All 13 Story & Shelter trophies in Pragmata โ€” verified names and tiers from the PSNProfiles list, with full requirements and strategy. Tap any trophy to expand the guide.

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Rendezvous

Bronze

Unlocks the moment you first reach the Shelter โ€” your home base โ€” in the opening chapter. Purely story-driven and unmissable.

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Power Trip

Bronze

Story trophy for restoring power to the facility during the early game. Pops automatically as you progress; nothing special to do.

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The Purr-fect Guide

Bronze

Unlocks when you reach the Comms Tower as the story directs you there. Unmissable.

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Another Pragmata

Bronze

Pops when you first meet Diana, the trapped girl who becomes your hacking partner and the heart of the game. Story-driven.

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Entrusted Memory

Bronze

Story trophy โ€” unlocks when you obtain the stop code during the main path.

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Mission Unveiled

Bronze

Unlocks when you make it to Nexus Tower. Pure story progress.

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Awakening

Bronze

Pops after you repair and reactivate Diana. Story-driven and unmissable.

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Sentinel Breach

Bronze

Unlocks when you take down the Sentinel, one of the game's story bosses.

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Small Talk

Bronze

Talk to Diana in the Shelter between missions. A one-off conversation prompt appears at her spot โ€” interact with it once.

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Chat with Diana every time a new speech-bubble prompt appears; several bonding trophies come from these Shelter interactions.
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Thanks for Everything!

Bronze

Receive a picture as a present from Diana. Gifts are part of the bonding system that deepens as you spend time with her in the Shelter and give her REMs.

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Peekaboo

Bronze

Win a game of hide-and-seek with Diana in the Shelter. When she initiates it, find her hiding spot to win.

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For Me?

Bronze

Give Diana an REM (a crafted gift) as a present. Craft one at the Shelter and hand it to her.

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Replicating Extraordinaire!

Bronze

Complete a full REM series โ€” an entire set of replications/gifts for Diana. Keep crafting and gifting REMs until one complete series is finished.