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Dying Light 2 · Trophy Guide

World Activities

The open-world completion trophies — Facilities, Metro stations, Windmills, GRE Anomalies, Bandit Camps and Airdrops. Most are cleanup you do while exploring Villedor, but three of them are Silvers.

⚙️ Nearly all of these are 'do all X' trophies. Use the in-game map filters to track what's left. Boot Licker is the one to plan early — commit your Facilities to a single faction.

Municipal Services

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Assign all Facilities.

TypeBronze
LocationBoth regions
MissableNo
DifficultyEasy

How to earn it

Claim and assign all 7 Facilities (Water Towers & Electrical Substations) to a faction. Each one you restore during or after the story just needs to be handed over.

Tip

To also clear Boot Licker in one go, assign all 7 to the same faction (Peacekeepers or Survivors). You still get every faction reward from the other side through the story.

Boot Licker

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Reach City Alignment 7 for any faction.

TypeBronze
LocationBoth regions
MissableSemi
DifficultyEasy

How to earn it

City Alignment rises each time you give a Facility to a faction. Reaching level 7 with either the Peacekeepers or Survivors unlocks this — which, with 7 Facilities total, means giving essentially all of them to one side.

Tip

Decide your faction the first time you're asked and stick with it. Splitting Facilities between both factions is the only way to lock yourself out — so pick one and feed it everything.

Tunnel Entrance

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Activate your first Metro Station.

TypeBronze
LocationCentral Loop
MissableNo
DifficultyEasy

How to earn it

Metro Stations appear in the Central Loop. Clear and power your first one to unlock it as a fast-travel point.

Tip

Each station is guarded or dark inside — bring a light source. Activating them all is a Silver (Tube Map), so start knocking them out as you pass.

Tube Map

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Activate all Metro Stations.

TypeSilver
LocationCentral Loop
MissableNo
DifficultyMedium

How to earn it

Activate all 9 Metro Stations across the Central Loop. Each becomes a fast-travel node once powered.

Tip

They're only in the second region, so you can't start this until the story takes you to the Central Loop. Sweep them alongside Windmills and Airdrops in one exploration pass.

Sancho Panza

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Activate your first Windmill.

TypeBronze
LocationOld Villedor
MissableNo
DifficultyEasy

How to earn it

Windmills are the tall climbable towers that unlock safe zones and reveal the map. Scale your first one and switch it on.

Tip

Windmills double as safe hubs for the night and as parkour practice. Every one you climb chips away at Parkour proficiency too.

Tickets, Please!

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Use a Metro Station to Fast Travel.

TypeBronze
LocationCentral Loop
MissableNo
DifficultyEasy

How to earn it

After activating any Metro Station, open the map and fast-travel to another one. Pops on arrival.

Tip

You'll do this naturally once the Central Loop opens up — fast travel saves huge amounts of time when cleaning up collectibles.

Don Quixote

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Activate all Windmills.

TypeBronze
LocationBoth regions
MissableNo
DifficultyMedium

How to earn it

Climb and activate all 17 Windmills across both regions. Each is a self-contained parkour puzzle.

Tip

Some Windmills have timed or tricky climbs — take your time and look for the yellow-painted handholds. Doing them early gives you safe zones and map coverage for everything else.

Can't You Read the Signs?

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Collect all Inhibitors hidden in GRE Quarantines.

TypeBronze
LocationBoth regions
MissableNo
DifficultyMedium

How to earn it

Collect the 24 Inhibitors stashed inside 6 GRE Quarantine buildings (4 per building). These are dark, infected-filled interiors.

Tip

Enter Quarantines in daytime — at night they're far deadlier and time-limited by your immunity. Bring UV bars and grab every Inhibitor; they also feed the Health/Stamina max trophies.

Find Anything Interesting?

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Open all Airdrops.

TypeBronze
LocationBoth regions
MissableNo
DifficultyMedium

How to earn it

Reach and open all 26 military Airdrops — supply crates scattered on rooftops and hard-to-reach ledges.

Tip

Most are pure parkour puzzles; a few need a GRE key or a nearby switch. They're marked once you're close, so activating Windmills first (which reveal the map) makes them easier to find.

It Wasn't That Hard, Was It?

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Defeat your first GRE Anomaly.

TypeBronze
LocationNight
MissableNo
DifficultyMedium

How to earn it

GRE Anomalies are night-only mini-boss encounters — a mutated infected guarding a Dark Zone. Beat your first.

Tip

They only spawn at night, and they hit hard. Bring a strong weapon, healing and the UV flashlight. Clearing one rewards rare upgrade materials.

Revenants

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Defeat all GRE Anomalies.

TypeSilver
LocationNight
MissableNo
DifficultyHard

How to earn it

Defeat all 12 GRE Anomalies across both regions — each is a tough night encounter.

Tip

This is one of the harder Silvers because it forces repeated night play against powerful enemies. Tackle them once your gear and stats are strong, and pair them with other night trophies (Volatiles, chases).

Flag Burning

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Clear your first Bandit Camp.

TypeBronze
LocationBoth regions
MissableNo
DifficultyEasy

How to earn it

Bandit Camps are Renegade-held outposts. Clear the enemies from your first to claim it.

Tip

Camps refill their loot over time and make good farming spots for combat XP and gear — handy while grinding Combat Master.

Ban Hammer

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Clear all Bandit Camps.

TypeSilver
LocationBoth regions
MissableNo
DifficultyMedium

How to earn it

Clear all 4 Bandit Camps in the game. Straightforward combat clears.

Tip

With only four total, this Silver is quick — just find and clear each. They're all human enemies, so bring firearms or a strong melee build.