← All guides
Just DroppedSurvival MMOFuncomCo-opPS5
Dune: Awakening
Funcom drops survival-crafting onto Arrakis. Our review, the platinum roadmap, and all 71 trophies explained in depth β every contract chain, class training and the road to The Awakened.
The Review
Survival crafting, on the sands of Arrakis
Funcom knows survival sandboxes (Conan Exiles) and it knows shared worlds, and Dune: Awakening pours both into the most evocative setting it could pick. You crash on Arrakis with nothing, and the whole fantasy of Dune becomes your daily routine: craft a stillsuit so the desert doesn't kill you, ration every drop of water, read the sand for the tell-tale ripple of a sandworm, and slowly claw your way from scavenger to a power broker in the Landsraad. It plays as a third-person survival RPG you can run solo or in co-op, layered with class trainings β Mentat, Swordmaster, Bene Gesserit and more β that let you build the operative you want.
The world is the draw. Hagga Basin is a hand-crafted region of settlements, wrecks and hostile camps; beyond it the Deep Desert is a rolling endgame expanse where the biggest worms and the best loot live. Spice harvesting is a genuine risk-reward loop β the more you strip a spice field, the louder you ring the dinner bell for Shai-Hulud β and base-building, vehicle crafting (from the humble Sandbike to the Ornithopter) and the constant push-and-pull of heat, thirst and shelter keep the survival fantasy honest.
It's an MMO, so expect a grind, some server-era rough edges and systems that reward patience over reflexes. But it's also a smart, atmospheric translation of Herbert's world β and crucially Funcom listened, making the Deep Desert endgame fully playable in PvE so solo and co-op players aren't forced into open-world PvP. For Dune fans and survival-crafters alike, Arrakis is a place worth getting stranded on.
Platinum Roadmap
The road to The Awakened
A low-stress 4/10 platinum β the wall is time, not skill, and no PvP is required. Push the story to open the map, do the trainings and contracts as you play, then settle in for the grind trophies (six 500-enemy kills, 10,000 of every resource, and 50,000 ml each of dew water and blood).
1Complete the story & trials. Push all three story acts, awaken Prescience (Fourth Trial of Aql), join a great House and finish the Shield Wall questline to open the Deep Desert. This unlocks the regions, schematics and enemy zones everything else needs β and watch the vision choice for Lisan al-Gaib (decline the offer).
2Trainings, contracts & exploration. Complete all five class trainings, clear every contract chain (this ranks up your faction for House Operator), visit the settlements, scale the landmarks and survey all of Hagga Basin.
3Build, craft & survive. Construct every vehicle and all machinery tiers, decorate a base, and knock out the survival feats β the sandworm Staring Contest, spice, cooking and the water loops.
4Grind the totals & platinum. The real time sink: the six 500-kill enemy trophies, 10,000 of every mined resource, 50,000 ml of dew water and of blood, plus 100 repairs/recycles. Finish those and The Awakened pops. Co-op speeds the farms.
PvP is not required. The Deep Desert endgame is fully PvE-viable, so every trophy can be earned solo or in co-op. The only thing to watch is the Lisan al-Gaib vision choice β decline the offer.
Trophy Guides
In-depth guides by category
All 71 trophies grouped and explained in depth β the story & trials, every contract chain, exploration & landmarks, building & vehicles, the survival grinds and the combat/training kills. Verified grades (1 Platinum, 70 Bronze) and real trophy art throughout.
Every Trophy
All 71 trophies β explained in depth

The Awakened
Details
Unlock the other 70 trophies. A survival-MMO platinum: most comes naturally across the ~40β60 hour campaign plus faction, crafting and exploration, with the time sink being a cluster of grinds (six 500-enemy kills, 10,000 of every mined resource, 50,000 ml each of dew water and blood). PvP is not required β the Deep Desert is PvE-viable.
Story & Progression 8 trophies
The main-quest spine across Arrakis β the three story acts, the Trials of Aql and Prescience, joining and ranking up a great House, and the key story choice. Push these first: they unlock the regions, factions and schematics every other trophy relies on.

Welcome to Arrakis
Details
The first-hour tutorial. After your survivor is stranded on Arrakis you're walked through the survival basics β stillsuit, water discipline and your first tools β and finishing that opening sequence pops this. Completely unmissable. Tip: Just follow the opening quest markers out of the intro area; you cannot progress without triggering it.

