Core Exploration Tools
The Cradle is dense with hidden items. Two tools make the difference between a smooth collectible run and hours of wandering โ use both constantly.
๐ก Radar Ping System
Hold Down on D-pad to emit a radar ping. Nearby uncollected items glow briefly. Use this in every room before leaving โ it reveals items hidden behind objects, inside vents, and above/below the main floor level.
๐บ๏ธ Sector Completion %
Open the tram map from the Shelter terminal โ it shows each sector's completion percentage. Any sector below 100% has missed items. Cross-reference with the list below to identify what type of item you're still missing.
| Type | Total Count | Trophy | |
|---|---|---|---|
| ๐ | Data Logs Text files, audio logs, research records | 50 total across 10 sectors | ๐ฅ Historian of the Moon |
| ๐ | Mini Cabins Small model cabins โ shoot to destroy | Approx. 30 total, 3 per sector | ๐ฅ Cabin Fever / ๐ฅ Cabin Demolisher |
| ๐ช | Holo-Walls Hidden holographic rooms behind false walls | 1+ per sector (10 total) | ๐ฅ Explorer Protocol |
| ๐พ | REMs Memory fragments โ glowing orbs | 5 series of 4 REMs each = 20 total | ๐ฅ Dream Weaver |
| ๐ฎ | Cabin Stamp Boards Collectible boards that fill as you find stamps | 3 boards, each requiring 10 stamps | ๐ฅ Philatelist |
| ๐ช | Escape Hatches Fast travel and respawn points | 4โ5 per sector across 10 sectors | ๐ฅ Emergency Protocol |
| ๐ | Earth Memorabilia Objects tied to life on Earth โ photos, books | Spread across all sectors + Sector 7 secret | ๐ฅ Memories of the Blue Planet |
Find all 50 data logs scattered across the Cradle's 10 sectors. Data logs are the primary lore delivery system โ they include text research files, audio recordings, and video messages left by the station's missing staff. They appear as glowing blue terminals or orange tablets on desks, shelves, and floors.
Holo-Walls are false walls โ sections of corridor or room that look solid but are actually holographic projections concealing a hidden room or passage. There is at least one per sector (10 total). The trophy Explorer Protocol pops on your very first discovery, but you'll want to find all of them for 100% sector completion.
- Holo-Walls have a subtle shimmer or slight colour mismatch compared to real walls โ look for areas where the texture seems slightly out of place
- Diana hums near Holo-Walls โ if she starts humming in a corridor without any obvious items nearby, check every wall surface
- Use the radar ping โ items inside the hidden room will light up through the Holo-Wall, revealing its presence
- Walk directly through the wall โ no interact prompt required, just walk into it
- Hidden rooms contain logs, REMs, Earth memorabilia, and sometimes a Mini Cabin
- The Sector 7 secret room is the largest hidden area โ it's sealed until Unknown Signal Mode and requires the Sector 7 Access Port interaction to open
REMs (Registered Engram Memories) are glowing memory-orb collectibles found throughout the Cradle. They come in 5 thematic series of 4 REMs each โ 20 total. Completing a full series unlocks a short memory playback scene. Completing all 5 series earns Dream Weaver.
| # | REM Series | Location of REMs |
|---|---|---|
| 1๏ธโฃ | Series: Earth Mornings Hugh's memories of Earth life | Sectors 1, 2, 3, and 4 โ one REM per sector, all near windows or viewports. The S4 REM is inside the Holo-Wall room. |
| 2๏ธโฃ | Series: Delphi Files Corporate history of the facility | Sectors 3, 5, 6, and 8 โ often near research terminals and data clusters. The S8 REM is inside an active printer room (stop the printer first). |
| 3๏ธโฃ | Series: Diana's Curiosities Diana's observations about humanity | Sectors 2, 4, 6, and 7. The S7 REM is in the Lunum Mines' lower level โ requires the Mag-Reload ability to survive the drop safely. |
| 4๏ธโฃ | Series: Lost Crew Fragments from Hugh's missing team | Sectors 5, 7, 9, and 10. The S9 and S10 REMs are in endgame-difficulty areas โ clear enemies before collecting. |
| 5๏ธโฃ | Series: Lunafilament The discovery of Lunafilament's true nature | Sectors 1, 6, 8, and the Sector 7 Secret Room. The Secret Room REM is the final piece โ only accessible post-story at 101%. |
Cabin Fever pops when you shoot your first Mini Cabin. Cabin Demolisher requires shooting every one across all sectors. Each Mini Cabin you destroy adds a stamp to one of 3 Cabin Stamp Boards. Completing a full board (10 stamps) earns Philatelist.
- Mini Cabins are small wooden cabin models โ about the size of a mug โ placed on ledges, shelves, and windowsills
- They are not always at eye level โ check high shelves, above doorframes, and on top of machinery
- Shoot them with any weapon to destroy them โ they shatter and the stamp is added automatically
- There are approximately 3 Mini Cabins per sector (30 total across 10 sectors) โ enough to fill all 3 boards and then some
- Cabin Stamp Boards are accessed in the Shelter's Keepsake display area โ check after each sector run to see your progress
- All three boards must be completed for the Philatelist trophy, not just one
Collect all Earth-related memorabilia โ objects that reference life on Earth left behind by the station's lost inhabitants. These include photographs, books, personal effects, and synthetic Earth objects crafted from Lunafilament. They appear in the "Houses with a View" โ small personal quarters built by staff to remind them of home.
- Each sector contains at least one "House with a View" โ a small personal quarters room decorated with Earth objects
- Some Houses are behind Holo-Walls or locked doors that open later in the story
- The Sector 7 secret room contains the most emotionally significant memorabilia โ and the one tied to the secret ending
- Interact with every object in every House โ some require a second interact to fully examine
- The trophy tracks unique interactions โ you cannot re-examine the same item to make progress
- Scan with the visor (hold L2/LT unarmed) to highlight interactable objects you haven't examined yet
Unlock every Escape Hatch across all sectors of the Cradle. Escape Hatches are the game's fast travel points and respawn locations โ they appear as glowing green emergency doors. You must physically reach and interact with each one to register it. There are 4โ5 per sector.
- Some Escape Hatches are locked until you clear the Red Zone in that area โ secure the zone first
- Others are locked behind story-gated security clearances โ revisit in Unknown Signal Mode for any you couldn't reach during the campaign
- The tram map shows a small percentage indicator โ if it's below 100%, you've missed at least one hatch in that sector
- Escape Hatches also immediately refill your heal charges and ammo โ use them strategically during combat-heavy sectors