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Enshrouded · Trophy Guide

Region Completion Guide

Thirty-four trophies (more than half the list) come from finishing the seven regions. Each region asks the same five things: climb its Ancient Spire, read its Obelisks, clear its Shroud Roots, find its Flame Shrines and Sanctums, and mine its valuable ores. Cinder's Cradle has no shrine trophy. This page shows how the game itself reveals every one of them, region by region.

Let the game find everything for you. In each new region, go straight to its Ancient Spire: solve the climbing puzzles to the top and talk to the Flame. That unlocks fast travel and marks the region's Obelisks on your map. Read every Obelisk and the region's Shroud Roots, Elixir Wells and Flame Shrines appear on the map too. Cleared roots get a small tick on their purple icon; shrines and sanctums don't, so drop a custom marker on each one as you touch it. If you can't find a way in to something, stand on the highest point above it and dig straight down with your pickaxe.

All 7 regions at a glance

RegionOpens atEnemy levelRoots + WellsShrinesMole ores
SpringlandsFlame 1–23–99 + 313Flintstone, Salt
RevelwoodFlame 311–157 + 313Copper Ore, Amber
Nomad HighlandsFlame 416–207 + 313Tin Ore, Fossilized Bone
KindlewastesFlame 521–278 + 413Iron Ore, Sulfur, Lapis Lazuli
Albaneve SummitsFlame 6–728–3511 + 28Silver Ore, Amethyst, Obsidian, and Coal to be safe (one PS5 finisher lists it too)
Veilwater BasinFlame 8–937–456 + 38Gold Ore, Aquamarine, Mother-of-Pearl
Cinder's CradleFlame 10–1146–509 + 0no trophyCelestium, Basalt, Diamond, Moonstone (Moonstone mostly drops from the region's enemies)

The weeding trophies want every Shroud Root and every Elixir Well in the region (the well's own root counts as one). Counts are from the 1.0 game files: 60 roots and 18 wells across Embervale. Blackmire, the swamp inside Revelwood, has its own spire, obelisk and three roots but no trophies.

Gliding over the Springlands at sunset in Enshrouded
Climb the spire, then glide: the fastest way across every region. (Official screenshot.)

Flame upgrades and the Shroud timer

Red mist walls off each new region until your Flame is strong enough. Each upgrade costs Sparks (from Flame Shrines and Sanctums) plus that region's materials, and adds a minute to how long you can stay inside the Shroud.

FlameSparksOpensShroud time
1–The start of the Springlands5:00
21The rest of the Springlands6:00
35Revelwood7:00
410Nomad Highlands8:00
520Kindlewastes (also needs the Fell Monstrosity Head)9:00
630Albaneve Summits10:00
730The rest of Albaneve (needs the Fell Cyclops Head)11:00
840Veilwater Basin12:00
950The rest of Veilwater13:00
1060Cinder's Cradle14:00
1120The rest of Cinder's Cradle; Flame Altars inside the Shroud15:00

Springlands

Opens atFlame level 1–2 · enemies around level 3–9
Ancient SpiresAncient Spire – Springlands (the main one) and Ancient Spire – Low Meadows in the south. Climb both: the trophy is tied to the main spire, and Low Meadows is a fast-travel point you'll want anyway.
Obelisks2: The Flame Touched Face and In a World Destined for Ruin
Elixir Wells (3)• West of Ferndale
• East of Woodgard
• East of Braelyn Bridge
Shroud Roots (9)• North-west of Woodgard
• South of Peaceful Acres
• East of Small Flint Mine
• East of Saline Quarry
• Ring of Rot
• Fox Chase
• +3 roots added in 1.0 on the region's outer edges: they appear on your map after the Obelisks
Flame Shrines & Sanctums (13)• North of Rookmore
• West of Rookmore
• South-west of Peaceful Acres (Sanctum)
• South of Ferndale
• West of Wescott
• South of Moth's Grove
• East of Small Flint Mine
• East of Mistbury Catacombs
• South of Saline Quarry
• South of Netherton
• East of Hillock
• East of Ancient Vault – Carpenter (Sanctum)
• North of Vukah Ceremony Hill
Mole ores (mine one of each)Flintstone, Salt

The south of the region is safe from level 3; save the northern shrines (around Westcott, Ferndale and the Hill of Scavengers) for level 7 or so. The north-east sanctum past Mistbury Catacombs is guarded by a few Vukah. Flintstone deposits are right by the first base and Salt sits in the Saline Quarry.

