Redemption, and the definitive Black Flag
We asked if they'd ruin the best Assassin's Creed ever made. They didn't — they perfected it. Black Flag Resynced is the rare remake that honours everything great about the 2013 classic and then quietly improves almost all of it: the soul of Edward Kenway's pirate saga, rebuilt with the polish, performance and combat of a modern AC. It's the definitive version, full stop — and a comfortable 9/10.
Everything that made Black Flag special is intact: the open Caribbean, the thrill of captaining the Jackdaw, the naval shanties, the swing between assassin and swashbuckler. What's changed is the presentation. Rebuilt on a modern engine, it's genuinely gorgeous — 60fps, ray-traced seas, storms that toss your ship like a toy. Combat has been reworked to feel faster and more fluid with proper parries, the voices are re-recorded, and there's new content built around fan-favourites like Blackbeard and Stede Bonnet.
The catches
It's not quite flawless. The original's multiplayer is gone, and — more painfully — the excellent Freedom Cry DLC (Adéwalé's story) hasn't been carried over. And if you sailed the Caribbean recently, this is still the same voyage at heart. But those are footnotes against what's here: a sprawling, gorgeous, endlessly replayable pirate epic that has never looked or felt better. Reviewers are calling it "redemption for Ubisoft" — we'd go further and call it the best the series has ever been.
The Verdict — Pros
- The best pirate game ever, now gorgeous at 60fps
- Reworked, faster combat with real parries
- New Blackbeard & Stede Bonnet content
- Re-recorded voices & modern QoL
- A relaxed, missable-free platinum
The Verdict — Cons
- No multiplayer
- Freedom Cry DLC not included
- Same adventure if you replayed it recently
The whole platinum in 18 minutes
Every trophy, the pettiest Ocelot in the Caribbean and the burning-ship chair that nearly broke us, in one highlight reel.
Plays from YouTube (youtube-nocookie.com) when you press play. Open on YouTube →
Black Flag Resynced — Platinum Roadmap
Step-by-Step Roadmap
Play the story (12 sequences)
Work through the campaign, unlocking the full map, the Jackdaw and Great Inagua. Completing Sequence 12, Memory 5 pops Ever A Splinter, the only Gold. Nine trophies are story-guaranteed. Along the way, start the skull piracy missions in Kenway's Fleet as soon as they unlock (Sequence 4), since they run on real-time timers and 19 Dilettante art pieces come only from them. Also check every burning ship you pass for a chair (Last To Leave).
Take the seas — forts, ships & the Jackdaw
Capture every Fort (King of the Castle), recruit all 5 officers (their perfect brace and Ram-Dash are needed for two trophies), sink all Legendary Ships (Devil of the Caribbean), fully upgrade the Jackdaw (Ship This) and build up Kenway's Fleet (Collective Madness).
100% the map — collectibles & Great Inagua
Sweep the Caribbean for treasure chests, underwater shipwrecks (Seven Deadly Seas), shanties, portraits, animals and more, restore Great Inagua (Governor · Dilettante), and hit Cartographer by visiting all 57 locations.
Mop up the challenges → platinum
Knock out the fun combat & naval challenges (rope-dart hangs, pistol chains, perfect parries, tavern games) and any leftovers. The last trophy flips into Prizes, Plunder, and Adventure! — the platinum.
Full Trophy List (50)
| Trophy | Grade | How to Unlock | |
|---|---|---|---|
| The Platinum & Story | |||
![]() | Prizes, Plunder, and Adventure! | Platinum | Unlock the other 49 trophies. No difficulty, online or missable trophies — one long, relaxed playthrough. |
![]() | Ever A Splinter | Gold | The only Gold. Finish the campaign — it pops on Sequence 12, Memory 5. → Story guide |
![]() | Lively Havana | Bronze | Story — Sequence 2, Memory 1 (Havana tour). → Story guide |
![]() | A Poxy Bird | Bronze | Story — Sequence 2, Memory 6, when you first captain the Jackdaw. → Story guide |
![]() | Walls That Hold Back The Wind | Bronze | Story — Sequence 4, Memory 1, when you claim Great Inagua. → Story guide |
![]() | In A World Without Gold | Bronze | Story — Sequence 8, Memory 1 (“Do Not Go Gently”). → Story guide |
![]() | Help A Brother Out | Bronze | Finish all 4 quests of any one Templar Hunt (Rhona Dinsmore, Antó, Upton Travers or Opía Apito). → Story guide |
| Collectibles & 100% Completion | |||
![]() | Cartographer | Silver | Visit all 57 locations (39 islands, 11 forts, 7 wrecks) — getting close enough to unlock fast travel counts. → Collectibles guide |
![]() | King of the Castle | Silver | Take all 11 forts: destroy the defences from the sea, then land and kill the commander. Punta Guarico opens at Seq. 5. → Collectibles guide |
![]() | Devil of the Caribbean | Silver | Sink the 5 legendary ships (4 fights) at the map corners — fully upgrade the Jackdaw and recruit every officer first. → Collectibles guide |
![]() | Ship This | Silver | Buy every Jackdaw upgrade (~315,800 Reales + materials) — the last tiers need all 12 Ultimate Plans (6 wrecks, 6 treasure maps). → Collectibles guide |
![]() | Collective Madness | Silver | Board and send a Schooner, Brig, Frigate and Man-o'-War to Kenway's Fleet. → Collectibles guide |
![]() | Dilettante | Silver | Fill every manor slot: 41 art pieces (19 from Brig fleet missions — start skull missions early, save before claiming), 9 paintings, 20 ship models, 11 portraits, 18 swords, 12 pistols. → Collectibles guide |
![]() | Grandmaster | Silver | Win once at Nine Men's Morris, Checkers and Fanorona — 1-star difficulty is enough. → Collectibles guide |
![]() | Seven Deadly Seas | Bronze | Open all 68 chests (61 + 7 hidden) in the 7 underwater wrecks — diving bell from Sequence 6. → Collectibles guide |
![]() | The Memory of My Enemy | Bronze | Collect all 11 portraits (manors, Havana castle, a shipwreck and 3 side quests) and hang them in the manor. → Collectibles guide |
