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Black Flag Resynced · Trophy Guide

Story & Platinum

The campaign is 12 sequences (~15–18 hours if you rush it). Six trophies pop automatically at fixed memories along the way — none are missable, none can be failed, and there's no point of no return, so you're free to leave every collectible until after the credits. This page covers those six markers and the exact order the platinum falls into place afterwards.

The single Gold isn't a story trophy. Finishing the campaign gives you Ever A Splinter — but that's a Bronze. The game's only Gold, Last To Leave, is a quirky "sit on a burning ship" trophy over on the Combat page. Don't go hunting for a big story reward that isn't there.

Play-order tips that save hours

Lively Havana

BronzeFull guideCollapse

Get a tour of Havana — Sequence 2, Memory 1.

TypeBronze
WhereSeq 2 · Mem 1
MissableNo
RarityVery common

What it asks

Your first proper city. After the shipwreck that opens the game (Sequence 1 introduces the sword, free-running and the Assassin robes almost by accident), Edward is escorted through Havana to meet a buyer for the stolen documents.

How to earn it

  1. Finish the Sequence 1 tutorial stretch and continue into Sequence 2, Memory 1.
  2. Follow the guided walk through the city — the trophy pops during the memory with no special input.
Use this first city visit to buy the map upgrade and any early Treasure Maps from the general store — they make chests show on your map for the rest of the game.

A Poxy Bird

BronzeFull guideCollapse

Captain your own ship — Sequence 2, Memory 6.

TypeBronze
WhereSeq 2 · Mem 6
MissableNo

What it asks

The moment the game becomes Black Flag. At the end of Sequence 2 Edward seizes the brig he renames the Jackdaw and sails out onto the open Caribbean for the first time.

How to earn it

  1. Continue Sequence 2 to Memory 6, where you take the ship and complete the naval tutorial (broadside, swivel guns, ramming, boarding).
  2. The trophy unlocks as you take the helm.
This is the gate for almost everything else. The instant it pops, the whole Collectibles & Completion and Combat & Naval lists become available — start boarding ships and syncing viewpoints from here.

Walls That Hold Back The Wind

BronzeFull guideCollapse

Settle in a new home — Sequence 4, Memory 1.

TypeBronze
WhereSeq 4 · Mem 1
MissableNo

What it asks

Edward claims Great Inagua — the hidden cove that becomes his base of operations, with a manor, an Art Collection room and a village to restore.

How to earn it

  1. Reach Sequence 4, Memory 1 and take the island in the accompanying naval fight.
  2. Trophy pops on arrival.
This is the most important trophy for your schedule. Great Inagua is where Governor, Dilettante and The Memory of My Enemy live. Start funding the village and buying Art now — leaving it all to the end is the #1 reason people think this plat "drags."

In A World Without Gold

BronzeFull guideCollapse

Witness the end of a legend — Sequence 8, Memory 1.

TypeBronze
WhereSeq 8 · Mem 1
MissableNo

What it asks

A major turning point in the back half of the story, as the pirate republic of Nassau starts to unravel and the net around Edward's crew tightens.

How to earn it

  1. Progress the campaign to Sequence 8, Memory 1.
  2. The trophy unlocks automatically as the memory plays out — nothing to do but watch and finish it.

Ever A Splinter

BronzeFull guideCollapse

Beat the campaign — Sequence 12, Memory 5.

TypeBronze
WhereSeq 12 · Mem 5
MissableNo

What it asks

"Stop a Templar plot" — complete the final memory of Sequence 12 and roll the credits. Despite being the campaign finale, it's only a Bronze in Resynced (the old multiplayer golds are gone and weren't replaced).

How to earn it

  1. Play the story through to Sequence 12, Memory 5.
  2. The Bronze pops on the credits. The world stays completely open afterwards — no point of no return.
Credits done? Everything left is free-roam cleanup. Go to Collectibles & 100% Completion — that's the real bulk of the platinum.

Help A Brother Out

SilverFull guideCollapse

Complete a Templar Hunt sequence.

TypeSilver
KindTemplar Hunt
MissableNo

What it asks

Templar Hunts are optional side story-lines the Assassins point you toward once you're introduced to the Brotherhood. Each is a short chain of memories — usually a tail, an eavesdrop and an assassination — ending with a named Templar kill. You only need to finish one full hunt for this Silver.

How to earn it

  1. After the story introduces the Assassins, look for Templar Hunt icons on the map (they cluster around the larger islands).
  2. Complete every memory in one hunt through to the final assassination.
Finishing hunts also earns the character portraits for The Memory of My Enemy and counts toward visiting every location for Cartographer — so clear all of them during the cleanup rather than stopping at one.

Prizes, Plunder, and Adventure!

PlatinumFull guideCollapse

Win every other trophy.

TypePlatinum
NeedsOther 49
Difficulty3.5 / 10
Time40–50 h

What it asks

The capstone — earn all 49 others and it flips automatically. There's no difficulty trophy and nothing missable, so it's purely a completion grind across a very large map (50 trophies, 1,275 points total).

The order that works

  1. Finish the story (this page) to open the whole Caribbean and unlock the diving bell and every system.
  2. Clear Collectibles & 100% Completion region by region — forts, legendary ships, the Jackdaw, Great Inagua and every map icon. This is roughly 70% of your time.
  3. Pop the one-off Combat & Naval Challenges and Hunting & Exploration trophies whenever you pass their triggers.
The only trophy that can genuinely fight you is Devil of the Caribbean (all legendary ships) — fully upgrade the Jackdaw before you attempt it and it drops from "hard" to "steady." Everything else is time, not skill.