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Black Flag Resynced · Trophy Guide

Story & Platinum

The campaign is 12 sequences (~15–18 hours if you rush it). Five trophies pop automatically at fixed memories along the way, plus one easy Templar Hunt — none are missable, none can be failed, and there's no point of no return, so you're free to leave every collectible until after the credits. This page covers those markers and the exact order the platinum falls into place afterwards.

The only Gold isn't the finale — it's a joke trophy. The game's single Gold is Last To Leave ("sit on a burning ship", an ultra-rare RNG trophy on the Combat page). Beating the campaign — Ever A Splinter — is only a Bronze. There's no difficulty requirement anywhere in the list, so nothing here is high-pressure; just don't expect a big reward for the credits.

Play-order tips that save hours

Lively Havana

BronzeFull guideCollapse

Get a tour of Havana — Sequence 2, Memory 1.

TypeBronze
LocationSequence 2
MissableNo — story
DifficultyEasy

How to earn it

Story-automatic — unlocks during your first guided tour of Havana in Sequence 2. Unmissable.

A Poxy Bird

BronzeFull guideCollapse

Captain your own ship — Sequence 2, Memory 6.

TypeBronze
LocationSequence 2
MissableNo — story
DifficultyEasy

How to earn it

Unlocks when you take command of the Jackdaw for the first time in Sequence 2. Unmissable.

Walls That Hold Back The Wind

BronzeFull guideCollapse

Settle in a new home — Sequence 4, Memory 1.

TypeBronze
LocationSequence 4
MissableNo — story
DifficultyEasy

How to earn it

Unlocks when you claim Great Inagua as your home base in Sequence 4. Unmissable.

In A World Without Gold

BronzeFull guideCollapse

Witness the end of a legend — Sequence 8, Memory 1.

TypeBronze
LocationSequence 8
MissableNo — story
DifficultyEasy

How to earn it

Story-automatic in Sequence 8. Unmissable — just keep playing the campaign.

Ever A Splinter

BronzeFull guideCollapse

Stop a Templar plot — Sequence 12, Memory 5 (beat the story).

TypeBronze
WhereSequence 12, Memory 5
MissableNo — story
DifficultyEasy

How to earn it

Despite being the campaign finale, this is only a Bronze — the game's lone Gold is the quirky Last To Leave, not the story ending. Ever A Splinter unlocks when you finish Sequence 12, Memory 5, the final memory of the campaign. There's nothing to optimise: play through to the end and it pops, completely unmissable.

Help A Brother Out

SilverFull guideCollapse

Complete a Templar Hunt sequence.

TypeSilver
LocationTemplar Hunt
MissableNo
DifficultyEasy

How to earn it

Complete a full Templar Hunt — the optional assassination questlines that open up as you progress. Finish every memory of one hunt and the trophy pops.

Tip

Templar Hunts also feed 'The Memory of My Enemy' portraits, so you'll want to do them all eventually anyway.

Prizes, Plunder, and Adventure!

PlatinumFull guideCollapse

Win every other trophy.

TypePlatinum
LocationPlatinum
MissableNo
Difficulty

How to earn it

Awarded automatically once every other trophy is unlocked. A long but low-stress 100% — mostly collection, naval and exploration goals.