Dying Light 2 · Collectible Locations
All Collectible Locations
Every collectible in Dying Light 2 with a written location, listed in map order by district. This is the companion to the Collectibles & Co-op trophy page.
🔦 Method: most of these can be swept freely after the credits. Hold Survival Sense when you enter any building or tunnel to reveal nearby collectibles as golden dots, and clear each district one at a time using the headers below.
Collectible Notes · 117 Mementos
Every memento in map order, by district — completing all 117 unlocks Archivist. Turn on Survival Sense (it flags nearby collectibles with a golden dot) whenever you enter a building.
Prologue — Pilgrim's Path
#1⚠ Highly missable — Newspaper – October 11th, 2020 — On the kitchen table of the FIRST building you enter (right after you craft your first medicine from honey & chamomile). The Prologue can NEVER be revisited (not even in co-op), so grab this before the story moves on or the platinum is lost.
#2Letter – Goodbye Letter — Automatic/story pickup in the garden — mandatory for the “Explore the Garden” objective, can’t be missed.
#3Paradise Lost, Book IV — After the zipline, duck into the church on the left — it’s on the altar.
Old Villedor — Houndfield
#4Letter – Harsh Goodbye — Inside Saint Joseph Hospital, pinned to a bulletin board.
#5Concert Ticket – Wrath Against the Virus — On a pile of bodies in a gated pit near the edge of the map.
#6Safe Code (101) — Enter the building at street level, go right to the backroom, and push the shelf aside.
#7Newspaper – October 11th, 2015 — On a coffee table inside an abandoned shop.
#8The Doctor Gambit — Behind the counter — the building only opens during Main Quest 19: Veronika.
#9GRE report – Quartermaster Pike #1 — In the GRE containers at the military depot during Side Quest: The Ball is in Your Court.
#10GRE report – Quartermaster Pike #2 — Same military-depot GRE containers (Side Quest: The Ball is in Your Court).
#11GRE report – Quartermaster Pike #3 — Same military-depot GRE containers (Side Quest: The Ball is in Your Court).
#12The Carriers Guild Assault — In a room you can only reach during Side Quest: Carriers X.
#13Annotated Villedor tourist map — Automatic reward from Side Quest: Protecting the Boys.
#14Nightrunner’s Journal — Automatic reward from Side Quest: Journal of a Nightrunner.
Old Villedor — Trinity
#15Safe Code (510) — At the top of the church tower at the Bazaar — climb the scaffolding and platforms around it.
#16A posting looking for eggs — On a rooftop, pinned to a wooden pole at the highest roof up the street.
#17Confidential Notice to GRE Personnel — Automatic from Side Quest: The First Biomarker.
#18Safe Code – Dr. Katsumi’s riddle — Automatic from Side Quest: The First Biomarker.
#19Aiden’s Dating Card — Automatic from Side Quest: The Matchmaker (also starts the Sparker romances).
#20Recipe: Turn Me On — Automatic from Side Quest: The Essence of Survival.
Old Villedor — Horseshoe
#21Postcard of Villedor in its glory days — Behind the counter of an abandoned store right next to the ‘Willow’ Windmill.
#22Playing Card – Ace of Hearts (Volatile) — In Jack & Joe’s bandit camp, on a couch inside one of the buildings.
#23Letter – Bittersweet End — On the bed of an apartment on the Horseshoe/Quarry End border.
#24Playing Card – King of Spades (Goon) — Reward for Side Quest: Infected Intelligence Quiz.
Old Villedor — Quarry End
#25Newspaper – March 7th, 2021 — Behind a counter inside a building — enter through the cracked-open door at street level.
#26PK Lager beer coaster — Inside the ‘Brewery’ (named map location), reached over the rooftops.
#27First page of a comic book — In the ‘Main Terminal Station’ settlement, in the bedroom with the sleepable bed.