![]() | Governor | Bronze | Restore the first level of all 7 Great Inagua buildings — 23,100 Reales total. → Collectibles guide |
![]() | All Hands On Deck | Bronze | Recruit all 5 officers — Adéwalé & Anne Bonny via the story, Lucy Baldwin, the Padre and Deadman Smith via side quests. → Collectibles guide |
![]() | Owned | Bronze | 100% one location — clearing any underwater shipwreck does it automatically. → Collectibles guide |
![]() | Zero Waste | Bronze | Restore any map at the Great Inagua Treasure Dealer — the 2-piece Digested Map (White Jaguar) is quickest. → Collectibles guide |
![]() | Yo Ho... | Bronze | Automatic after Sequence 8, Memory 1 — or grab any sea-shanty collectible sooner. → Collectibles guide |
![]() | Friend To All | Bronze | Pet all 8 friendly animals (the text says 7) — 5 are in Kingston, plus the Abaco turtle, a parrot and the Havana-event monkey. → Collectibles guide |
![]() | Among Thieves | Bronze | Clear the smugglers in the Jiguey cave (535, 511), loot the key and open their chest. → Collectibles guide |
![]() | Smooth Operator | Bronze | Story — the crafting tutorial in Sequence 3, Memory 1. → Collectibles guide |
![]() | Dressing Overall | Bronze | Equip a new Sail, Figurehead, Hull, Wheel and Crew look — bought at the Great Inagua Harbourmaster. → Collectibles guide |
![]() | Not So Little Friend | Bronze | Story — unlocks after Sequence 3, Memory 6. → Collectibles guide |
![]() | Business And Pleasure | Bronze | Spend 50,000 Reales in total — Great Inagua and Jackdaw upgrades get you there naturally. → Collectibles guide |
![]() | Glutton for Nourishment | Bronze | Eat 20 food items (bushes, soup bowls) — only possible when you're below full health. → Collectibles guide |
| Combat & Naval Challenges | |||
![]() | Last To Leave | Silver | Find a random burning ship (white icon) that has a chair and sit in it — ~1 in 20 do; farm by reloading near the Black Trench. → Combat guide |
![]() | Return The Favor | Silver | Recruit the Padre for Ram-Dash, then Ram-Dash (L1 + R1) a Brig while it's ramming you. → Combat guide |
![]() | Blow The Man Down | Silver | After Seq. 10, Mem. 3: pistol-shoot the 3 hanging bodies at Long Bay (498, 226) from close range. → Combat guide |
![]() | Overdesign IV | Silver | On a boarded Brig: berserk-dart an enemy, smoke him, then kick him over the railing into the sea. → Combat guide |
![]() | The Hangman | Bronze | 10 rope-dart hangs from branches/beams — plantations like Tortuga (848, 350) are ideal. → Combat guide |
![]() | Caught 'Em All | Bronze | Get 5 enemies in one smoke cloud — easiest when a boarded crew crowds around you. → Combat guide |
![]() | Gun-kata | Bronze | Craft the Pistol Holster to level 4 (2 Rabbit Pelts, 4 Bull Shark Skins), then 4 pistol kills inside 5 s. → Combat guide |
![]() | Backs To The Wall | Bronze | Kick an enemy into a wall (R2 + Square), then finish him with the takedown (Triangle). → Combat guide |
![]() | Let Me Explain | Bronze | Equip a 4-takedown sword (Officer's Rapiers), parry a blue attack, then chain 4 takedowns. → Combat guide |
![]() | Double Tap | Bronze | Parry (L1) two Ocelot lunges in a row on Abaco Island (583, 807). → Combat guide |
![]() | Silence, Fool! | Bronze | At a warehouse (e.g. Matanzas 304, 620), let the alarm go off and pistol-headshot the guard while he rings the bell. → Combat guide |
![]() | Articles Of Agreement | Bronze | In a random street fight (chain icon — Havana, Nassau, Kingston), free all the pirates without any dying. → Combat guide |
![]() | Old Ironsides | Bronze | Recruit Lucy Baldwin, then land 3 perfect braces (Square just before a volley hits). → Combat guide |
![]() | Strike The Colors | Bronze | Disable and board the lead ship of a Naval Convoy (white icon). → Combat guide |
![]() | Unsinkable | Bronze | Brace (Square) through a rogue wave hitting your side — near-guaranteed in Sequence 2, Memory 6. → Combat guide |
![]() | Hunter Hunted | Bronze | Push your Wanted level to 4 and defeat a Pirate Hunter ship while it's maxed. → Combat guide |
| Hunting & Exploration | |||
![]() | Perfect Predator | Bronze | At the Cruz harpoon spot (490, 303), release the harpoon when the reticle pulses on a Great White. → Hunting guide |
![]() | Matador | Bronze | Dodge 3 charges from a wild pig at Cape Bonavista (152, 588) without killing it. → Hunting guide |
![]() | Davy Jones' Locker | Bronze | Swim to the broken diving bell at the bottom of The Black Trench (184, 425). → Hunting guide |
![]() | Ed the Diver | Bronze | Swim 1,000 m underwater in open water (shipwreck dives don't count) — it adds up over the game. → Hunting guide |
![]() | Edward Catway | Bronze | Smash 50 potted plants (R1) — Havana's balconies have the most. → Hunting guide |
![]() | Hungover | Bronze | Buy at least 5 drinks at a tavern bar until Edward passes out and wakes in a haystack. → Hunting guide |
All 50 trophies (1 · 1 · 11 · 37 · 1,275 points). Grades and descriptions verified against PSNProfiles.
Detailed Trophy Guides
Every trophy broken down step-by-step — how to reveal collectibles, sink the legendary ships, set up each combat challenge and more.
Story & Platinum
The six campaign trophies from Lively Havana to Ever A Splinter, plus how the platinum comes together.
Collectibles & 100%
Forts, legendary ships, the Jackdaw, Great Inagua, shipwrecks and every map icon — with a route that reveals them all.
Combat & Naval
Rope-dart hangs, pistol chains, perfect parries, smoke bombs, braces, boarding and the tricky one-off fights.
Hunting & Exploration
The great-white harpoon, dodging wild pigs, deep dives, long swims and the cheeky hidden trophies.
All 50 trophies — explained in depth
Every trophy with real locations, map coordinates (in-game X, Y) and the setup that makes it quick. Tap a trophy to expand it.

