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The Midnight Walk · Chronological Walkthrough

Platinum Walkthrough

This is our The Midnight Walk platinum walkthrough: the full story route for all six chapters, step by step (every puzzle answer, how to get past each monster, every trophy moment), with all 76 collectibles (19 clay figurines, 25 shellphones, 17 gramophone discs and 15 story pages) exactly where you reach them, on our own screenshots, plus the two one-off trophies and both endings.

Roadmap

  1. Play the story with this page open and pick up every collectible as it comes. Get Mind Over Body in Chapter 2 and Face Your Fears in Chapter 4.
  2. At the end choose Burn (Burn Out), then Resume from the main menu and choose Stop (Fade Away).
  3. Missed something? Housy's cupboards show what's missing per chapter: replay that chapter from chapter select. Then Story → Visit Housy and idle for 10 minutes for Home Is Where The Heart Is.

Nothing is missable. Most collectibles sit behind round hatches you pull open (figurines, discs and story pages); shellphones are usually lying in the open beside the path.

Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6

Chapter 1: The Tale of the Burnt One 11 collectibles · 4 figurines · 3 discs · 3 shellphones · 1 story pages

Wake up at the end of the world, find your matchstick and relight Potboy. Light candles to open paths, close your eyes (L1) to move the eye-doors, and hide in wardrobes from the first monster.

Waking up

The first Crawler

Potboy

The light-eating Crawler

Chapter 2: The Tale of the Loathsome Molgrim 19 collectibles · 3 figurines · 3 discs · 9 shellphones · 4 story pages

The swamp and the village of the Headmaster: the egg creatures, the flying contraptions, three fragments for the cauldron and finally the Molgrim. The biggest shellphone chapter (9).

Housy

Hide and seek with Crawlers

The spiral door and the Headmaster

The swamp and the Molgrim's lair

Three shards for the cauldron

Fixing the cauldron

Chapter 3: The Tale of Coalhaven 21 collectibles · 5 figurines · 5 discs · 6 shellphones · 5 story pages

Coalhaven: the mine tracks in the dark, the freezing walk between Potboy's candles, the village with the gas boilers and the frozen lake, the house on the hill and the thief's missing limbs. 21 collectibles, the most of any chapter.

Into the mines

The frozen wasteland

Coalhaven town · the gas boilers

The thief's bones

The great furnace

Chapter 4: The Tale of the Craftsman's Heart 10 collectibles · 2 figurines · 2 discs · 3 shellphones · 3 story pages

The town square with the Moonbird, the furnaces and the hunter, the theatre, the sewers full of Grinners and the projectors.

The Soulfisher and the dream

The Crawler pads

Grinners and the clock

The heart and the theatre

Projectors and the sewers

Lighting the heart

Chapter 5: The Tale of the Dark 11 collectibles · 3 figurines · 4 discs · 2 shellphones · 2 story pages

The walk through the dark with the Soothsayer, the candle gate, Potboy at the cliff edge, the camp, the tent and the sandy path with the boats. The last disc and the last story page are here.

The road to Candle Alley

Potboy's broken piece

The ship graveyard

Chapter 6: The Tale of Moon Mountain 4 collectibles · 2 figurines · 0 discs · 2 shellphones · 0 story pages

Moon Mountain: the Grinner at the start, the climb against the wind and the cave, then the top of the mountain and the final choice.

Up Moon Mountain

The top of the mountain · the ending

FAQ

Can you miss collectibles in The Midnight Walk?

Not for good. Chapter select lets you replay any chapter, and Housy keeps track of what you've found in each one.

Why do some guides say 18 figurines and 16 discs?

Two items share a number in some lists. The game has 19 clay figurines and 17 gramophone discs; the trophies pop on the last one in Chapter 6 (Potboy) and Chapter 5 (Candle Valley).