Revelwood

Opens atFlame level 3 · enemies around level 11–15
Ancient SpireAncient Spire – Revelwood
Obelisks2: Chasms Which Split the Earth and Our Sanctum Amidst the Hollow, Blinded from Within
Elixir Wells (3)• East of Lone Thistle
• West of Pikemead's Reach
• East of Fort Kelvin
Shroud Roots (7)• Grind Teeth Grotto
• South-west of Glenwood's End
• Lumenlight Cave
• Ancient Bridge
• Huckster Square, Pikemead's Reach
• Imperial Gardens, Pikemead's Reach
• +1 root added in 1.0, revealed by the Obelisks
Flame Shrines & Sanctums (13)• South of Willow Crush
• East of Lone Thistle
• East of Willow Crush (Sanctum)
• East of Diadwyn
• Glenwood's End
• South-west of Glenwood's End
• North of Old Rye (Sanctum)
• North-west of Fawnsong Frontier
• North of Glimmer Rock Mine (Sanctum)
• Glimmer Rock Mine
• South of Pikemead's Reach
• Imperial Gardens, Pikemead's Reach
• Shanty Shacks, Pikemead's Reach
Mole ores (mine one of each)Copper Ore, Amber

Pikemead's Reach alone holds two roots, three shrines, the Shroud Wyvern and all five Guard of the North pieces, so clear the city in one long visit. Not every Shroud area is a root: some "Shroud Lairs" only hold enemies and gem materials. Blackmire, the swamp in the south-west, has its own spire, obelisk and three roots but no trophies.

Nomad Highlands

Opens atFlame level 4 · enemies around level 16–20
Ancient SpireAncient Spire – Nomad Highlands
Obelisks2: Our Eye Towards the Stars, Forever Shut and A Breath of Life, Fading
Elixir Wells (3)• West of Rattlebleak
• South of the Pillars of Creation
• Umber Hollow
Shroud Roots (7)• Jasper Isles
• North-west of Mining Rift
• North-east of Cradle of Dusk
• West of Bounty Barn
• Smothering Pit
• East of Southern Caravan Camp
• +1 root on the far eastern edge, revealed by the Obelisks
Flame Shrines & Sanctums (13)• North of Mining Rift (Sanctum)
• East of Mining Rift
• North-east of Pillars of Creation
• East of Pillars of Creation (Sanctum)
• West of Jasper Isles
• South-west of Jasper Isles
• South of Vukah Arena (Sanctum)
• North-east of Raven's Keep
• North of Dragon Cave
• South-west of Smothering Pit
• South of Lupa's Lair (Sanctum)
• North of Lupa's Lair
• North of the Nomad Highlands Ancient Spire
Mole ores (mine one of each)Tin Ore, Fossilized Bone

One Elixir Well's root isn't under its map icon: drop into the Shroud, follow the road to the grappling section and go past the Fell Monstrosity; the root is about 200 m south-west of the icon. The Monstrosity spits Shroud projectiles, so bring ammo and healing. Its head is also what the Flame 5 upgrade needs.

Kindlewastes

Opens atFlame level 5 · enemies around level 21–27
Ancient SpireAncient Spire – Kindlewastes
Obelisks2: As the Final Tide Frees Us and Of the Flaw in Us All (one is near the Alchemist's scientific-instruments quest)
Elixir Wells (4)• South of Brittlebush
• West of Sapphire Strand
• East of Rose Shell Burrow
• North of Low Tide
Shroud Roots (8)• Shrouded Camp
• South-east of the North-west Sun Temple
• Ridgeback Mine
• Sleeping Sands
• Low Tide
• The Grim
• +2 roots added in 1.0 on the region's edges, revealed by the Obelisks
Flame Shrines & Sanctums (13)• West of Draconian Vulture Nest
• Eldermere Dam
• Vukah Sacrifice Hill
• East Lapis
• North-west of the Kindlewastes Ancient Spire
• North of the Kindlewastes Ancient Spire
• North of Sapphire Strand
• Flame Shrine of Manathor
• + the 5 Sun Temples: Haunted, North-west, East, South-east and South-west
Mole ores (mine one of each)Iron Ore, Sulfur, Lapis Lazuli

The five Sun Temples count towards the Spark trophy. Each one registers the moment the temple's name appears on screen as you go in; you don't need to reach its altar. The exception is the Haunted Sun Temple: squeeze into its deep entrance until the game reveals the "real" entrance on your map, and only then does it count. The South-east Sun Temple also holds the Ghost Glider. This is the region with the most Elixir Wells (4).