#28Playing Card – Ace of Spades (Demolisher) — Top floor of a building — enter via the metal door from the rooftop.
#29Letter – Helen’s Testimony — In a greenhouse you visit during Side Quest: The Rose Garden.
#30Safe Code (22 67 66) — Upstairs in a large house, in a chest at the foot of the bed.
#31The (end of) Times #1 — In a military container at the far south of Quarry End (passed during Main Quest 10).
Central Loop — Outlands (between the maps)
#32The Tunnel Assignment — On the 2nd floor of the Dynamo Car Factory (visited during Main Quest 10).
#33Safe Code (966) — In a red/white box atop scaffolding on a Nightrunner Hideout bus.
#34Newspaper – January 23rd, 2022 — On a console beside the underground tunnel entrance to the Observatory.
#35Veronika Ryan’s Commendation — Automatic cutscene pickup during Main Quest 19: Veronika.
Central Loop — Downtown
#36Newspaper – December 23rd, 2021 — In the Downtown Electrical Station, on the console in the power room.
#37A post looking for scissors — Bridge campsite on the Downtown/Wharf border, in the back of a truck.
#38Safe Code (74 17 76) — Same bridge campsite, on a picnic table.
#39The Pilgrim Warrant — In Bandit Camp: Downtown Thugs — climb the floors (use Survival Sense).
#40Safe Code (313) — Same camp, a few floors above #39.
#41Second page of a comic book — In Metro: Downtown Court, in the room with the sleepable bed.
#42JACEX Video Delivery — On a seat inside a suspended bus.
Central Loop — Garrison
#43A post looking for a stapler — Pinned to a safe zone’s outer wall, next to the door.
#44The Elias Inquiry — In a chest on a rooftop, visited during Side Quest: Renegades.
#45The Gospel of Harran — On an altar inside a small shed.
#46The Power Outage Mandate — In a yellow/white box in a building just outside the Garrison Electrical Station.
#47Recipe: Polish ‘Pyzy’ — On top of the smokestack next to the Garrison Electrical Station.
#48Safe Code (314) — In the Garrison Electrical Station, in a red/white box in the C-cable room.
#49The (end of) Times #2 — On a footstool inside an apartment (visited during Main Quest 18).
#50The ‘Aiden’ Warning — In Bandit Camp: Garrison Heights, in the tallest skyscraper (the wooden-bridge area).
#51Liam’s Drawing #2 — On the ground outside a boarded-up building (Side Quest: The Deserter).
#52Newspaper – June 9th, 2022 — In a back office while climbing VNC Tower during Main Quest 16: Broadcast.
#53Safe Code (666) — In an office just below the Nightrunner Hideout on top of VNC Tower.
#54Letter – Katia’s Choice — In the skyscraper topped by Airdrop THB-UT0 — 4th office down from the roof.
#55Concert Ticket – Lil’ Fell — In the skyscraper at Newfound Lost Lands, on the highest reachable floor.
#56The Catacombs — Reward for Side Quest: History Quiz.
#57Chris’s Dog Tag — In the VNC Tower basement during the ‘restore power’ step of Main Quest 16.
#58VNC Tower Blueprints — Automatic during Main Quest 16: Broadcast.
#59Wierzbowski’s Dog Tag — Automatic during Main Quest 16: Broadcast.
#60Hicks’s Dog Tag — Automatic during Main Quest 16: Broadcast.
#61Hudson’s Dog Tag — Automatic during Main Quest 16: Broadcast.
#62Rowe’s Dog Tag — Automatic during Main Quest 16: Broadcast.
#63Letter from H to L — Automatic during Main Quest 17: The Shoe.
Central Loop — New Dawn Park
#64Playing Card – King of Hearts (Viral) — In the Fish Eye Canteen, on a table in the bar.
#65Airship trip over Villedor — At the very top of the Fish Eye Canteen, in a red/white box.
#66Lawan’s death list — Outside the Fish Eye, in Lawan’s room (left of the Craftmaster).