Echoes of the Past
Details
Story milestone: finish the first act of the main quest. The campaign is structured as a series of story trials that take you across Hagga Basin; clearing the first arc awards this a few hours in. Tip: Keep the yellow main-quest tracked and prioritise it early β story progress unlocks fast travel, factions and crafting schematics you'll need for everything else.

The Assassin's Handbook
Details
Story milestone: complete the second act of the main quest, which digs into the Sardaukar/assassin plot and the hunt for answers about your past. Follows on directly from the first part. Tip: Story-mandatory β no special requirement beyond pushing the main quest onward.

The Great Convention
Details
Story milestone: complete the third and final act, culminating in the Landsraad/Great Convention arc that opens up the endgame. This is the last main-quest stretch before you're free to chase the grind trophies. Tip: Do this before grinding β finishing the story unlocks the Deep Desert route, higher-tier schematics and the areas where the tougher enemies spawn.

Hawks and Griffins
Details
Pledge to one of the two great factions (the Atreides-aligned or Harkonnen-aligned power blocs). You're offered the choice partway through the campaign; simply accepting a faction pops this. Tip: Your pick decides which rival House Troops you'll farm for Master Assassin and which of the two branching contracts you get β but it does not lock you out of the platinum either way.

House Operator
Details
Reach faction rank 5 with any faction. Reputation is earned by running that faction's contracts, deliveries and Landsraad tasks; rank 5 is a mid-tier standing you'll pass naturally while doing the contract-chain trophies. Tip: Funnel every contract you complete toward one faction so its rep climbs fastest β the contract-chain trophies alone get you most of the way there.

Past, Present, and Future
Details
"Awaken Prescience" β complete the Fourth Trial of Aql, found in The Hollow Hammer in the Eastern Vermillius Gap. It's a spice-vision trial that grants your character prescient sight and advances the mystical side of the story. Tip: Bring full water and solid combat gear before entering the trial arena; treat it like a mini-boss encounter. It's part of the Trials of Aql questline, so you'll likely be pointed there by the main quest.

Lisan al-Gaib
Details
A story choice during a sandworm vision sequence: when the vision inside the worm makes you an offer, turn it down / refuse it. Declining the offer awards "Lisan al-Gaib". Tip: This is choice-based β read the prompt and pick the refusal option. If you're unsure, save/prepare before the vision so you know which choice to take.
Contract Chains 10 trophies
Every contract-chain trophy β the multi-step side-questlines you pick up from tradepost boards across Hagga Basin. They pay in schematics, Solari and the faction reputation that earns you House Operator.

Jobβs Done!
Details
Complete any single contract. Contracts are the game's repeatable side-jobs, taken from tradepost boards and NPC givers across Hagga Basin. Grab one and finish it. Tip: You'll pop this within the first hour of free roam β every tradepost has a board.

Scrap Mogul
Details
Complete the "Scrap Mettle" contract chain β a multi-step questline you pick up from a tradepost contract board in Hagga Basin. Follow every stage to its conclusion for the trophy. Tip: Contracts also build faction reputation (feeding House Operator) and hand out schematics and Solari, so clear them as you explore rather than saving them for later.

Kirab Instigator
Details
Complete the "Payback" contract chain β a multi-step questline you pick up from a tradepost contract board in Hagga Basin. Follow every stage to its conclusion for the trophy. Tip: Contracts also build faction reputation (feeding House Operator) and hand out schematics and Solari, so clear them as you explore rather than saving them for later.

Infiltrate and Neutralize
Details
Complete the "Finding Sehmo" contract chain β a multi-step questline you pick up from a tradepost contract board in Hagga Basin. Follow every stage to its conclusion for the trophy. Tip: Contracts also build faction reputation (feeding House Operator) and hand out schematics and Solari, so clear them as you explore rather than saving them for later.

Silver or Steel?
Details
Complete the "Monster Slaying" contract chain β a multi-step questline you pick up from a tradepost contract board in Hagga Basin. Follow every stage to its conclusion for the trophy. Tip: Contracts also build faction reputation (feeding House Operator) and hand out schematics and Solari, so clear them as you explore rather than saving them for later.

Survivorβs Guilt
Details
Complete the "Absent Colonel" contract chain β a multi-step questline you pick up from a tradepost contract board in Hagga Basin. Follow every stage to its conclusion for the trophy. Tip: Contracts also build faction reputation (feeding House Operator) and hand out schematics and Solari, so clear them as you explore rather than saving them for later.

