DungeonWith the Master Key, back in the room where you were locked up: the newly opened cell on the west side.
56Zoldaad CastleBehind the left of the two horse statues by the throne-room stairs.
57Zoldaad CastleUp the throne-room stairs, right-hand hallway, first door: south-east corner.
58Grandshelt ColosseumLeave Grandshelt by the west exit; all the way west along the starting path.

Chapter 5: Scars of Time

The airship opens the world. Find hidden Mysidia, Sakura completes the party, and the mid-game side content opens up.

The route

  1. Finding Mysidia: finish the airship radar tutorial, then fly over the sea south and slightly east of Pharm and use Radar Pulse, following Lid's hints until the island appears.
  2. Mysidia, the Magiapolis: Sakura joins at her house; then the Potion Factory.
  3. Village of Sunioo, then the Nameless Ruins (two marked bosses on the 2nd floor, then a scripted fight with Tellus).
  4. Arcane Library: beat all five Monster Tomes, take the blue portal, beat the boss and use the marked book to enter Fina's Psyche.
  5. Tower of Mysidia (west side of the island), then Fina's Psyche again: talk to every member of the Sworn group at the Aldorian base, then go back through the Battlefield checking the flowers.
Boss: Slagworm  ·  Before Sunioo
Weak to Wind.
Boss: Byblos  ·  Arcane Library
Weak to Fire or Dark.
Boss: Tellus  ·  Fina's Psyche
Weak to Wind.

Don't miss

Tablet Shards in Chapter 5 (17)

#AreaSpot
59Mysidia, the MagiapolisFrom the main entrance down the right-hand stairs to the teleport crystal, tucked in a corner behind an NPC.
60Mysidia (Storefront)Directly south of the weapon shop, next to two crates.
61MysidiaWest past the item shop into the blue teleporter; in the fountain area, by the second pillar on the right.
62Arcane LibraryGround floor: through the blue portal, south-west of the entrance room among the writing desks (left side).
63Village of SuniooAt the entrance, a couple of steps up, between a bench and a pot.
64Village of SuniooFar north-east of the village, beside a snowman outside an igloo.
65Nameless RuinsFirst room, as far west as you can go, beside a fallen pillar.
66Nameless RuinsSecond area, just south of the save point down some stairs, beside a fallen chandelier.
67Arcane LibraryOnly after the Nameless Ruins: final room with the second save point, climb the ladder just east and walk all the way round the balcony to the west.
68Fina's Psyche (part 1)Just left of the big padlocked gate, under a chain.
69Fina's Psyche (part 1)West of the gate, inside the westernmost tent, among crates in the top-right corner.
70Fina's Psyche (part 1)Far end of the third area west of the gate (after the first padlock opens), in a clearing.
71Tower of MysidiaTop of the main entrance, up the stairs behind the large crystal.
72Tower of MysidiaFurther up the spiral staircase, on a landing.
73Tower of MysidiaFurther up, on a landing on the story path before the Azure Pot.
74Tower of MysidiaOn a snowdrift on the story path after the Azure Pot.
75Fina's Psyche (part 2)Over the bridge into the next area, north to a small army camp, behind supplies in the bottom-right corner. (You can re-enter Fina's Psyche later through a magic book in the Tower of Mysidia.)

Chapter 6: Tranquility

Gronoa, the Shuttered Land. Miasma blocks most of the region until Fina learns Holy, and the chapter ends with a long boss gauntlet.

The route

  1. Research Centre Ruins: level 1 card in the first room; west to the westernmost teleporter and hit all 3 switches for the level 2 card; east room teleporter to a split (optional Fortress Gear: Right, Left, Right); main route left teleporter and up the ladder for the level 3 card; use it in the north section for the White Jade Stone and take it to the Gaberada elder. Fina learns Holy.
  2. Gaberada radar upgrade: behind the inn on the north side, take the hidden stairs on the west and talk to the man there for the Magi-tenna. It unlocks two Legendary Arms and an Adamantite, and Aileen's crafting.
  3. Rugged Mountain Path: a hidden east path has the Kumobashiri; Lux waits at the save point. Adamantite is in a brown chest near the start.
  4. Town of Duggle, then the Gronoa Shrine (west at the first fork for a Magicite Cryst, then north-east, ladders and the lift).
  5. Sanctissimus Shrine: a run of back-to-back bosses, so bring every element. The Hero's Blade is in a hidden west passage before the last lift. Rain learns The Power Within after the scene with Lasswell.
Boss: Lux  ·  Rugged Mountain Path
Weak to Dark.
Boss: Elfdrit
Weak to Fire or Light.
Boss: Archaroaevis  ·  Sanctissimus Shrine
Its weakness changes: check it and adapt.
Boss: Dad Bomb  ·  Sanctissimus Shrine
Weak to Fire.
Boss: Test Rider  ·  Sanctissimus Shrine
Weak to Light or Earth.
Boss: Yakhanati  ·  Sanctissimus Shrine
Weak to Dark or Wind; switch between physical and magic as its protection changes.
Boss: Two Arch Gargoyles  ·  Sanctissimus Shrine
Weak to Light or Wind; kill them together.
Boss: Dragon  ·  Sanctissimus Shrine
Weak to Lightning; heal steadily.
Boss: Gelidus  ·  Sanctissimus Shrine
Weak to Fire. Ends the chapter.