Prizes, Plunder, and Adventure!
PlatinumDetails

Prizes, Plunder, and Adventure!
PlatinumDetailsPlatinum — Win every trophy.
Unlocks the moment the other 49 trophies are in. It's a 100%-style platinum: no difficulty trophies, no online, nothing missable and just one playthrough. The hours come from the size of the Caribbean, not from any single hard trophy.
The order that wastes the least time:
- Story first. Play the 12 sequences on any difficulty. Along the way, grab the luck-based trophies whenever they show up: send Brigs on Kenway's Fleet piracy missions (19 art pieces only come from them), sit on any burning ship with a chair, string up rope-dart hangs, eat food when you're hurt, and let a rogue wave hit you side-on.
- Officers and the Jackdaw. After the credits, recruit the last officers (Lucy Baldwin, the Padre, Deadman Smith) and push Jackdaw upgrades. Board ships rather than sinking them to pay for everything.
- Sweep the map. Forts, the seven underwater shipwrecks, the legendary ships, Cartographer locations, portraits and manor collectibles, one region at a time.
- Mop up. The one-off combat and naval challenges, the animal trophies and whatever's left.
Tip: Nothing in the list gets locked out, so if a trophy refuses to pop you can always go back for it. The only genuinely luck-based ones are Last To Leave and the fleet art pieces for Dilettante. Start both early so they never become the last trophy you're waiting on.
The campaign markers. All are automatic apart from one short Templar Hunt, and the finale is the list's only Gold.

Ever A Splinter
GoldDetails

Ever A Splinter
GoldDetailsGold — Stop a Templar plot.
The campaign finale is the list's only Gold. It unlocks as you complete Sequence 12, Memory 5, the last memory of the story. There's no difficulty setting to worry about and no choice to get wrong. Play to the end and it pops.
After the credits the whole Caribbean stays open with every counter kept, so there's no reason to grind side content before you finish the story.
Tip: Two officers join you automatically on the way: Adéwalé in Sequence 3 and Anne Bonny in Sequence 12, Memory 1. That's two of the five for All Hands On Deck before you've done a single officer quest.

Lively Havana
BronzeDetails

Lively Havana
BronzeDetailsBronze — Get a tour of Havana.
Story-automatic in Sequence 2, Memory 1, when Edward is walked around Havana for the first time. You can't miss it.
Tip: Remember Havana for later. It's the best city for smashing pots (Edward Catway), its market square (211, 586) has the parrot for Friend To All, and the “Monkey Business” event just south of town unlocks the monkey.

A Poxy Bird
BronzeDetails

A Poxy Bird
BronzeDetailsBronze — Captain your own ship.
Pops in Sequence 2, Memory 6 (The Treasure Fleet), when Edward takes the wheel of the Jackdaw for the first time.
Tip: The same memory ends with a storm escape where a rogue wave hitting your side is practically guaranteed, so Unsinkable usually arrives within minutes of this one. Hold Square to brace as it hits.

Walls That Hold Back The Wind
BronzeDetails

Walls That Hold Back The Wind
BronzeDetailsBronze — Settle in a new home.
Unlocks in Sequence 4, Memory 1 (This Old Cove), when Edward claims Great Inagua as his base.
Tip: Start investing in Great Inagua straight away. The Harbourmaster (500 Reales) sells the Jackdaw cosmetics for Dressing Overall. The Treasure Dealer (5,000) is needed for Zero Waste. The Fleet Planning Room opens here too: send Brigs on piracy missions as early as you can, because 19 of the art pieces for Dilettante only come from those missions.

In A World Without Gold
BronzeDetails

In A World Without Gold
BronzeDetailsBronze — Witness the end of a legend.
Story-automatic in Sequence 8, Memory 1 (“Do Not Go Gently”), the memory where one of the Golden Age's great pirates meets his end.
Tip:
Yo Ho… unlocks automatically right after this memory. Don't confuse this trophy with the side questline A World Without Gold at Great Inagua. That one opens after Sequence 11 and recruits Deadman Smith for All Hands On Deck.
Help A Brother Out
BronzeDetails

Help A Brother Out
BronzeDetailsBronze — Complete a Templar Hunt sequence.
There are four Templar Hunts, each a chain of 4 quests, and you only need to finish one of them:
- Rhona Dinsmore
- Antó
- Upton Travers
- Opía Apito
Pick one from the world map's quest list and play all four of its quests. The trophy pops at the end of the fourth.
Tip: Choose whichever hunt starts nearest to where you're sailing. None of them is harder than the story missions around it.
Forts, legendary ships, the Jackdaw, the fleet and the officers. This is the backbone of the platinum and where most of the hours go.