Albaneve Summits

Opens atFlame level 6–7 · enemies around level 28–35
Ancient SpireAncient Spire – Albaneve Summits
Obelisks2: In These Windswept Summits (among the high peaks) and We Won't Share Our Breath With You (far to the north-east, outside the Shroud)
Elixir Wells• South-east of the Elixir Production Site
• West of the Forge of Obsidia
• East of Polaris Falls
Shroud Roots (11)• West of Wickmouth
• Inside Camellia Lake Marble Quarry
• North of Balefire Garrison "White Pine"
• Beneath Polaris Falls
• South of Enshrouded Goat Farm
• Gateway Outpost "Celeste"
• +5 more added in 1.0, most of them in the high ground around the Balefires; the Obelisks mark them all
Flame Shrines & Sanctums (8)• Vukah Ceremony Hill
• East of Fletcher Marble Quarry
• North of Eldermere Dam
• North of Howling Peak
• West of Skeleton Excavation Camp "Mae"
• West of Pretty Patty's Pumpkin Farm
• South of Everfrore Keep
• South of Howling Peak
Mole ores (mine one of each)Silver Ore, Amethyst, Obsidian, and Coal to be safe (one PS5 finisher lists it too)

The region with the most roots (11). One Elixir Well holds three roots along a single long route: use the updrafts to cross the chasm for the first, cross again for the second, and the third is up top behind a Fell Cyclops. Put a Flame Altar on Howling Peak, the highest point in Embervale: it saves endless digging between the peaks and sits right by the Dragon's arena. Bring cold-resistant gear. The wiki names three wells here while the 1.0 files count two: clear every well icon your map shows and you're covered.

Veilwater Basin

Opens atFlame level 8–9 · enemies around level 37–45
Ancient SpireAncient Spire – Veilwater Basin (part of the climb drops you into dark water past spike traps; there's air to refill near a button on the lower level)
Obelisks2: Old Wounds Reopen (north-east of the spire) and Ones We Carved Ourselves (underwater, at the bottom of the north-western lagoon)
Elixir Wells (3)• East of Orville
• North-west of Goldrock Saddle
• South of Mining Rift
Shroud Roots (6)• East of Riverreach
• South of Cargo Lift
• East of Aquamarine Mine
• North of Goldrock Saddle
• East of Cromville Throneroom (the last one most people miss: go past the throne room and down below it)
• North of Stillwater Bay
Flame Shrines & Sanctums (8)• Inside Snapjaw Ruin
• North-east of Old Hag's Hut
• South-east of the Ancient Spire
• North of Aquamarine Mine
• South-east of Capybara Oasis
• North of Goldrock Saddle
• North of Hermit Camp
• East of Mining Rift
Mole ores (mine one of each)Gold Ore, Aquamarine, Mother-of-Pearl

Get the Flame to level 9 before the deep Shroud areas here. Nine targets in total for the weeding trophy: 3 wells plus 6 roots. Gold also drops in bulk from the region's enemies, but mine at least one deposit for the trophy.

Cinder's Cradle

Opens atFlame level 10–11 · enemies around level 46–50
Ancient SpiresTwo spires: Sky Islands and Citadel. Climb both; they're your fast-travel points for the final region.
ObelisksRead every Obelisk the spires reveal (the 1.0 region is too new for a full public list)
Elixir Wells (0)None in this region
Shroud Roots (9)• Nine roots in the 1.0 game files (Keen's own patch notes say twelve, counting roots elsewhere that you reach from here)
• Two are inside two of the six sanctuaries (the Beacon dungeons of the main quest)
• Lighting the six Beacons does not clear the roots: check your map before you leave for the Floating Isles
Flame Shrines & SanctumsNo Spark trophy for this region.
Mole ores (mine one of each)Celestium, Basalt, Diamond, Moonstone (Moonstone mostly drops from the region's enemies)

Important for the older regions too: the six sanctuaries teleport you to other parts of Embervale. If you ever saw a root behind a big sealed temple door in an earlier region, this is how you reach it. From Flame 11 you can also build Flame Altars inside the Shroud, which makes the last roots far easier.

