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Just DroppedTurn-Based TacticsStar WarsPS5

Star Wars: Zero Company

XCOM comes to the Clone Wars. From Firaxis XCOM veterans at Bit Reactor โ€” our review, the Expert + Beskar roadmap, and all 53 trophies explained.

8.3PixelForge Score
Developer: Bit Reactor / Respawn (EA)  ยท  Genre: Turn-Based Tactics RPG
Platinum: 7/10 ยท 60โ€“90h ยท 1 main run + an Expert/Beskar run ยท 0 online
Trophies: 1 Platinum trophy ยท 2 Gold trophy ยท 6 Silver trophy ยท 44 Bronze trophy
7/10
Difficulty
60โ€“90h
To platinum
2
Playthroughs
0
Online
1ยท2ยท6ยท44
Trophies
The Review

The tactics game Star Wars always deserved

Made by Bit Reactor โ€” a studio built from Firaxis XCOM veterans โ€” and co-developed with Respawn, Zero Company is exactly what it looks like: a proper XCOM-style tactics game dropped into the Clone Wars. You play Hawks, a customisable ex-Republic officer leading Zero Company, a ragtag outfit of mercs and specialists working the war's grimy edges. Battles play out top-down, each unit gets three Action Points a turn, and every shot is a percentage gamble โ€” miss a 90% and you'll feel it.

What lifts it above a Star Wars reskin is the Bond system and the roster. Operators who fight together build bonds that unlock combo abilities, and each named companion โ€” Trick the trooper, Luco the Umbaran, Kabb the prizefighter, Jae the baroness, Cly the Mandalorian, Tel the padawan โ€” has a personal story arc. Add Force powers, astromechs, deep weapon and squad customisation, and a 30โ€“40 hour campaign, and there's real strategic meat here.

For trophy hunters it's a fair but demanding platinum. There's no online, and most trophies come from simply playing well across a campaign โ€” completing missions, maxing bonds, finishing operator stories and hitting combat milestones. The wall is difficulty: the platinum requires an Expert clear, and the hardest trophy also needs Beskar Mode, a permadeath hardcore modifier. Nail your positioning and squad builds and it's very doable; get sloppy and permadeath will end your run.

What we loved

  • XCOM-quality tactics with a genuine Star Wars soul
  • The Bond system makes squad-building matter
  • Six characterful operator arcs + deep customisation
  • No online โ€” a self-contained solo platinum

What frustrated us

  • The Expert + Beskar run is a real skill test
  • Permadeath can gut a campaign fast
  • A long grind: 50 optional missions + 1,138 kills
  • Some Bond pairings need deliberate squad planning
Platinum Roadmap

The road to Zero Company Legend

Difficulty trophies stack, so an Expert clear also credits Story, Normal and Hard. The smart play is to learn the systems and grind the bulk on a comfortable run, then commit to one clean Expert + Beskar campaign for the two golds.

1Playthrough 1 โ€” a comfortable campaign (Story/Normal). Use this run to learn the systems safely: complete the story missions, finish all six operator stories, build Very High Bonds, hit the combat feats, and grind the 50 optional missions and 1,138 kills. Nothing here is difficulty-locked, so do it where permadeath can't ruin you.
2Sweep the roster & economy. Recruit 20 operators, spend at the Black Market, unlock every Regional Reward, land the Hutt Roulette prize three times, and fully customise a weapon and an operator. Let a member fall for A Natural Part of Life if it hasn't happened.
3Playthrough 2 โ€” Expert + Beskar Mode. Start a fresh campaign on Expert with Beskar Mode on. Finishing it grants every difficulty trophy at once (Legend, Captain, Operator, Veteran, Hired Gun). Play cautiously โ€” overwatch, high ground and Focus Points keep your squad alive under permadeath.
4Cleanup โ†’ Platinum. Mop up any stray combat or Bond trophies, and Zero Company Legend pops with the last one.
Plan your Bonds early. Very High Bond trophies (Hawks with each companion, plus specific pairs like Trick & Luco and Kabb & Jae) need those operators deployed together repeatedly. Field the required pairings from the start of a run so the bonds are maxed by the finish rather than left to a frantic late grind.
Every Trophy

All 53 trophies โ€” explained

Grouped by type, each with how to unlock it. This is a play-it-well platinum โ€” no collectibles to hunt, so everything below is earned through smart squad management and combat.