King of the Castle
SilverDetails

King of the Castle
SilverDetailsSilver — Capture all forts.
There are 11 forts. For each one, sail in and destroy its defences (the cannon batteries and mortar towers) from the Jackdaw. Then land, clear the courtyard and kill the Fort Commander to take it. A captured fort unlocks fast travel and reveals the surrounding map.
Punta Guarico is locked by the story until Sequence 5, Memory 1. The other ten are open as soon as you can reach them. The northern forts are the weakest, so start there while the Jackdaw is still under-gunned and leave the southern ones for later.
All 11 forts, roughly north to south:
- Dry Tortuga (223, 722)
- Eleuthera (692, 762)
- Gibara (630, 494)
- Castillo de Jagua (328, 535)
- Cabo de Cruz (537, 362)
- Conttoyor (76, 523)
- Chinchorro (91, 331)
- Charlotte (442, 245)
- Serranilla (317, 120)
- Navassa (701, 194)
- Punta Guarico (747, 379) — from Sequence 5, Memory 1
Tip: Keep moving in a wide circle so the batteries can't track you, and fire mortars from outside their range. Heavy shot on a stationary tower is wasted time. Captured forts count toward Cartographer too.

Devil of the Caribbean
SilverDetails

Devil of the Caribbean
SilverDetailsSilver — Defeat all legendary ships.
Five legendary ships wait at the four corners of the map. The south-east fight has two of them at once, so it's four battles in total. They're the hardest thing in the platinum, so come prepared:
- A fully upgraded Jackdaw: hull, broadsides, heavy shot, mortars, fire barrels and ram.
- All five officers: Lucy Baldwin's perfect brace, the Padre's Ram-Dash and Deadman Smith's extra broadside volley all make a real difference here.
Then take them on one fight at a time. Tactics for each are in the list below.
The four fights, easiest first:
- La Dama Negra — north-west (240, 72). The easiest. Stay close and pour heated shot into her, brace after every volley, and hit her with mortars as she turns to run.
- El Impoluto — south-west (117, 841). She rams you, then circles out of reach. Mirror her ram with your own, burn her with heated shot and use mortars when she drifts away. Perfect braces are what keep you alive.
- HMS Prince — north-east (854, 55). Three health phases. Between them she disappears into fog for a minute or two and lobs mortars; keep circling and brace. When she reappears, Ram-Dash her and follow with heated shot.
- HMS Fearless & Royal Sovereign — south-east (811, 858). Two Man-o'-Wars at once, and no boarding. Fire mortars when they turn to face you, Ram-Dash one of them, and use swivel shots on the red weak spots. Don't chase them (they drop fire barrels behind them). Brace while you reload.
Tip: Brace (Square) right after you fire. Most of the big hits land while you're reloading, and a perfect brace shrugs them off. Retreating out of range to repair is always an option: none of these fights has a timer.

Ship This
SilverDetails

Ship This
SilverDetailsSilver — Fully upgrade the Jackdaw.
Buy every Jackdaw upgrade. In total that's about 315,800 Reales, 4,755 Metal, 2,750 Wood and 550 Cloth. The final tier of each upgrade also needs one of the 12 Ultimate Upgrade Plans:
- 6 plans come from the underwater shipwrecks, which open after Sequence 6, Memory 1 (the diving bell). You'll pick them up on the Seven Deadly Seas sweep.
- 6 plans are buried treasure. Collect the matching treasure maps, then dig at the marked spot.
Some of the last tiers also ask for an upgraded Harbourmaster at Great Inagua.
Tip:
Board, don't sink. A boarded ship pays out Reales and the Metal, Wood and Cloth this trophy eats, and you can send it to Kenway's Fleet for Collective Madness. Upgrading also counts toward Business And Pleasure.
Collective Madness
SilverDetails

Collective Madness
SilverDetailsSilver — Add one of each ship class to Kenway's Fleet.
Send one ship of each class to Kenway's Fleet: Schooner, Brig, Frigate and Man-o'-War. Disable the ship, board it, clear the deck, and pick add to Kenway's Fleet instead of repairing or plundering. The fleet opens once Great Inagua is yours (Sequence 4, Memory 1).
Schooners and Brigs are everywhere. Frigates are tougher, and the Man-o'-War is the real fight: take one on with heavy shot and mortars, and try to catch it alone rather than in a convoy.
Tip: Brigs are the most useful ships in the fleet. Their piracy missions are the only source of 19 Dilettante art pieces, so keep a few Brigs busy on missions at all times.

All Hands On Deck
BronzeDetails

All Hands On Deck
BronzeDetailsBronze — Recruit all Officers.
There are five officers. Two join through the story and three have their own side quests. Each one gives the Jackdaw a new ability, and two of those abilities are required for other trophies. Recruit them early.
The five officers:
- Adéwalé — joins automatically in Sequence 3, Memory 1.
- Lucy Baldwin — two quests: A Proper Shipwright at Salt Key Bank (446, 620) (after Sequence 4), then The One With the Gun at Great Inagua (818, 445). Unlocks the perfect brace.
- The Padre — A Second Chance at Caracol (918, 340), then Loyalty, Discipline, and Courage at Cumberland Bay (648, 348). Unlocks Ram-Dash.
- Anne Bonny — joins automatically in Sequence 12, Memory 1.
- Tobias “Deadman” Smith — the A World Without Gold questline after Sequence 11: That Bastard Maynard (818, 446), Not Even a Real Captain in Kingston (616, 154), What the Devil! near Cat Island (728, 705) and It's a Start (825, 444). Adds an extra broadside volley.
Tip:
Lucy Baldwin unlocks the perfect brace (Old Ironsides) and the Padre unlocks Ram-Dash (Return The Favor). You can't earn either of those trophies without them.Your home base: rebuilding the village and filling the manor with art, weapons and portraits.

Governor
BronzeDetails

Governor
BronzeDetailsBronze — Restore all buildings in the Great Inagua village.
You only need to restore the first level of each of the seven village buildings, which comes to exactly 23,100 Reales. Further upgrade levels aren't needed.
First-level costs:
- Tavern — 100
- General Store — 500
- Harbourmaster — 500
- Treasure Dealer — 5,000
- Fisherman's Wharf — 5,000
- Brothel — 6,000
- Campfire — 6,000
Tip: Do the cheap ones the moment Great Inagua opens. The General Store, Harbourmaster and Treasure Dealer each unlock things other trophies need. Every Real you spend here also counts toward Business And Pleasure.