The trophies

Springlands stargazer

BronzeFull guideCollapse

Scaled an ancient spire in the Springlands.

TypeBronze
MissableNo

How to earn it

Reach the top of the Springlands Ancient Spire. Ancient Spire – Springlands (the main one) and Ancient Spire – Low Meadows in the south. Climb both: the trophy is tied to the main spire, and Low Meadows is a fast-travel point you'll want anyway. Each spire is a climbing puzzle of locked doors, switches and traps; at the top, talk to the Flame. That unlocks the spire as a fast-travel point and marks the region's Obelisks on your map, which is how every other Springlands trophy starts.

Tip

Your first spire: the Blacksmith's quest The Ancient Spires sends you there right after your first Elixir Well.

Mole of the Springlands

BronzeFull guideCollapse

Mine every valuable material in the Springlands.

TypeBronze
MissableNo

How to earn it

Mine every valuable material in Springlands: Flintstone, Salt. Pull at least one of each straight out of a deposit with your pickaxe. Sources disagree on whether ore from chests or enemies counts, so mining it yourself is the safe way. Ordinary stone, dirt and plants don't count.

Tip

You need these ores for the region's Flame upgrade anyway, so it usually pops on its own.

Springlands secret keeper

BronzeFull guideCollapse

Read all obelisks in the Springlands.

TypeBronze
MissableNo

How to earn it

Read every Ancient Obelisk in Springlands. 2: The Flame Touched Face and In a World Destined for Ruin. The spire marks them on your map. Reading one reveals the region's Shroud Roots (the Obelisks of Rot) or its Flame Shrines and Sanctums (the Obelisks of Fire), so do them before you go hunting.

Tip

Can't be missed, and it pays for itself: after the Obelisks you never need an outside map for this region.

Springland weeding

BronzeFull guideCollapse

Clear the Springlands of all shroud roots.

TypeBronze
MissableNo

How to earn it

Destroy every Shroud Root in Springlands: 9 roots and all 3 Elixir Wells (West of Ferndale, East of Woodgard, East of Braelyn Bridge), so 12 targets in all by the game's own count. Roots sit deep in the Shroud or at the bottom of wells; hit them with your axe, which is much faster than a weapon. A cleared root gets a small tick on its purple map icon, so it's easy to see what's left. If you can't find a way in, stand above the icon and dig straight down.

Tip

The three roots added in 1.0 sit on the region's outer edges, so check the corners of the map, not just the Shroud pockets you walked through.

Spark of the Springlands

BronzeFull guideCollapse

Find all flame shrines and sanctums in the Springlands.

TypeBronze
MissableNo

How to earn it

Visit every Flame Shrine and Sanctum in Springlands: 13 in total, all revealed by the region's Obelisks. You only need to reach each one. The game doesn't mark shrines you've already visited, so drop a custom map marker on each as you go. Flame Altars you build yourself don't count.

Tip

Do the four southern shrines around level 3 and the four northern ones (Westcott, Ferndale, Mistbury Catacombs) from about level 7.

Revelwoods stargazer

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Scaled the ancient spire in the Revelwoods.

TypeBronze
MissableNo

How to earn it

Reach the top of the Revelwood Ancient Spire. Ancient Spire – Revelwood Each spire is a climbing puzzle of locked doors, switches and traps; at the top, talk to the Flame. That unlocks the spire as a fast-travel point and marks the region's Obelisks on your map, which is how every other Revelwood trophy starts.

Tip

Make the spire your first stop in the region: everything else follows from it.

Mole of the Revelwoods

BronzeFull guideCollapse

Mine every valuable material in the Revelwoods.

