Shrek 2 Remastered: All Magic Beans, Snapshots & Crazy Larry
The short version
108 magic beans (12 in each of the nine regular levels; Ogre Killer and the Final Fight have none) · 70 snapshots (7 per regular level, 3 in Ogre Killer, 4 in the Final Fight) · 3 Crazy Larry shops, 9 upgrades for 9,000 coins · 5 bonus levels unlocked at 21, 31, 45, 59 and 70 snapshots. Nothing is missable: replay any chapter from Chapter Select and what you collect carries over.
Shrek 2 Remastered is a straight port of the 2004 console game, so every collectible is where it always was. We checked each location against three separate walkthroughs of the original before writing it up here in our own words. Beans count towards Fee-Fi-Fo-Fum, snapshots towards Family Album and Paparazzi, and Crazy Larry's shops towards Top o' The Morning, Big Spender and Fully Upgraded.
Every level: beans, snapshots and tips
1. Shrek's Swamp
Lil' Red joins your roster after this level.
Hero Time: Fiona: pop the blackbirds for Grandma's pie by hitting each button prompt as it reaches the circle (a rhythm game). This is the Black Bird Pie run: 12 birds, no misses.
Snapshots (7), including:
- Kill snails and slugs until you've collected 18 eyeballs (the very first area)
- Beat Robin Hood and his Merry Men (take out the accordion player on the tree swing first)
- Catch the 12 fairies for the elf: grab the hourglass and use Fiona's slow time
- Stun 8 chickens with Shrek and throw them into Lil' Red's pot
- Finish Fiona's Hero Time
- Collect all 12 magic beans
Magic beans
- On the raised platform next to Shrek's house, near the first dwarf.
- On the ground between the two low round platforms by the pond.
- Floating above where the crate goes before the Robin Hood fight: have Shrek pick up the crate, set it under the bean and jump from it.
- Next to the ramp that leads up to the Robin Hood fight (under the little bridge).
- In the round area to the left of the Robin Hood fight.
- Bottom-left corner of the fairy field.
- Just after the fairy field, in front of the next gate.
- In the area straight after the piranhas and the shark show up.
- Behind the gate after the first see-saw, on the left.
- In the crook of the tree after the first see-saw, on the right.
- Inside one of the crates on the left once you're past the crocodiles: smash them.
- On the lowered platform by the last dwarf: hit the target near the final gate with Gingy to lower it and cross.
2. Spooky Forest
This is an escort level: the three blind mice follow the cheese trail, so stay ahead of them. Lil' Red's apples disarm rat traps and ring bell switches.
Hero Time: Donkey rides Dragon through a tunnel, steering up and down to dodge wood stacks, tunnels and trees for about two and a half minutes. Any hit fails it, so a clear is automatically flawless.
Snapshots (7), including:
- Wipe out the hunters who ambush you after the lever-operated ramp
- Get a blind mouse through the hole to ring the three bells and open the gate
- Clear the cemetery section (Burro Blast the graves and tombs into bridges)
- Open the gate past the Gingerbread House with a Burro Blast on the carved horseshoe
- Finish Donkey's Hero Time
- Collect all 12 magic beans
Magic beans
- Right at the start: turn round and walk towards the camera, away from the gate.
- Under the log at the first bend once the gate opens (smash it).
- Between the two pillars on the left after the first two mousetraps.
- On a small platform by the first big stone bridge over the bat river.
- Behind the gate where the rats were, next to the switch.
- Behind the carriage after the ambush near the Poison Apple inn.
- On a small platform by the large bridge, just before Crazy Larry.
- In the area around Crazy Larry, to the left of the path.
- Just after the first two stone tombs.
- Right after the pest cemetery, in front of the mousetraps.
- Inside one of the unbroken tombs in the second cemetery: Burro Blast them open.
- In a chest on a high platform just before the last checkpoint: use the springboard.
3. Far Far Away
This is a hub: King Harold (surrounded by a green symbol) hands out each task. When you're done, talk to him again and pick the option to go to the next level. Do every task: they're the King's tasks for At your Service.
Hero Time: Shrek: belly-flop the thugs to stun them, pick them up and throw them into the back of the paddy wagon. Eighteen throws and you're done; the easiest Hero Time in the game.