#67A post looking for A and E keys — Outside the Fish Eye — down the stairs right of the Craftmaster, on the jobs board.
#68Liam’s Drawing #5 — On the floor of the apartment during Side Quest: The Deserter.
#69Liam’s Drawing #3 — On a couch in that same apartment (Side Quest: The Deserter).
#70Liam’s Drawing #4 — On a couch in that same apartment (Side Quest: The Deserter).
#71The Central Loop Clear and Hold — On a covered table — only appears after Main Quest 12: Orders.
#72Playing Card – Ace of Diamonds (Revenant) — On a coffee table in the room where you meet Rowe (after Main Quest 12).
#73Letter – Never Let Her Go — In the kitchen of a high-up apartment.
#74Safe Code (10 28 64) — In a storage cabinet in an office building — opens a safe across the room.
#75Avery’s Map — Automatic from a corpse during Side Quest: To Kill or Not to Kill.
Central Loop — The Wharf
#76Official Villedor Metro map — In your bedroom at ‘PK Floating Fortress’, on the bedside table.
#77Recipe: Polish Pierogi — PK Floating Fortress canteen (downstairs), behind the counter.
#78Playing Card – King of Clubs (Rampage) — PK Floating Fortress, right of the merchant on the central floor.
#79Safe Code (10 10 10) — In a military container on the Wharf/Muddy Grounds border.
#80Kiddie’s Dog Tag — Automatic from Side Quest: Wall of Valor – Bad Medicine.
#81Little Ron’s Dog Tag — Automatic from Side Quest: Wall of Valor – Bad Medicine.
#82Sierra’s Dog Tag — Automatic from Side Quest: Wall of Valor – Bad Medicine.
#83Atom’s Dog Tag — Automatic from Side Quest: Wall of Valor – Lost Transmission.
#84Brasco’s Dog Tag — Automatic from Side Quest: Wall of Valor – Lost Transmission.
#85Bartez’s Dog Tag — Automatic from Side Quest: Wall of Valor – Deadly Exchange.
#86Leon’s Dog Tag — Automatic from Side Quest: Wall of Valor – Missing In Action.
#87Liam’s Drawing #1 — Automatic from Side Quest: The Deserter.
#88Playing Card – Joker (Steve’s business card) — Automatic from Side Quest: The Deserter.
Central Loop — Muddy Grounds
#89Concert Ticket – Silencio — Auto from Side Quest: Silencio (if given to Survivors), or at the Uniform Workshop (if Peacekeepers).
#90Newspaper – March 21st, 2023 — Just inside a Dark Hollow’s rooftop entrance, on a desk (after Side Quest: Crystal White).
#91Newspaper – November 11th, 2024 — In an abandoned coffee shop north of Metro: King William Bridge.
Central Loop — Saint Paul Island
#92A Modern Children’s Story – Monsters are Real — On a chest of drawers in the apartment directly under the ‘Ash’ Windmill.
#93Recipe: Polish Bigos — On top of the smokestack next to the Saint Paul Electrical Station.
#94Wedding Invitation — On the piano inside the Church of Saint Thomas the Apostle.
#95Safe Code (444) — In a red/white box at the top of that church’s bell tower.
#96Safe Code (85 19 45) — In a military container at the edge of the map.
#97Third page of a comic book — In Kurt’s Safehouse (southern tower of Saint Paul Cathedral) during Main Quest 15.
#98Safe Code (987) — Inside a Dark Hollow, in a safe on a bookshelf.
Central Loop — Lower Dam Ayre
#99Concert Ticket – Outrageous T.H.V. — At a ‘Nightrunner’s Hideout’, on the rooftop by the generator.
#100The Center Sweep — In a small crate on a building roof (after Main Quest 15).
#101The (end of) Times #3 — In the Saint Paul Water Tower, on the top floor where you turn the valve.