The Scorpionβs Sting
Details
Complete the "Counter Insurgency" contract chain β a multi-step questline you pick up from a tradepost contract board in Hagga Basin. Follow every stage to its conclusion for the trophy. Tip: Contracts also build faction reputation (feeding House Operator) and hand out schematics and Solari, so clear them as you explore rather than saving them for later.

Intelligence and Counter-Intelligence
Details
Complete either the "Payload" or the "Counter Agent" contract chain β you only need one. Which one you're offered depends on the faction you joined, so just finish whichever your side gives you. Tip: Only one of the two is required, so don't hunt for both β follow your faction's version to the end.

Culling the Fanatics
Details
Complete three contract chains: "The Cult", "Dangerous Dealing" and "Cutting Edge". All three must be finished for this one, so track them together as you clear Hagga Basin's boards. Tip: Knock these out alongside the other contract trophies β the more boards you clear, the faster your faction rep climbs too.

Imperial Testing Station Investigator
Details
Complete the Imperial Testing Station contracts in Hagga Basin β a themed set of jobs tied to the Imperial Testing Station point of interest. Do all of that station's contracts to trigger it. Tip: Head to the Imperial Testing Station POI and clear its full contract set in one visit while you're geared for the area.
Exploration & Survey 10 trophies
Visiting Arrakis's settlements and hubs, scaling its great landmarks, surveying all of Hagga Basin, and reaching the Deep Desert. Grab a Sandbike or Ornithopter and manage your water β heat and thirst never stop ticking.

Among the Hawks
Details
Simply travel to and enter Helius Gate β a major settlement/hub on Arrakis. Setting foot in the location is all that's needed. Tip: Unlock the fast-travel point while you're there so you can return quickly for its vendors, contracts and trainers.

Among the Griffins
Details
Simply travel to and enter Riftwatch β a major settlement/hub. Setting foot in the location is all that's needed. Tip: Unlock the fast-travel point while you're there so you can return quickly for its vendors, contracts and trainers.

Harko Village
Details
Simply travel to and enter Harko Village β the Harkonnen-controlled settlement. Setting foot in the location is all that's needed. Tip: Unlock the fast-travel point while you're there so you can return quickly for its vendors, contracts and trainers.

Arrakeen
Details
Simply travel to and enter Arrakeen β the planet's capital city. Setting foot in the location is all that's needed. Tip: Unlock the fast-travel point while you're there so you can return quickly for its vendors, contracts and trainers.

Sea of Sand
Details
Reach the Deep Desert (the Sea of Sand). You first have to complete the Shield Wall questline in Hagga Basin, which unlocks the Overland Map; from there you pick one of the three Deep Desert gates and travel through. The Deep Desert is the shared endgame zone β but it is now fully playable in PvE, so you don't need to fight other players. Tip: Go with a vehicle (Sandbike or Ornithopter) and full water, and consider a first trip with friends. Nothing here forces PvP for the platinum.

Desert's Grasp
Details
Climb to the very top of the Hand of Khidr, a landmark rock formation. Work your way up its ledges to the summit to trigger the trophy. Tip: Climb during the cooler parts of the day and keep an eye on stamina and heat/water β the ascent takes a while.

On Top of the World
Details
Reach the top of Mirzabah, another towering landmark. Route up its climbable faces to the peak. Tip: Use suspensor/traversal skills where you can and top up water before starting the climb.

Dentist
Details
Reach the mouth of the Stone Sentinel β navigate up/into the Stone Sentinel formation to its 'mouth' viewpoint. Tip: Look for the intended climbing route rather than brute-forcing sheer faces; heat and thirst tick the whole time.

Explorer
Details
Survey all regions in Hagga Basin β visit and reveal every sub-region on the map. Roaming the basin as you do the story and contracts will fill most of it in; mop up any unrevealed corners at the end. Tip: Cross-reference your map for grey/unrevealed zones and take a Sandbike sweep to finish the last regions quickly.

Merchant
Details
Visit every tradepost in Hagga Basin. Tradeposts are the safe-hub outposts with vendors and contract boards; touch each one on the map. Tip: Do this alongside Explorer β visiting tradeposts naturally surveys the regions around them, so pair the two sweeps.
Building & Crafting 12 trophies
The base-building, machinery, decoration and vehicle trophies β from your first Stillsuit and Sandbike to every advanced buildable and the full vehicle roster. Unlock schematics via Intel and skill trees, then build.

Across the Sands
Details
Construct a Sandbike, your first ground vehicle. You need the Sandbike schematic plus its parts, assembled at a Vehicle Assembly station in your base. Tip: Prioritise the Sandbike early β it makes every exploration and farming trophy dramatically faster.

