Story & Progression
The main-quest spine across Arrakis — the three story acts, the Trials of Aql and Prescience, joining and ranking up a great House, and the key story choice. Push these first: they unlock the regions, factions and schematics every other trophy relies on.

Welcome to Arrakis
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Complete the introduction

Welcome to Arrakis
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The first-hour tutorial. After your survivor is stranded on Arrakis you're walked through the survival basics — stillsuit, water discipline and your first tools — and finishing that opening sequence pops this. Completely unmissable.
Tip
Just follow the opening quest markers out of the intro area; you cannot progress without triggering it.

Echoes of the Past
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Complete the first part of the story

Echoes of the Past
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Story milestone: finish the first act of the main quest. The campaign is structured as a series of story trials that take you across Hagga Basin; clearing the first arc awards this a few hours in.
Tip
Keep the yellow main-quest tracked and prioritise it early — story progress unlocks fast travel, factions and crafting schematics you'll need for everything else.

The Assassin's Handbook
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Complete the second part of the story

The Assassin's Handbook
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Story milestone: complete the second act of the main quest, which digs into the Sardaukar/assassin plot and the hunt for answers about your past. Follows on directly from the first part.
Tip
Story-mandatory — no special requirement beyond pushing the main quest onward.

The Great Convention
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Complete the third part of the story

The Great Convention
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Story milestone: complete the third and final act, culminating in the Landsraad/Great Convention arc that opens up the endgame. This is the last main-quest stretch before you're free to chase the grind trophies.
Tip
Do this before grinding — finishing the story unlocks the Deep Desert route, higher-tier schematics and the areas where the tougher enemies spawn.

Hawks and Griffins
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Join a faction

Hawks and Griffins
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Pledge to one of the two great factions (the Atreides-aligned or Harkonnen-aligned power blocs). You're offered the choice partway through the campaign; simply accepting a faction pops this.
Tip
Your pick decides which rival House Troops you'll farm for Master Assassin and which of the two branching contracts you get — but it does not lock you out of the platinum either way.

House Operator
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Reach rank 5 with any faction

House Operator
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Reach faction rank 5 with any faction. Reputation is earned by running that faction's contracts, deliveries and Landsraad tasks; rank 5 is a mid-tier standing you'll pass naturally while doing the contract-chain trophies.
Tip
Funnel every contract you complete toward one faction so its rep climbs fastest — the contract-chain trophies alone get you most of the way there.

Past, Present, and Future
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Awaken Prescience

Past, Present, and Future
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"Awaken Prescience" — complete the Fourth Trial of Aql, found in The Hollow Hammer in the Eastern Vermillius Gap. It's a spice-vision trial that grants your character prescient sight and advances the mystical side of the story.
Tip
Bring full water and solid combat gear before entering the trial arena; treat it like a mini-boss encounter. It's part of the Trials of Aql questline, so you'll likely be pointed there by the main quest.

Lisan al-Gaib
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Turn down the offer from the vision inside the sandworm

Lisan al-Gaib
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A story choice during a sandworm vision sequence: when the vision inside the worm makes you an offer, turn it down / refuse it. Declining the offer awards "Lisan al-Gaib".
Tip
This is choice-based — read the prompt and pick the refusal option. If you're unsure, save/prepare before the vision so you know which choice to take.