#102Playing Card – King of Diamonds (Bolter) — On a table in the Artist Workshop settlement (Side Quest: The Fortune Teller).
#103The Fortify and Await Note — In Bandit Camp: Heron Renegados, on a crate in the middle area.
#104The Ambush Tactic — On a pew in the Church of Saint John of God (Main Quest 18 or Side Quest: No Mercy).
Central Loop — Newfound Lost Lands
#105Safe Code (459) — Behind the counter of a diner/restaurant.
#106Conspiracy Theories — At a Nightrunner’s Hideout, inside the bus.
Epilogue — Endgame missions
#107The Kill Order — On the large dining table in the Renegade Stronghold (Main Quest 21).
#108Playing Card – Ace of Clubs (Howler) — On a coffee table beside that dining table (Main Quest 21).
#109Mia’s Birthday Photograph — Automatic from Main Quest 22: X13.
#110X13 Medical Chart: Gabriel — In the hospital rooms during Main Quest 22: X13.
#111X13 Medical Chart: Wayne — In the hospital rooms during Main Quest 22: X13.
#112X13 child’s letter to his mom — In the hospital rooms during Main Quest 22: X13.
#113X13 Medical Chart: Oskar — In the hospital rooms during Main Quest 22: X13.
#114X13 Medical Chart: Charles — In the hospital rooms during Main Quest 22: X13.
#115X13 Medical Chart: Wendy — In the hospital rooms during Main Quest 22: X13.
#116X13 Medical Chart: Petra — In the hospital rooms during Main Quest 22: X13.
#117X13 child’s poem to Dr. Waltz — In the hospital rooms during Main Quest 22: X13.
Collectible Recordings · 63 Tapes
Every tape in map order, by district — completing all 63 unlocks Audiophile. A few sit in story-only areas; if you miss one you can still recover it by joining someone else’s co-op game.
Old Villedor — Houndfield
#1Journal of a Nightrunner #3 — Next to the Nightrunner Hideout on top of the building with the Radio Tower.
#2GRE Dr. Katsumi Report #2 — In GRE Quarantine: Center for Stage IV THV Study — by the first Inhibitor chest, inside a machine.
#3For Alice #1 — On a desk inside an apartment (visited during a side quest).
#4For Alice #2 — On a cabinet inside an apartment (a book-club side quest).
#5Cpt. Posner Report #1 — In the SE guard tower at GRE Anomaly C-A-22, in a military crate.
Old Villedor — Trinity
#6Turn on the Power — In Alberto’s Hideout in the north of Trinity, on a shelf (after Main Quest 9).
#7Tourism Office – Old Villedor — In the Trading Post settlement, on an open shelf.
#8Journal of a Nightrunner #1 — In Cillian’s safe zone (reached via rooftops).
#9Tourism Office – Church of the Holy Trinity — In Metro: The Holy Trinity, on a shelf in a storage room.
#10Carl’s Journal #1 — In the Bazaar: across from your bed, over the little wooden bridge, then straight ahead on a box.
#11Carl’s Journal #2 — In the Bazaar: in front of your sleep-bed.
#12Carl’s Journal #3 — In the Bazaar: ground floor, in the corridor to the north exit.
#13Carl’s Journal #4 — At the top of the Bazaar church tower, inside the safe (code 510).
#14Villedor Newscast #3 — In the ‘Rooftop School’ settlement (reached via rooftops).
#15Cpt. Posner Report #2 — In a green guard tower, on an open crate.
#16The City Classifieds – Egg Hunting — In the Pumpkin Farm settlement, on a table.
Old Villedor — Horseshoe
#17Cheatkins for Villedor — In Jack & Joe’s bandit camp, high up on a table.
#18GRE Dr. Katsumi Report #1 — In GRE Quarantine: THV Genomics Center — by the first Inhibitor chest, on a desk.
#19Tourism Office – Horseshoe — Top floor of the Horseshoe Water Tower, in the bed/stash room.
