Story Trophies โ€” No Effort Required

The majority of Pragmata's story trophies unlock automatically as you progress through the campaign's chapters. Rendezvous, Power Trip, The Purr-fect Guide, Another Pragmata, Entrusted Memory, Mission Unveiled, Awakening, Sentinel Breach, and Our Promise all pop without any detours โ€” simply play through the main quest. The ones that require deliberate action are covered in detail below.

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Shelter habit: Every time you return to the Shelter between missions, talk to Diana before doing anything else. She always has new dialogue after each chapter, and the Talk to Me trophy requires triggering enough of these conversations. It takes seconds and you'll miss it if you skip past her.

Chapter Trophy Unlock Map

CH1 ๐Ÿฅ‰ BRONZE Rendezvous CH2 ๐Ÿฅ‰ BRONZE Power Trip CH5 ๐Ÿฅˆ SILVER Sentinel Breach CH8 ๐Ÿฅˆ SILVER Mission Unveiled END ๐Ÿฅˆ SILVER Our Promise Additional story bronze trophies (The Purr-fect Guide, Another Pragmata, Awakening) unlock at chapters 3, 6, and 9.
Chapter 1 ยท Automatic

๐Ÿฅ‰ Rendezvous โ€” Bronze

Unlocks at the end of Chapter 1 โ€” your first meeting with Diana in the Cradle's entrance corridor. Simply play through the opening and this pops when the cutscene concludes. No action required.

Chapter 2 ยท Automatic

๐Ÿฅ‰ Power Trip โ€” Bronze

Awarded after restoring power to the first major sector of the Cradle. The power restoration is the main objective of Chapter 2 โ€” follow the critical path and it unlocks automatically.

Chapter 3 ยท Automatic

๐Ÿฅ‰ The Purr-fect Guide โ€” Bronze

Story milestone in Chapter 3. Unlocks during a scripted sequence โ€” no special requirements. The trophy name refers to a recurring cat motif in the Cradle's environment art.

Shelter ยท Action Required

๐Ÿฅ‰ Talk to Me โ€” Bronze

Talk to Diana in the Shelter enough times across your playthrough to trigger the trophy. She has new dialogue after every chapter return. Walk up to her and press interact each time you come back to the Shelter โ€” the trophy pops once you've had enough conversations. Players who rush through the Shelter without stopping to talk have reported this not unlocking until late Chapter 6+.

  • Talk to Diana immediately on every Shelter visit โ€” before upgrading or printing
  • She has multiple dialogue trees per visit โ€” exhaust all options
  • Some conversations are missable if you skip them โ€” they don't repeat on the same visit
Shelter ยท Action Required โ€” Don't Miss

๐Ÿฅ‰ Found You โ€” Bronze

Win the hide-and-seek game when Diana initiates it. This happens organically during a specific Shelter visit โ€” Diana will run off and hide in the Shelter space. You need to find her and trigger the interaction. The event only occurs once, during Chapter 4โ€“5's Shelter visit.

  • When Diana disappears from her usual spot, begin searching the Shelter systematically
  • She hides behind the printer unit on the right side of the main Shelter room
  • Approach slowly โ€” running past her hiding spot means you have to circle back
  • The trophy pops the moment she jumps out and the cutscene triggers
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If you missed the hide-and-seek event during the story, it may not repeat in Unknown Signal Mode. Ensure you trigger this during your first playthrough, between Chapters 4 and 5's Shelter visits.
Shelter ยท Action Required

๐Ÿฅ‰ Gift Exchange โ€” Bronze (two-part)

Two actions are required here. First, receive a picture from Diana โ€” she will offer this as a gift during a specific Shelter conversation, tied to talking to her consistently. Second, give an REM as a present โ€” REMs are memory fragments collected throughout the Cradle. When Diana asks about Earth memories, present one to her via the Shelter interaction menu.