TypeBronze
MissableNo

How to earn it

Mine every valuable material in Revelwood: Copper Ore, Amber. Pull at least one of each straight out of a deposit with your pickaxe. Sources disagree on whether ore from chests or enemies counts, so mining it yourself is the safe way. Ordinary stone, dirt and plants don't count.

Tip

You need these ores for the region's Flame upgrade anyway, so it usually pops on its own.

Revelwoods secret keeper

BronzeFull guideCollapse

Read all obelisks in the Revelwoods.

TypeBronze
MissableNo

How to earn it

Read every Ancient Obelisk in Revelwood. 2: Chasms Which Split the Earth and Our Sanctum Amidst the Hollow, Blinded from Within. The spire marks them on your map. Reading one reveals the region's Shroud Roots (the Obelisks of Rot) or its Flame Shrines and Sanctums (the Obelisks of Fire), so do them before you go hunting.

Tip

Can't be missed, and it pays for itself: after the Obelisks you never need an outside map for this region.

Revelwood weeding

BronzeFull guideCollapse

Clear the Revelwood of all shroud roots.

TypeBronze
MissableNo

How to earn it

Destroy every Shroud Root in Revelwood: 7 roots and all 3 Elixir Wells (East of Lone Thistle, West of Pikemead's Reach, East of Fort Kelvin), so 10 targets in all by the game's own count. Roots sit deep in the Shroud or at the bottom of wells; hit them with your axe, which is much faster than a weapon. A cleared root gets a small tick on its purple map icon, so it's easy to see what's left. If you can't find a way in, stand above the icon and dig straight down.

Tip

Two of the roots are inside Pikemead's Reach (Huckster Square and the Imperial Gardens): clear them on the same trip as the Wyvern.

Spark of the Revelwoods

BronzeFull guideCollapse

Find all flame shrines and sanctums in the Revelwoods.

TypeBronze
MissableNo

How to earn it

Visit every Flame Shrine and Sanctum in Revelwood: 13 in total, all revealed by the region's Obelisks. You only need to reach each one. The game doesn't mark shrines you've already visited, so drop a custom map marker on each as you go. Flame Altars you build yourself don't count.

Tip

Three of them are inside Pikemead's Reach (south of the city, the Imperial Gardens and the Shanty Shacks).

Nomad Highlands stargazer

BronzeFull guideCollapse

Scaled the ancient spire in the Nomad Highlands.

TypeBronze
MissableNo

How to earn it

Reach the top of the Nomad Highlands Ancient Spire. Ancient Spire – Nomad Highlands Each spire is a climbing puzzle of locked doors, switches and traps; at the top, talk to the Flame. That unlocks the spire as a fast-travel point and marks the region's Obelisks on your map, which is how every other Nomad Highlands trophy starts.

Tip

Make the spire your first stop in the region: everything else follows from it.

Mole of the Nomad Highlands

BronzeFull guideCollapse

Mine every valuable material in the Nomad Highlands.

TypeBronze
MissableNo

How to earn it

Mine every valuable material in Nomad Highlands: Tin Ore, Fossilized Bone. Pull at least one of each straight out of a deposit with your pickaxe. Sources disagree on whether ore from chests or enemies counts, so mining it yourself is the safe way. Ordinary stone, dirt and plants don't count.

Tip

You need these ores for the region's Flame upgrade anyway, so it usually pops on its own.

Nomad Highlands secret keeper

BronzeFull guideCollapse

Read all obelisks in the Nomad Highlands.

TypeBronze
MissableNo

How to earn it

Read every Ancient Obelisk in Nomad Highlands. 2: Our Eye Towards the Stars, Forever Shut and A Breath of Life, Fading. The spire marks them on your map. Reading one reveals the region's Shroud Roots (the Obelisks of Rot) or its Flame Shrines and Sanctums (the Obelisks of Fire), so do them before you go hunting.

Tip

Can't be missed, and it pays for itself: after the Obelisks you never need an outside map for this region.

Nomad Highlands weeding

BronzeFull guideCollapse

Clear the Nomad Highlands of all shroud roots.

TypeBronze
MissableNo

How to earn it

Destroy every Shroud Root in Nomad Highlands: 7 roots and all 3 Elixir Wells (West of Rattlebleak, South of the Pillars of Creation, Umber Hollow), so 10 targets in all by the game's own count. Roots sit deep in the Shroud or at the bottom of wells; hit them with your axe, which is much faster than a weapon. A cleared root gets a small tick on its purple map icon, so it's easy to see what's left. If you can't find a way in, stand above the icon and dig straight down.

