A bigger city, a longer night
Dying Light 2 doubles down on everything that made the original special: fluid, weighty parkour across a sprawling city, and that unbeatable tension when the sun drops and the infected pour out of the buildings. Villedor is bigger and more vertical than Harran ever was, and getting around it is a genuine joy.
As a platinum, it's long but forgiving โ Techland rates the difficulty around 4/10. There are no skill-check trophies and nothing tied to a hard difficulty; you can do everything on the easiest setting. What stretches it to 50โ80 hours is sheer volume: a big story, every side quest and collectible, all the Points of Interest on the map, and a couple of long grinds.
The catches
Three things need planning. First, Inhibitors โ you find these to upgrade Health and Stamina, and two trophies want you to max both stats, which needs more Inhibitors than one clean run gives you. Most hunters use a save-backup method to earn both on a single playthrough instead of replaying the game. Second, there are five missable trophies (a Prologue collectible, a faction-assignment choice and a few tapes) that are far easier to grab as you go than to fix later. Third, two co-op trophies genuinely need a second player โ they can't be done solo.
The Verdict โ Pros
- Best-in-class parkour and day/night tension
- Low difficulty โ no hard-mode or skill trophies
- One playthrough with the save-backup method
The Verdict โ Cons
- Very long โ 50โ80 hours of content
- Two trophies need an online co-op partner
- A grindy 960 km distance stat and Inhibitor juggling
Dying Light 2 โ Platinum Roadmap
Step-by-Step Roadmap
Grab the missable Prologue note
Before you finish the intro, collect the Prologue Memento for Archivist. It becomes unavailable once you leave, and it's the single most-missed trophy in the game (~1 hour, do it first).
Story + side quests + collectibles
Play the campaign on any difficulty. Clear all side quests, hoover up collectibles and audio tapes as you pass them (a couple of tapes sit in story-only areas), and assign all seven facilities to the same faction for Boot Licker. Preserve your Inhibitors for Step 3. (~25โ35 hours)
Max Health & Stamina (save-backup)
Back up your save, spend every Inhibitor into Health for Ironheart, reload the backup, then spend them all into Stamina for Fit as a Fiddle. This earns both maxed-stat trophies without a second playthrough.
Points of Interest + the big grinds
Complete every Point of Interest on the map and finish off the combat/parkour milestones. The 960 km travelled stat (Ultramarathon) is the long pole โ many hunters idle with a rubber-banded stick to rack up distance while afk. (~10โ15 hours active)
Co-op trophies โ Platinum
Bring in a partner: join a co-op session for Being All Social, and kill 100 enemies together for That's Teamwork!. Clean up any stragglers and the Platinum pops. (~1โ2 hours)
Trophies to Plan Around
The other ~50 trophies come naturally from story, side quests and cleanup. These are the ones that trip people up โ sort them early and the platinum is a formality.
| Trophy | Type | How to earn it โ and how not to miss it |
|---|---|---|
| Missable | ||
Archivist | Missable | Collect the Prologue Memento (a note) before leaving the intro area. Unavailable afterward โ grab it first, before anything else. |
Boot Licker | Missable | Assign all 7 facilities (water towers & electrical stations) to the same faction. Decide your faction early and give every facility to them โ reassigning later is limited. |
Audiophile | Semi-missable | Collect all audio tapes. A few sit in story-only areas you can't revisit, so pick tapes up as you move through main missions. |
Fit as a Fiddle | Inhibitors | Max your Health. Needs a lot of Inhibitors โ bank 78, back up your save, pour them all into Health, then reload the backup so you don't have to replay. |
Ironheart | Inhibitors | Max your Stamina. The other half of the save-backup method โ reload the 78-Inhibitor backup and dump them all into Stamina instead. |
| Online co-op | ||
Being All Social | Online | Join or host one co-op session. Cannot be done solo โ needs a second player. |
That's Teamwork! | Online | Kill 100 enemies in a session with at least 2 other players โ i.e. a full 3-player lobby (you + 2). The one trophy that needs two partners, not one. |
| Long grind | ||
Ultramarathon | Grind | Travel 960 km cumulatively. By far the longest task โ most hunters rubber-band the stick and idle overnight to top it up while afk. |
58 base-game trophies (1 · 1 · 8 · 48). The DLC packs add more and aren't needed for the base platinum. These are the ones that trip people up โ sort them early and the platinum is a formality.