Dilettante
SilverDetails

Dilettante
SilverDetailsSilver — Fill all Art Collection and Equipment slots in the Great Inagua manor.
Every display slot in the manor has to be filled. The slots break down into six categories:
- 41 Art Pieces — 16 found in the world (chests on land and underwater, local events in Nassau, treasure-map dig sites), 6 bought at any General Store (every store stocks the same six, for 500–2,400 Reales each) and 19 that only come from Brig piracy missions in Kenway's Fleet.
- 9 Paintings — one for raiding each of the 9 warehouses.
- 20 Ship Models — you get one for defeating and boarding each ship type (Spanish and British versions of each) and for beating the legendary ships. The rest come from the story, plus one from the A World Without Gold questline after Sequence 11. They go on the Fleet Planning Room shelf, and all 20 are required.
- 11 Portraits — the same set as The Memory of My Enemy.
- 18 Swords and 12 Pistols — the game has more of both than there are slots, so fill the racks with whichever are easiest to buy or loot.
Tip:
The 19 fleet art pieces are the slow part. Two tricks make them painless:
- Start the skull (piracy) missions in Kenway's Fleet the moment they unlock, from Sequence 4 on. They run on real-time timers, so the earlier you start, the more of them finish while you play the story.
- Save right before you claim fleet rewards. Claiming refreshes the missions on offer. If none of the new missions shows an art piece as a reward, load the save, claim again and check the new rewards. Repeat until an art piece shows up, then send a Brig on that mission.

The Memory of My Enemy
BronzeDetails

The Memory of My Enemy
BronzeDetailsBronze — Display all character portraits in the Great Inagua manor.
Collect all 11 portraits and hang them in the manor. Seven are picked up at fixed spots in the world, one is at the Principe camp in Sequence 12, and three come from side quests. Several only appear once the story has reached a certain point (noted in the list below).
All 11 portraits:
- Du Casse — Great Inagua manor, weapon room (827, 443)
- Torres — Havana castle, north-west tower (224, 595)
- El Tiburón — Havana castle — climb the scaffold on the outside wall (204, 608)
- Chamberlaine — Nassau manor, top floor (589, 757)
- Woodes Rogers — Kingston manor (618, 171) — from Sequence 12, Memory 1
- Laurens Prins — Kingston plantation manor (594, 174) — from Sequence 5, Memory 3
- Hornigold — Santanillas shipwreck (191, 223)
- Bartholomew Roberts — Principe, tent in the camp (113, 20) — Sequence 12
- Blackbeard — side quest Blackbeard's Treasure — after Sequence 8
- Stede Bonnet — side quest Captain Stede Bonnet — after Sequence 8
- Maynard — Port Royal (602, 134) — A World Without Gold questline, after Sequence 11
Tip: The two Havana portraits are in the same castle, so grab both in one trip. The same 11 portraits also fill the portrait slots for Dilettante.
Shipwrecks, locations, animals and the small collectible trophies you get while clearing the map region by region.

Seven Deadly Seas
BronzeDetails

Seven Deadly Seas
BronzeDetailsBronze — Find all treasure chests in underwater shipwrecks.
The seven underwater dive sites open once you get the diving bell in Sequence 6, Memory 1. Together they hold 68 chests: 61 regular chests and 7 hidden ones, one hidden chest per wreck. Visiting a site isn't enough; you need every chest in it.
Inside each wreck, refill your air at the bubble pockets and hide in seaweed to slip past sharks. Give moray eel holes a wide berth. The in-dive map shows which chests you've opened.
The 7 wrecks (chests + hidden chest):
- San Ignacio (348, 745) — 7 chests + 1 hidden
- Antocha (600, 636) — 7 chests + 1 hidden
- Devil's Eye Caverns (456, 332) — 10 chests + 1 hidden
- The Black Trench (184, 425) — 7 chests + 1 hidden
- La Concepción (150, 271) — 9 chests + 1 hidden
- Blue Hole (440, 145) — 10 chests + 1 hidden
- Kabah Ruins (738, 120) — 11 chests + 1 hidden
Tip: Three trophies line up with this: Owned pops once you've cleared a full location (a wreck counts), you collect 6 of the 12 Ultimate Plans for Ship This, and The Black Trench is also where Davy Jones' Locker and the Last To Leave farm are.

Grandmaster
SilverDetails

Grandmaster
SilverDetailsSilver — Win at each of the different tavern games.
Win one match of each of the three board games. A one-star win counts, and the one-star opponent is weak, so always pick that difficulty.
Where to play:
- Nine Men's Morris — Salt Key Bank (467, 605)
- Checkers — Andreas Island (543, 697)
- Fanorona — Crooked Island (777, 520)
Tip: These are quick if you know the basics of each game. Save before a match in case you lose.

Among Thieves
BronzeDetails

Among Thieves
BronzeDetailsBronze — Unlock a smuggler's chest.
The easiest smuggler's chest is in the cave on Jiguey (535, 511). Kill the smugglers guarding it, take the key from one of the bodies, and open the chest.
Tip: Jiguey is also on the Cartographer list, so tick both off on the same stop.

Zero Waste
BronzeDetails

Zero Waste
BronzeDetailsBronze — Restore a map from map pieces.
Take a complete set of map pieces to the Treasure Dealer at Great Inagua (817, 448). You'll need to rebuild that shop first, which costs 5,000 Reales. The two quickest maps:
- Digested Map — 2 pieces, dropped by the White Jaguar, which respawns if you need another go.
- Tattered Map — 3 pieces, looted from Pirate Hunter ships. You'll meet those anyway at max Wanted level for Hunter Hunted.
Tip: You only have to restore the map. Digging up its treasure isn't required for this trophy, but some of those treasures are Ultimate Plans, so it's worth doing anyway.