  • REMs are collectibles found in the environment โ€” they resemble glowing memory orbs
  • You must have at least one REM in your inventory when Diana asks
  • The picture gift from Diana usually triggers between Chapters 5 and 7
  • If you miss giving a REM at the right moment, the game creates another opportunity in a later chapter
Chapter 5 ยท Boss Fight

๐Ÿฅˆ Sentinel Breach โ€” Silver

Awarded after defeating the first major IDUS Sentinel โ€” a large, multi-phase boss that serves as the end of Chapter 5. This is a skill check fight that tests everything the game has taught you about dual-system combat. The Sentinel has a large hacking grid with two layers โ€” clear the outer ring before targeting the core. Pops automatically on boss defeat.

  • Unlock the Confusion node before this fight โ€” it staggers the Sentinel mid-attack
  • Use the arena's corner pillars for cover during the Sentinel's area burst attacks
  • The jetpack is essential here โ€” vertical movement avoids most sweeping attacks
Chapter 6 ยท Automatic

๐Ÿฅ‰ Another Pragmata โ€” Bronze

Story milestone in Chapter 6 โ€” triggers during a plot-critical cutscene that reveals more about Diana's origins and the Delphi Corporation's research programme. Fully automatic.

Chapter 8 ยท Automatic

๐Ÿฅˆ Mission Unveiled โ€” Silver

Awarded at the midpoint climax of Chapter 8, where the full scope of IDUS's agenda becomes clear. Major story beat โ€” automatic on chapter completion.

Chapter 9 ยท Automatic

๐Ÿฅ‰ Awakening โ€” Bronze

Story milestone near the beginning of Chapter 9, following a key scene between Hugh and Diana in the Shelter. Automatic.

Final Chapter ยท Story Complete

๐Ÿฅˆ Our Promise โ€” Silver

Awarded upon completing the main story campaign โ€” the credits roll and Hugh and Diana's journey concludes. This is not the ending required for the secret trophy โ€” see below for the 101% requirement.


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Complete Unknown Signal โ€” Gold

Gold

Unknown Signal Mode unlocks immediately after completing the story. It's a free-roam mode where every sector of the Cradle remains accessible via the tram station at the Shelter. This is where you clean up everything โ€” collectibles, 100% sector progress, Training Sims, Mini Cabins, and Escape Hatches.

The Gold trophy Complete Unknown Signal requires achieving 100% completion across every sector. The in-game tracker shows your sector percentage โ€” any room you haven't fully cleared, any Escape Hatch you haven't activated, or any item you haven't found will leave the percentage below 100%.

  • Use the radar ping system (hold Down on D-pad) to highlight nearby uncollected items โ€” essential for finding the last 1โ€“2% in each sector
  • Diana will sometimes hint verbally toward items you've missed โ€” pay attention to her dialogue as you explore
  • Enemies respawn after using any Escape Hatch โ€” use this to farm Lunafilament while mopping up collectibles
  • The tram map shows sector completion percentage โ€” prioritise any sector below 100% first
  • Some rooms require Diana's hacking to open โ€” if a door won't budge, check if a nearby panel needs a hacking solution
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101% for secret ending: Unknown Signal Mode goes beyond the standard 100% โ€” finding the secret ending requires completing Entrusted Memory, which triggers at 101% completion. This involves locating a hidden room in Sector 7 (see Lunatic trophy page for full details) that only becomes accessible after the story ends.
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Entrusted Memory โ€” Bronze (Secret)

Bronze

The secret ending trophy. Requires achieving 101% completion โ€” one percentage point above the standard 100%. This unlocks a hidden room in Sector 7 that contains the game's true final scene, recontextualising one key detail about Diana's nature in a way that makes the finale significantly more resonant.

  • Complete all 100% sector progress across every area first
  • Locate the Sector 7 Access Port โ€” found after the second IDUS boss fight, behind a panel that only becomes interactive post-story
  • The access port opens a previously sealed corridor leading to the hidden room
  • Inside, interact with every object in the room โ€” the trophy pops during the final interaction
  • The scene itself is under 2 minutes โ€” but worth every hour of the Platinum grind
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The 101% distinction appears to track a single hidden collectible โ€” the Memory Echo in the secret room โ€” which counts as the extra 1%. You don't need to do anything beyond exploring the hidden area thoroughly once it's open.