Tip

One well's root is about 200 m south-west of its map icon, past a Fell Monstrosity: follow the Shroud road to the grappling section.

Spark of the Nomad Highlands

BronzeFull guideCollapse

Find all flame shrines and sanctums in the Nomad Highlands.

TypeBronze
MissableNo

How to earn it

Visit every Flame Shrine and Sanctum in Nomad Highlands: 13 in total, all revealed by the region's Obelisks. You only need to reach each one. The game doesn't mark shrines you've already visited, so drop a custom map marker on each as you go. Flame Altars you build yourself don't count.

Tip

Shrines also give Sparks for the Flame upgrades, so you lose nothing by doing them early.

Kindlewastes stargazer

BronzeFull guideCollapse

Scaled the ancient spire in the Kindlewastes.

TypeBronze
MissableNo

How to earn it

Reach the top of the Kindlewastes Ancient Spire. Ancient Spire – Kindlewastes Each spire is a climbing puzzle of locked doors, switches and traps; at the top, talk to the Flame. That unlocks the spire as a fast-travel point and marks the region's Obelisks on your map, which is how every other Kindlewastes trophy starts.

Tip

Make the spire your first stop in the region: everything else follows from it.

Mole of the Kindlewastes

BronzeFull guideCollapse

Mine every valuable material in the Kindlewastes.

TypeBronze
MissableNo

How to earn it

Mine every valuable material in Kindlewastes: Iron Ore, Sulfur, Lapis Lazuli. Pull at least one of each straight out of a deposit with your pickaxe. Sources disagree on whether ore from chests or enemies counts, so mining it yourself is the safe way. Ordinary stone, dirt and plants don't count.

Tip

You need these ores for the region's Flame upgrade anyway, so it usually pops on its own.

Kindlewastes secret keeper

BronzeFull guideCollapse

Read all obelisks in the Kindlewastes.

TypeBronze
MissableNo

How to earn it

Read every Ancient Obelisk in Kindlewastes. 2: As the Final Tide Frees Us and Of the Flaw in Us All (one is near the Alchemist's scientific-instruments quest). The spire marks them on your map. Reading one reveals the region's Shroud Roots (the Obelisks of Rot) or its Flame Shrines and Sanctums (the Obelisks of Fire), so do them before you go hunting.

Tip

Can't be missed, and it pays for itself: after the Obelisks you never need an outside map for this region.

Kindlewastes weeding

BronzeFull guideCollapse

Clear the Kindlewastes of all shroud roots.

TypeBronze
MissableNo

How to earn it

Destroy every Shroud Root in Kindlewastes: 8 roots and all 4 Elixir Wells (South of Brittlebush, West of Sapphire Strand, East of Rose Shell Burrow, North of Low Tide), so 12 targets in all by the game's own count. Roots sit deep in the Shroud or at the bottom of wells; hit them with your axe, which is much faster than a weapon. A cleared root gets a small tick on its purple map icon, so it's easy to see what's left. If you can't find a way in, stand above the icon and dig straight down.

Tip

Two roots were added in 1.0 on the desert's edges; the Obelisks reveal them.

Spark of the Kindlewastes

BronzeFull guideCollapse

Find all flame shrines and sanctums in the Kindlewastes.

TypeBronze
MissableNo

How to earn it

Visit every Flame Shrine and Sanctum in Kindlewastes: 13 in total, all revealed by the region's Obelisks. You only need to reach each one. The game doesn't mark shrines you've already visited, so drop a custom map marker on each as you go. Flame Altars you build yourself don't count.

Tip

The five Sun Temples count: each registers when its name appears on screen. The Haunted Sun Temple only counts once you've squeezed in far enough to reveal its real entrance on the map.

Albaneve Summits stargazer

BronzeFull guideCollapse

Scaled the ancient spire in the Albaneve Summits.