Above the Sands
Details
Construct a Scout Ornithopter, the entry-level flyer. It's a later, more advanced schematic requiring higher-tier parts than the Sandbike. Tip: The Ornithopter trivialises reaching landmark summits and the Deep Desert gates, so it's worth the parts investment.

Vehicle Master
Details
Construct every vehicle in the game β Sandbike, buggy, the Ornithopter variants, the larger transport/sandcrawler-class vehicles and so on. Each distinct vehicle you build ticks toward this. Tip: Save the schematics and parts as you unlock them; build the expensive top-tier vehicles last once your resource economy is strong.

Basic Machinery
Details
Place all basic buildables: the fabricator, purifier, generator and refineries. These are your starter base machines, placed from the build menu once unlocked. Tip: You'll place most of these just to function early-game β check the list and drop any you skipped.

Advanced Machinery
Details
Place all standard and improved buildables, including the Deathstill and Wind Trap. These are the mid-tier upgrades to your base infrastructure. Tip: The Deathstill and Wind Trap double as tools for other trophies (corpse-to-water, water generation), so building them pulls double duty.

Ultimate Machinery
Details
Place all advanced buildables β the top-tier base machines. Requires the advanced schematics and the rarer materials that come from later regions and the Deep Desert. Tip: Leave these until your resource pipeline is mature; they're the most expensive placements in the game.

Weapons Manufacturer
Details
Craft a Lasgun, an advanced energy weapon. You need its schematic (unlocked later via skill trees/Intel) and high-tier crafting materials. Tip: Gather the components while doing the higher-level content, then craft one at the appropriate weapons bench.

Stake Your Claim
Details
Place a Sub-Fief Console β the structure that lets you claim and manage territory. Craft it and set it down on claimable ground. Tip: This ties into Deep Desert/base ownership; place it once your base site is settled.

Feels Like Home
Details
Decorate a base until it contains at least 10 lights, 5 carpets, 5 ornaments and 20 furniture pieces simultaneously. Craft and place decorative items from the build menu until all four thresholds are met at once. Tip: Bulk-craft cheap decorations and cram them into one room β they only need to exist in your base, not be tastefully arranged.

Reuse
Details
Repair 100 items. Gear degrades with use in Dune: Awakening; repairing worn tools, weapons and suits at a bench (or with repair kits) counts toward the total. Tip: This accrues naturally over a full playthrough β keep repairing rather than replacing, and it'll tick over well before the platinum.

Eco-Friendly
Details
Recycle 100 items. Break down unwanted loot, duplicate gear and junk at a recycler/deconstruction station to reclaim materials; each item recycled counts. Tip: You'll hoard tons of junk from enemy camps β recycle it in batches instead of dropping it, and this pops effortlessly.
Survival & Resources 10 trophies
Water, spice, mining and sandworms β the survival-loop grinds. Includes the big cumulative totals (10,000 of every resource, 50,000 ml of dew water and blood) and the nerve-wracking sandworm Staring Contest.

Deathstiller
Details
Use a Fremen Deathstill to process 100 corpses. The Deathstill renders bodies down for their water β deposit 100 enemy or creature corpses into it over time. Tip: Pair this with the 500-kill grinds: haul or lure kills near a Deathstill and feed the bodies in as you farm.

Miner
Details
Mine 10,000 units of every resource type with a handheld cutter/mining tool β each resource must individually reach 10,000. This is one of the biggest grinds in the game. Tip: Learn which nodes give which resource and hit rich veins repeatedly; the rarer materials will lag behind, so target those specifically near the end.

The Divided Messiah
Details
Cook 100 meals using the Muad'Dib cooking recipe/station. Prepare that dish 100 times at a cooking station. Tip: Stockpile the ingredients in bulk and cook in one long session; food is useful survival buffing anyway.

Staring Contest
Details
Escape a sandworm's grasp and have it stare at you. Go out onto open sand near a patch of solid rock. Disturb a worm (movement/thumping draws it) and let it chase you β it's actively hunting when it glides along the surface with its mouth open. At the last possible moment sprint onto the rock/safe land; the worm rears up, stares at you for a moment, then dives back under. Tip: Stay within a short sprint of a rock the whole time and bait the charge deliberately β the trophy only fires if you make it to safety at the last second and it does the 'stare'.

