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Enshrouded · Trophy Guide

Levels, Skills & First Steps

Seventeen trophies: the six that pop in your first hour or two, and eleven level milestones from level 2 to the cap of 50. The world settings make the grind as short as you want, and none of them block trophies.

World settings don't block trophies. Open the world settings and raise Combat XP, Mining XP, Quest XP and Exploration XP to 200%. PS5 players who have finished the list confirm the sliders and difficulty presets never disable trophies, and they cut the platinum from roughly 100 hours to about 50. You can also lengthen the Shroud timer and lower enemy damage if you're playing solo.

What level to be in each region

RegionOpens atEnemy levelsMove on at about
SpringlandsFlame 1–23–9level 11
RevelwoodFlame 311–15level 16
Nomad HighlandsFlame 416–20level 21
KindlewastesFlame 521–27level 28
Albaneve SummitsFlame 6–728–35level 36, with Flame 8 done
Veilwater BasinFlame 8–937–45level 46
Cinder's CradleFlame 10–1146–50the level cap (50)

Every level from 2 to 50 gives 2 skill points (98 in total), and the world gives another 114: 1 per Shroud Root and 3 per Elixir Well. That's 212 points, enough to max several of the 12 skill branches.

Skills worth taking first

SkillWhy
Double JumpReaches ledges, tower tops and shrine platforms without building anything. Several Guard of the North pieces are much easier with it.
UpdraftLets you gain height while gliding. Huge for the Ghost Glider temple, the spires and every far-off shrine.
Inner Fires+1 minute in the Shroud per rank (3 ranks). Deep roots and Elixir Wells stop being a race against the timer.
Your build's damage skillsAny build works for the trophies. Mixing branches is normal: one PS5 finisher maxed 4 of the 12 branches by the end.
The Enshrouded skill tree
The skill tree: movement skills first, then whatever build you like. (Official screenshot.)

The fastest XP

Mining is the best steady XP in the game. The Flintstone deposit right next to the first base in the Springlands gives a level or two every ten minutes early on, and deposits regrow after about 30 minutes away or when you reload. Late on, Veilwater and Cinder's Cradle enemies give the most per kill, and raising enemy spawns in the world settings means more of them.

The trophies

Doing something right

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Reach level 2.

TypeBronze
MissableNo

How to earn it

Reach level 2. It comes from your first kills and crafts in the starting area, just after you climb out of the tomb. Every level from here to 50 gives 2 skill points, so this is also usually when you unlock your first skill (Erudite).

Tip

Can't be missed. This is the moment to set the XP world settings to 200% if you want the shorter platinum.

Thus it begins

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Craft a simple item.

TypeBronze
MissableNo

How to earn it

Craft your first item. The opening quests ask for a pickaxe and an axe, both made straight from your inventory: you need Stones (pick them up off the ground), Plant Fibre and Twigs (gathered together from bushes) and String, which you craft from Plant Fibre in the same menu. Better axes and pickaxes come from the Blacksmith once you rescue him.

Tip

Can't be missed. It pops in your first few minutes.

A place to call home

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Create a flame altar.

TypeBronze
MissableNo

How to earn it

Build a Flame Altar. It's one of the first quest steps after you leave the starting tomb: collect 5 Stones, craft the altar from your inventory and place it to found your base. The altar is the heart of the game: upgrading the Flame later is what pushes back the red-mist barriers and lets you into new regions.

Tip

Can't be missed. Only an altar you build counts here; the ones you find in the world are for the Spark trophies.

Leave a mark

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Mine terrain for the first time.

TypeBronze
MissableNo

How to earn it

Dig into the ground or a rock face with your pickaxe for the first time. Everything in Embervale is made of voxels, so any swing at stone or soil counts. You'll be doing a lot of this: when a Shroud Root or shrine has no obvious way in, stand above it on the map and dig straight down.

Tip

Can't be missed. It usually pops while you're mining your first Flintstone or Salt.

Erudite

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Unlock your first skill.

TypeBronze
MissableNo

How to earn it

Spend your first skill point. You get one every level, plus extra points for every Shroud Root and Elixir Well you clear, so you'll have one within minutes. Good first picks are the movement skills: Double Jump and the glider Updraft (rise while gliding) make every region trophy faster.

Tip

Can't be missed. You can't lock yourself out of a build: skills can be reset at a Flame Altar later.

Shortcut

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Craft or obtain a grappling hook.

TypeBronze
MissableNo

How to earn it

Craft or obtain a Grappling Hook. Build it at the Workbench once the Blacksmith is at your base: 4 Metal Scraps (from enemies and from smashing metal crates and barrels with the pickaxe), 7 String and 10 Shroud Spores (dropped by creatures inside the Shroud). The Blacksmith's own "Grappling Hook" quest (around level 3) walks you through it.