Full Trophy List (58)
| Trophy | Grade | How to Unlock | |
|---|---|---|---|
| The Platinum | |||
![]() | Pilgrim's Path | Platinum | Unlocks automatically once every other base-game trophy is earned. A long but low-stress platinum โ the only real hurdles are the Inhibitor save-backup and the two co-op trophies. |
| Story & Endings | |||
![]() | Into the Unknown | Bronze | Pops during the prologue as Aiden finally reaches the quarantined city of Villedor. โ Story guide |
![]() | First Shot | Bronze | Early on the game forces you to spend an Inhibitor to upgrade your Health or Stamina. โ Story guide |
![]() | Herzlich Wilkommen! | Bronze | Story-forced โ you're sent to the Bazaar, the Survivor hub of Old Villedor, within the first couple of hours. โ Story guide |
![]() | Under Pressure | Bronze | A story mission has you climb and restore a Water Tower โ one of the two Facility types. โ Story guide |
![]() | On the Trail of the Enemy | Bronze | An unmissable main-quest beat โ Aiden gets his first solid lead on Waltz, the man tied to his past. โ Story guide |
![]() | Light in the Darkness | Bronze | The Electrical Substation is the second Facility type; restoring your first is part of the story and pops on activation. โ Story guide |
![]() | Get Outta My House! | Bronze | A story set-piece in the Central Loop (the second, larger region): the Renegades assault the Fish Eye canteen and you fight them off. โ Story guide |
![]() | Debris and Ashes | Bronze | Unmissable story progression โ Aiden makes his way to the Observatory during the Central Loop arc. โ Story guide |
![]() | We Will Be Heard! | Bronze | You climb and restore the VNC radio tower during the main story. โ Story guide |
![]() | Known Associate | Bronze | A late main-quest beat as the conspiracy unravels. โ Story guide |
![]() | Brush with Death | Bronze | A dramatic scripted moment near the climax โ Aiden survives a missile strike and comes to. โ Story guide |
![]() | Going Down | Bronze | Entering the X-13 facility's elevator during the finale triggers this. โ Story guide |
![]() | Family First | Bronze | Aiden's whole journey is about finding his sister Mia โ this pops in the finale when you do. โ Story guide |
![]() | Your World, Your Rules | Gold | The game's only Gold trophy. โ Story guide |
![]() | Good Night & Good Luck | Bronze | Head out of a safe zone after dark and survive a full night. โ Story guide |
| World Activities & Facilities | |||
![]() | Municipal Services | Bronze | Claim and assign all 7 Facilities (Water Towers & Electrical Substations) to a faction. โ World guide |
![]() | Boot Licker | Bronze | City Alignment rises each time you give a Facility to a faction. โ World guide |
![]() | Tunnel Entrance | Bronze | Metro Stations appear in the Central Loop. โ World guide |
![]() | Tube Map | Silver | Activate all 9 Metro Stations across the Central Loop. โ World guide |
![]() | Sancho Panza | Bronze | Windmills are the tall climbable towers that unlock safe zones and reveal the map. โ World guide |
![]() | Tickets, Please! | Bronze | After activating any Metro Station, open the map and fast-travel to another one. โ World guide |
![]() | Don Quixote | Bronze | Climb and activate all 17 Windmills across both regions. โ World guide |
![]() | Can't You Read the Signs? | Bronze | Collect the 24 Inhibitors stashed inside 6 GRE Quarantine buildings (4 per building). โ World guide |
![]() | Find Anything Interesting? | Bronze | Reach and open all 26 military Airdrops โ supply crates scattered on rooftops and hard-to-reach ledges. โ World guide |
![]() | It Wasn't That Hard, Was It? | Bronze | GRE Anomalies are night-only mini-boss encounters โ a mutated infected guarding a Dark Zone. โ World guide |
![]() | Revenants | Silver | Defeat all 12 GRE Anomalies across both regions โ each is a tough night encounter. โ World guide |
![]() | Flag Burning | Bronze | Bandit Camps are Renegade-held outposts. โ World guide |
![]() | Ban Hammer | Silver | Clear all 4 Bandit Camps in the game. โ World guide |
| Combat, Parkour & Skills | |||
![]() | You Never Forget Your First... | Bronze | Craft anything โ a medkit, a Molotov, a throwing knife โ from the crafting menu. โ Combat guide |
![]() | Oh, So This Is How It Works! | Bronze | Install your first weapon mod (an elemental tip, grip or similar) onto any weapon. โ Combat guide |
![]() | Parkour Master | Silver | Level your Parkour proficiency to the cap. โ Combat guide |