Those Who Control the Spice...
Details
Gather 2,000 Spice Sand from compacted spice mounds out in the desert. Harvest spice blows/fields; each yields Spice Sand toward the total. Tip: Spice draws worms fast β harvest in bursts and retreat to rock when you see worm sign. Bigger fields in the deeper desert yield far more per trip.

Eye-Opening
Details
Consume spice. Ingesting spice triggers its vision/buff effect; doing so once pops this. You'll have spice from harvesting for Those Who Control the Spiceβ¦. Tip: Simply use spice from your inventory once you've gathered some β no quantity needed.

Thirst Quenched
Details
Take 1,000 sips of water from a container. Drinking is a constant survival necessity on Arrakis, so sipping from your water supply accumulates over a normal playthrough. Tip: This ticks up passively β just keep hydrating as you play and it'll complete long before the platinum.

Pressures of Thirst
Details
Buy a cup of water from a water vendor/merchant at a settlement. A trivial purchase using Solari. Tip: Any water seller at a tradepost or town will do β grab a cup the first time you see one.

Water Shippers Hate Him
Details
Dew reap 50,000 ml of water. Use a Dew Reaper tool on dew-collecting plants in the early morning to harvest water; the total is cumulative and large. Tip: Reap every in-game dawn as part of your routine β it's the safest renewable water source and this grind rewards consistency over big single hauls.

Vampire
Details
Exsanguinate 50,000 ml of blood. Drain blood from corpses (via the appropriate tool/station) for its fluids; the total climbs as you process bodies. Tip: Farm this in parallel with the 500-kill trophies and the Deathstill β every body you make can be drained, so the grinds stack.
Combat & Training 20 trophies
The five class trainings, the ability-use trophies, and the platinum's heaviest grind β six 500-enemy kill trophies plus boss and specialist kills. All fully doable in PvE; find dense camps and reset them.

Silent Assassin
Details
Deploy/pilot a Hunter Seeker 25 times. The Hunter Seeker is a controllable assassin drone; launch and pilot it on 25 separate occasions. Tip: Once you have the gadget, spam it β even a quick deploy counts, so rack up the 25 uses during normal combat.

Fear is the Mindkiller
Details
Recite the Litany Against Fear 25 times. First unlock the ability by completing the Bene Gesserit skill tree/questline (see the Bene Gesserit training), then use the Litany 25 times in combat β it heartens allies and boosts your damage mitigation and stagger resistance. Tip: Bind it and pop it every fight; it's a strong buff anyway, so 25 uses come quickly once unlocked.

Blast Off
Details
Release a Suspensor Blast 25 times β a skill-tree combat ability. Use it 25 times across your fights. Tip: Slot it on your bar and open engagements with it; the uses stack naturally.

Spin to Win
Details
Perform Eye of the Storm 25 times β a Swordmaster ability. Trigger it 25 times. Tip: Unlock it via Swordmaster training, then make it your go-to melee opener to hit 25 fast.

Planetologist
Details
Complete all Planetologist training. Find the Planetologist trainer β Derek Chinara, near the Griffin's Reach Tradepost β and finish their full training questline to unlock and complete that class's skill path. Tip: Class trainings unlock the abilities several other trophies need, so do all five early; skill points come from Intel and levelling.

Trooper
Details
Complete all Trooper training. Find the Trooper trainer β Ghavouri, just inside the entrance of Griffin's Reach Tradepost (to the left) β and finish their full training questline to unlock and complete that class's skill path. Tip: Class trainings unlock the abilities several other trophies need, so do all five early; skill points come from Intel and levelling.

Mentat
Details
Complete all Mentat training. Find the Mentat trainer β Samin Moro, outside the base down one of the large staircases, marked by a blue light β and finish their full training questline to unlock and complete that class's skill path. Tip: Class trainings unlock the abilities several other trophies need, so do all five early; skill points come from Intel and levelling.

Swordmaster
Details
Complete all Swordmaster training. Track down the Swordmaster trainer (found in the game's major hubs) and finish their full training questline β this unlocks melee abilities including Eye of the Storm. Tip: Do this early if you favour melee; the Swordmaster kit carries you through the kill grinds.

Bene Gesserit
Details
Complete all Bene Gesserit training. Find the Bene Gesserit trainer and finish their training questline β this is also what unlocks the Litany Against Fear for Fear is the Mindkiller. Tip: Prioritise this one because it feeds another trophy; once trained, start banking Litany uses.

Boss Rusher
Details
Eliminate 50 boss enemies. Bosses are the elite/named foes at world points of interest and events. Clearing 50 of them accrues over the campaign and endgame. Tip: Repeatable world bosses and POI elites respawn β circle a few boss POIs on the Sandbike to top this up fast.

