Story & Platinum
The campaign is 12 sequences (~15–18 hours if you rush it). Six trophies pop automatically at fixed memories along the way — none are missable, none can be failed, and there's no point of no return, so you're free to leave every collectible until after the credits. This page covers those six markers and the exact order the platinum falls into place afterwards.
Play-order tips that save hours
- Upgrade Great Inagua the moment it opens (Sequence 4). The village, manor and Art Collection all take real time and reales — feeding them early means Governor, Dilettante and The Memory of My Enemy tick along in the background instead of becoming an end-game wall.
- Sync every viewpoint you pass. It reveals that region's chests and activities on the map, which is the backbone of the 100% completion work.
- Board, don't sink. Boarding ships hands you the resources for Jackdaw upgrades and the ship classes for Collective Madness — do it from your very first naval fight.
Lively Havana
BronzeFull guideCollapseGet a tour of Havana — Sequence 2, Memory 1.
Lively Havana
BronzeFull guideCollapseWhat it asks
Your first proper city. After the shipwreck that opens the game (Sequence 1 introduces the sword, free-running and the Assassin robes almost by accident), Edward is escorted through Havana to meet a buyer for the stolen documents.
How to earn it
- Finish the Sequence 1 tutorial stretch and continue into Sequence 2, Memory 1.
- Follow the guided walk through the city — the trophy pops during the memory with no special input.
A Poxy Bird
BronzeFull guideCollapseCaptain your own ship — Sequence 2, Memory 6.
A Poxy Bird
BronzeFull guideCollapseWhat it asks
The moment the game becomes Black Flag. At the end of Sequence 2 Edward seizes the brig he renames the Jackdaw and sails out onto the open Caribbean for the first time.
How to earn it
- Continue Sequence 2 to Memory 6, where you take the ship and complete the naval tutorial (broadside, swivel guns, ramming, boarding).
- The trophy unlocks as you take the helm.
Walls That Hold Back The Wind
BronzeFull guideCollapseSettle in a new home — Sequence 4, Memory 1.
Walls That Hold Back The Wind
BronzeFull guideCollapseWhat it asks
Edward claims Great Inagua — the hidden cove that becomes his base of operations, with a manor, an Art Collection room and a village to restore.
How to earn it
- Reach Sequence 4, Memory 1 and take the island in the accompanying naval fight.
- Trophy pops on arrival.
In A World Without Gold
BronzeFull guideCollapseWitness the end of a legend — Sequence 8, Memory 1.
In A World Without Gold
BronzeFull guideCollapseWhat it asks
A major turning point in the back half of the story, as the pirate republic of Nassau starts to unravel and the net around Edward's crew tightens.
How to earn it
- Progress the campaign to Sequence 8, Memory 1.
- The trophy unlocks automatically as the memory plays out — nothing to do but watch and finish it.
Ever A Splinter
BronzeFull guideCollapseBeat the campaign — Sequence 12, Memory 5.
Ever A Splinter
BronzeFull guideCollapseWhat it asks
"Stop a Templar plot" — complete the final memory of Sequence 12 and roll the credits. Despite being the campaign finale, it's only a Bronze in Resynced (the old multiplayer golds are gone and weren't replaced).
How to earn it
- Play the story through to Sequence 12, Memory 5.
- The Bronze pops on the credits. The world stays completely open afterwards — no point of no return.
Help A Brother Out
SilverFull guideCollapseComplete a Templar Hunt sequence.
Help A Brother Out
SilverFull guideCollapseWhat it asks
Templar Hunts are optional side story-lines the Assassins point you toward once you're introduced to the Brotherhood. Each is a short chain of memories — usually a tail, an eavesdrop and an assassination — ending with a named Templar kill. You only need to finish one full hunt for this Silver.
How to earn it
- After the story introduces the Assassins, look for Templar Hunt icons on the map (they cluster around the larger islands).
- Complete every memory in one hunt through to the final assassination.
Prizes, Plunder, and Adventure!
PlatinumFull guideCollapseWin every other trophy.
Prizes, Plunder, and Adventure!
PlatinumFull guideCollapseWhat it asks
The capstone — earn all 49 others and it flips automatically. There's no difficulty trophy and nothing missable, so it's purely a completion grind across a very large map (50 trophies, 1,275 points total).
The order that works
- Finish the story (this page) to open the whole Caribbean and unlock the diving bell and every system.
- Clear Collectibles & 100% Completion region by region — forts, legendary ships, the Jackdaw, Great Inagua and every map icon. This is roughly 70% of your time.
- Pop the one-off Combat & Naval Challenges and Hunting & Exploration trophies whenever you pass their triggers.