Cartographer
SilverDetails

Cartographer
SilverDetailsSilver — Visit every location in the game.
There are 57 locations: 39 islands and towns, 11 forts and 7 underwater wrecks. You don't have to land at each one. Sail close enough that the location's name appears and its fast-travel point unlocks.
A few are gated by the story: the north of Tulum (Sequence 4), Fort Punta Guarico (Sequence 5), Isla Providencia (Sequence 8), Principe (Sequence 9) and Long Bay (Sequence 10). Caracol and Cayman Sound are easy to miss because a quest icon sits on top of their map marker.
All 57 locations by region:
Dry Tortuga (7)
- Cape Bonavista
- Havana
- Matanzas
- Florida
- Salt Key Bank
- San Ignacio (wreck)
- Fort Dry Tortuga
Eleuthera (5)
- Andreas Island
- Nassau
- Abaco Island
- Cat Island
- Fort Eleuthera
Gibara (8)
- Jiguey
- Salt Lagoon
- Black Island
- Crooked Island
- Mariguana
- Great Inagua
- Antocha (wreck)
- Fort Gibara
Punta Guarico (5)
- Tortuga
- Caracol (sits behind a quest icon)
- Petite Caverne
- Cumberland Bay
- Fort Punta Guarico (from Seq. 5)
Cruz (4)
- San Juan
- Grand Cayman
- Devil's Eye Caverns (wreck)
- Fort Cabo de Cruz
Castillo de Jagua (5)
- Cayman Sound (sits behind a quest icon)
- Pinos Isle
- Arroyos
- The Black Trench (wreck)
- Fort Castillo de Jagua
Conttoyor (3)
- Sacrifice Island
- Tulum (north part after Seq. 4)
- Fort Conttoyor
Chinchorro (5)
- Santanillas
- Corozal
- Ambergris Key
- La Concepción (wreck)
- Fort Chinchorro
Serranilla (4)
- Misteriosa
- New Bone
- Isla Providencia (Seq. 8+)
- Fort Serranilla
Charlotte (4)
- Anotto Bay
- Long Bay (Seq. 10+)
- Blue Hole (wreck)
- Fort Charlotte
Navassa (6)
- Kingston
- Port Royal
- Île à Vache
- Mystery Island
- Kabah Ruins (wreck)
- Fort Navassa
The far south (1)
- Principe (Seq. 9+)
Tip: Most of these tick off naturally while you're doing forts and wrecks. At the end, open the map and look for any area still under fog. The list below is grouped by region so you can clear one area at a time.

Owned
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Owned
BronzeDetailsBronze — Complete every activity in a single location.
Collect everything in one location: every chest, collectible and activity, plus its viewpoint if it has one. The easiest way is to clear an underwater shipwreck, since each wreck counts as a location and has nothing in it except chests. You'll get this during Seven Deadly Seas without trying.
Tip: If you want it earlier, pick a small island with only a few icons. The map's location summary shows what's left in each one.

Yo Ho…
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Yo Ho…
BronzeDetailsBronze — Learn a new shanty.
This unlocks automatically right after Sequence 8, Memory 1 (“Do Not Go Gently”). If you want it earlier, pick up any sea shanty collectible: they're the white music-note icons that show up on the map after you sync a viewpoint.
Tip: Your crew sings the shanties you've found while you sail. That has nothing to do with the trophy, but it's a nice reason to grab the ones you pass.

Friend To All
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Friend To All
BronzeDetailsBronze — Interact with all 7 friendly animals.
The description says 7, but there are really 8 friendly animals, and you need all of them. Walk up to each one and use the interact prompt. Five of the eight are in Kingston, so one lap of the town does most of the work.
All 8 animals:
- Monkey — complete the Monkey Business event just south of Havana, equip it from slot 6 of your inventory, and it appears in the Great Inagua manor or the Jackdaw's captain's cabin
- Turtle — Abaco Island beach (584, 807)
- Dog — Kingston docks, by the fast-travel point (617, 167)
- Pig — Kingston, in the pen next to the General Store (617, 167)
- Chicken — Kingston, wandering around town near the pig (617, 167)
- Cow — Kingston, in the pen between the monkey and Harbourmaster icons (627, 161)
- Cat — Kingston market square, north of the central viewpoint (617, 167) (it roams)
- Parrot — Havana market square (211, 586) or the cage at the Great Inagua General Store (818, 440) (after Sequence 4, Memory 2)
Tip: The monkey is the one people miss: it only exists once you've completed the Havana event and equipped it. The Kingston animals are all within a short walk of the docks fast-travel point.
Crafting, cosmetics, spending and eating. Two are story-automatic and the rest pop with almost no effort.

Smooth Operator
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Smooth Operator
BronzeDetailsBronze — Craft an item.
Story-automatic. The crafting tutorial in Sequence 3, Memory 1 (“This Tyro Captain”) has you craft an item, and that's the trophy.
Tip: Keep crafting in mind for later: Gun-kata needs the Pistol Holster at level 4, which takes 2 Rabbit Pelts (level 3) and 4 Bull Shark Skins (level 4).

Not So Little Friend
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Not So Little Friend
BronzeDetailsBronze — Unlock the secondary firing mode on a Jackdaw weapon.
Story-automatic after Sequence 3, Memory 6 (“Proper Defenses”), when the Jackdaw gets its first secondary firing mode.
Tip: The secondary modes (heated shot, for example) are what make the legendary ships and hunter fleets manageable, so use them.

Dressing Overall
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Dressing Overall
BronzeDetailsBronze — Equip new cosmetics in each of the Jackdaw's vanity slots.
Change all five cosmetic slots at least once: Sails, Figurehead, Hull, Wheel and Crew. Buy the cosmetics at the Great Inagua Harbourmaster (818, 440) after restoring it for 500 Reales, and equip one new item in each slot.
Tip: Buy the cheapest option in each category. Only equipping something new counts; how it looks doesn't matter.