Tip

Can't be missed. Grapple points are everywhere, and many shrines and roots can't be reached without one.

Freefall

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Craft or obtain a glider.

TypeBronze
MissableNo

How to earn it

Craft or obtain a Glider. Also a Workbench recipe: 8 Shroud Wood (chop dead trees inside the Shroud with your axe), 2 Animal Fur, 2 String and 2 Shroud Spores. The Blacksmith's "Glider" quest covers it around level 3.

Tip

Can't be missed. Craft it as early as possible: gliding from the Ancient Spires is the fastest way around every region.

On the way

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Reach level 5.

TypeBronze
MissableNo

How to earn it

Reach level 5. The Springlands' opening quests (rescuing the Blacksmith, the axe and pickaxe, the Flame Altar), a few Vukah camps and your first Elixir Well with the Fell Thunderbrute get you here. Around this point the Blacksmith's quests also hand you the glider and grappling hook.

Tip

Can't be missed. Mine every Flintstone and Salt deposit you pass: it's XP and it pops Mole of the Springlands.

Things are coming together

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Reach level 10.

TypeBronze
MissableNo

How to earn it

Reach level 10, roughly the point where the Springlands are done and you're ready for Revelwood (enemies there sit around level 11–15).

Tip

Can't be missed. If you're short, mine: mining gives surprisingly good XP early on.

Getting a feel for it

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Reach level 15.

TypeBronze
MissableNo

How to earn it

Reach level 15, usually while finishing Revelwood. Pikemead's Reach is where most of it comes from: the Shroud Wyvern, its Elixir Well, two roots, three shrines and the five Guard of the North chests. Enemies in the Nomad Highlands next door sit around level 16–20, so this is the right level to move on.

Tip

Can't be missed.

How far we have come

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Reach level 20.

TypeBronze
MissableNo

How to earn it

Reach level 20, usually as you finish the Nomad Highlands: the spire, two Obelisks, 7 roots, 3 Elixir Wells and 13 shrines are a lot of XP. The next region, the Kindlewastes desert, starts around level 21.

Tip

Can't be missed. Kill the Fell Monstrosity here early: its head is what the Flame 5 upgrade needs.

Impressive journey

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Reach level 25.

TypeBronze
MissableNo

How to earn it

Reach level 25, mid-way through the Kindlewastes. The desert is the biggest of the early regions, with 4 Elixir Wells, 8 roots and five Sun Temples, so it's a level or two on its own. Grab the Ghost Glider from the South-east Sun Temple around now: the faster you move, the faster the XP comes.

Tip

Can't be missed.

Climbing to new heights

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Reach level 30.

TypeBronze
MissableNo

How to earn it

Reach level 30, around your arrival in the snowy Albaneve Summits (enemies around 28–35).

Tip

Can't be missed. Bring cold-resistant gear and food before you go up.

Reaching the top

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Reach level 35.

TypeBronze
MissableNo

How to earn it

Reach level 35, the top of the Albaneve range and about where you want to be for the Dragon on Howling Peak. Albaneve has the most Shroud Roots of any region (11), and each one is a skill point as well as XP.

Tip

Can't be missed. Don't go west into Veilwater until you're past 35 and have Flame 8: the level gap there is the biggest in the game.

Ready for new lands

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Reach level 40.

TypeBronze
MissableNo

How to earn it

Reach level 40. There's a big jump between Albaneve (top end 35) and the Veilwater Basin (enemies around 37–45), so level past 35 before you head west.

Tip

Can't be missed. This is where the XP sliders start to matter.

Onto new horizons

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Reach level 45.

TypeBronze
MissableNo

How to earn it

Reach level 45. Veilwater's enemies are the best XP before the finale; be close to level 46 before you push into Cinder's Cradle (enemies 46–50).

Tip

Can't be missed.

Above the clouds

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Reach level 50.

TypeBronze
MissableNo

How to earn it

Reach the level cap of 50, new in 1.0. Turn the Combat, Mining, Quest and Exploration XP world settings up to 200%; they don't affect trophies and cut the grind roughly in half. The quickest farm is mining: the Flintstone deposit right next to the first base in the Springlands is good for a level or two every ten minutes, and deposits regrow after about 30 minutes away from the area or when you reload the game. Cinder's Cradle's quests and dense enemy packs are the other big XP source late on.

Tip

Can't be missed. You'll likely hit 50 naturally if you clear every region with the XP sliders up.

More Enshrouded guides

Review & Platinum Roadmap

Our review, the roadmap and all 59 trophies on one page.

Region Completion Guide

All 7 regions: every Ancient Spire, Obelisk, Flame Shrine, Shroud Root and the exact ores for each Mole trophy.

Bosses & Special Gear

The Fell Thunderbrute, the Shroud Wyvern, the Dragon and Lord Vorgoth, plus all 5 Guard of the North pieces and the Ghost Glider.