Old Villedor — Quarry End
#20The City Classifieds – Baltazar — In a building’s attic, entered via the window (during a side quest).
#21Journal of a Nightrunner #2 — Next to the Nightrunner Hideout.
Central Loop — Outlands (between the maps)
#22Prep for the next Fall — On a shelf in the Nightrunner Hideout on the way to the Observatory.
#23Cpt. Posner Report #6 — In a military container west of GRE Anomaly C-A-67.
Central Loop — Downtown
#24SHTF Chef — On a building rooftop, reached by paragliding from the nearby Radio Tower.
#25The City Classifieds – Sex Ed in the Time of THV — In a white/red box at the very top of the ‘Walnut’ Windmill.
#26Be Fruitful and Multiply — High in a building, on a counter in the art collector’s apartment (Main Quest 14: Welcome on Board).
#27GRE Dr. Katsumi Report #3 — In GRE Quarantine: GRE Vaccine Lab — on a desk by the first Inhibitor chest.
#28The City Classifieds – The Cable Guy — At the entrance of the Carriers Guild (Side Quest: Carriers).
#29Journal of a Nightrunner #5 — On a wicker bench atop the building where Lawan gives you the paraglider.
#30Journal of a Nightrunner #4 — Next to the Nightrunner Hideout.
#31Cpt. Posner Report #3 — On a military crate inside a guard tower.
#32For Alice #3 — On a desk in a high apartment tower.
Central Loop — Garrison
#33Journal of a Nightrunner #7 — On a tall building’s rooftop, sitting in a box.
#34Council of Mankind Session #2 — On a desk in a room near the Nightrunner Hideout atop VNC Tower.
#35Villedor Newscast #4 — Auto from Side Quest: Persons of Interest Quiz (Survivors); if Peacekeepers, on a desk in the same settlement.
#36Tourism Office – VNC Tower — On the reception desk inside VNC Tower (Main Quest 16: Broadcast).
#37Villedor Newscast #1 — In the Garrison Electrical Station, on the console in the power-on room.
#38Villedor Newscast #2 — In Sowa Tower west of VNC Tower, in the top-floor office.
#39Lawan’s Mix Tape — On a coffee table in Lawan’s apartment (Main Quest 17: The Shoe).
Central Loop — New Dawn Park
#40Frank Marwey’s Journal #1 — In the Fish Eye Canteen, in Frank’s room next to the bar (needs story progress).
#41Frank Marwey’s Journal #2 — Outside the Fish Eye, atop the small windmill above your quarters.
#42Frank Marwey’s Journal #3 — In the Fish Eye, upstairs above the bar.
#43Frank Marwey’s Journal #4 — Outside the Fish Eye in your quarters, in an open desk drawer.
Central Loop — The Wharf
#44For Alice #4 — In an apartment on a cabinet, on the Wharf/New Dawn Park border.
#45GRE Dr. Katsumi Report #5 — In GRE Quarantine: GRE Experimental Research — on a desk by the first Inhibitor chest.
#46Journal of a Nightrunner #6 — Next to the Nightrunner Hideout atop the building with the North Loop Radio Tower.
#47For Alice #5 — In the PK Floating Fortress, downstairs in the Quarters, on a cabinet in one of them.
#48Unit 404: Trapped — Auto from Side Quest: Wall of Valor – Bad Medicine.
#49Unit 404: Evacuation — Auto from Side Quest: Wall of Valor – Lost Transmission.
#50Unit 404: The leg day is today — Auto from Side Quest: Wall of Valor – Deadly Exchange.
#51Unit 404: Weakest link — Auto from Side Quest: Wall of Valor – Missing In Action.
Central Loop — Muddy Grounds
#52Tourism Office – Villedor’s Castle — Top floor of the Wharf Water Tower, in the bed/stash room.