Snapshots (7), including:
- Friar's Fat Boy: stun 12 chickens and throw them into the coop
- Family Jewels: collect 196 jewels in the museum while an unkillable troll chases you (Lil' Red is fastest)
- Shrek's Hero Time: 18 thugs into the paddy wagon
- Pied Piper ("Ratical"): kill 175 rats over three arenas, then the Piper. Open the courtyard gate by standing three characters on the three coin plates
- Protect Cinderella: escort her from shop to shop while thugs attack her (she has her own health bar)
- Humpty Dumpty: collect all his eggshells
- Collect all 12 magic beans
Magic beans
- Above the springboard by the Friar's Fat Boy sign, to the right of the square near the King.
- Courtyard: up the stairs by the fountain.
- Courtyard: the second one up the stairs by the fountain.
- On top of a yellow carriage on the corner near the fountains.
- On top of a yellow carriage near the museum (the troll task).
- Above a springboard on the road on the right after the weapon shop.
- On a ledge above a springboard inside Shrek's Hero Time street.
- On top of a yellow carriage in Shrek's Hero Time street.
- On top of a yellow carriage near the Cinderella task.
- On top of a yellow carriage during the Humpty Dumpty task.
- Near Shrek's Hero Time street, high above the road: stand on a yellow carriage and jump onto the moving black carriage when it passes (keep jumping on it so it stops), then grab it. Look for its shadow on the ground.
- Above the springboard by the Pied Piper task.

4. Ogre Killer
A boss fight against Puss in Boots, played exactly like Fiona's Hero Time: he goes for one party member at a time and you press each button prompt as it lands in the circle. Three rounds, each faster than the last, one snapshot per round. Puss joins your roster afterwards. This is the Mightier Than the Sword no-damage run, and a strong pick for Can't Touch Me.
Snapshots (3), including:
- Win round one
- Win round two
- Win round three
5. Walking the Path
Puss's tightrope walking is the key to most beans here; Gingy and Puss can also jump higher than Shrek and Donkey.
Hero Time: Puss climbs up the waterfall (to salsa music): jump down the platforms, ride the vines down like slopes and use the springboards heading north-west until you walk off the final ledge.
Snapshots (7), including:
- Beat the little pumpkins and the giant "Big Mama" pumpkin
- Escort William Gruff, the first goat, across the bridge with Puss
- The second goat escort
- Beat the troll: wait for its bomb to start beeping, then hit it back so it explodes next to the troll. Three hits
- Collect the eyeballs from the snails
- Finish Puss's Hero Time
- Collect all 12 magic beans
Magic beans
- Through the gate after the first pumpkins.
- On the tightrope between two stumps, left of the Jack and Jill's sign (use Puss).
- On the tightrope between two stumps after the little pumpkins at the first checkpoint (the see-saw launches you onto it).
- On the tightrope between two stumps behind the gate after the first frog potion.
- In the field just past the first giant pumpkin, during William Gruff's escort.
- In William Gruff's garden, in front of his house.
- Across the moving wooden saws after Gruff's garden.
- On top of a pile of logs on the right after the bridge, once you've moved the stack of logs.
- On the second pile of logs on the right, same area.
- On top of a pile of logs on the left of the same split section.
- On the tightrope after the second frog potion.
- On the ledge to the left of the second bridge, where the pumpkins shoot fire: only Gingy or Puss can jump over to it.
6. Jack and Jill's Farm
Hit the cow to make it knock down the cow-print gates, and throw Gingy's cookies to distract the wasps. Like Far Far Away it's a hub: the Three Little Pigs give out the tasks, and one of them sends you on once everything's done.
Hero Time: Gingerbread Man runs up the hill to fetch the pail of water while giant tomatoes roll down the lanes. Wait in each safe spot for the tomatoes to pass, then run to the next. This is the Attack of The Giant Tomatoes run (under 45 seconds).
Snapshots (7), including:
- Jack's Beanstalk: fight off the rats until the beanstalk sprouts
- Needle in a Haystack: smash haystacks until the needle pops out (control the smasher; the others handle the rats)
- Gingerbread Man's Hero Time: fetch the pail of water
- Egg catching: stand under the falling eggs in your row and catch more than 50
- Chicken harvest: belly-flop with Shrek to scare every chicken out of the cornfield maze. Killing a chicken fails it
- Collect all 12 magic beans
Magic beans
- Bottom-left of the screen where the level starts.
