Print every obtainable weapon, hacking node, and ability during the main story campaign. This is the only missable trophy in Pragmata, and the most important one to track from the first hour. If you reach the endgame without having printed something, you will need a second full playthrough — it cannot be completed in Unknown Signal Mode.
Understanding the Printer Menu: The Shelter printer has three tabs — Weapons, Hacking Nodes, and Abilities. Each tab expands as you progress through the story. New items unlock after each boss fight or major chapter beat. The order below reflects approximate unlock sequence:
Weapons
- Grip Pistol (default)
- Burst Rifle (Ch. 2)
- Scatter Cannon (Ch. 3)
- Rail Striker (Ch. 5)
- Cryo Lance (Ch. 6)
- Lim Recycler (Ch. 7)
- Void Cannon (Ch. 9)
- Lunum Blade (Ch. 10)
Hacking Nodes
- Expose Node (default)
- Shield Crack (Ch. 2)
- Confusion Node (Ch. 3)
- Ally Convert (Ch. 4)
- Burn Node (Ch. 5)
- Cleanse Node (Ch. 6)
- Overload Node (Ch. 8)
- Auto-Hack (Ch. 9)
Abilities
- Jetpack Boost (default)
- Shield Absorption (Ch. 3)
- Mag-Reload (Ch. 4)
- Dual Focus (Ch. 6)
- Counter Surge (Ch. 7)
- Lunum Armour (Ch. 9)
How Diana's Grid Works
Before tackling the hacking-specific trophies, it helps to fully understand the grid system. Every enemy displays a matrix beside them when you aim. You navigate the grid using face buttons (△▽◻○ / XYAB) to move the cursor through the grid and reach nodes that trigger effects.
Example 3×3 Hacking Grid
The path from the entry point (green) to target nodes must be continuous — you can't jump cells. Blocked cells (✕) force you to route around them. Larger grids appear as the game progresses, requiring longer paths and more multitasking with Hugh's combat.
- ›△ moves cursor up
- ›✕ moves cursor down
- ›◻ moves cursor left
- ›○ moves cursor right
- ›Grid resets if Hugh takes heavy damage during solve
Deal 6000 damage in a single second. This sounds dramatic but is very achievable with the right setup. The key is having a fully upgraded weapon with a Pure Lunum upgrade applied, combined with a hacked enemy's exposed weak point.
- The Void Cannon (unlocked Ch. 9) is the best weapon for this — its charged shot releases in a single burst frame
- Fully charge the Void Cannon shot, then fire the moment Diana exposes the enemy's core weak point via a Damage node
- Upgrade the Void Cannon with Pure Lunum first — this multiplies its burst damage significantly
- The Lunum Blade melee finisher can also reach 6000 on a fully upgraded model against a confused, weakened elite enemy
- Best location: any heavy Sentinel-class enemy in Sector 5 or 6 — they have large health pools to absorb the shot without dying instantly
- The trophy tracks total damage in a 1-second window — multiple simultaneous hit sources (splash + direct) also count if they land in the same second
Defeat 3 enemies simultaneously using the Lim Recycler. The Lim Recycler absorbs incoming enemy projectiles and converts them into a burst of return fire. To hit three enemies at once, you need them clustered close together when the burst fires.
- Find a room where 3+ smaller enemies spawn together — Sector 3's patrol corridor is ideal
- Let all three fire at you simultaneously, then activate the Lim Recycler's burst
- The burst has a wide spread — enemies don't need to be perfectly aligned
- Weaken all three via hacking first (don't kill them) before triggering the burst
- If enemies die from the hack damage before the burst, reset by using an Escape Hatch and repeating
- The Lim Recycler unlocks at the Shelter printer in Chapter 7 — buy it immediately
Confuse an enemy using a Confusion hacking node, then borrow its shield while it is confused. A confused enemy staggers and drops its defensive systems temporarily — during this window, approach and press the interact button to take its shield.
- Requires a Shield-type enemy — these appear from Chapter 3 onward and carry large energy shields
- Hack the shield enemy and route to the Confusion Node on its grid — the enemy staggers and drops its shield
- Sprint toward it immediately and hold interact — you have a 3–4 second window before it recovers
- Best location: the Shield Sentinel mini-boss in Sector 4. It drops its shield reliably and the arena gives enough space to approach safely
- The Confusion Node unlocks at the printer in Chapter 3 — buy it immediately
Cleanse 3 or more enemies simultaneously with a single Cleanse Node activation. The Cleanse Node, when reached in a hacking grid, removes all status buffs from enemies in a radius — stripping shields, armour boosts, and rage states at once.
