← Back to Phantom Blade Zero
Phantom Blade Zero · Walkthrough

Phantom Blade Zero Walkthrough & All Collectibles

Every region of Phantom Blade Zero in the order you play it, with every side tale, boss, treasure, tempering material, accessory, Memory Flower and upgrade shard where you find it. Items tagged MISSABLE can be lost for good; LATER means you need an ability or item from further on (the Bastion, Flaming Mane, Bashpole, Illusory Pipa, Flying Guillotine or Tiger Cannon), so come back during clean-up. After the credits every region opens again.

The upgrade maths: 4 Sha-Chi Amber Shards make a full Amber (+10% Sha-Chi, your ability bar); 4 Blackstone Shards make a Blackstone (+10% damage); each completed Memory Flower adds 5–10% max health. None of these are needed for trophies except 10 Memory Flowers, but they make the bosses far easier.
1. Weeping Creek Valley2. Crimson Forest3. Village of Lu4. Pangzhen5. Mandate Encampment (optional)6. Meigu Lake7. Mountain of Imprisonment8. Mirage Estate (Pangzhen)9. Mount Soulrend

1. Weeping Creek Valley

The opening region: the Outpost, Forge and Yu'er, Axemaster Peng Meng and The Hunt. Do A Severed Mindseal before you leave.

7 Tales1 Challenge2 Tempering Materials8 Accessorys4 Weapons3 Phantom Edges1 Memory Flower4 Sha-Chi Amber Shards4 Blackstone Shards2 Medicines7 Key Items

2. Crimson Forest

Thieves, caves and the mirrorwood mist. The most dangerous region for missables: beating Bai Chilian at the end fails every unfinished Crimson Forest tale, and Jing Ye fails Apprentice Healer.

4 Tales3 Challenges3 Treasures1 Tempering Material7 Accessorys3 Weapons2 Phantom Edges18 Memory Flowers4 Sha-Chi Amber Shards4 Blackstone Shards2 Medicines13 Key Items

3. Village of Lu

Puppets, shrines and the Tianxuan and Kuye masters. Take Old Man Gen's and Young Master Lan's tales and do their first steps before entering Pangzhen.

6 Tales1 Challenge3 Treasures3 Tempering Materials8 Accessorys3 Weapons4 Phantom Edges16 Memory Flowers2 Sha-Chi Amber Shards4 Blackstone Shards2 Medicines10 Key Items

4. Pangzhen

The city hub: Myst's Tavern, tempering, the Shadow Wardens and the Lion Dance Hall. Its upper district comes back later as the Mirage Estate.

4 Tales2 Challenges4 Treasures6 Tempering Materials9 Accessorys2 Weapons6 Phantom Edges15 Memory Flowers8 Sha-Chi Amber Shards7 Blackstone Shards3 Medicines15 Key Items

5. Mandate Encampment (optional)

Opened with the Outer Gate Key from the Pangzhen well. Home of the Seven-Stars Chief Disciple, Yubi and the Baishan tale's last step.

2 Tales1 Challenge2 Tempering Materials2 Accessorys2 Weapons2 Phantom Edges18 Memory Flowers4 Sha-Chi Amber Shards3 Blackstone Shards1 Medicine10 Key Items

6. Meigu Lake

A boat region of islands and docks. Master of the Misty Waters, the White Serpent House, and the Illusory Pipa that clears magic mist everywhere.

3 Tales6 Boss3 Challenges1 Treasure6 Tempering Materials8 Accessorys2 Phantom Edges9 Memory Flowers4 Sha-Chi Amber Shards4 Blackstone Shards1 Medicine7 Key Items

7. Mountain of Imprisonment

North through the Weeping Mistgate. Bi Feng, Huangxing and the Herald's Illusion, plus the Phantom Illusionist Ruins back at the lake.

3 Tales7 Boss2 Challenges1 Tempering Material6 Accessorys2 Memory Flowers1 Blackstone Shard2 Key Items

8. Mirage Estate (Pangzhen)

Point of no return for the true ending. Enter through the Green Serpent House only when every purple tale (except Bloodline Awakening) is done.

2 Tales4 Boss1 Challenge2 Tempering Materials2 Accessorys2 Key Items

9. Mount Soulrend

The final region. The Last Chance Bell is the last warning; past it you can't leave until the ending.

1 Tale3 Boss1 Tempering Material1 Key Item