All 13 Story & Shelter trophies in Pragmata โ verified names and tiers from the PSNProfiles list, with full requirements and strategy. Tap any trophy to expand the guide.
Unlocks the moment you first reach the Shelter โ your home base โ in the opening chapter. Purely story-driven and unmissable.
Story trophy for restoring power to the facility during the early game. Pops automatically as you progress; nothing special to do.
Unlocks when you reach the Comms Tower as the story directs you there. Unmissable.
Pops when you first meet Diana, the trapped girl who becomes your hacking partner and the heart of the game. Story-driven.
Story trophy โ unlocks when you obtain the stop code during the main path.
Unlocks when you make it to Nexus Tower. Pure story progress.
Pops after you repair and reactivate Diana. Story-driven and unmissable.
Unlocks when you take down the Sentinel, one of the game's story bosses.
Talk to Diana in the Shelter between missions. A one-off conversation prompt appears at her spot โ interact with it once.
Receive a picture as a present from Diana. Gifts are part of the bonding system that deepens as you spend time with her in the Shelter and give her REMs.
Win a game of hide-and-seek with Diana in the Shelter. When she initiates it, find her hiding spot to win.
Give Diana an REM (a crafted gift) as a present. Craft one at the Shelter and hand it to her.
Complete a full REM series โ an entire set of replications/gifts for Diana. Keep crafting and gifting REMs until one complete series is finished.