TypeBronze
MissableNo

How to earn it

Reach the top of the Albaneve Summits Ancient Spire. Ancient Spire – Albaneve Summits Each spire is a climbing puzzle of locked doors, switches and traps; at the top, talk to the Flame. That unlocks the spire as a fast-travel point and marks the region's Obelisks on your map, which is how every other Albaneve Summits trophy starts.

Tip

Build an altar near the top afterwards: Albaneve's peaks are slow to cross on foot.

Mole of the Albaneve Summits

BronzeFull guideCollapse

Mine every valuable material in the Albaneve Summits.

TypeBronze
MissableNo

How to earn it

Mine every valuable material in Albaneve Summits: Silver Ore, Amethyst, Obsidian, and Coal to be safe (one PS5 finisher lists it too). Pull at least one of each straight out of a deposit with your pickaxe. Sources disagree on whether ore from chests or enemies counts, so mining it yourself is the safe way. Ordinary stone, dirt and plants don't count.

Tip

You need these ores for the region's Flame upgrade anyway, so it usually pops on its own.

Albaneve Summits secret keeper

BronzeFull guideCollapse

Read all obelisks in the Albaneve Summits.

TypeBronze
MissableNo

How to earn it

Read every Ancient Obelisk in Albaneve Summits. 2: In These Windswept Summits (among the high peaks) and We Won't Share Our Breath With You (far to the north-east, outside the Shroud). The spire marks them on your map. Reading one reveals the region's Shroud Roots (the Obelisks of Rot) or its Flame Shrines and Sanctums (the Obelisks of Fire), so do them before you go hunting.

Tip

Can't be missed, and it pays for itself: after the Obelisks you never need an outside map for this region.

Albaneve Summits weeding

BronzeFull guideCollapse

Clear the Albaneve Summits of all shroud roots.

TypeBronze
MissableNo

How to earn it

Destroy every Shroud Root in Albaneve Summits: 11 roots and every Elixir Well on your map (the 1.0 files count 2; the wiki names three: South-east of the Elixir Production Site, West of the Forge of Obsidia, East of Polaris Falls), so 13 targets in all by the game's own count. Roots sit deep in the Shroud or at the bottom of wells; hit them with your axe, which is much faster than a weapon. A cleared root gets a small tick on its purple map icon, so it's easy to see what's left. If you can't find a way in, stand above the icon and dig straight down.

Tip

One Elixir Well holds three roots on one route (updrafts across a chasm, a second crossing, then a Fell Cyclops at the top).

Spark of the Albaneve Summits

BronzeFull guideCollapse

Find all flame shrines and sanctums in the Albaneve Summits.

TypeBronze
MissableNo

How to earn it

Visit every Flame Shrine and Sanctum in Albaneve Summits: 8 in total, all revealed by the region's Obelisks. You only need to reach each one. The game doesn't mark shrines you've already visited, so drop a custom map marker on each as you go. Flame Altars you build yourself don't count.

Tip

Shrines also give Sparks for the Flame upgrades, so you lose nothing by doing them early.

Veilwater Basin stargazer

BronzeFull guideCollapse

Scaled the ancient spire in the Veilwater Basin.

TypeBronze
MissableNo

How to earn it

Reach the top of the Veilwater Basin Ancient Spire. Ancient Spire – Veilwater Basin (part of the climb drops you into dark water past spike traps; there's air to refill near a button on the lower level) Each spire is a climbing puzzle of locked doors, switches and traps; at the top, talk to the Flame. That unlocks the spire as a fast-travel point and marks the region's Obelisks on your map, which is how every other Veilwater Basin trophy starts.

Tip

Part of this climb drops you into dark water around spike traps; refill your air near the button on the lower level.

Mole of the Veilwater Basin

BronzeFull guideCollapse

Mine every valuable material in the Veilwater Basin.

TypeBronze
MissableNo

How to earn it

Mine every valuable material in Veilwater Basin: Gold Ore, Aquamarine, Mother-of-Pearl. Pull at least one of each straight out of a deposit with your pickaxe. Sources disagree on whether ore from chests or enemies counts, so mining it yourself is the safe way. Ordinary stone, dirt and plants don't count.

Tip

You need these ores for the region's Flame upgrade anyway, so it usually pops on its own.

Veilwater Basin secret keeper

BronzeFull guideCollapse

Read all obelisks in the Veilwater Basin.