- Requires 3 buffed enemies in close proximity — buffed enemies glow with a coloured aura
- Best opportunity: Sector 6's large atrium, which spawns 4–5 buffed enemies simultaneously
- Hack any one of the clustered enemies and route to the Cleanse Node — its radius affects all nearby enemies
- The Cleanse Node has a circular area indicator when you hover over it in the grid — make sure 3+ enemy icons appear inside the circle
- Unlock the Cleanse Node at the printer in Chapter 6
Defeat a Sweeper Bot. These are rare, powerful enemy variants that patrol specific corridors and don't respawn in most locations — except one. The Sweeper Bot in Terra Dome respawns infinitely by walking toward the window near the Escape Hatch in that area, which resets the zone.
- Terra Dome is the large glass-domed room in Sector 5
- Walk to the window near the Escape Hatch at the south end of the dome to trigger the respawn
- The Sweeper Bot is heavily armoured — prioritise the Expose Node and then the Damage Node in its grid before shooting
- It has a wide sweep attack — use the jetpack to boost over it, never run to the sides
- The Terra Dome Sweeper Bot also drops the highest Lunafilament yield in the game — use it as your primary upgrade farming spot
Secure a Red Zone — a high-danger combat encounter area found in most sectors. Red Zones are marked with red hazard lights and triggered when you enter a specific room or corridor. Enemies spawn in waves until the area is cleared, then the red lighting fades and the zone is secured. The trophy pops on your first successful clearance.
- The first Red Zone appears in Sector 2 — hard to miss as you progress naturally
- Red Zones always contain at least one shielded elite enemy — prioritise Diana's hacking on it first
- Enemies in Red Zones have higher health than standard patrols — carry extra heal charges
- Escape Hatches inside Red Zones are locked until the zone is cleared — don't rely on them for healing during the encounter
Simulation Active (Bronze) requires completing the main objective in any one Training Sim. Simulation Master (Silver) requires completing every Training Sim. There are 10 Training Sims total, accessible from the Shelter's terminal once you unlock them mid-story.
| # | Training Sim | Main Objective | Tips |
|---|---|---|---|
| 1 | Basic Protocols | Defeat 5 standard bots within 90 seconds | Tutorial sim — use basic Expose Node + Grip Pistol. Should complete in 30 sec |
| 2 | Shield Breaker | Defeat 3 shielded enemies without taking damage | Use Shield Crack node → Expose → shoot in one combo. Jetpack over melee attacks |
| 3 | Rush Protocol | Defeat 8 enemies in 60 seconds | Use Scatter Cannon + Confusion node. Group enemies, confuse, then blast |
| 4 | Ally Coordination | Convert 2 enemies to allies and use them to defeat 4 others | Use Ally Convert node. Converted enemies target the nearest foe automatically |
| 5 | Overload Cascade | Chain Overload node effects across 5 enemies | Overload spreads between enemies within ~3m. Cluster enemies first, then trigger |
| 6 | Precision Execution | Defeat elite bot using only the Lunum Blade melee weapon | Confuse the elite first, then close distance and melee. Never let it recover |
| 7 | Adaptive Response | Defeat enemies while switching weapons 3+ times | Freely swap between any 3 weapons. Trophy tracks weapon swaps, not unique weapons |
| 8 | Siege Protocol | Hold a zone for 120 seconds against continuous spawns | Prioritise Burn node — DoT keeps enemies dying passively. Stay mobile, don't commit to one side |
| 9 | IDUS Simulation | Defeat a Sentinel-class sim on any difficulty | Standard Sentinel fight — Confusion on Phase 2 is mandatory. Carries over skills from your main save |
| 10 | Perfect Operator | Complete any prior sim without Diana taking damage | Choose Sim 1 (Basic Protocols) — fewest threats. Stay between Diana and all enemies at all times |
Top-Shelf Item (Bronze): Upgrade any weapon using Pure Lunum — the rarest upgrade material. Pure Lunum first becomes available in Sector 5 (dropped by Sweeper Bots and found in locked crates). Upgrade any weapon at the Shelter printer using it to pop this trophy. The Void Cannon is the recommended recipient for IT'S OVER 6000! synergy.
Perfect Record (Silver): Reach 100% sector completion in every sector of the Cradle. This tracks items collected, Escape Hatches activated, Red Zones cleared, and rooms entered in each sector. Requires thorough exploration of every room — use the radar ping system to locate missed items. Best accomplished during Unknown Signal Mode.
- Pure Lunum is also found in locked crates (require a late-game security clearance to open) and dropped by elite enemies on Hard difficulty and above
- The Shelter terminal shows each sector's completion percentage on the tram map — any sector below 100% needs a revisit
- Rooms blocked by high-level security locks during the story become fully accessible in Unknown Signal Mode