- On the platform behind the second set of giant carrots (where you stand to hit the target that opens the farm).
- In the second patch of flowers during Gingy's Hero Time, after the pumpkins.
- In the last patch of flowers during Gingy's Hero Time.
- In the enclosed area near the Needle in a Haystack task.
- On a vine over the pond on the way to the chicken coop and beanstalk (Puss's rope).
- On the vines in the yard in front of the coop, by the egg task.
- The second bean on the same set of vines.
- In the sunflower patch on the right near the cornfield task.
- In the sunflower patch on the left near the cornfield task.
- Above a springboard on the way to the cornfield.
- In the sunflower patch by the cornfield task gate.

7. Fairy Godmother's
Stay out of the security lights: getting caught summons armoured knights. Bounce the light off the crystal balls to reach the vault.
Hero Time: Lil' Red fights Fairy Godmother alone on a treadmill: keep pelting her with apples. The treadmill starts moving after a few of her spells, then crates start coming down it, then everything speeds up.
Snapshots (7), including:
- Finish Lil' Red's Hero Time
- Grab the potion with Puss after tightrope-walking the potion room
- Tip over the giant potion vat (Shrek's belly flop or Donkey's Burro Blast) to flood the door open
- Beat Prince Charming: pelt him with apples between his waves of four guards
- Outrun the rolling cauldron
- Collect all 12 magic beans
Magic beans
- In the first room by the door, after you hit the sleeping bear.
- Behind the counter in the first room.
- Inside a display case in the second room, where the guards attack.
- Another display case in the same room.
- In the doorway past the first set of security lights.
- Inside a display case in the room before the second set of lights.
- Another display case in that same room.
- On the left of the room where Shrek places the gear, before Lil' Red's Hero Time.
- High up in the potion room (the fifth tier).
- Next to the door in the room with the giant potion vat.
- On the left edge of the platform in the room Charming runs into.
- Next to the TNT, through the door in the room after Charming.

8. Prison Break
The weakest party in the game: play as Wolf, whose huff'n'puff also blows down the cracked walls hiding beans 4 and 8. Big Bad Wolf and Fairy become playable after Fairy Godmother's.
Hero Time: Big Bad Wolf climbs "the staircase of doom": stairs, cages and slopes while bombs drop, then a springboard up to the key at the top.
Snapshots (7), including:
- Roll the metal ball up the hill into the floor slot so the laser frees the Pork Chop brother
- Beat the troll by knocking its beeping bombs back at it (three hits)
- Free the prisoners in the cells along the way
- Grab the key at the top of Wolf's Hero Time
- Collect all 12 magic beans
Magic beans
- On the battlement above a platform in the first area, before the door.
- On a suspended cage near the first big metal ball.
- Near the first gate the ball smashes: use the springboard by the ramp (or drop off the side).
- Behind a wall Wolf can blow down, next to the second prisoner.
- Up the ramp the second ball rolls down after it squashes the patrolling guard.
- Drop through the gap in the wall where the lowered cage becomes a bridge (hold jump to bounce back up).
- In a little alcove behind a spider's nest, in the cell where the cocoon was.
- Behind a wall Wolf can blow down, left of the fifth prisoner.
- Right next to Crazy Larry's shop.
- On a ledge up the suspended cages near the troll.
- After the two floor switches: use the wooden platforms on the left to reach the ledge with the sixth prisoner.
- At the top of the cages you pump up into steps in the last room.
9. The Mines
The best party in the game: Shrek & Donkey's charge breaks doors and smashes stone warriors, and their bombs bring down the giant spider. Shrek & Donkey become a playable character here.
Hero Time: Shrek & Donkey chase Fairy Godmother's mine cart: jump over some obstacles and charge through others, weaving between the spinning slicers until you ram Snow White's cart.
Snapshots (7), including:
- Free the caged miners: bounce on the springboards to pump each cage up
- Free the old miner after the two stone warriors
- Beat the giant spider and its nests
- Finish Shrek & Donkey's Hero Time
- Collect all 12 magic beans
Magic beans
- Below the platforms in the second room, where you kill the spiders, next to the collapsed ceiling.