TypeBronze
MissableNo

How to earn it

Read every Ancient Obelisk in Veilwater Basin. 2: Old Wounds Reopen (north-east of the spire) and Ones We Carved Ourselves (underwater, at the bottom of the north-western lagoon). The spire marks them on your map. Reading one reveals the region's Shroud Roots (the Obelisks of Rot) or its Flame Shrines and Sanctums (the Obelisks of Fire), so do them before you go hunting.

Tip

Can't be missed, and it pays for itself: after the Obelisks you never need an outside map for this region.

Veilwater Basin weeding

BronzeFull guideCollapse

Clear the Veilwater Basin of all shroud roots.

TypeBronze
MissableNo

How to earn it

Destroy every Shroud Root in Veilwater Basin: 6 roots and all 3 Elixir Wells (East of Orville, North-west of Goldrock Saddle, South of Mining Rift), so 9 targets in all by the game's own count. Roots sit deep in the Shroud or at the bottom of wells; hit them with your axe, which is much faster than a weapon. A cleared root gets a small tick on its purple map icon, so it's easy to see what's left. If you can't find a way in, stand above the icon and dig straight down.

Tip

The one people miss is east of the Cromville Throneroom: go past the throne room and down below it.

Spark of the Veilwater Basin

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Find all flame shrines and sanctums in the Veilwater Basin.

TypeBronze
MissableNo

How to earn it

Visit every Flame Shrine and Sanctum in Veilwater Basin: 8 in total, all revealed by the region's Obelisks. You only need to reach each one. The game doesn't mark shrines you've already visited, so drop a custom map marker on each as you go. Flame Altars you build yourself don't count.

Tip

Shrines also give Sparks for the Flame upgrades, so you lose nothing by doing them early.

Cinder's Cradle stargazer

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Scaled the ancient spire in the Cinder's Cradle

TypeBronze
MissableNo

How to earn it

Reach the top of the Cinder's Cradle Ancient Spire. Two spires: Sky Islands and Citadel. Climb both; they're your fast-travel points for the final region. Each spire is a climbing puzzle of locked doors, switches and traps; at the top, talk to the Flame. That unlocks the spire as a fast-travel point and marks the region's Obelisks on your map, which is how every other Cinder's Cradle trophy starts.

Tip

Climb both spires: each is a fast-travel point you'll use constantly in the last region.

Mole of the Cinder's Cradle

BronzeFull guideCollapse

Mine every valuable material in the Cinder's Cradle.

TypeBronze
MissableNo

How to earn it

Mine every valuable material in Cinder's Cradle: Celestium, Basalt, Diamond, Moonstone (Moonstone mostly drops from the region's enemies). Pull at least one of each straight out of a deposit with your pickaxe. Sources disagree on whether ore from chests or enemies counts, so mining it yourself is the safe way. Ordinary stone, dirt and plants don't count.

Tip

You need these ores for the region's Flame upgrade anyway, so it usually pops on its own.

Cinder's Cradle secret keeper

BronzeFull guideCollapse

Read all obelisks in the Cinder's Cradle.

TypeBronze
MissableNo

How to earn it

Read every Ancient Obelisk in Cinder's Cradle. Read every Obelisk the spires reveal (the 1.0 region is too new for a full public list). The spire marks them on your map. Reading one reveals the region's Shroud Roots (the Obelisks of Rot) or its Flame Shrines and Sanctums (the Obelisks of Fire), so do them before you go hunting.

Tip

Can't be missed, and it pays for itself: after the Obelisks you never need an outside map for this region.

Cinder's Cradle Weeding

BronzeFull guideCollapse

Clear the Cinder's Cradle of all shroud roots.

TypeBronze
MissableNo

How to earn it

Destroy every Shroud Root in Cinder's Cradle: 9 roots (there are no Elixir Wells here), so 9 targets in all by the game's own count. Roots sit deep in the Shroud or at the bottom of wells; hit them with your axe, which is much faster than a weapon. A cleared root gets a small tick on its purple map icon, so it's easy to see what's left. If you can't find a way in, stand above the icon and dig straight down.

Tip

Two roots are inside two of the six sanctuaries. Lighting the Beacons doesn't clear them, so check the map before the Floating Isles.

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