Don't miss

Tablet Shards in Chapter 6 (12)

#AreaSpot
76Gaberada, the UndertownRight side of the house at the north-west end of town.
77Research Centre RuinsLevel 1 card route (west of the entrance room), room with desks and a green teleporter.
78Research Centre RuinsLevel 1 route, room where you switch on three consoles, on top of the shelves in the south-east corner.
79Research Centre RuinsLevel 2 card route (east), the room full of green teleporters: after them climb the long ladder; on the gantry to the right.
80Rugged Mountain PathJust west of the first save point, under a dead tree.
81Rugged Mountain PathEast of the second save point and down a ramp, in the corner.
82Town of DuggleNorth of town, just east of the weapon/item shop entrance, half-hidden behind the waterfall.
83Gronoa ShrineLeaving the first room, at the south end of the landing before either staircase.
84Gronoa ShrineDown the west stairs, all the way south, then the east path: on a staircase blocked by a fallen pillar.
85Gronoa ShrineDown the long ladder on the story path, west and up a parallel ladder, then south, against another broken pillar.
86Sanctissimus ShrineFrom the second save point go north to the long room with a tombstone; behind the north stairs go east into a hidden room under the torch, up the stairs, and climb the ladder by the Violet Pot.
87Sanctissimus ShrineFrom the third save point climb to the crystal-lift room; after the third lift, grab it before taking the fourth.

Chapter 7: Reckoning

Kingdom of Pharm. You refight the Sworn Six one by one.

The route

  1. Fly the Enterprise into the big tornado south of Pharm.
  2. Town of Sian: go north to talk to Ayaka.
  3. Mt. Reizan: a Tablet Shard at the south-west dead end; the High-Power Generator chest (Ancient Hammer) is on the story path. Cross the walkways and bridges to the save point.
  4. Forest Path: a Megalixir at the east dead end; Tellus is past the save point.
  5. Wandering Lands: on the second screen the first east dead end has the Silver Key, then take the left path; an Elixir sits by the save point before the last fight.
Boss: Aether  ·  The tornado
Weak to Ice.
Boss: Ignis
Weak to Water.
Boss: Alluvion
Weak to Lightning.
Boss: Tellus  ·  Forest Path
Weak to Wind.
Boss: Umbra  ·  Wandering Lands
Weak to Light. Ends the chapter.

Don't miss

Tablet Shards in Chapter 7 (8)

#AreaSpot
88Town of SianEast past the item shop, under a blossom tree.
89Mt. ReizanFrom the first save point, at the ramp crossroads (one up, one down), take the path down.
90Mt. ReizanFurther along the story path, by two pine trees on a platform between two wooden bridges.
91Lake RyuseiWest side, under a tree.
92Forest PathNorth of the first save point, on a bend in the story path.
93Forest PathSouth-west of the second save point, at a dead end.
94Wandering LandsOn the story path, after the left turn at the first fork past the save point.
95Wandering LandsFurther along the story path, right beside you among stones after a cutscene.

Chapter 8: Beyond Hope

The Crystal Tower: mostly a straight line, with gear and Tablet Shards on the side paths. Prepare before the last teleporter.

The route

  1. Take the Enterprise to the Crystal Tower; an event fight with Dante at the first portal.
  2. At the staircase go left for Laevateinn and a Megalixir, then take the right staircase (a hidden upper passage leads to the optional Pearly Pot).
  3. The Ancient Katana is at the save point; exit west for the story.
  4. Invisible bridges (they appear as you walk up): from the 3rd platform go east for the Book of Eibon; at the next fork west for a Tablet Shard; back on the main path east for the Hastur Long Barrel; on the next bridge go North, West, South for the Dragon Whisker; the east exit leads to the last save point with the Faerie Bow and a Magicite Cryst.
  5. Warning: the final teleporter is the point of no return. Save, heal and equip your best gear first.
Boss: Dark Bahamut  ·  Crystal Tower
Weak to Light or Wind. Wait for your allies' support attacks to make it vulnerable, then hit it.
Boss: Final guardian  ·  After the teleporter
Weak to Dark.
Boss: The Patronizing Pride  ·  Final boss
Phase 1 is weak to Light: build stagger and spend Resonances. Phase 2 has several targetable parts: check each weakness and keep a healer up while you clear the dangerous ones.

Don't miss

Tablet Shards in Chapter 8 (4)

#AreaSpot
96Crystal TowerFollowing the main path from the entrance, take the right at the first fork.
97Crystal TowerAfter that, left at the next fork, then the next right.
98Crystal TowerWhere see-through bridges appear as you approach: from the third solid platform go straight north, then west along the bridge.
99Dragon's MawNear the end of the dungeon, where you fight the Rogue Magitek Armour (Pharm's southern tip, recommended level 55; open from Chapter 5).

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