- Across the bridge on the left in the third room, opposite the first freed miner (Tiny Tot).
- Back-left corner of the fourth room, the spider room with the breakable pillars. It's out of camera view.
- Up the stairs you raise out of the water, by the blue dwarf statue (the propeller room).
- On the other side of the same room, under the switch.
- Next to the switch in the room with the ice crystals.
- By the cage holding Short Fuse in the crystal room.
- On a rope to the left after you free Short Fuse.
- Right-hand corner of the spider lair after the first stone warrior.
- Next to the giant spider, on the small stairs to your left.
- On the next platform down after freeing Little Bird (with the three frogs and the red potion).
- Back-left corner of the last room, with the golden stone warrior boss.
10. Cookie, Cookie
All knights, and Mongo's falling cookies send you back to the checkpoint. Crazy Larry turns up again here but gets squashed by Mongo in a cutscene, so he doesn't sell anything.
Hero Time: Human Shrek mans the water cannon: shoot down the knights' balloons before they reach Mongo, the giant cookie, until he's torn the drawbridge down. Widely called the hardest Hero Time in the game. Always look for where the next balloons are coming from.
Snapshots (7), including:
- Put out all 19 fires (Wolf's huff'n'puff) and rescue all 26 people from the burning buildings, then report to Papa Bear by the wagon
- Raise the elevator: Puss climbs the rope and bounces on the springboard until the platform locks
- Clear the rooftops and ride Mongo's hand
- Reach the castle (the snapshot just before the Hero Time)
- Finish the cannon Hero Time
- Collect all 12 magic beans
Magic beans
- Next to the Friar's Fat Boy wagon.
- In the doorway of Friar's Fat Boy.
- In the courtyard by the fountain (the one with the golden egg on the steps).
- Far-left corner of the second area, after you beat the knights (before the elevator street).
- In the second area by the fire trucks, right of Papa Bear's barricade.
- At the top of the ropes you climb to raise the elevator.
- On the second rooftop: slide down towards the fire, below the tightrope.
- On the right edge of the last rooftop, with the gold weather vane.
- Where Crazy Larry was, after Mongo puts you down.
- Next to the magic mirror near the same spot.
- Behind the first FFAPD truck: get Mongo to blow it up.
- Behind the last FFAPD truck: get Mongo to blow it up.
11. Final Fight
One arena, wave after wave: spinning knights (Donkey's Burro Blast once they stop spinning), potion-throwing workers (Fiona's slow time), then bomb trolls (Shrek). For Fairy Godmother, switch to Puss: he jumps high enough to clear her blue shockwave rings. This is the hardest level in the game without upgrades, so buy Crazy Larry out first.
Snapshots (4), including:
- Beat the trolls: pick up their bombs or the TNT in the corners and throw them back. Three hits per troll
- Drive Fairy Godmother off (about two-thirds of her health): stay away while she's in her bubble, then hit her when she comes out
- Beat Prince Charming and his three trolls
- Finish off Fairy Godmother
Crazy Larry: all 3 shops and 9 upgrades
The leprechaun's shop is the only place to spend coins, and the game never points you to him. The upgrades apply to your whole party permanently.
- Spooky Forest: on a tree stump on the right-hand side of the cliff path, just before the bridge to the Poison Apple inn, near the bats. Beans 7 and 8 are next to him.
- Walking the Path: on a narrow grassy path opposite one of the bridges.
- Prison Break: behind a breakable wall on the alternative route halfway through. Roll the metal ball down the ramp to break open the gate and climb the stairs. Bean 9 is right next to him.
- Cookie, Cookie: he appears, but Mongo squashes him in a cutscene. No shop.
| Shop | Upgrade | Effect | Coins |
|---|---|---|---|
| Spooky Forest | Three Bears Porridge | +3 health | 200 |
| Spooky Forest | Ogre Ring | +1 attack | 400 |
| Spooky Forest | Pot of Gold | Double coins | 600 |
| Walking the Path | Green Clover | +6 health | 400 |
| Walking the Path | Heart of Gold | +8 regen per minute | 1,200 |
| Walking the Path | Lucky Horseshoe | +4 attack | 1,300 |
| Prison Break | Nine Lives | +9 health | 900 |
| Prison Break | Cupid's Arrow | +6 attack | 1,800 |
| Prison Break | Lucky Rabbit's Foot | +8 regen per minute | 2,200 |
| Total | 9,000 |
Buying order: Pot of Gold (double coins) first, because it doubles everything after it. Then the attack and health items before Ogre Killer, Prison Break and the Final Fight, which are the levels that get much easier with upgrades. Farming: the Ring Coliseum bonus level (21 snapshots) is the best coin farm; replaying any chapter also works, and coins carry over.