Central Loop — Saint Paul Island
#53Council of Mankind Session #3 — In a military container on an island.
#54GRE Dr. Katsumi Report #6 — In GRE Quarantine: THV-GenMod Development Center — on a desk by the first Inhibitor chest.
#55Tourism Office – Saint Paul Cathedral — In the NW tower of Saint Paul Cathedral (Main Quest 15: Cathedral).
Central Loop — Lower Dam Ayre
#56GRE Dr. Katsumi Report #4 — In GRE Quarantine: THV Advanced Care — by the first Inhibitor chest.
#57Cpt. Posner Report #4 — In a container on a building rooftop, south of an airdrop.
#58Cpt. Posner Report #5 — In a military chest between military containers on an island.
Central Loop — Newfound Lost Lands
#59Council of Mankind Session #1 — In a military container at GRE Anomaly C-A-56.
#60Journal of a Nightrunner #8 — In a red/white box atop one of the towers you climb for the Radio Tower.
Epilogue — Endgame missions
#61Waltz’s Chamber Recording #1 — In Waltz’s office in the Renegade Stronghold (Main Quest 21) — room to the right, on a table.
#62Waltz’s Chamber Recording #2 — Same office — room to the right, next to a bed.
#63Waltz’s Chamber Recording #3 — Same office — on the corner of a desk to the left.
Collectible Graffiti · 70 Murals
Every mural by district — completing all 70 unlocks Street Art Aficionado. None are missable: each is a large painting on a prominent wall, and you collect it by grabbing the small red supply crate right next to it. They surface as icons on your map as you explore, so save these for a relaxed post-story cleanup, one district at a time.
Old Villedor — Houndfield
#1Peace of Mind
#2South Fish
#3Tick Tock
#4Hellgate
#5Out of Blue
#6Memento Mori
#7So Different and so Similar
#8Bzyk
#9The 80s Are Back, Baby
Old Villedor — Trinity
#10Happy Skeleton
#11Jar Jar Things
#12McHazmat
#13Fallen Angel
#14Hell and Heaven
#15Angels and Demons
#16This is The End of The Beginning
#17Shadow of the Nightrunners
#18United in Fun – Everyone Can Play!
Old Villedor — Horseshoe
#19Lullaby — inside a building you enter during Main Quest 4
#20Mechanical Animals
#21Skullhammer
#22Your Whole World is a Bulka
#23Wonderland
#24Temper Temper
#25Monkey Business
Old Villedor — Quarry End
#26Crouching Monster, Hidden Biter
#27Run Boy Run
#28Living Dead Girl
#29Rambunny
#30Money Money Money
#31Diabou
#32The Grim Reaper
#33Sleeper
#34Bad Wolf
#35Red Rat Run — accessible during Main Quest 9: Into the Dark
Central Loop — Downtown
#36Make Love Not War
#37Why So Serious
#38Heart vs Money
#39A Bag of Cash
#40Good Luck
#41Toy Soldier
#42Rais Off Your Knees
#43Monking
#44Good Night, Villedor!
#45Blown Money
Central Loop — Garrison
#46Jing Cats — on the main road by the Teak windmill, near the Nightrunners hideout
#47Greed
#48Birds of Curse
#49The Boss
#50Bad Habit — grab the crate directly underneath the mural
#51Ouroboros
Central Loop — New Dawn Park
#52Jaws
#53The Peaceful Warrior
Central Loop — The Wharf
#54Plague Doctor
#55Pestilence
#56Death Girl
#57Hellfire Sausage
Central Loop — Muddy Grounds
#58Cherubinator
#59Dirty Money
#60Face From The Past
#61Blind Beauty
#62Power of Light
#63The Doors
Central Loop — Saint Paul Island
#64Hell Hound
#65Hunting for Hunters
#66Carousel of Life
Central Loop — Lower Dam Ayre
#67Tree of Death
#68The Great Explorers
#69Space Explorers
#70John Dog