Operators & Bonds
SWZC's biggest block: finishing each operator's personal story and reaching Very High Bonds between specific pairs. Bonds grow by deploying two operators together and via interactions — so pick your core pairings early and keep them side by side. Build these on a Normal run (higher difficulties start Bonds lower).

The Trooper
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Completed Trick's story

The Trooper
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Complete Trick's story. Each operator has a personal questline that advances as you keep them in your active squad and clear the story/side beats tied to them. Recruit Trick, field him regularly, and see his arc through to its conclusion — completing it pops this. Pairs well with building his Bonds (Old Friends).

The Umbaran
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Completed Luco's story

The Umbaran
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Complete Luco's story. Keep the Umbaran operator Luco in your squad and progress his personal arc to completion. Operator stories unlock through campaign progress and using that character.

The Prizefighter
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Completed Kabb's story

The Prizefighter
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Complete Kabb's story. Kabb is one of your recruitable operators; carry him through his personal questline to its finish. Field him consistently so his story beats trigger.

The Baroness
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Completed Jae's story

The Baroness
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Complete Jae's story. Progress Jae's personal arc to its conclusion by keeping her active and completing her story content.

The Mandalorian
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Completed Cly's story

The Mandalorian
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Complete Cly's story. See the Mandalorian operator Cly's personal questline through. Use him in missions to advance it.

The Padawan
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Completed Tel's story

The Padawan
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Complete Tel's story. Complete the Padawan Tel's personal arc — keep him in the squad and finish his story beats.

Old Friends
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Reached Very High Bond between Hawks and Trick

Old Friends
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Reach a Very High Bond between Hawks and Trick. Bonds grow when two operators are deployed together and through camp/story interactions between them. Field Hawks (your commander) and Trick side by side across many missions, and pick relationship-building choices, to push their Bond to the top 'Very High' tier. Higher difficulties start Bonds lower, so build these on a Normal run.

Sharp Shooters
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Reached Very High Bond between Hawks and Luco

Sharp Shooters
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Reach a Very High Bond between Hawks and Luco. Pair Hawks and Luco in your deployed squad consistently and complete missions together until their Bond hits Very High.

Mate and Marrow
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Reached Very High Bond between Hawks and Kabb

Mate and Marrow
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Reach a Very High Bond between Hawks and Kabb. Keep Hawks and Kabb fighting together; Bonds rise with shared deployments and interactions.

Class and Distinction
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Reached Very High Bond between Hawks and Jae

Class and Distinction
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Reach a Very High Bond between Hawks and Jae. Deploy Hawks and Jae together regularly to grow their Bond to the top tier.

Word Of Honor
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Reached Very High Bond between Hawks and Cly

Word Of Honor
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Reach a Very High Bond between Hawks and Cly. Field Hawks and Cly as a pair across missions until Very High.

Lost Causes
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Reached Very High Bond between Hawks and Tel

Lost Causes
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Reach a Very High Bond between Hawks and Tel. Keep Hawks and the Padawan Tel deployed together to build their Bond.

Heroes on Both Sides
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Reached Very High Bond between Trick and Luco

Heroes on Both Sides
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Reach a Very High Bond between Trick and Luco — a non-Hawks pairing, so plan to run Trick and Luco together in the same squad often, not just alongside your commander.

The Baroness and the Boxer
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Reached Very High Bond between Kabb and Jae

The Baroness and the Boxer
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Reach a Very High Bond between Kabb and Jae. Another operator-to-operator Bond — deploy Kabb and Jae as a consistent pair.

Thick As Thieves
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Reached Very High Bond between Two Custom Operators

Thick As Thieves
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Reach a Very High Bond between two Custom Operators. Create two custom operators, keep them paired in your squad across missions, and grow their Bond to Very High. Plan this early so they accrue enough shared deployments.

Beep Boop
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Reached Very High Bond between Two Astromechs

Beep Boop
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Reach a Very High Bond between two Astromechs. Field two astromech (droid) operators together repeatedly until their Bond maxes. Overlaps with *Angry Beeps* if you build an astromech-heavy squad.