Shellphone 1/25 Chapter 1: The Tale of the Burnt One | Just before the first door that opens after you light three candles, step onto the wooden walkway on the left. |  |
Shellphone 2/25 Chapter 1: The Tale of the Burnt One | Right after you send Potboy through the pipe to drop the bridge over the gap, it's on the right of the path. |  |
Shellphone 3/25 Chapter 1: The Tale of the Burnt One | After the cave door that needs three candles, on the left of the path. |  |
Shellphone 4/25 Chapter 2: The Tale of the Loathsome Molgrim | On the main path, right after you turn left. |  |
Shellphone 5/25 Chapter 2: The Tale of the Loathsome Molgrim | At the first monster, where the game teaches you to hide: past that wardrobe, crawl through the small hole on the right. It's on the other side. |  |
Shellphone 6/25 Chapter 2: The Tale of the Loathsome Molgrim | Back with Housy, follow the path until the screen goes dark and two white eyes appear: it's on the left, by a matchbox. |  |
Shellphone 7/25 Chapter 2: The Tale of the Loathsome Molgrim | After you meet the Headmaster and get the firearm, go into the building on the left (the guillotine room for Mind Over Body). |  |
Shellphone 8/25 Chapter 2: The Tale of the Loathsome Molgrim | The flying contraption drops you in a swamp: it's in plain sight to the right of the main path. |  |
Shellphone 9/25 Chapter 2: The Tale of the Loathsome Molgrim | Crawl through the hole to the right of The Old Man into the area where you put three masks on three creatures. It's on the left side. |  |
Shellphone 10/25 Chapter 2: The Tale of the Loathsome Molgrim | Keep following the right path to a pipe and a cauldron: next to the pipe. |  |
Shellphone 11/25 Chapter 2: The Tale of the Loathsome Molgrim | Once the three fragments are in the cauldron, the Headmaster gives you a key. After you use it, it's on the right of the path. |  |
Shellphone 12/25 Chapter 2: The Tale of the Loathsome Molgrim | Right next to Story Page 5. |  |
Shellphone 13/25 Chapter 3: The Tale of Coalhaven | As soon as you leave Housy, turn around. |  |
Shellphone 14/25 Chapter 3: The Tale of Coalhaven | Walking the dark tracks lighting candles, one candle sits where the tracks split. Take the right-hand tracks: it's by the next candle. |  |
Shellphone 15/25 Chapter 3: The Tale of Coalhaven | In the village after the snowstorm, next to the well where the eye appears. |  |
Shellphone 16/25 Chapter 3: The Tale of Coalhaven | Light the second gas boiler and go through its door. It's to the left of the wardrobe in the open area. |  |
Shellphone 17/25 Chapter 3: The Tale of Coalhaven | Inside the house on the hill, where you find the Left Arm. |  |
Shellphone 18/25 Chapter 3: The Tale of Coalhaven | Just after Auntie Murkle there's a group of characters. Go left and up the hill. |  |
Shellphone 19/25 Chapter 4: The Tale of the Craftsman's Heart | A few steps further, on the right of the main path. |  |
Shellphone 20/25 Chapter 4: The Tale of the Craftsman's Heart | After the flying contraption, on the right of the path where you land. |  |
Shellphone 21/25 Chapter 4: The Tale of the Craftsman's Heart | Through the slimy tunnel to the room with three switches: on the far side of the room. |  |
Shellphone 22/25 Chapter 5: The Tale of the Dark | Right at the start, on the right of the path under a swinging lamp. |  |
Shellphone 23/25 Chapter 5: The Tale of the Dark | Go down the hill to fetch what you need: it's in plain view at the bottom. |  |
Shellphone 24/25 Chapter 6: The Tale of Moon Mountain | Stay on the main path; it's just after the first few enemies. |  |
Shellphone 25/25 Chapter 6: The Tale of Moon Mountain | Once you're in the cave after dodging the winds, in plain view. Last shellphone: Who's There? |  |