Second Chance
Details
Revive yourself or others 100 times from the downed state. Each pickup β self-revive or reviving an ally β counts. Tip: Playing co-op makes this trivial (lots of downs to revive); solo, self-revives during tough fights add up over time.

Own Medicine
Details
Use a Spitdart Rifle to eliminate 50 marksmen β kill 50 ranged/marksman enemies specifically with that weapon. Tip: Keep a Spitdart Rifle equipped when clearing enemy camps that field snipers/marksmen; only kills with that gun on that enemy type count.

Scrappy
Details
Eliminate 500 Scavengers. Scavengers swarm around crashed ships and scrap fields throughout Hagga Basin. Clear their camps repeatedly β this is one of the platinum's main grinds. Tip: Find a dense spawn/camp, wipe it, then fast-travel away and back (or rest) to reset it, and repeat. All PvE β no other players needed.

Kirab Killer
Details
Eliminate 500 Kirab. Kirab raiders hold camps tied to the "Payback" storyline and across the basin. Clear their camps repeatedly β this is one of the platinum's main grinds. Tip: Find a dense spawn/camp, wipe it, then fast-travel away and back (or rest) to reset it, and repeat. All PvE β no other players needed.

Slaver Slayer
Details
Eliminate 500 Slavers. Slaver bands occupy holding camps and patrol routes in the wastes. Clear their camps repeatedly β this is one of the platinum's main grinds. Tip: Find a dense spawn/camp, wipe it, then fast-travel away and back (or rest) to reset it, and repeat. All PvE β no other players needed.

Desertion Equals Death
Details
Eliminate 500 Deserters. Deserters cluster at abandoned outposts and rogue-soldier camps. Clear their camps repeatedly β this is one of the platinum's main grinds. Tip: Find a dense spawn/camp, wipe it, then fast-travel away and back (or rest) to reset it, and repeat. All PvE β no other players needed.

Strike Breaker
Details
Eliminate 500 Sandflies. Sandflies are a swarming desert creature β you'll find nests out on the open sand. Clear their camps repeatedly β this is one of the platinum's main grinds. Tip: Find a dense spawn/camp, wipe it, then fast-travel away and back (or rest) to reset it, and repeat. All PvE β no other players needed.

Heretic Hunter
Details
Eliminate 500 Maas Kharet. the Maas Kharet are fanatic zealot enemies found at their strongholds/POIs. Clear their camps repeatedly β this is one of the platinum's main grinds. Tip: Find a dense spawn/camp, wipe it, then fast-travel away and back (or rest) to reset it, and repeat. All PvE β no other players needed.

Master Assassin
Details
Eliminate 500 rival House Troops β soldiers of whichever great House you did not side with (Atreides or Harkonnen). They garrison that faction's territory and outposts. Tip: Head into the rival House's controlled areas and farm their garrisons; your faction choice decides which uniform you're hunting.

Sardaukar Killer
Details
Defeat a Sardaukar Captain β an elite Imperial commander. They appear as high-tier enemies at Sardaukar-controlled sites and events in the tougher regions. Tip: Come geared up; the Captain is a mini-boss. Look for Sardaukar patrols/bases in higher-level zones and events once the story has opened them.
FAQ
Dune: Awakening platinum β quick answers
How long does the Dune: Awakening platinum take?
Around 60–90 hours. The story is a fraction of that β the bulk is the grind trophies: six 500-enemy kills, mining 10,000 of every resource, and 50,000 ml each of dew-reaped water and exsanguinated blood. Co-op speeds the farms.
Is it hard to platinum?
No β about a 4/10. It's a survival-MMO grind, so the challenge is time and consistency rather than difficulty. The tougher moments are the sandworm Staring Contest and the Sardaukar Captain fight.
Do I need PvP or online play?
No PvP is required. Funcom made the Deep Desert endgame fully PvE-viable, so every trophy can be earned solo or in co-op against the environment. Co-op is optional but speeds the grinds.
Are there missable trophies?
Essentially no β it all plays out on one character at your own pace. The one thing to watch is the Lisan al-Gaib vision choice: decline the offer from the vision inside the sandworm.
What's the most time-consuming trophy?
The six
500-kill enemy trophies (Scavengers, Kirab, Slavers, Deserters, Sandflies, Maas Kharet) and
Miner (10,000 of
every resource type) are the biggest sinks. See our
Combat & Training guide for the best farm spots.