Difficulty & Modes 5 trophies โ€” they stack

Beating a higher difficulty credits every lower one, so a single Expert run covers four of these. Beskar Mode is a separate hardcore/permadeath toggle needed only for Legend.

Hired Gun

Story+Details
Finish the campaign on Story difficulty or higher. You'll get this automatically the first time you complete the game on any setting.

Veteran

Normal+Details
Finish the campaign on Normal or higher โ€” automatically credited if you clear on Normal, Hard or Expert.

Operator

Hard+Details
Finish the campaign on Hard or higher. Hard reduces weapon range and starting Bond levels and disables the Bacta Tank, so lean on cover and Overwatch.

Captain

ExpertDetails
Finish the campaign on Expert, the hardest difficulty. Positioning, high ground and Focus Points are everything โ€” a single reckless turn can cost an operator.

Legend

MissableExpert ยท BeskarDetails
Finish the campaign on Expert with Beskar Mode enabled โ€” the hardcore permadeath modifier. Do it in the same run as Captain. Play deliberately, keep a reserve operator or two, and never take a coin-flip shot you don't have to.
Story Missions 11 trophies

Story-progression trophies โ€” you can't miss these on a full playthrough. They pop as you complete each named story mission.

In a galaxy far, far away....

Details
Complete your first mission โ€” unmissable, it pops in the opening hour.
Bronze trophy

Scum And Villainy

Details
Complete the story mission 'Eavesdropping'.
Bronze trophy

Fathom Revealed

Details
Complete the story mission 'Dark Waters'.
Bronze trophy

One Less Clanker

Details
Complete the story mission 'Smugglers' Den'.
Bronze trophy

Sky High

Details
Complete the story mission 'Casualties of War'.
Bronze trophy

A Way to Pass the Time

Details
Complete the story mission 'Enemy Intelligence'.
Bronze trophy

Luunata Reclaimed

Details
Complete the story mission 'Behind Enemy Lines'.

A New Order

Details
Complete the story mission 'Stillwatch'.
Bronze trophy

Jungle Warfare

Details
Complete the story mission 'Deep Cover'.
Bronze trophy

With Friends Like These

Details
Complete the story mission 'Unfinished Business'.

An End of the Infinite

Details
Complete 'The Infinite Coil' โ€” one of the campaign's climactic missions.
Operator Stories 6 trophies

Each named companion has a personal story arc that unlocks as you keep them in the squad and progress the campaign. Field them regularly and follow their questlines to completion.

The Trooper

Details
Complete Trick's personal story โ€” keep the clone trooper in your rotation and see his arc through.

The Umbaran

Details
Complete Luco's personal story, the Umbaran sharpshooter's arc.

The Prizefighter

Details
Complete Kabb's personal story, the prizefighter's arc.

The Baroness

Details
Complete Jae's personal story, the baroness's arc.

The Mandalorian

Details
Complete Cly's personal story, the Mandalorian's arc.

The Padawan

Details
Complete Tel's personal story, the padawan's arc.
Bonds 10 trophies

Operators build Bond by fighting side by side. To reach Very High Bond you must repeatedly deploy the two together and use their combo/assist abilities โ€” plan your squads around these pairings from the start of a run.

Old Friends

Details
Reach Very High Bond between Hawks and Trick โ€” pair them often in missions.

Sharp Shooters

Details
Reach Very High Bond between Hawks and Luco.

Mate and Marrow

Details
Reach Very High Bond between Hawks and Kabb.

Class and Distinction

Details
Reach Very High Bond between Hawks and Jae.

Word Of Honor

Details
Reach Very High Bond between Hawks and Cly.

Lost Causes

Details
Reach Very High Bond between Hawks and Tel.

Heroes on Both Sides

Details
Reach Very High Bond between Trick and Luco โ€” field this pair together (without Hawks needing to be present) across missions.

The Baroness and the Boxer

Details
Reach Very High Bond between Kabb and Jae.

Thick As Thieves

Details
Reach Very High Bond between two Custom Operators you've recruited and built yourself.

Beep Boop

Details
Reach Very High Bond between two Astromechs โ€” deploy a pair of droids together repeatedly.
Combat & Tactics 9 trophies

Skill and milestone feats. Most happen naturally; a few (the coin-flip shots, the Force combo) are worth setting up deliberately.

