Dune: Awakening
Funcom drops survival-crafting onto Arrakis. Our review, the platinum roadmap, and all 71 trophies explained in depth โ every contract chain, class training and the road to The Awakened.
Survival crafting, on the sands of Arrakis
Funcom knows survival sandboxes (Conan Exiles) and it knows shared worlds, and Dune: Awakening pours both into the most evocative setting it could pick. You crash on Arrakis with nothing, and the whole fantasy of Dune becomes your daily routine: craft a stillsuit so the desert doesn't kill you, ration every drop of water, read the sand for the tell-tale ripple of a sandworm, and slowly claw your way from scavenger to a power broker in the Landsraad. It plays as a third-person survival RPG you can run solo or in co-op, layered with class trainings โ Mentat, Swordmaster, Bene Gesserit and more โ that let you build the operative you want.
The world is the draw. Hagga Basin is a hand-crafted region of settlements, wrecks and hostile camps; beyond it the Deep Desert is a rolling endgame expanse where the biggest worms and the best loot live. Spice harvesting is a genuine risk-reward loop โ the more you strip a spice field, the louder you ring the dinner bell for Shai-Hulud โ and base-building, vehicle crafting (from the humble Sandbike to the Ornithopter) and the constant push-and-pull of heat, thirst and shelter keep the survival fantasy honest.
It's an MMO, so expect a grind, some server-era rough edges and systems that reward patience over reflexes. But it's also a smart, atmospheric translation of Herbert's world โ and crucially Funcom listened, making the Deep Desert endgame fully playable in PvE so solo and co-op players aren't forced into open-world PvP. For Dune fans and survival-crafters alike, Arrakis is a place worth getting stranded on.
The road to The Awakened
A low-stress 4/10 platinum โ the wall is time, not skill, and no PvP is required. Push the story to open the map, do the trainings and contracts as you play, then settle in for the grind trophies (six 500-enemy kills, 10,000 of every resource, and 50,000 ml each of dew water and blood).
In-depth guides by category
All 71 trophies grouped and explained in depth โ the story & trials, every contract chain, exploration & landmarks, building & vehicles, the survival grinds and the combat/training kills. Verified grades (1 Platinum, 70 Bronze) and real trophy art throughout.
Story & Progression
The three acts, Prescience, factions and the key choice.
Contracts
Every contract chain and the faction-rep grind.
Exploration & Survey
Settlements, landmark summits, Hagga Basin & the Deep Desert.
Building & Crafting
All vehicles, machinery tiers, base decoration & schematics.
Survival & Resources
Water, spice, mining and the sandworm Staring Contest.
Combat & Training
The five class trainings and the six 500-kill grinds.