Business And Pleasure
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Business And Pleasure
BronzeDetailsBronze — Spend 50,000 Reales.
Spend a total of 50,000 Reales on anything: Jackdaw upgrades, rebuilding Great Inagua, shop items. It adds up across the whole game.
Tip: Governor alone is 23,100 and the Jackdaw upgrades are over 300,000, so this pops long before you're done. Just don't sit on your money.

Glutton for Nourishment
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Glutton for Nourishment
BronzeDetailsBronze — Consume 20 food items.
Eat 20 food items from the world (berry bushes, bowls of soup and the like) with Triangle. You can only eat when you're not at full health; at full health the prompt doesn't appear.
Tip: Take a bit of damage (a fall or a scrap), then eat whatever's around. Keep doing it when you pass food after a fight and it adds up.
One-off combat tricks. Most need the right tool unlocked (berserk darts, rope dart, a level-4 holster) and then a single setup.

Blow The Man Down
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Blow The Man Down
SilverDetailsSilver — Shoot down all the hanging bodies in Long Bay.
Long Bay (498, 226) opens after Sequence 10, Memory 3. Three hanged bodies are strung up there, and you shoot each one down with a pistol. Get close and aim for the head; from long range the shot often misses.
- Body 1 — at the top of the northern viewpoint. Climb it and look for the rope.
- Bodies 2 & 3 — hanging from the tree roots above the beach path that runs from that viewpoint down to the beached ship.
Tip: Carry a full set of loaded pistols so you don't have to reload between shots. Long Bay is on the Cartographer list too.

Overdesign IV
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Overdesign IV
SilverDetailsSilver — Kick a berserk enemy caught in smoke off a ship.
This chains three tools together. The berserk dart unlocks in Sequence 4, Memory 4. Do it while boarding a Brig: the deck is small and the railings are always close.
- Hit an enemy with a Berserk dart so he turns on his own crew.
- Throw a smoke bomb on him.
- While he's both berserk and inside the smoke, kick him toward the railing and finish with the takedown that sends him overboard.
Tip: Stand between him and the railing before you throw the smoke, so the kick already points toward the water. If he ends up in the middle of the deck, let the smoke clear and start again on another crewman.

The Hangman
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The Hangman
BronzeDetailsBronze — Kill 10 enemies by hanging them with the rope dart.
You need 10 rope-dart hangings in total. They carry over, so there's no need to do them in one go. Perch on a branch or wooden beam above a patrol route, wait for a guard to walk underneath, and use the hang prompt.
Tip: Plantations are the best places, with lots of trees over the guards' routes: Tortuga (848, 350), Cat Island (707, 666) and the Kingston warehouse (605, 156). Stay hidden between hangs so the others don't raise the alarm.

Caught 'Em All
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Caught 'Em All
BronzeDetailsBronze — Catch at least five enemies within a single smoke bomb.
Get five or more enemies inside a single smoke-bomb cloud. Select the smoke bomb with L2 + Down and throw it with L2 + R2. The easiest place is a boarded ship: the crew bunches up on deck, so let them surround you and drop the bomb at your feet.
Tip: On land, start a fight in a narrow alley and back away until the whole group is packed in front of you, then throw.

Gun-kata
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Gun-kata
BronzeDetailsBronze — Use pistols to kill four enemies in a row within five seconds.
You need four loaded pistols, which means crafting the Pistol Holster to level 4:
- Level 3 — 2 Rabbit Pelts.
- Level 4 — 4 Bull Shark Skins (harpoon them; see Perfect Predator).
Then get four pistol kills within five seconds. Weaken a group first, or pick low-level enemies who die to one shot, then fire all four pistols in a row.
Tip: Boardings work well because weak deckhands go down to a single shot. If the timer runs out, reload all four pistols and try again on the next group.

Let Me Explain
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Let Me Explain
BronzeDetailsBronze — After a perfect parry, perform a total of four takedowns.
Equip a sword with 4 Maximum Takedowns (it's listed on the weapon's stats). The Officer's Rapiers have it, sold at the Great Inagua General Store once you've upgraded it to level 2. Then parry a blue attack and chain four takedowns before the combo ends.
Tip: Fight a crowd so there's always another enemy next to you for the next takedown. A packed ship deck is ideal.

Backs To The Wall
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Backs To The Wall
BronzeDetailsBronze — Kill an enemy with a wall takedown.
Fight next to a wall. Kick an enemy into it (R2 + Square) so he's pinned, then hit the takedown (Triangle) while he's against the wall to get the wall-kill animation.
Tip: Restricted areas in Havana and Kingston are full of alleys and walls, and you'll probably get this in your first fight there.

Double Tap
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Double Tap
BronzeDetailsBronze — Parry two Ocelot attacks in rapid succession.
Ocelots roam Abaco Island (583, 807). Get close enough to provoke one and parry (L1) its lunge. It attacks again almost immediately; parry that one too. Two parries in a row pops it.
Tip: Keep your weapons away and wait for the attack; don't go for the kill. The Friend To All turtle is on the same beach.

Silence, Fool!
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Silence, Fool!
BronzeDetailsBronze — Kill a guard ringing a bell.
Warehouses have alarm bells. Filter the map to show warehouses, for example Matanzas (304, 620), then get spotted on purpose. A guard runs to the bell, and while he's ringing it you headshot him with a pistol.
Tip: Have a pistol aimed before you trip the alarm. The guard only counts while he's actually ringing the bell. Raiding the warehouse also gets you one of the 9 paintings for Dilettante.

Articles Of Agreement
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Articles Of Agreement
BronzeDetailsBronze — Ensure the survival of all pirates in a street fight.
Street fights are random events marked with a chain-link icon. They pop up most often in Havana, Nassau and Kingston. Kill the guards and free the captive pirates without any pirate dying.
Tip: Kill the guards fast. A smoke bomb on the group near the pirates takes the pressure off them. If one of the pirates dies, leave and find another event.
Ship-combat challenges. Recruit Lucy Baldwin and the Padre first, since two of these need their abilities.