All 9 Hero Times
A Hero Time is a solo section for one character, near the end of most chapters. If you fail, you restart the section, never the whole level. Hero Needed wants four with no damage and no mistakes, and three of them have their own trophies.
| Level | Hero | What you do / trophy notes |
|---|---|---|
| Shrek's Swamp | Fiona | Blackbird rhythm game: hit each prompt as it reaches the circle. Black Bird Pie (all 12 birds). A flawless run also counts towards Hero Needed. |
| Spooky Forest | Donkey | Ride Dragon through the tunnel, steering up and down past wood stacks, tunnels and trees. Any hit fails it, so every clear is flawless. A safe Hero Needed pick. |
| Far Far Away | Shrek | Stun thugs with a belly flop and throw 18 of them into the paddy wagon. The easiest one. Don't get hit for Hero Needed. |
| Walking the Path | Puss in Boots | Climb the waterfall: drop down platforms, ride the vines and springboard north-west to the top. Mostly platforming. |
| Jack and Jill's Farm | Gingerbread Man | Run up the hill to the pail of water between waves of giant rolling tomatoes. Attack of The Giant Tomatoes (under 45 s). A clean run also counts for Hero Needed. |
| Fairy Godmother's | Lil' Red | Pelt Fairy Godmother with apples on a treadmill that speeds up and starts carrying crates. Tricky to do without taking damage. |
| Prison Break | Big Bad Wolf | Climb the "staircase of doom" of stairs, cages and slopes while bombs drop, then grab the key. Watch for the ledges that slide out of the wall. |
| The Mines | Shrek & Donkey | Chase Fairy Godmother's mine cart: jump some obstacles, charge through others, weave between the slicers. Fixed pattern, so it's learnable. |
| Cookie, Cookie | Human Shrek (cannon) | Shoot down the knights' balloons with the water cannon before they reach Mongo. The hardest one. Skip it for Hero Needed. |
Bonus levels and how to unlock them
The storybook's Bonus menu opens as your snapshot count grows. Each bonus level has a play it trophy: you only need to start it.
| Bonus level | Snapshots | Trophy / what it is |
|---|---|---|
| Ring Coliseum | 21 | Ring around the Coins: Smash as many chests as you can and get to the exit in the middle before the timer runs out. The best coin farm in the game. |
| Floating Floor | 31 | No Dunking: A flooded maze of platforms that rise and sink. Hop across them in order, grab the coins and reach the exit before the timer ends. |
| Cloud Maze | 45 | Walking on Air: A maze of bouncy platforms above the clouds. The exit is on the left. |
| Cage Drop | 59 | Wolf Trap: Platforms that drop into the water as soon as you step on them. Keep moving and collect coins on the way to the exit. |
| Crash Coliseum | 70 | Are You Not Entertained: A wave-survival arena (pumpkins first) with Shrek, Fiona, Donkey and Fairy. Opens with the movie stills once you have all 70 snapshots. |
Snapshot checklist
Snapshots are the game's objectives: beans, hub tasks, Hero Times, bosses and rescues. You need 35 for Family Album and all 70 for Paparazzi (which also opens the Crash Coliseum).
| Level | Snapshots | Beans |
|---|---|---|
| Shrek's Swamp | 7 | 12 |
| Spooky Forest | 7 | 12 |
| Far Far Away | 7 | 12 |
| Ogre Killer | 3 | 0 |
| Walking the Path | 7 | 12 |
| Jack and Jill's Farm | 7 | 12 |
| Fairy Godmother's | 7 | 12 |
| Prison Break | 7 | 12 |
| The Mines | 7 | 12 |
| Cookie, Cookie | 7 | 12 |
| Final Fight | 4 | 0 |
| Total | 70 | 108 |