Survival & Resources
Water, spice, mining and sandworms — the survival-loop grinds. Includes the big cumulative totals (10,000 of every resource, 50,000 ml of dew water and blood) and the nerve-wracking sandworm Staring Contest.

Deathstiller
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Use a Fremen Deathstill to deposit 100 corpses

Deathstiller
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Use a Fremen Deathstill to process 100 corpses. The Deathstill renders bodies down for their water — deposit 100 enemy or creature corpses into it over time.
Tip
Pair this with the 500-kill grinds: haul or lure kills near a Deathstill and feed the bodies in as you farm.

Miner
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Mine 10 000 units of all resource types with a handheld mining tool

Miner
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Mine 10,000 units of every resource type with a handheld cutter/mining tool — each resource must individually reach 10,000. This is one of the biggest grinds in the game.
Tip
Learn which nodes give which resource and hit rich veins repeatedly; the rarer materials will lag behind, so target those specifically near the end.

The Divided Messiah
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Cook 100 meals with Muad’Dib

The Divided Messiah
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Cook 100 meals using the Muad'Dib cooking recipe/station. Prepare that dish 100 times at a cooking station.
Tip
Stockpile the ingredients in bulk and cook in one long session; food is useful survival buffing anyway.

Staring Contest
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Escape the Sandworm's grasp and have it stare at you

Staring Contest
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Escape a sandworm's grasp and have it stare at you. Go out onto open sand near a patch of solid rock. Disturb a worm (movement/thumping draws it) and let it chase you — it's actively hunting when it glides along the surface with its mouth open. At the last possible moment sprint onto the rock/safe land; the worm rears up, stares at you for a moment, then dives back under.
Tip
Stay within a short sprint of a rock the whole time and bait the charge deliberately — the trophy only fires if you make it to safety at the last second and it does the 'stare'.

Those Who Control the Spice...
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Gather 2000 Spice Sand from compacted spice mounds

Those Who Control the Spice...
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Gather 2,000 Spice Sand from compacted spice mounds out in the desert. Harvest spice blows/fields; each yields Spice Sand toward the total.
Tip
Spice draws worms fast — harvest in bursts and retreat to rock when you see worm sign. Bigger fields in the deeper desert yield far more per trip.

Eye-Opening
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Consume spice

Eye-Opening
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Consume spice. Ingesting spice triggers its vision/buff effect; doing so once pops this. You'll have spice from harvesting for Those Who Control the Spice….
Tip
Simply use spice from your inventory once you've gathered some — no quantity needed.

Thirst Quenched
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Take 1000 sips of water from a container

Thirst Quenched
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Take 1,000 sips of water from a container. Drinking is a constant survival necessity on Arrakis, so sipping from your water supply accumulates over a normal playthrough.
Tip
This ticks up passively — just keep hydrating as you play and it'll complete long before the platinum.

Pressures of Thirst
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Buy a cup of water

Pressures of Thirst
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Buy a cup of water from a water vendor/merchant at a settlement. A trivial purchase using Solari.
Tip
Any water seller at a tradepost or town will do — grab a cup the first time you see one.

Water Shippers Hate Him
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Dew reap 50 000 ml of water

Water Shippers Hate Him
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Dew reap 50,000 ml of water. Use a Dew Reaper tool on dew-collecting plants in the early morning to harvest water; the total is cumulative and large.
Tip
Reap every in-game dawn as part of your routine — it's the safest renewable water source and this grind rewards consistency over big single hauls.

Vampire
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Exsanguinate 50 000 ml of blood

Vampire
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Exsanguinate 50,000 ml of blood. Drain blood from corpses (via the appropriate tool/station) for its fluids; the total climbs as you process bodies.
Tip
Farm this in parallel with the 500-kill trophies and the Deathstill — every body you make can be drained, so the grinds stack.