Never Tell Me the Odds

Details
Land a shot with a 10% or lower hit chance. Take a desperate long-range or heavily-obscured shot and get lucky โ€” or line one up on purpose when a miss won't hurt.

Do or Do Not

Details
Miss a shot with a 90% or greater hit chance โ€” the flip side of the above. It'll likely happen on its own; if not, keep firing high-percentage shots until RNG betrays you.

Forceful

Details
Use the Force to Push or Pull an enemy into another enemy. Position two foes in a line and shove one into the other with a Force ability.

Watch That First Step

Details
Knock an enemy out of the combat space โ€” push a foe off a ledge or out of bounds with a Force power or knockback effect.

The High Ground

Details
Defeat 10 enemies from higher elevation across the campaign โ€” take the rooftops and ridges; the height bonus helps anyway.

*Angry Beeps*

Details
Complete a mission using 4 Astromechs in your squad โ€” build a droid team for one optional mission.

If You Know You Know

Details
Kill 1,138 enemies in tactical missions โ€” a cumulative grind across the whole platinum (the number is a Star Wars nod). Grinding optional missions covers it.

See Your Own Demise

Details
Defeat a Seer in a single blow โ€” burst one of these enemies down with a high-damage attack or focused combo before it can act.

Your Focus Determines Your Reality

Details
Apply a Focus Point โ€” use the Focus mechanic once; it's a core system you'll learn early.
Roster, Economy & Gear 11 trophies

Recruiting, spending and customisation โ€” plus the optional-mission grind. Most are one-offs; Active Duty and Full Roster are the longer ones.

Dress Code

Details
Customise a member of Zero Company โ€” change an operator's appearance in the barracks. Do it early.

Sign Here

Details
Recruit an operator to Zero Company for the first time.

Full Roster

Details
Recruit 20 operators in a single campaign โ€” take every recruit offered and buy more as you can.

Active Duty

Details
Complete 50 Optional Missions โ€” the biggest grind. These side ops also feed your kills, credits and Bonds, so knock them out steadily.

A Natural Part of Life

Details
Lose a member of Zero Company. Do this on your comfortable lower-difficulty run โ€” let an expendable operator fall in a mission you'll finish anyway. Don't try to force it during the Expert + Beskar run, where a permanent loss can snowball and cost you the campaign.

Where Credit Is Due

Details
Make a purchase at The Black Market โ€” spend credits on gear or an operator there.

To the Victor Go the Spoils

Details
Unlock a Regional Reward by clearing objectives in a region.

Across the Stars

Details
Unlock all Regional Rewards โ€” clear the reward objectives in every region on the campaign map.

There Will Be No Bargain

Details
Unlock the Hutt Roulette Prize 3 times โ€” win the top prize from the Hutt's gamble on three separate occasions.

Fully Geared

Details
Equip 4 Weapon Mods to a single weapon โ€” max out a weapon's mod slots.

Signature Flair

Details
Customise a weapon (its appearance/skin) โ€” a quick one at the workbench.
FAQ

Star Wars: Zero Company platinum โ€” quick answers

Is Star Wars: Zero Company hard to platinum?
It's a fair 7/10. Almost everything comes from playing a full campaign well, but the platinum requires an Expert clear, and one gold (Legend) also needs Beskar Mode โ€” a permadeath hardcore modifier. Solid tactics and careful positioning make it very doable.
How long does the platinum take?
Roughly 60โ€“90 hours. A comfortable first campaign with all the operator stories, Bonds, 50 optional missions and the 1,138-kill grind is the bulk; the Expert + Beskar run is faster once you know the systems.
Do the difficulty trophies stack?
Yes. Beating a higher difficulty credits every lower one, so a single Expert run grants Hired Gun, Veteran, Operator and Captain together. Legend additionally requires Beskar Mode to be on for that Expert run.
What's the grindiest trophy?
Active Duty (50 optional missions) and If You Know You Know (1,138 kills). Both tick up together as you run side missions, which also build Bonds and credits โ€” so grind them in parallel.
Are there any missable trophies?
Nothing is permanently missable across a platinum's worth of runs, but plan your Bonds early โ€” the Very High Bond pairs need those operators deployed together repeatedly, so field the required pairings from the start rather than scrambling at the end.