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Clive Barker's Hellraiser: Revival · Trophy Guide

Story & the Labyrinth

The 17 story trophies that track Aiden's descent: the prologue in the Labyrinth, the cult's compound, the three Chatterer chases, the Field of Souls and the two Genesis Configuration powers, Telekinesis and Hellchains. None of these can be missed.

What's in the Box?!

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Use the Genesis Configuration.

TypeBronze
MissableNo

How to earn it

Story. At the end of that first Labyrinth section you're prompted to use the Genesis Configuration to carry fire from one pillar to another, then shift some blocks to reach the exit. The trophy pops the first time you use the box.

Tip

This is the tutorial for the puzzle mechanics you'll use all game: drawing and shooting fire, and moving Labyrinth blocks at a distance.

Puzzle Me This

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Complete 3 Labyrinth puzzles.

TypeBronze
MissableNo

How to earn it

Story. Count three Labyrinth puzzles. It pops on your second long Labyrinth visit (Free Sunny's Soul) after the traversal puzzle where you spin the tube you're walking on while traps rotate around it.

Tip

This Labyrinth also holds Pain Pillar #1 and Suffering Pillars #1 and #2, all missable. See the Collectibles page.

Not Leaving Us so Soon, Are You?

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Escape the Labyrinth.

TypeBronze
MissableNo

How to earn it

Story. Pops when you finish the first Labyrinth section and reach the bed beneath the Leviathan, at the end of the prologue.

Tip

Unlocks together with The Box. You Opened it. We Came.

The Box. You Opened it. We Came

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Complete the prologue.

TypeBronze
MissableNo

How to earn it

Story. Awarded at the end of the cutscene that follows reaching the Leviathan, which closes the prologue. The route there: step through the wall into the Labyrinth while searching for Sunny, use the Genesis Configuration for the first time to carry fire from one pillar to another, shift the blocks to reach the exit, and walk to the bed beneath the Leviathan. The two trophies before it (first Labyrinth entry and first use of the box) pop on the same short stretch, so the prologue gives you three story trophies in a row.

Tip

Can't be missed. There are no Pillars or other collectibles in the prologue, so you can play it blind.

A Waste of Good Suffering

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Escape confinement.

TypeBronze
MissableNo

How to earn it

Story. You wake up strapped to a chair in the cult's compound. Look down at your arms and interact with the nail in your hand, then the hook in your arm, then the stitches in your other arm. The trophy pops as you leave the room.

Tip

From here on, pick up every coin you see: you can't buy everything from Zora and there's no way to farm money.

No Time for Argument

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Escape from the Chatterer.

TypeBronze
MissableNo

How to earn it

Story. The first Chatterer chase starts right after the save point in the hallway, when you try the door. The Chatterer teleports beside and in front of you; keep taking the corridors where it isn't standing until you're out.

Tip

Chases don't use combat. Sliding under the low blocks keeps your speed up.

Only Nightmares Last Forever!

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Escape from Charlotte.

TypeBronze
MissableNo

How to earn it

Story. After you retake the Genesis Configuration in the VIP area, Charlotte chases you through the halls. Same rule as the Chatterer: run down the path opposite to where you see her.

Tip

Pops at the end of the Scarlet Church section when you get away.

With Great Power

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Unlock the Telekinesis power.

TypeBronze
MissableNo

How to earn it

Story. Unlocks when you leave the sewer for the woods and gain Telekinesis: grab objects in the world and throw them at enemies while you have Suffering (the blue bar, bottom left).

Tip

Suffering refills when you damage enemies or finish staggered Unworthy with the Genesis Configuration, so finishers are free power.

Run, Aidan, Run!

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Escape from the Chatterer, again.

TypeBronze
MissableNo

How to earn it

Story. The second Chatterer chase, on the way out of the Free Sunny's Soul Labyrinth. This time you also move blocks with the Genesis Configuration, and mid-chase you're pulled into a jail cell for a short fight before it resumes. In the final pillared room, push one block down, then slide the other into the left wall to hit the button that opens the exit.

Tip

Unlocks together with Welcome to Oblivion.