Last To Leave
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Last To Leave
SilverDetailsSilver — Take a seat on a burning ship.
Burning ships are random events at sea, marked with a white icon. You don't set the fire. Sail to one, board it, find a chair on deck and sit in it before the ship sinks.
The problem is that only about one burning ship in twenty has a chair. The quickest way to farm it:
- Save at Great Inagua.
- Fast-travel to The Black Trench (184, 425) and look around for a burning-ship icon.
- No burning ship, or no chair on it? Reload and try again.
Tip: Every time you see a burning ship during the story, stop and check it for a chair. Doing that from the start can save a long farm at the end. The ship sinks quickly, so head straight for the deck.

Return The Favor
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Return The Favor
SilverDetailsSilver — Dash-ram a ramming Brig.
First recruit the Padre to unlock Ram-Dash: A Second Chance at Caracol (918, 340), then Loyalty, Discipline, and Courage at Cumberland Bay (648, 348). Then start a fight with a Brig. When it turns and charges to ram you, hit Ram-Dash (L1 + R1) and hit it head-on.
Tip: It has to be a Brig that is ramming you at that moment. An ordinary ram, or a Ram-Dash against a ship that isn't charging, doesn't count. Leave one Brig alive in a fight and wait for its charge.

Old Ironsides
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Old Ironsides
BronzeDetailsBronze — Perform 3 perfect braces.
Recruit Lucy Baldwin to unlock the perfect brace (A Proper Shipwright at Salt Key Bank (446, 620), then The One With the Gun at Great Inagua (818, 445)). In any naval fight, press brace (Square) just before an enemy volley lands. Do it three times; they don't have to be in the same fight.
Tip: Watch the enemy ship's cannons light up, then brace. A perfect brace is timed later than a normal one. Picking a fight with a big group of Schooners gives you lots of attempts.

Strike The Colors
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Strike The Colors
BronzeDetailsBronze — Board a Lead Convoy ship.
Naval convoys show up as white “Naval Convoy” icons. Go after the convoy's lead ship, wear down its health until you can board, then board it and complete the boarding objective.
Tip: Take out the escorts first, or they'll pound you while you're on the lead ship's deck. The lead ship also pays out well for Ship This.

Unsinkable
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Unsinkable
BronzeDetailsBronze — Survive a rogue wave taken from the side.
Let a rogue wave hit the Jackdaw from the side and survive it. Hold Square to brace and cut the damage. It's practically guaranteed during the storm in Sequence 2, Memory 6 (The Treasure Fleet), so most people get it there.
Tip: If you somehow miss it, any later storm with rogue waves will do. Turn your side to the wave instead of pointing the bow into it.

Hunter Hunted
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Hunter Hunted
BronzeDetailsBronze — Defeat a Pirate Hunter while at maximum Wanted Level.
Attack ships until your Wanted level reaches 4 (the maximum). Pirate Hunter ships then come after you. Defeat one while you're still at level 4.
Tip: Upgrade the Jackdaw first, because level-4 hunters come in groups. Pirate Hunters also drop pieces of the Tattered Map, so you can get Zero Waste at the same time.
Wildlife, deep dives and the world's small jokes. Each is a quick one-off.

Perfect Predator
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Perfect Predator
BronzeDetailsBronze — Get a perfect harpoon shot on a Great White Shark.
Great Whites are hunted from the rowboat at the Cruz harpoon spot (490, 303). Aim, then let go just as the reticle pulses. That pulse is the perfect-shot window, and one perfect hit on a Great White pops it.
Tip: Practise the timing on smaller sharks first; it works the same way. While you're there, harpoon Bull Sharks too: you need 4 Bull Shark Skins for the level-4 Pistol Holster (Gun-kata).

Matador
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Matador
BronzeDetailsBronze — Dodge three charge attacks by a Wild Pig.
Wild pigs live on Cape Bonavista (152, 588). Anger one, wait for it to charge, and dodge at the last moment. Do it three times without killing the pig.
Tip: Keep your weapon away so you don't hit it by accident. Leave a gap between you before each charge so you have time to react.

Davy Jones' Locker
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Davy Jones' Locker
BronzeDetailsBronze — Swim to the lowest point on the map.
The lowest point is inside The Black Trench wreck (184, 425), available once you have the diving bell (Sequence 6, Memory 1). Swim all the way to the bottom and touch the broken diving bell on the seabed.
Tip: Refill your air at the bubble pockets on the way down. The Black Trench also has 7 chests + 1 hidden one for Seven Deadly Seas, and the Last To Leave farm is right above it, so you can knock out all three in one visit.

Ed the Diver
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Ed the Diver
BronzeDetailsBronze — Swim 1000m underwater total (excluding shipwrecks).
Swim a total of 1,000 m underwater by diving (Circle) in open water. Distance swum inside underwater shipwrecks does not count. It adds up over the whole game.
Tip: It usually pops on its own while you dive for chests and swim between islands. To force it, dive off the Jackdaw somewhere open and swim laps along the seabed, surfacing for air.

Edward Catway
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Edward Catway
BronzeDetailsBronze — Break 50 potted plants.
Smash 50 potted plants with melee (R1). They sit on house fronts and balconies, and Havana has by far the most. The Great Inagua manor has a few as well.
Tip: One run along Havana's balconies and rooftops, hitting every pot you pass, gets you most of the way. It adds up over the whole game.

Hungover
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Hungover
BronzeDetailsBronze — Wake up in a haystack.
Go into any tavern and buy drinks at the bar counter until Edward passes out, which takes at least five. He wakes up in a haystack and the trophy unlocks.
Tip: The Great Inagua tavern costs only 100 to restore and is right next to your base, so it's the quickest option.