![]() | Combat Master | Silver | Level your Combat proficiency to the cap by fighting โ melee, ranged and takedowns all count. โ Combat guide |
![]() | After the Fall | Bronze | A cumulative counter โ total up 10,994 m of falling over the whole game (survived falls, paraglider descents and dives all add up). โ Combat guide |
![]() | Can't Touch This! | Bronze | Land 20 consecutive melee kills without taking a hit. โ Combat guide |
![]() | Night Hunter | Bronze | Kill a Volatile โ the apex nocturnal hunter. โ Combat guide |
![]() | Death From Afar | Bronze | Spitters are the bloated infected that lob toxic goo. โ Combat guide |
![]() | Tanning Salon | Bronze | Once you unlock the UV Flashlight, shine it on a Viral (the fast, fresh infected) long enough to drain and kill it. โ Combat guide |
![]() | Terminal Headache | Bronze | Score 50 headshots using ranged weapons. โ Combat guide |
![]() | Slowpoke! | Bronze | At night, provoke the infected until your Chase meter climbs to its maximum level, then escape it โ break line of sight and reach safety. โ Combat guide |
![]() | Lightning Rehexes | Bronze | With the Block/Perfect Parry skill, time 10 blocks perfectly in a row against enemy attacks without being hit. โ Combat guide |
![]() | Modder | Bronze | Install 50 weapon mods total across your weapons โ each individual install counts toward the 50. โ Combat guide |
![]() | Fit as a Fiddle | Silver | Max your Health stat, which is leveled by spending Inhibitors. โ Combat guide |
![]() | Ironheart | Silver | Max your Stamina stat via Inhibitors. โ Combat guide |
![]() | You're Going Down! | Bronze | Perform 50 stealth takedowns โ sneak up behind a human enemy and execute them. โ Combat guide |
![]() | Don't Look Up | Bronze | Perform the Smash finisher on 50 enemies โ a leaping downward slam. โ Combat guide |
![]() | Get the Point? | Bronze | Craft a Spear (you'll need the blueprint) and kill 50 enemies with it. โ Combat guide |
![]() | True Nightrunner | Bronze | Complete all 10 Nightrunner Trials โ timed parkour courses. โ Combat guide |
![]() | Bing Bang Boom! | Bronze | Chain a Double Wall Run into an Air Kick on an enemy. โ Combat guide |
| Collectibles, Co-op & Grinds | |||
![]() | A Friend in Need... | Bronze | Complete 50 world Encounters โ the random events where survivors are under attack, being robbed, or need an escort. โ Collectibles guide |
![]() | Who Wants To Be a... | Bronze | Earn a cumulative 1,000,000 Old World Money over the game โ it's total earned, not the amount you're holding, so spending doesn't set you back. โ Collectibles guide |
![]() | Man On a Mission | Silver | Meet all of Aiden's available 'Sparker' (romance) interests โ each is tied to a side questline you have to actually play through. โ Collectibles guide |
![]() | Ultramarathon | Bronze | The longest grind in the game: travel a cumulative 960 km on foot and by parkour across the whole playthrough. โ Collectibles guide |
![]() | Being All Social | Bronze | Join or host an online co-op session with at least one other player. โ Collectibles guide |
![]() | That's Teamwork! | Bronze | Kill 100 enemies in a session that has at least 2 other players โ meaning a full 3-player lobby (you + 2). โ Collectibles guide |
![]() | Archivist | Bronze | Collect all 117 Collectible Notes (Mementos) scattered across Villedor and the story areas. โ Collectibles guide |
![]() | Audiophile | Bronze | Collect all 63 Collectible Recordings (audio tapes) around the world. โ Collectibles guide |
![]() | Street Art Aficionado | Bronze | Find all 70 Graffiti Tags (murals) painted around the city. โ Collectibles guide |
All 58 base-game trophies (1 · 1 · 8 · 48 · 1,350 points). Grades verified deterministically against the PSNProfiles PDF.
Detailed Trophy Guides
Every trophy broken down โ the story beats and the one gold, the open-world grinds, the combat & parkour milestones, and the collectibles & co-op.
Story & Endings
Every campaign pop plus the game's single Gold.
World Activities
Facilities, Metros, Windmills, Anomalies & the Silvers.
Combat & Parkour
Kill milestones, proficiency caps & the Inhibitor maxes.
Collectibles & Co-op
The collectible trophies, the two co-op trophies and the big money/distance grinds.
All Collectible Locations
Every one of the 117 notes, 63 tapes & 70 murals with a written location, by district.
Archivist
Boot Licker
Audiophile
Fit as a Fiddle
Ironheart
Being All Social
That's Teamwork!
Ultramarathon
















































