World Activities
The open-world completion trophies — Facilities, Metro stations, Windmills, GRE Anomalies, Bandit Camps and Airdrops. Most are cleanup you do while exploring Villedor, but three of them are Silvers.
Municipal Services
BronzeFull guideCollapseAssign all Facilities.
Municipal Services
BronzeFull guideCollapseHow to earn it
Claim and assign all 7 Facilities (Water Towers & Electrical Substations) to a faction. Each one you restore during or after the story just needs to be handed over.
Tip
To also clear Boot Licker in one go, assign all 7 to the same faction (Peacekeepers or Survivors). You still get every faction reward from the other side through the story.
Boot Licker
BronzeFull guideCollapseReach City Alignment 7 for any faction.
Boot Licker
BronzeFull guideCollapseHow to earn it
City Alignment rises each time you give a Facility to a faction. Reaching level 7 with either the Peacekeepers or Survivors unlocks this — which, with 7 Facilities total, means giving essentially all of them to one side.
Tip
Decide your faction the first time you're asked and stick with it. Splitting Facilities between both factions is the only way to lock yourself out — so pick one and feed it everything.
Tunnel Entrance
BronzeFull guideCollapseActivate your first Metro Station.
Tunnel Entrance
BronzeFull guideCollapseHow to earn it
Metro Stations appear in the Central Loop. Clear and power your first one to unlock it as a fast-travel point.
Tip
Each station is guarded or dark inside — bring a light source. Activating them all is a Silver (Tube Map), so start knocking them out as you pass.
Tube Map
SilverFull guideCollapseActivate all Metro Stations.
Tube Map
SilverFull guideCollapseHow to earn it
Activate all 9 Metro Stations across the Central Loop. Each becomes a fast-travel node once powered.
Tip
They're only in the second region, so you can't start this until the story takes you to the Central Loop. Sweep them alongside Windmills and Airdrops in one exploration pass.
Sancho Panza
BronzeFull guideCollapseActivate your first Windmill.
Sancho Panza
BronzeFull guideCollapseHow to earn it
Windmills are the tall climbable towers that unlock safe zones and reveal the map. Scale your first one and switch it on.
Tip
Windmills double as safe hubs for the night and as parkour practice. Every one you climb chips away at Parkour proficiency too.
Tickets, Please!
BronzeFull guideCollapseUse a Metro Station to Fast Travel.
Tickets, Please!
BronzeFull guideCollapseHow to earn it
After activating any Metro Station, open the map and fast-travel to another one. Pops on arrival.
Tip
You'll do this naturally once the Central Loop opens up — fast travel saves huge amounts of time when cleaning up collectibles.
Don Quixote
BronzeFull guideCollapseActivate all Windmills.
Don Quixote
BronzeFull guideCollapseHow to earn it
Climb and activate all 17 Windmills across both regions. Each is a self-contained parkour puzzle.
Tip
Some Windmills have timed or tricky climbs — take your time and look for the yellow-painted handholds. Doing them early gives you safe zones and map coverage for everything else.
Can't You Read the Signs?
BronzeFull guideCollapseCollect all Inhibitors hidden in GRE Quarantines.
Can't You Read the Signs?
BronzeFull guideCollapseHow to earn it
Collect the 24 Inhibitors stashed inside 6 GRE Quarantine buildings (4 per building). These are dark, infected-filled interiors.
Tip
Enter Quarantines in daytime — at night they're far deadlier and time-limited by your immunity. Bring UV bars and grab every Inhibitor; they also feed the Health/Stamina max trophies.
Find Anything Interesting?
BronzeFull guideCollapseOpen all Airdrops.
Find Anything Interesting?
BronzeFull guideCollapseHow to earn it
Reach and open all 26 military Airdrops — supply crates scattered on rooftops and hard-to-reach ledges.
Tip
Most are pure parkour puzzles; a few need a GRE key or a nearby switch. They're marked once you're close, so activating Windmills first (which reveal the map) makes them easier to find.
It Wasn't That Hard, Was It?
BronzeFull guideCollapseDefeat your first GRE Anomaly.
It Wasn't That Hard, Was It?
BronzeFull guideCollapseHow to earn it
GRE Anomalies are night-only mini-boss encounters — a mutated infected guarding a Dark Zone. Beat your first.
Tip
They only spawn at night, and they hit hard. Bring a strong weapon, healing and the UV flashlight. Clearing one rewards rare upgrade materials.
Revenants
SilverFull guideCollapseDefeat all GRE Anomalies.
Revenants
SilverFull guideCollapseHow to earn it
Defeat all 12 GRE Anomalies across both regions — each is a tough night encounter.
Tip
This is one of the harder Silvers because it forces repeated night play against powerful enemies. Tackle them once your gear and stats are strong, and pair them with other night trophies (Volatiles, chases).
Flag Burning
BronzeFull guideCollapseClear your first Bandit Camp.
Flag Burning
BronzeFull guideCollapseHow to earn it
Bandit Camps are Renegade-held outposts. Clear the enemies from your first to claim it.
Tip
Camps refill their loot over time and make good farming spots for combat XP and gear — handy while grinding Combat Master.
Ban Hammer
SilverFull guideCollapseClear all Bandit Camps.
Ban Hammer
SilverFull guideCollapseHow to earn it
Clear all 4 Bandit Camps in the game. Straightforward combat clears.
Tip
With only four total, this Silver is quick — just find and clear each. They're all human enemies, so bring firearms or a strong melee build.