Story & Platinum
The campaign is 12 sequences (~15–18 hours if you rush it). Five trophies pop automatically at fixed memories along the way, plus one easy Templar Hunt — none are missable, none can be failed, and there's no point of no return, so you're free to leave every collectible until after the credits. This page covers those markers and the exact order the platinum falls into place afterwards.
Play-order tips that save hours
- Upgrade Great Inagua the moment it opens (Sequence 4). The village, manor and Art Collection all take real time and reales — feeding them early means Governor, Dilettante and The Memory of My Enemy tick along in the background instead of becoming an end-game wall.
- Sync every viewpoint you pass. It reveals that region's chests and activities on the map, which is the backbone of the 100% completion work.
- Board, don't sink. Boarding ships hands you the resources for Jackdaw upgrades and the ship classes for Collective Madness — do it from your very first naval fight.

Lively Havana
BronzeFull guideCollapseGet a tour of Havana — Sequence 2, Memory 1.

Lively Havana
BronzeFull guideCollapseHow to earn it
Story-automatic — unlocks during your first guided tour of Havana in Sequence 2. Unmissable.

A Poxy Bird
BronzeFull guideCollapseCaptain your own ship — Sequence 2, Memory 6.

A Poxy Bird
BronzeFull guideCollapseHow to earn it
Unlocks when you take command of the Jackdaw for the first time in Sequence 2. Unmissable.

Walls That Hold Back The Wind
BronzeFull guideCollapseSettle in a new home — Sequence 4, Memory 1.

Walls That Hold Back The Wind
BronzeFull guideCollapseHow to earn it
Unlocks when you claim Great Inagua as your home base in Sequence 4. Unmissable.

In A World Without Gold
BronzeFull guideCollapseWitness the end of a legend — Sequence 8, Memory 1.

In A World Without Gold
BronzeFull guideCollapseHow to earn it
Story-automatic in Sequence 8. Unmissable — just keep playing the campaign.

Ever A Splinter
BronzeFull guideCollapseStop a Templar plot — Sequence 12, Memory 5 (beat the story).

Ever A Splinter
BronzeFull guideCollapseHow to earn it
Despite being the campaign finale, this is only a Bronze — the game's lone Gold is the quirky Last To Leave, not the story ending. Ever A Splinter unlocks when you finish Sequence 12, Memory 5, the final memory of the campaign. There's nothing to optimise: play through to the end and it pops, completely unmissable.

Help A Brother Out
SilverFull guideCollapseComplete a Templar Hunt sequence.

Help A Brother Out
SilverFull guideCollapseHow to earn it
Complete a full Templar Hunt — the optional assassination questlines that open up as you progress. Finish every memory of one hunt and the trophy pops.
Tip
Templar Hunts also feed 'The Memory of My Enemy' portraits, so you'll want to do them all eventually anyway.

Prizes, Plunder, and Adventure!
PlatinumFull guideCollapseWin every other trophy.

Prizes, Plunder, and Adventure!
PlatinumFull guideCollapseHow to earn it
Awarded automatically once every other trophy is unlocked. A long but low-stress 100% — mostly collection, naval and exploration goals.