Demons to Some, Angels to Others...

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Talk to a Cenobite.

TypeBronze
MissableNo

How to earn it

Story. Awarded after the cutscene that follows your escape from the graveyard, when you speak with a Cenobite.

Tip

If you're going for A Quiet Place, that trophy pops just before this, as you place the statue key on the church door.

Welcome to Oblivion

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Reach the Field of Souls.

TypeBronze
MissableNo

How to earn it

Story. Pops as you finish the second Chatterer chase and arrive in the Field of Souls.

Tip

Run to the pillar, then rotate and shift the Genesis Configuration until it fits the slot.

Every Drop of Blood You Spill...

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Resurrect Sunny.

TypeSilver
MissableNo

How to earn it

Story. After the second Chatterer chase drops you into the Field of Souls (Welcome to Oblivion), run to Sunny's pillar and rotate and shift the Genesis Configuration until it fits the slot. The trophy unlocks as you leave the Labyrinth and Sunny is brought back. This closes the Free Sunny's Soul Labyrinth, which also holds Pain Pillar #1 and Suffering Pillars #1 and #2. That Labyrinth seals behind you, so make sure you have all three before you use the pillar.

Tip

Silver. Can't be missed, but the three Pillars in the same section can. Check the Collectibles page before you finish it.

Puts More Flesh on My Bones

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Begin the hunt for the hearts.

TypeBronze
MissableNo

How to earn it

Story. Awarded after the next cutscene, when you're back in control in the apartment and the hunt for the three hearts (Charlotte, the Sister of Mercy, Marlowe) begins.

Tip

Next stop is Zora's second shop. The Pistol's Heavy Grain Bullets (160 coins) are a worthwhile buy here.

We Have Such Sights to Show You

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Enter the Labyrinth.

TypeBronze
MissableNo

How to earn it

Story. It unlocks in the opening minutes, the moment you step through the wall into the Labyrinth for the first time while searching for Sunny.

Tip

The opening maze loops back on itself a few times by design. When you reach a space that looks like a normal room, turn around and head back into the dark corridor to move on.

I Can Do This All Day

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Escape from the Chatterer, yet again.

TypeSilver
MissableNo

How to earn it

Story. The third and last Chatterer chase, after going down through the club in the Exit the Labyrinth section. Lower the block over the spinning blades to cross, and in the hallway of paintings go through the door and interact with the items on the table three times to return to the chase.

Tip

Silver. Unlocks together with Unlimited Power!

So Much for the Cat and Mouse Shtick

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Sneak past Sister of Mercy.

TypeBronze
MissableNo

How to earn it

Story. In Get the Genesis Configuration Back, the Sister of Mercy throws the Genesis Configuration through a wall high above. Sneak around her, climb the stairs to the top of the room and go through the hole into the Labyrinth.

Tip

Throw bottles across the room to pull her away. If you go around the left of the lower area first, there's an Inventory Capacity Upgrade on the back of a chair with a body in it.

Unlimited Power!

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Unlock the Hellchains power.

TypeBronze
MissableNo

How to earn it

Story. Pops right after the third chase, when Aiden gains Hellchains: with a full Suffering bar, hold the shoulder buttons to hook every basic enemy in range and rip them apart.

Tip

The room you're in is the best place for In the Land of the Pig, the Butcher is King (69 Hellchain kills). See the Missables page.

More Hellraiser: Revival guides

Review & Platinum Roadmap

Our review, the roadmap and all 45 trophies on one page.

Missable-Order Walkthrough

Every missable trophy, collectible, keypad and Pillar in story order, so one playthrough is enough.

Bosses & Endings

Bruno (twice), Charlotte, the Sister of Mercy and Marlowe, with tactics for each fight, plus both endings from one save.

Collectibles: Pillars, Guns, Recipes & Keypads

All 10 Labyrinth Pillars, 5 firearms, 12 crafting recipes, 9 keypad codes and the full SMG build for Lord of War.

Missable & Combat Trophies

The bugged shop trophies, A Quiet Place, the docks bottles, Hellchains farming, beheadings and the Trickshot.